Half-Life: Alyx - Final Hours
is now available
, offering an "interactive storybook" from Geoff Keighley with an
inside look at Valve Software, culminating in the release of Half-Life: Alyx
their recent VR game. There are a few revelations within, as this discusses a
bunch of projects that were cancelled over the years.
has a summary, saying the arrested developments include five Half-Life
games, one of which was internally being called Half-Life 3
that was to be a third installment in the Left 4 Dead
also a mention of the future, repeating Valve's ambition to create a new non-VR
installment in the Half-Life series and a vague mention of a "top secret
project" that's been in development since 2018. They say not all the cancelled
Half-Life projects are explicitly mentioned, offering this rundown of aborted
- Half-Life 3: Created in the Source 2 engine and drawing some
gameplay inspiration from Left 4 Dead, the project known as Half-Life 3
would have used procedural generation between hand-crafted story moments to
create a more replayable game. For instance, the game would generate a
building and an objective (such as rescuing a prisoner), then create a route
through it and fill the building with enemies, meaning that section would
always play out differently. The team went as far as scanning Frank Sheldon,
the actor whose likeness was used for the series' G-Man. However the Source
2 engine was unfinished, and the project "didn't get very far" before it was
dropped. It was in development for around a year between 2013 and 2014.
- Left 4 Dead 3: An open world game set in Morocco and potentially
featuring hundreds of zombies at a time, this was also deemed unworkable
because of the unfinished Source 2.
Continue here to read the full story.