Publisher TopWare Interactive and developer Reality Pump Studios officially
announce Shattered Embrace
, a final expansion for Two Worlds II
in Q3 of this year. This was actually first mentioned
three years ago
with the announcement of Two Worlds III. Word is this conclusion to the game
will be available individually, as part of the season pass, or as part of a new
standalone version. Here are
, and here's word:
TopWare Interactive and Reality Pump
Studios are thrilled to announce the epic conclusion to the Two Worlds II saga
with this all new adventure, "Shattered Embrace", as DLC and as Stand Alone
version, both set for release in Q3-2019!
A host of strange allies, vicious villains, savage beasts and a brand new,
sprawling tropical island setting await you in this upcoming DLC that wraps up
the events of Two Worlds II: Call Of The Tenebrae with an explosive finish!
Featuring over ten hours of gameplay, one hundred new weapons, fifteen new sets
of armor, new guilds to join, destructive spells to cast and the ability to
travel to new, never before seen dimensions, Two Worlds II: Shattered Embrace
brings this long running Two Worlds adventure to a close!
Randy Pitchford has continued to grind his ax against Steam
, to the extent
that they've been collected into a
lengthy Reddit post
to make it easier to understand the Gearbox boss's
). This includes a TL;DR of the TL;DR, saying "Competition good,
Steam bad." Here's the longer TL;DR from which that is distilled:
believes that what we are currently experiencing with EGS is only a mild
annoyance towards something that is ultimately very good because Valve had a
stranglehold on PC distribution and that is bad.
He believes that in a year or two, EGS will be far more developed than Steam,
because Epic is not as complacent as Valve. (I would like to note that Tim
Sweeney believes that Steam even has too many features, so Randy is pretty much
He thinks that Epic will eventually beat Valve and that in about a decade Steam
might be a dying platform, or at least whichever platform is the dominant it
will not be Steam. Randy also thinks that the fact that Valve is privately owned
is a disadvantage (lol) and compares them with Epic whose outside investors
(Tencent, yup, he considers it a good thing) are insisting on constant growth
and reinvestment into the business.
Finally, he believes that years from now we will look back to the day that Bl3
came to EGS as an amazing day for gaming because the ''Steam monopoly''
Beyond the Veil
is now available
offering the promised bullet hell shooter/RPG for Windows that hopefully does not go
beyond the pale. The news comes with
that offer a
weirdly wordy look at gameplay. Here's what you need to know about this:
Continue here to read the full story
Solo developer Incubator Creations is pleased to announce that their
classic bullet hell and shoot ‘em up inspired debut title Beyond the Veil is now
available on Steam. Combining RPG, shoot ‘em up and bullet hell elements, Beyond
the Veil takes players on a cerebral story-rich journey in a post-apocalyptic
Taking on the role of The Wanderer players will explore the derelict tombs of
the Gods in the Five Kingdoms, as they try to uncover why the Gods have
abandoned humanity and how to get them back. The journey is not without peril
though as players will face a variety of enemies, contend with dynamic weather
and have to collect valuable resources to ensure their survival.
Combat in Beyond the Veil harkens to classic top-down shooters while the
onslaught of friendly and enemy fire will appeal to bullet hell fans. RPG
elements add an additional level of depth to Beyond the Veil as players will be
able to develop their character’s abilities. They can choose to take on timed
trials to gain powerful stats and passive abilities or earn weapons and items to
help turn the tide of combat.
Every playthrough of Beyond the Veil provides players with a unique experience
as procedurally generated maps and an ever-changing climate make each journey a
challenge. Real-time bloody battles will keep players guessing and analyzing
every enemy move, while resource management will present an additional
challenging and unpredictable variable for players to contend with.
BANDAI NAMCO Entertainment announces The Void Mirror Prototype
as the first
DLC coming to ONE PIECE WORLD SEEKER
with new content for the action/adventure
game. The short announcement they sent along doesn't include a release window,
but it did mention a new
, and the description of this says to expect this in early summer. It
also says: "Ready to become the greatest swordsman in the world? Prepare to
harness the strength and stealth of "Pirate Hunter" Zoro!" Here's the
Continue here to read the full story
In The Void Mirror Prototype DLC, players take on the
persona of Zoro and engage in intense battles using his Santoryu battle style as
he works to uncover the secrets behind a mysterious robotics factory. The Void
Mirror Prototype will be available digitally on the PlayStation 4 computer
entertainment system, Xbox One, and PC via STEAM for $9.99 or as part of the ONE
PIECE WORLD SEEKER Season Pass.
follows up on
of plans to
release World of Goo
for free on the Epic Games Store. Word is the game
is getting a rework to better suit it to modern systems, since the ten-year old
game was built with 4:3 aspect ratio 800x600 graphics. This will eventually come
as a free update to the game on other platforms, but at first will only be
available on the Epic Games Store. Here's more:
"The last time we built
the PC version of World of Goo was ten years ago, way back in 2009. The game ran
at a 4:3 aspect ratio and at a resolution of 800x600. Most computers now can't
even enter that old 800x600 mode without the screen flashing or glitching. The
game would also crash your computer if you had more than one monitor hooked up,"
World of Goo designer, artist, and composer Kyle Gabler explained.
"So over the last few months, we've rebuilt the game for Win / Mac / Linux and
it should now work nicely again on everyone's modern computers. It'll run by
default at a modern widescreen 16:9 aspect ratio, and at whatever size you want.
We also made a lot of improvements over the years for other platforms, like
Nintendo Switch, so we brought over those improvements as well."
Those improvements include doubling the resolution of all graphics—800x600 does
not look super-great on big, modern displays—with "high quality upscaling tools
to start," and then tweaking by hand. For die-hard old-school types, an option
to use the original graphics will also be available.
The Official Launch
(NSFW) for Mortal Kombat 11
offers a cinematic look at
NetherRealm Studios' new
installment in the seminal fighting series. The game is set to launch on
Tuesday, and the clip focuses on the story elements of the game, which includes
time-travel elements. Word is: "Kronika has signaled for a new era to begin as
she tries to rewind time to its beginning and restart history." WB Games also
offers this trailer
unveil Shao Kahn, a character that will be included for those who preorder the
game. Unlike the launch trailer, the Shao Kahn video includes some gameplay. Continue here to read the full story
is now available in Early Access
offering a Windows multiplayer game with asymmetrical combat that allows one
player to be the boss, like a boss. You can see this in action in the
are the details on the game, including word on its lack of microtransactions or
Continue here to read the full story
The game explores boss-battles at its core as it holds
together both fighting the Boss and fighting AS THE BOSS. “We all know how the
usual boss-battle goes: the big guy comes up and you, the hero, the underdog,
challenge IT - the Villain, the End. What if we played around with this idea of
fighting the Boss and turned it on its head: let’s have you play the Boss.”
reveals Stefan Georgescu, Game Designer at the Bucharest-based Sand Sailor
Bossgard has experimented a lot with what a Boss can be, while designing its
peculiar and unique bosses. “What if instead of fighting a giant monster you
fought a giant slice of bread? What if the boss can move? What if it can’t? What
if it jumps all the time? What if it can’t stop moving? And so on. We took all
of these questions and many others and we answered each with a different boss
That being said, Sand Sailor Studio aims for boss-fights that should feel
“larger than life” without losing the sense of humor.
- Unique Playable Bosses with distinct mechanics
Each Boss looks, plays and feels completely different. What would you rather
be? A cyclopean slice of toast? Maybe a giant evil plunger?
- Online and Local Multiplayer with up to 6
We hope you brought company because Bossgard is best played on a crowded
couch or over noisy online multiplayer sessions!
- You're the Boss. Your rules!
Modify the number of players and change the default hero settings to get all
sorts of crazy battles. They might range from a couple of minutes 1 vs 1
brawl of hell to a 6 hours epic raid-like bossfight.
- Couch Versus Couch support
You and your friends can play locally against or with online players!
- Streamer friendly!
Are you a streamer? Great! Bossgard comes with built-in stream-specific
mechanics! Let your followers join the battle, allowing them to deal damage,
aid or even drop in minions to fight for whomever the audience dictates!
- ASUS RoG STRIX Helios Tempered Glass PC Gaming Case on
- Cooler Master MasterBox Q500L Case on
- Digital Storm Lynx (i7 9700K + RTX 2070) PC System on
- Periodic Audio Be (Beryllium) In Ear Monitors on
- Scythe Kaze Flex 120 RGB Fan on
- Team Group MP34 NVME SSD (512GB) SSD on
Today is Good Friday and sundown marks the beginning of Passover, offering a bit
of holiday convergence. For the more secular among us here in the U.S., today is also National Garlic Day. Just keep your mouthwash handy if you plan on celebrating that one.
If all else fails, it's still the weekend, so have a great one.
Manga Suffers Second Great Loss This Month, Kazuo Koike Is Dead