Archived News:

Wednesday, Nov 07, 2018 N7 Day (Mass Effect)

Take-Two Financials

Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2019. "In addition, the Company provided its initial financial outlook for its fiscal third quarter ending December 31, 2018, and raised its financial outlook for its fiscal year ending March 31, 2019." They offer details on the big bucks they raked in, and say their increased optimism for the year is fuelled by the success of Red Dead Redemption 2. Here's more:
“Take-Two delivered better-than-expected operating results, including growth in Net Bookings, during the fiscal second quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “This outperformance was driven primarily by Grand Theft Auto V and Grand Theft Auto Online, as well as the successful launch of NBA 2K19.

“On October 26th, Rockstar Games launched its highly-anticipated Red Dead Redemption 2, the label’s first game built from the ground up for the current console generation. Red Dead Redemption 2 has received outstanding reviews, with numerous critics awarding the title a perfect score. The title is now tied with Grand Theft Auto V as the highest rated title on PlayStation 4 and Xbox One, with a 97 Metacritic score. A massive commercial success, Red Dead Redemption 2 has set numerous records, including achieving the biggest opening weekend in the history of entertainment, with over $725 million in retail sell-through during its first three days. Red Dead Redemption 2 sold-in more units in its first 8 days than the original blockbuster Red Dead Redemption sold in its first 8 years and, as of today, the title has sold-in over 17 million units worldwide.

“As a result of our strong second quarter performance and outstanding early results from Red Dead Redemption 2, we are raising our financial outlook for fiscal 2019, which is also poised to be a record year for Net Bookings and Adjusted Operating Cash Flow. Looking ahead, we have a strong development pipeline across our labels and are exceedingly well positioned for long-term growth and margin expansion.”

BioWare on More Mass Effect

The BioWare Blog revels in N7 Day 2018, this year's installment in their annual celebration of the Mass Effect series. This includes the latest indication that another game will come in the sci-fi series in the this embedded video. The clip discusses the impact of the series on fans, and has some reflections from the developers. This concludes with a coffee toast from Casey Hudson, who says of N7 Day, "It means coming to the studio every day, dreaming about what the next great Mass Effect game will be." Mike Gamble offers more on Twitter (thanks PCGamesN), saying:
Happy #N7Day to everyone! I love this IP deeply, and we’ve grown together over the years as fans and developers in it. We still have stories left to tell in this universe...the future is bright.
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Fallout 76 Roadmap

Bethesda offers this post on Reddit, thanking players for participating in their B.E.T.A. for Fallout 76, and outlining changes they are planning for the RPG based on feedback from testers:
We’d like to extend our sincerest thanks to everyone who played the Fallout 76 B.E.T.A. The stories you’ve been sharing, the feedback you’ve provided, and the issues you’ve made us aware of have been appreciated along this journey.

We’ve been reading everyone’s comments and wanted to share some of what will be addressed on or close to launch and what we’re investigating post-launch.

We encourage you to keep sharing it with us whether that’s on Reddit, social channels like Twitter and Facebook, and our official forums.

Thank you again for your continued support.

  • Ultra-Wide Support: We will support 21:9 post launch. Once available, or shortly before, we’ll be sure to post our patch notes that let you know when to expect it.
  • Larger Stash Size: We’ve seen this one come up a lot and understand the frustration. While the Stash size at 400 weight limit can get easier to deal with over time, we do plan on increasing it in the future.
  • Push-to-Talk [UPDATED]: While we aim to create a consistent experience no matter what platform you’re on, we understand that some of you on PC would like the option for Push-to-Talk. Our goal with voice chat being on by default is to highlight that the world is alive with real people, other players like you. We like to start with encouraging player interaction and will look into adding this in the future be adding this in the near future.
  • FOV Slider: We haven’t supported FOV sliders in our previous games as it is known to break a lot of animations and causes a lot of clipping to occur onscreen. You do have the option to zoom out in third person on PC by holding View and moving the mousewheel, but we won’t be able to have it for first person view.
  • Exploits of Various Types: Many exploits we’ve seen reported have been known and will be addressed in a future update.
  • Issues with social menu and inviting friends/making teams/etc.: Those who were experiencing issues with the social components will find that many of these issues have been fixed. We will continue to fix issues as they arise as fast as we’re able to, so keep letting us know when you run into them.
  • Hunger not being sated: Some were saying their “Hunger bar” wouldn’t replenish no matter how much they ate or how cleared of diseases they were. This issue has been addressed and will be in a future update so no more hungry dwellers.
  • Loud Gunshot/Noises: The issue of players hearing sudden random gunshot/loud sounds around Appalachia will be addressed in a future update near launch.

DayZ Reaches Beta

A blog post on the DayZ Website announces this open-world survival MMOG is entering the beta phase, not even five years since it entered Early Access (thanks Gamasutra). They also say they plan on releasing this as an official version 1.0 by the end of this year. This recalls the heady days in early 2014 when they promised the beta would come by the end of that year, but that turned out to be quite optimistic, so we'll have to see how they do on their new self-imposed deadline. To make that happen they are pushing some promised features off until after version 1.0. Here's word:
There were two choices here, either we miss our 1.0 deadline, or we miss content parity. Both are bad no matter how we look at it. I seriously believe for the health of DayZ as a brand, as a game, we have to move in a direction of stable and reliable gameplay. The core DayZ features are already in the game now, and the devil is in the details. We have to make sure those core features work as they should first and foremost. Not only are you missing out on some really cool things in the game because the current implementation of features is simply broken - additionally, we also we have to deal with development on a game platform that is simply not stable enough for us to continue without loosing our minds.

Leisure Suit Larry - Wet Dreams Don't Dry Released

Leisure Suit Larry - Wet Dreams Don't Dry is now available for Windows and macOS on GOG.com and Steam, offering a new installment in the long-running lovelorn franchise. This is from German developer CrazyBunch, and does not include the participation of Al Lowe, the originator of the series. Here's the release trailer, and here's more on the game:
Hey ladies, I’m back in business! My new adventure, Leisure Suit Larry - Wet Dreams Don’t Dry, takes me – whatever the route or twist of fate – from the end of the ’80s directly into the 21st century and wow, how the world has changed! While my view of the world and women from way back in the 1980s collides with modern reality harder than the breasts of a lusciously stacked blonde jogging along a beach, I’m all set to date my way D across the modern world!

In a “point & click” adventure I’d call typical for the genre we mutually experience how I fall head-over-heels in love with Faith, the hot-to-trot assistant to the boss at Prune, a technology enterprise successful worldwide. Since even dating is done digitally nowadays, the first thing I have to do is to work on my score at Timber, the totally hip, can’t-get-anywhere-without-it dating app where I date women, satisfy their needs, and accordingly pick up points for my Timber profile. And whenever I get a chance in between, always briefly check out a few new bikini pix at Instacrap – the 21st century is gnarly smill!
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Heroes of Star Control: Origins DLC for GalCiv3 Next Week

Stardock announces Heroes of Star Control: Origins is a new DLC pack coming on November 12th to Galactic Civilizations III, bringing content based on their latest game to one of their previous releases. The DLC will add four civilizations from Origins to the 4X strategy game. This post has screenshots and more details:
This upcoming Monday, Stardock will be releasing a new DLC for its massive space strategy game, Galactic Civilizations III.

The new DLC, Heroes of Star Control: Origins, will introduce 4 new major civilizations to play as complete with their own ship styles, parts, new traits, diplomatic behaviors, and AI for $5.99.

It'll be available to purchase on Steam, GOG, and of course GalCiv3.com, starting Monday afternoon EST, November 12.

About Galactic Civilizations
Galactic Civilizations is 4X strategy game set in the 23rd century. Having recently acquired faster-than-light travel, players are now in a race to explore and expand their civilization into the galaxy where they will research new technology, build up their planets, fight wars, negotiate treaties, trade goods and determine the destiny of the future of their people. Learn more at www.galciv3.com.

About Star Control: Origins
Star Control is an action adventure game putting the player in command of Earth's most advanced starship with the mission to save Earth. It is a reboot of the classic Star Control franchise from the 1990s that introduces new species, new challenges and a rich deep universe to explore. Star Control: Origins was just released and is available at www.starcontrol.com.

GRIS Announced

Publisher Devolver Digital and developer Nomada Studio announce GRIS, an ethereal platformer coming next month to PC and Switch. They describe as a "serene and evocative narrative experience," and offer this trailer to show what that's like. Here's more on the game, which may not make it as the next big esport:
Free of danger, frustration or death, players will explore a meticulously designed world brought to life with delicate art, detailed animation, and an elegant original score. Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of GRIS’ world becomes accessible.

GRIS is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality. As the story unfolds, GRIS will grow emotionally and see her world in a different way, revealing new paths to explore using her new abilities.

Based in Barcelona, Nomada Studio is composed of experienced developers and artists outside of video games with disciplines in illustration, painting, and graphic design. Featuring art from noted artist Conrad Roset and the music of Berlinist, GRIS is their debut title as a team.
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Out of the Park Baseball 19 Perfect Team Beta

Out of the Park Developments announces a new Perfect Team mode for Out of the Park Baseball 19, their MLB-licensed baseball simulation. The game has always allowed armchair managers and GMs to simulate games and seasons, but this new mode is a dynamic online league where players will attempt to guide their team through the minor leagues to the majors and the possibility of a World Series title. This takes an interesting approach to the length of a baseball season, as simulations run 28 times per day, allowing a season to be completed in a single week. Here's word on testing the new mode, which is open to everyone who owns the game:
Out of the Park Developments, an official licensee of MLB.com, the MLBPA, and MiLB.com, today announced the release of a public beta of Out of the Park Baseball 19 featuring Perfect Team, its new online baseball multiplayer strategy mode. Out of the Park Baseball 19 owners and subscribers can participate for free. The game is available via Steam, Origin, Origin Access, or directly from Out of the Park Developments.

Perfect Team is a completely new game mode in the award-winning Out of the Park Baseball strategy game. Players compete against each other in a dynamic online league universe, fielding their own versions of “Perfect Teams” pulled from digital baseball cards collected over time. Teams battle each other in simulated online leagues of 30 teams each, featuring 5 league levels (Rookie Leagues, Single A, Double A, Triple A, Major Leagues).

Players put their teams together by collecting special Perfect Team cards, assembling lineups, defining tactics, and customizing their team color scheme, name, location, weather, and ballpark. Simulations run 28 times a day, in 30-minute intervals. At that pace, an entire season is completed within one week. Between simulations, players can make changes to their team (such as modifying lineups, strategies, and tactics), scouting their upcoming opponents, making roster moves, and acquiring more cards via packs or the marketplace. But they need to be aware that the clock is ticking!

After a season is over, the top teams of a league are promoted to the next level, while the bottom teams are relegated to a league one level below. The ultimate goal is to reach one of the Major Leagues with a Perfect Team, compete for World Series titles, and climb the ranking of the best Perfect Team managers worldwide!

Swords and Soldiers 2 Shawarmageddon Released

Winner, winner, shawarma dinner. Ronimo Games announces Swords and Soldiers 2 Shawarmageddon is now available for Windows and PlayStation 4, with the PC edition offered on Steam. This multiplayer lane defense game was originally released for Wii U, and as the title suggests, this features, swords, soldiers, and shawarma, though the focus seems to be on combat, rather than eating. This trailer celebrates the release, and offers a look at the game's side-scrolling strategy. Here's more:
Swords and Soldiers 2 Shawarmageddon is a strategic multiplayer lane defense game where Vikings face off against Persian and Demon armies in ferocious tug of war battles. Push the enemies back and smash their base with a legion of distinct units, spells and structures. Swords and Soldiers 2 Shawarmageddon was originally released for Wii U™. After receiving great reviews from critics and players alike, Ronimo Games are bringing an enhanced version to new platforms. Game Designer and Co-founder Jasper Koning said: “ We’re very excited to bring the game to PC and PS4 players and show off the all new multiplayer, a polished new UI for each platform, and a veritable Viking horde of other improvements!”

To celebrate the launch, there will be week one deals! Awesomenauts players on Steam also have something special in store - meet Helgø Scoop, the Viking that has traveled the nine realms all by himself! Helgø will be available to every Awesomenauts player who also owns a copy of Shawarmageddon!
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Iris.Fall Falls Next Month

Publisher Zodiac Interactive and developer NEXT Studio announce a delay for Iris.Fall, their atmospheric puzzle game. This was originally announced for release this month, but it is now expected on December 7th, so it will still fall in the fall. The news comes with a new trailer showing off the unusual look and feel of this game. Here's word:
Publisher Zodiac Interactive and developer NEXT Studio have announced today a change in release date for their upcoming title Iris.Fall. The release date has been switched from November to debut on Steam December 7th, 2018. Fortunately, this news comes with a new trailer to shed light on its unique mechanics and aesthetic.

The trailer showcases Iris.Fall’s blend of both 3D and 2D gameplay and its dark, vaudevillian visuals. The game features a mechanic that allows the player, as Iris, to switch between two worlds of shadow and light as she is led through a dilapidated theatre by a mysterious cat. The environments are filled with puzzles that stretch across both the physical and shadow realms. These challenges make the player carefully consider the ways the two worlds interact with each other to progress.

The shift in release date adds more time to polish and tune the final product to meet the developer’s award-winning pedigree. NEXT Studio says that “they are committed to providing an immersive and gripping experience for the player. The extra time for the project will help us reach that goal. We want Iris.Fall to be a release that lives up to both the standards of our players and our studio.”
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