In addition to the announcement of this upcoming collection, Telltale also confirmed that Gary Whitta (Rogue One: A Star Wars Story, The Book of Eli) will be returning to Telltale's writers room as a Story Consultant for the series' upcoming fourth and final season. Whitta was part of the BAFTA-award winning team of writers on the first season of the Telltale series and will be collaborating with Telltale and the creative team at Skybound Entertainment on the final chapters of Clementine's storyline.
"Collaborating with Telltale on the first season of Clementine's journey through the world of The Walking Dead was one of the highlights of my career, so reuniting with them to now bring her story to a close with this final season feels like a homecoming," said Whitta. "Clementine has become not just one of the most compelling characters in the Walking Dead pantheon but one of the great video game characters of all time. I hope we're able to do justice to her and to her millions of fans. This one feels special."
The Walking Dead is an unparalleled journey into the heart of what it means to be human in a world that's lost its humanity. Set in Robert Kirkman's award-winning comic book universe, your story is determined by the choices you make. Season One of The Walking Dead: A Telltale Series redefined expectations for storytelling in video games, winning over 100 Game of the Year awards. Now the first three seasons, as well as horror anthology 400 Days and the three-part mini-series starring blade-wielding icon Michonne, will be available in one place for the first time, allowing you to prepare for the upcoming fourth and final season starring beloved survivor Clementine (due out in 2018).
"Clementine has meant so much to fans since the series premiered in 2012," said Melissa Hutchison, the award-winning actress behind the iconic character. "It's incredible to see this series collection arriving all in one place for players to relive the journey or catch up on her tragic tale of survival before we head into the final chapters of her storyline next year."
Embark on a fresh challenge with the Endurance Series DLC by competing in brand new championships in beautiful endurance cars. Manage a new layer of race strategy with six drivers per team in twenty-four car races. You will have to strive to find the best combination of drivers to score you the best times. Keep a careful eye on their alertness with the new stamina bar and be prepared to make tough calls during the longest races yet, lasting for 90 minutes, 3 hours or even 6 hours!Continue here to read the full story.
The Anniversary Update includes an optimised pit system where you will have the ability to manage your pit crew, from hiring and firing to optimising your pit team for the faster pit stops possible. But beware, as there are also new pit mistakes and, if that wasn't bad enough, you could even be hit by catastrophic mistakes such as fires which drastically alter the outcome of the race.
To find out more take a look at the second episode of Team Radio with Playsport Games' Luke Finlay-Maxwell here.
“We’re confirming that the anti-tamper solutions implemented in the Windows PC version of Assassin’s Creed Origins have no perceptible effect on game performance,” said Ubisoft in an official statement.
“In order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin’s Creed Origins uses the full extent of the minimum and recommended PC system requirements here: http://forums.ubi.com/showthread.php/1759689 while ensuring a steady 30 FPS performance.
We’re committed to ensuring the most optimum experience possible for everyone, and we advise any players who may encounter performance issues on PC to check out support.ubi.com as there might be already a workaround or to contact us further explaining their issues so that we can solve them.”
Nivelle Nights available for all Battlefield 1 players
Based on these century-old events, the Nivelle Nights bonus map has been an intense night experience for Battlefield 1™ Premium Pass and Battlefield 1 They Shall Not Pass owners since its release. Now, we have an exciting announcement about the map: Nivelle Nights will be made available for all Battlefield 1 players*.
Starting early November, you can tackle the muddy battlefields around Malmaison and Soupir as the French or German army. Make good use of the moon, the searchlights, and the artillery lighting up the dark night skies.
Enjoy the map – and own the night.
Operation Campaigns coming early November
The new, epic experiences of Operation Campaigns is just around the corner. You can play Eastern Storm, the first Operation Campaign, starting early November.
Operation Campaigns expand on the frontline clashes between attackers and defenders, stringing together multiple Operations and adding unique rewards to the mix.
Eastern Storm combines the Operations from Battlefield 1 In the Name of the Tsar: Brusilov Offensive and Red Tide. Eastern Storm will be available for owners of Battlefield 1 Premium Pass (or the standalone Battlefield 1 In the Name of the Tsar expansion.)
*Requires Battlefield 1 on applicable platform (sold separately), internet connection, EA account, and for console users, an Xbox Live Gold or PlayStation Plus membership (both sold separately).
Worldwide Video Game Publisher, Little Orbit, today announced it has partnered with Descendent Studios, the Austin-based developers of Descent: Underground: a reboot of the classic full-freedom shooter Descent. Under the agreement, Little Orbit will publish and distribute the game by expanding distribution of Descent: Underground to include retail boxed copies and console versions for Xbox One and PlayStation 4 in addition to Windows, Mac and Linux.
"We're proud to help give the Descent series the full, modern AAA rebirth it deserves," said Matthew Scott, CEO of Little Orbit. "Descendent had the experience, the vision, and the drive. Now with our help, they have the support to take Descent: Underground out of this world!"
In August, Little Orbit took over development of Unsung Story, a crowdfunded tactical RPG project started by Yasumi Matsuno. With Descent: Underground, Descendent will continue to lead development, while Little Orbit is providing completion funding, additional resources, marketing, and distribution. In order to focus on finishing the game faster, Descendent recently delisted the game from early access on Steam and other sites. Little Orbit confirmed that players who purchased Decent: Underground in early access would receive the finished game upon release. Gamers interested in staying up to date with the development process can follow the game on www.BrightLocker.com
"Little Orbit is helping us to enrich players' experience in Descent: Underground with a larger storyline campaign, excellent art, and deeper metagame," said Eric Peterson, Descendent's CEO. "With Little Orbit on board, we're progressing faster towards delivering the amazing modern rebirth that Descent deserves!"
More information on the game can be found here: https://littleorbit.com/game/descent/
In the video, fans can catch a glimpse of Thor donning his signature helmet, Hulk sporting his gladiator attire, and a host of other familiar movie-based characters such as Odin, Loki, Heimdall, and Surtur, as well as fan-favorite variants from across Marvel’s many universes and timelines, including Grandmaster, Thor Jane Foster, Throg, Beta Ray Bill, Red Hulk, Greenskyn Smashtroll, Maestro, and more.Continue here to read the full story.
Also showcased is the mythical land of Asgard, home to the Asgardians, and one of 18 different iconic Marvel locations featured in the game, all ripped from time and space to form the expansive Open Hub World of Chronopolis.
Why Difficulty Shouldn't Matter in Video Games - Rolling Stone.
"When it comes to developing any game experience, the player is at the heart of it. In most games, developers make the game give you a good roll if your past few rolls were bad, we make your computer enemies always miss the first shot so you have time to respond, and we will count a jump a frame or five or six too late as a jump anyway. Our goal is for you to have an engaging time, and it’s more important to us that it feels fair than it is that it is fair. We’ll pretend things are harder than you believe just so you feel like you’re better at it. We’ll make the game less fair if that makes it feel more fair to the average player. Almost all games - whether its an obstacle-less experience or a masocore unfairly difficult platformer - are secretly rooting for you."