Yoru’s abilities include:Continue here to read the full story.
- Fakeout: An ability that plays on the importance of sound cues, Fakeout triggers decoy footsteps walking in a direction chosen by the player, mimicking the sound of a real player.
- Gatecrash: This ability works as a teleport beacon. Yoru can either fire a tether forward and teleport to its location, or drop it in a safe spot and teleport back to it after walking away.
- Blindside: This ability is easier to explain than the previous two. It’s a flash grenade that only activates once it has bounced against a surface. In effect, this forces Yoru players to flash around corners, or to bounce their flash against the ground before activating it.
- Dimensional Drift: Yoru’s ultimate ability makes him temporarily invisible and invulnerable to opponents, allowing him to relocate and reposition or scout ahead without being noticed.
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