ABOUT THIS GAME
Master the art of destruction and gadgetry in Tom Clancy’s Rainbow Six Siege. Face intense close quarters combat, high lethality, tactical decision making, team play and explosive action within every moment. Experience a new era of fierce firefights and expert strategy born from the rich legacy of past Tom Clancy's Rainbow Six games.
CLOSE QUARTERS COMBAT
Engage in a brand-new style of assault using an unrivaled level of destruction and gadgetry.
On defense, coordinate with your team to transform your environments into strongholds. Trap, fortify and create defensive systems to prevent being breached by the enemy.
On attack, lead your team through narrow corridors, barricaded doorways and reinforced walls. Combine tactical maps, observation drones, rappelling and more to plan, attack and defuse every situation.
TOOLS OF DESTRUCTION
Choose from dozens of highly trained, Special Forces operators from around the world. Deploy the latest technology to track enemy movement. Shatter walls to open new lines of fire. Breach ceilings and floors to create new access points. Employ every weapon and gadget from your deadly arsenal to locate, manipulate and destroy your enemies and the environment around them.
ALWAYS EVOLVING
Experience new strategies and tactics as Rainbow Six Siege evolves over time. Change the rules of Siege with every update that includes new operators, weapons, gadgets and maps. Evolve alongside the ever-changing landscape with your friends and become the most experienced and dangerous operators out there.
HIGHLY COMPETITIVE
Compete against others from around the world in ranked match play. Grab your best squad and join the competitive community in weekly tournaments or watch the best professional teams battle it out in the Rainbow Six Siege Pro League.
Shaq Fu: A Legend Reborn is an intense, action-packed beat ‘em up which sees players take on the role of the unstoppable Shaquille O’Neal as he fights his way through the hordes of hell and Hollywood. Master devastating combos, battle outlandish celebrity bosses and take on all comers with an array of weapons, including katanas, shuriken and baseball bats. Channel Shaq’s alter egos, Big Daddy O and Big Diesel, in epic battles in the successor to the worst game ever on a mission to restore Shaq’s legacy.Continue here to read the full story.
“We know diehard fans have been waiting eagerly to experience the hard-hitting action of this new take on Shaq Fu, and we’re excited to team up with Wired Productions to get the game physically into the hands of players this spring,” said Saber CEO Matt Karch.
Leo Zullo, Managing Director at Wired Productions, commented, “Shaq Fu has an incredible legacy in the history of video games, and we’re delighted to be part of the team shooting to earn Shaq his place in the future of video games.”
Shaq Fu: A Legend Reborn will arrive globally at physical and digital retail this spring for the PlayStation®4 system, Xbox One, Windows PC and Nintendo Switch. This game is a co-production of Saber and Big Deez Productions and published in partnership with Wired Productions.
Anyone who purchased NBA Playgrounds on Nintendo Switch prior to June 10, 2017, will receive a free copy of Shaq Fu: A Legend Reborn upon release. Saber will share more specifics regarding timing and delivery of rewards for the game’s Indiegogo backers directly via the game’s Indiegogo page.
The next step towards the launch of Neverwinter Nights: Enhanced Edition is a beta on Steam. Over the next few weeks, we’d love to hear feedback from Steam = players on Friend Lists, Steam Workshop, stability, and about any translation errors.
To get access to the Neverwinter Nights: Enhanced Edition Steam beta, pre-order NWN:EE on Beamdog.com. Find out more about how to get your Steam key here.
Community participation in the Neverwinter Nights: Enhanced Edition Head Start program has been amazing! Your submitted bugs, feature discussions in the Beamdog forums, and participation with the input and roadmap Trello boards has really helped light the way. Keep on letting us know what features and fixes you want to see!
The prevalence of in-game micro-transactions, often referred to as ‘loot boxes,’ raises several concerns surrounding the use of psychological principles and enticing mechanics that closely mirror those often found in casinos and games of chance. The potential for harm is real. Recently the World Health Organization classified “gaming disorder” as a unique condition in its recent draft revision of the 11th International Classification of Diseases. While there is robust debate over whether loot boxes should be considered gambling, the fact that they are both expensive habits and use similar psychological principles suggest loot boxes should be treated with extra scrutiny. At minimum, the rating system should denote when loot boxes are utilized in physical copies of electronic games.
To that end, I respectfully urge the ESRB to review the completeness of the board’s ratings process and policies as they relate to loot boxes, and to take into account the potential harm these types of micro-transactions may have on children. I also urge the board to examine whether the design and marketing approach to loot boxes in games geared toward children is being conducted in an ethical and transparent way that adequately protects the developing minds of young children from predatory practices.
Further, I urge the ESRB to consider working with the relevant stakeholders – including parents – to collect and publish data on how developers are using loot boxes, how widespread their use is, and how much money players spend on them.
Finally, I ask that you develop best practices for developers, such as ethical design, tools for parents to disable these mechanisms, or making them less essential to core gameplay.
Scale Testing
Since the Closed Beta, our services team have been assessing their plans for launch to ensure the game stands up to the amount of interest we’re expecting to see. As a result of the Closed Beta, we are planning on running a couple of Scale Tests between now and launch, with the first of these beginning on Friday, February 16th at 10am GMT (2am PST) and ending on Sunday, February 18th at 10am GMT (2am PST).
The goal of this is to test a lot of the work we’ve done since the Closed Beta, and to try and hit a higher concurrent players number than we’ve ever seen before.
What to Expect
With this added scale we expect – and plan – to see issues, that we can learn from and address. Not only are we looking to hit scale, we will also purposefully be stressing our services by throttling performance at certain times, testing the game in different data centers around the world, and simulating deliberate outages.
Some examples of the issues we expect to see are:
- Sessions being interrupted
- An inability to join the game at certain times during the weekend
- Issues when using shops in-game
Vermintide 2 is a visually stunning and groundbreaking melee action game pushing the boundaries of the first person co-op genre. Set within the dark End Times, during the destruction of the World That Was, the game introduces the dark, bloody and twisted Chaos as a formidable and unrelenting enemy faction. Other new features include 15 hero careers, new environments, talent trees and the proprietary Heroic Deeds System.
As you may know, I’ve always worked solo on Stardew Valley. However, for this multiplayer update I’ve had the help of Tom Coxon (of Chucklefish). He’s done all the network coding to turn Stardew Valley into a multiplayer game… truly an impressive feat, and one that would not be possible without his talent. He deserves a lot of credit for this — Thank you Tom!
Now, here’s where we’re at:
Work on the new features is done, and we’ve sent all the new text off to be translated into the different languages. Meanwhile, we are working on bug fixes. Once we’ve received the translated text and integrated it back into the game, we’ll begin a serious QA phase involving thorough testing of all new features in both multiplayer and single player contexts. When that is finished, the update should be ready for a public beta. I am still shooting for a spring release for the beta.
When the beta gets closer to launch, I’ll fill you guys in on more specifics as to how multiplayer will work, as well as a more complete list of the new features in the update.
I’ll also be sure to let you guys know as soon as we’ve determined a more concrete timetable for release.
Our dev team has been working on a dev roadmap for early 2018 in the past few weeks.
It's about time we update you on what's happening and where things are at. We will share this roadmap with you soon once we have finalized all the details.
Happy Valentine’s Day, btw.
A wonderful bird is the Pelican.
His beak can hold more than his belly can.
He can hold in his beak
Enough food for a week!
But I'll be darned if I know how the hellican.