HOW TO PLAY SUPERCHARGE
Like Meltdown, the goal of Supercharge is to earn APPEASEMENT POINTS from MINREC – the robotic god of minion destruction – but with a new twist: now teams can sweeten their minion waves by fighting to control a single capture point. The team that owns the capture point “supercharges” their minion wave, adding tougher minions and more opportunities for scoring points!
- 3v3! - Smaller teams mean that you need to closely coordinate to get those minions to where MINREC wants them, while preventing the enemy team from doing the same. You’ll be doing more…and you’ll need to be a whole lot quicker.
- New Maps! - Play on three brand new maps created and sized specifically for Supercharge: Ziggurat, Permafrost, and Horizon. These tightened-up battlefields will make those 3-on-3 fights even crazier.
- New Challenges! Complete Supercharge-specific challenges for more titles, experience, and Credits!
Bluehole, Inc. announced today that PLAYERUNKNOWN’S BATTLEGROUNDS has generated $100 million in revenue and sold more than four million copies since its Early Access launch on March 23, 2017.
PLAYERUNKNOWN’S BATTLEGROUNDS has attracted players from around the world with 24% of them based in the US, 19% in China, 6% in Germany, 6% in Russia and 4% in the U.K. The game has seen further popularity in Eastern Asia with 5.5% of its players in South Korea and 4.3% in Japan, making for impressive sales as compared to their overall population pool.
PLAYERUNKNOWN’S BATTLEGROUNDS has peaked at 230,000 concurrent users on Steam with more than 100,000 sessions being played daily. The game continues its success on Twitch seeing more than 350,000 peak concurrent viewers. 15% of all Twitch users (more than 120,000 people), watch PLAYERUNKNOWN’S BATTLEGROUNDS from the platform every day.
Smart Speak -- Star Citizen - Final Countdown.
"The fact that they are taking out secured loans, means that backer funding is insufficient to continue operations. So that means they now rely on that same backer funding to not only fund operations, but to also pay these debts. So how are they going to do that in the long term, now that they are saddled with debt, for a project that was said to be fully funded.
So instead of being accountable to a publisher, or to backers who funded them, they are now accountable to investors and bankers. And these banks now own ALL of the CIG/RSI assets, of which the Star Citizen IP is the primary and most valuable – if they ever complete (they won’t) the project.
And worse, according to p16 Section 24, the bank now basically owns both Star Citizen and Squadron 42, and gives CIG/RSI permission to continue to develop and sell the games. This is revoked if CIG/RSI goes 60 days without paying their loan.
They’re screwed. It really is that simple. As are backers who forked out over $150 million, only to see CIG run out of money, then turn around and take out loans against the projects. So if CIG defaults (or decides to walk away), the bank owns everything; while not carrying the $150+ million liability that CIG owes to backers who funded (pre-paid the project).
This is like Freelancer all over again. Microsoft bought Digital Anvil. Chris failed. Microsoft kicked him out and took over the project."
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GALAXY GATES. Thanks
Hypothermia. Gorilla dancing to Maniac. Call Flooding an IRS Phone Scamming Company (NSFW). |