Archived News:

Sunday, Feb 21, 2021

HITMAN 3 Location Imports Now Available

IO Interactive now offers a PC Location Importing Guide for HITMAN 3 players, as it is now possible to import locations from their copies of HITMAN 1 and HITMAN 2 at no additional cost (thanks IGN). The process seems pretty straightforward, but they urge care in following the instructions, as it cannot be undone or reversed. Here's an outline:
PC players who own HITMAN 1 or HITMAN 2 are now able to import locations from those games into HITMAN 3 at no additional cost. After signing in to their IOI Account, PC players will need to follow a simple 3-step process to import their locations into HITMAN 3.

The three-step process for importing locations into HITMAN 3 on PC:

  1. Read the instructions
  2. Review your accounts
  3. Claim content / import locations

A few important things before getting started

  • Double check all your choices before claiming content. They cannot be undone or reversed.
  • The content you claim will be an ‘Access Pass DLC’. For example, if you own HITMAN 2, you can claim the HITMAN 2 Access Pass. It’s that simple.
  • Once you have claimed an Access Pass, restart HITMAN 3 to access the relevant content. (There are no codes you need to redeem.)
  • We recommend using a PC browser, the location importing site is not fully optimised for mobile browsers.

WoW May Allow Horde and Alliance to Raid Together

At a BlizzConline panel, Blizzard responded to a question about faction population balance in World of Warcraft, saying it may be possible that one day Alliance and Horde players will be allowed to raid together. PC Gamer has word on this possible bipartisanship:
During a World of Warcraft Q&A panel as part of BlizzCon 2021, game director Ion Hazzikostas said that, while preserving the rivalry between the two sides is a crucial ingredient in WoW's appeal, concessions could one day be made to let players from different factions do cooperative group activities together like raids or Mythic+ dungeons.

This statement came after Hazzikostas fielded some tough questions from players about the imbalanced player population between factions, as well as frustrations many players have to deal with when their server just isn't as well-populated as others.

"This is something we talk about a tremendous amount," Hazzikostas said. "We know there's a very real problem, particularly at the high end of the raiding and Mythic+ scene."

Idgames Upload

A new Idgames Upload feature on is now available, as explained on Doomworld, one of the ongoing home bases of the diehard DOOM community. This is the work of our chief engineer Frans. I don't think he thought he was pitching me a news story when he told me about it, but I wanted to highlight his effort nonetheless. This will allow for the easier upload and cataloging of DOOM wads in the still vital development community for id's seminal first-person shooter. Here's how it works:
As hinted a couple of times ;) is now pleased to launch the Idgames Upload form, especially for those who find an FTP client too cumbersome to upload their carefully crafted creation to the idgames archive. And for everyone else too.

My goal was to make it a smooth user experience, but also a safe one for the server. The html page is static, all the dynamic work is done by jQuery/Ajax scripting. The page is responsive because that is the modern way (and easy via Bootstrap), although I don't expect anyone to upload their big Cacoward-aspiring mod via a mobile phone. :)

The same rules apply as via FTP upload. The front-end checks your selected files, then uploads .txt first (with message, if present) followed by .zip. Progress bars show how it goes and completes, or show error messages. The back-end checks all the rules again, in case an "enterprising" soul attempts to circumvent the front-end. If everything looks okay, the file pair (or triplet) is moved into the idgames/incoming directory. There it will be subjected to the regular review process.

Out of the Blue

I'm sure I'm not the only one who has some games that they keep going back to. In my cases a couple of them are unusual. I was checking out something on my PC the other day so I loaded the original Portal, one of my favorite games of all time. Puzzle games aren't that suited to replayability, but I ended up getting drawn in and playing through it yet again. It's obviously not as challenging when you remember most of the puzzle solutions, but the environment, game mechanics, storytelling, and jokes still make for a very entertaining experience every time I revisit that game. I will almost certainly follow up by playing Portal 2 again, so I'll say hi to Cave Johnson for you.

GLaDOS Round-up
Thanks Ant and Neutronbeam.


Thanks Max.


Thanks RedEye9.

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