Just days after PLAYERUNKNOWN'S BATTLEGROUNDS
set a new Steam
for concurrent players,
has word by way of
that the battle royale game has now sold more than 15 million
). It was
on September 6th
learned the game had sold 10 million copies, so it's moved an additional five
million in just five weeks.
the chance for owners of Torchlight 1
to get DRM-free versions of the game. Those who bought either
game through runicgames.com can redeem their product keys for a GOG.com copy.
For those who purchased through Steam, they announce this is covered by the
return of their GOG Connect
It seems like the offer for purchases through runicgames.com is indefinite, but
Steam owners must act soon, as that deal ends on October 14 at 9:00 am EDT.
The Grim Dawn
the release of the Ashes of Malmouth
which adds two new chapters to the Windows action/RPG. This can be picked up on
, and each site has the base game on sale for 70% off. Here's word on
Ashes of Malmouth picks up where Grim Dawn leaves off,
expanding the world and story with two new chapters in the epic struggle to free
humankind from the horrors of the Aetherials. Deep within the fallen city of
Malmouth, the Shaper of Flesh crafts grotesque living weapons that could deal a
final blow to the human resistance. You must forge new alliances as you push
forward through deep forest, the void and into the city itself in a heroic
effort to end the Aetherial terror. Venture into dangerous new parts of the
world as you discover unique items, empower your characters and make difficult
choices that have a lasting impact on the people of Cairn.
Two-man development team Toys for Bob celebrates the 25th anniversary of the
release of Star Control II -- The Ur-Quan Masters
"early, early in development" of a new spiritual successor to their Star Control
). This is an unofficial sequel, however, as Stardock now owns the
rights to the series, and
have their own Star
Control game in the works
. Here's word on the new project:
almost exactly 25 years ago that we released Star Control II® -- The Ur-Quan
Masters for DOS PCs. We poured our hearts into the game, blending our love for
classic science fiction, Spacewar!-style action gameplay and our own quirky
sense of humor. We had tons of help from many talented friends and
collaborators, but even so getting the game across the finish line was a
herculean effort -- both the exciting, hydra-fighting kind, as well as the
exhausting stable-cleaning kind. Pretty much ever since then, fans have been
politely asking us to create a sequel, sometimes begging for a sequel, even
threatening us if we don’t make a sequel. Our answer was always, “We really want
to do this, we just need to wait until the time is right” -- kind of like
Cthulhu awakening, but less end-of-the-worldy. Well, the stars have finally
aligned -- we are now working on a direct sequel to Star Control II® -- The
Ur-Quan Masters, called Ghosts of the Precursors™.
This is a passion project for us and we have committed to dedicating some of our
own time to creating a true sequel. We are early, early in development, but rest
assured, the game will include genuine Ur-Quan, Precursors, Super-Melee, Umgah,
VUX, Supox, THE ULTRON!, Druuge, Arilou Lalee'lay, Orz, Androsynth, Rainbow
Worlds, Ilwrath, Syreen, Mmrnmhrm, Yehat, Shofixti, Spathi (including the
ever-terrified Fwiffo), Umgah, Melmorme, Chmmr, Earthlings, Mycon, THE MARK II!,
Slylandro, Utwig, Thraddash, Zoq-Fot-Pik, VUX Beast, Pkunk, the Keel-Verezy, and
of course all new alien races to discover, befriend ...and/or be annigilate... I
mean annihigate.. Damn! Well, you get the idea.
they are ramping up production of SteamVR Tracking 2.0 base
stations for OEMS, and they expect to start shipping them early next year
). There's lots of information in there, including word that
these will cover a vastly larger area once they introduce the ability to use
four of them together, though it's also noted that this is not compatible with
existing Vive headsets. Currently you can set up a Vive to cover a square about
11.5 feet per side, or about 130 square feet, but the new four-tracker setup
should eventually support a 10 meter by 10 meter area, or over 1000 square feet.
They also say they are exploring the advantages to adding even more base
stations to the setup. Here's more:
Here are some technical details to
plan around for SteamVR Tracking 2.0:
- At launch the base stations will work in
configurations of up to 2 base stations.
- In early 2018, we’ll expand that functionality to
4 base stations that should cover a single room play space of roughly 10 x
- We’re evaluating adding functionality beyond 4
base stations as part of our product roadmap but do not have a current
timeline we can share.
- For more information, please see our SteamVR
Tracking Technology Update post from June 5th.
points the way to this
on Counter-Strike: Global Offensive
map Dust II, calling this
"one of the most balanced and iconic CS:GO maps around." This sounds like
something that isn't broken, but Valve outlines their efforts to fix it
nonetheless. This involves some visual upgrades and changes, some of which
impact gameplay beyond aesthetics. They also say they are planning more polish
once the dust settles:
Dust II has evolved over the years into one of the
most balanced and iconic CS:GO maps around. With this in mind, we set out to
refine it further rather than performing a wholesale redesign. Your beta
feedback will help us check if our initial goals were appropriate, have been
realized and what the next steps are. After getting feedback on the visual
upgrade, what would you like to see next as the map continues its evolution? We
want to hear from you.
The World of Warplanes
has details on a new version 2.0 update coming tomorrow to
Wargaming's multiplayer aerial combat game. There will be downtime tomorrow to
install this, and they expect this to take off at around 10:00 am EDT. They also
note that they will offer some progression boosts between the launch of this
update and the release of version 2.0.1 early next month. Here's the overview of
World of Warplanes 2.0 drops you right into the action with
this massive update combining fierce 20th-century aerial battles with tactical
teamwork, all for territorial control.
A new mode lets you respawn if shot down, and where victory depends on your
team’s ability to capture and hold key territories on the battlefield below.
Each territory has its own function and defenses, creating dynamic new air
battles. Also you can fly a new class of Bombers!
Alternative Software announces Rugby League Team Manager 2018
is coming to
Windows and macOS on October 13th. Here is the
here are all the details on what they call "the most technically advanced and
feature-packed release in the series to date":
Continue here to read the full story
Rugby League Team Manager
2018 for PC and Apple Macintosh will be released on October the 13th, both as a
retail boxed version, and via digital download on Steam.
Rugby League Team Manager 2018 is the most technically advanced and
feature-packed release in the series to date. With a large array of enhancements
and improvements over the successful 2015 version, RLTM 2018 will prove to be
the most realistic simulation of rugby league management there is.
Gamers will find that the whole game has been reworked from the ground up, with
a hugely improved user interface; indeed the whole game is now far more polished
in all departments, than the previous version.
The game will be released with the current 2017 season data, and graphics, so
that gamers will be able to see how what they could have achieved for their
chosen team had they been “in charge”, and then early in 2018, the game will
receive a free full update of data and graphics for the new 2018 season.
“All here at Alternative Software, are sure that that all Rugby League fans
throughout the World will be delighted with the progress we have made with
“Rugby League Team Manager 2018”, said Roger Hulley Managing Director
Alternative Software Ltd.
Rugby League Team Manager 2018 features include amongst others:-
A new trailer
(okay, it's actually a week old) from Abandon Ship
shows off this simulation of
the age of sail. The game is due
the end of this year, and this clip shows off exploration mode, and reveals what
happens to the crew of a ship that's destroyed. Accompanying the clip is an
Continue here to read the full story
In the trailer, we see that when players navigate
around an exploration map, they uncover the canvas-like fog of war, finding
events and ports. Each map is bordered by a picture frame, drawing inspiration
from the Classic Naval Oil Painting style the games art is based on.
Players can travel along Sea Routes that allow Captains to move to new areas for
a Supplies cost. These are behind locked gates that can be opened by completing
a set number of events, so players need to balance how much they take on before
they are forced back to port to repair and upgrade their ship before venturing
When moving to new areas, a destination is chosen from the Region Map. This
shows information on adjacent areas such as the weather or if there are ports to
be found. Because each exploration map can only be reached through Sea Routes,
Captains must choose how they unlock paths through the world.
While each region contains many individual exploration maps to explore, the
trailer provides a glimpse of the World Map, with over a dozen regions. Thus
viewers should begin to understand the scale of the world and how much there is
Procedural generation determines the placement and routes of exploration maps
within a region, while the islands, ports, events and environmental modifiers
are also procedurally generated, ensuring the world is different for every
I'm starting to feel inspired to make some chili. Normally this is prompted by
the onset of cold weather, but it was nearly 80ºF here yesterday, so that's not
it. This is just prompted by a couple of recipes I saw recently which were also
presumably inspired by the calendar, rather than the weather. I've long wanted
to try to create a version where the meat was less falling apart than my
long-time method, which would be more in line with how competition chili turns
out. I don't actually plan on entering any chili cookoffs, but I guess one can
never predict how one thing will lead to another.