A post on NeoGAF
notes that designer John Guthrie is no longer listed on
Valve's "Our People"
(thanks RedEye9). They confirm this is an anomaly by pointing to an
archive of that same page from 10 days ago
where his bio is still listed.
Oddly, that page has many historical listings for former employees, but
Guthrie's bio is gone altogether. We tried to contact him to confirm this but
have so far failed. John is an old-time friend of this site from the earliest
days of the Quake community when he and cohort Steve Bond ran the site Quake
Command under the handles Choryoth and Wedge. Unfortunately we've fallen out of
touch over the years, something I can partially blame on John in a very meta
way, as he was the one who first made me realize the efficiency found by not
answering emails. John helped make both Half-Life games and both Portals, so if
he's moved on, we offer him our thanks for his work on some of our all-time
the news that John has left is confirmed, but doesn't say
how. We also noticed that Steve Bond isn't listed on that Valve page either, and
the last version of the page in the wayback machine listing Bond is from
August 4 2012
. This led us to discover
saying Steve left Valve in 2010, so presuming that's correct,
we're just seven years late in catching up. And a funny note in conclusion is
that John Guthrie's
Combine OverWiki entry
is updated to reflect this news, and it looking that
over we see that based on a logo he created for us, they say: "Before joining
Valve, he helped design the website 'Blue's News'."
Relic announces a new Annihilation
update for Warhammer 40,000: Dawn of War III
will come on June 20th with new modes and free content for the RTS sequel.
Here's a trailer
here are the details:
Continue here to read the full story
Dawn of War III players will soon be challenged to
wipe their foes clean off the map as the game’s Annihilation Mode arrives on
June 20th. The new mode will offer a classic take on RTS multiplayer, bolstered
with the arrival of buildable turrets, a new map, and free skin pack.
New Modes - Annihilation
Annihilation is great for those looking for a classic multiplayer feel, but is
also a perfect playground for squaring off against the AI. The game isn’t over
until one team has lost all of their core structures, giving you lots of chances
to rebuild for the comeback.
Annihilation with Defenses will give you a head start in base protection.
Faction-specific turrets will defend your base from predetermined locations,
buying you time to build up your army.
In Annihilation Classic, you don’t start with turrets but you can still build
them if you’ve taken one of the new doctrines.
New Doctrines - Buildable Turrets
Speaking of turrets, three new doctrines – one per faction – will be added and
unlocked for all players. Pick this as one of your three doctrines before a
match, and you can build defensive turrets wherever you need coverage. Better
yet, these doctrines will be available across all multiplayer modes and maps,
not just Annihilation.
New Skins - Engines of Annihilation
House Raven – Imperial Knight Paladin: Close allies of the Techpriests of Mars,
the Imperial Knights of House Raven stand against the enemies of Man, bringing
devastation to challengers.
Exalted – Ranged Wraithknight: Shining in specially designed wraithbone, the
Exalted Wraithknight is a glorious agent of the Craftworld.
Deathskulls – Gorkanaut: Deathskulls are the premier looters and scavengers
among the Orks. This Gorkanaut is the ultimate junkyard manifestation of their
love for destruction.
New Map – Mortis Vale
All existing multiplayer maps have been retrofitted to play host to Annihilation
showdowns, but we’re also releasing Mortis Vale – a fresh battleground designed
to shine in this new mode. Its gothic atmosphere sets the tone for war, and its
open design allows for strategic assaults. Mortis Vale will be available for
both 2v2 and 3v3 matches across all modes.
A post from Blizzard
introduces Challenge Rifts, a new way for players to test their skills and gear
in Diablo III
. They provide
look, and offer the following explanation of what sounds a little like duplicate
bridge for the action/RPG:
Continue here to read the full story
The breadth of build variety
in Diablo III is vast, and it can take a lot of time to try them all. Challenge
Rifts are a weekly opportunity to try a totally new build, receive a reward for
your efforts, and compete with other players on a level playing field!
What Are Challenge Rifts?
Challenge Rifts are a weekly static version of a previously completed Greater
Rift. To create a Challenge Rift, we pull a Greater Rift run directly from a
player’s account. Once we have that snapshot, we make that exact character,
including their items, paragon levels, skills, and gear available for everyone
This also includes an exact copy of the Greater Rift they completed with that
character. Enemies, pylons, and the dungeons you encounter will all be exactly
as they appeared when the original player completed their run. If you beat the
original runner’s time, you’ll be rewarded with a weekly satchel filled with
bounty and crafting materials and some Blood Shards.
Challenge Rifts will rotate every Monday, so each week you’ll have something
totally new to try.
The Dota 2 blog
announces Immortal Treasure II
is now available in Dota 2
Here's what this brings to Valve's MOBA:
Treasure II is now available, featuring all-new items for Pudge, Bloodseeker,
Lina, Treant Protector, Elder Titan, and Chaos Knight. Each Immortal Treasure II
you open also offers increasing odds to receive a rare Keeper of the Light mount
or an ultra rare Necrophos scythe.
In addition to these items, this treasure has a very rare chance to drop another
chest containing a Golden version of one of the Chaos Knight, Pudge, or Lina
items. As with other treasures, the Golden chest will not contain duplicate
items until each Golden variant has already been acquired, and the first
potential Golden drop will always be for Chaos Knight, followed by Pudge and
All Battle Pass owners can find an Immortal Treasure II ready to unbox in the
Armory, and you can earn more of these treasures by increasing your Battle
Level. Head over to the
Battle Pass page for a preview of the new items and custom effects contained
in today’s treasure.
Link of the Day:
Long Live The King!
Blizzard now lists a new job opening for a
for an "unannounced project" at their Irvine office. This is pretty
generic, but according to
a previous version of the listing seemed to reveal plans to
remaster Diablo II
and Warcraft III
. This wouldn't be a shock,
plans to remaster the original StarCraft
as well. Update:
It turns out the
is still online. Here's word:
Compelling stories. Intense
multiplayer. Endless replayability. Qualities that made StarCraft, Warcraft III,
and Diablo II the titans of their day. Evolving operating systems, hardware, and
online services have made them more difficult to be experienced by their loyal
followers or reaching a new generation.
We’re restoring them to glory, and we need your engineering talents, your
passion, and your ability to get tough jobs done.
If you like wearing many hats, know small teams are the most effective, and look
forward to challenges that will create millions of new adventures for our
players, we would love to hear from you.
IO Interactive gives a little clarity about the near future of their studio,
which was thrown into a state of uncertainty by
Square Enix's recent
that the developer was being put up for sale. Now
they are once
again an independent studio, and own the rights to their Hitman
franchise. Here's word:
We’re very excited to share this message from the
Io-Interactive CEO, Hakan Abrak:
In its 19 years of history, Io-Interactive has brought you original and exciting
entertainment; from Mini Ninjas and Freedom Fighters to gaming’s most notorious
criminals Kane & Lynch and of course our beloved Agent 47. With our latest game,
we have not only transformed Hitman, but also moved our entire studio into the
AAA digital era. Our live product has disrupted the video game business and has
received recognition and praise from press, community and our fans.
There are many tales of hope, dreams, hardship and joy within these walls. We
have never strived for the expected or predictable. Instead, we are always in
pursuit for what feels original and real. Our passion and determination has
never been greater and so that is why we have decided it is not the time to stop
as we have many more exciting and original tales to tell.
Therefore I am proud to announce today that IOI is now officially an independent
studio. We have successfully concluded our negotiations with Square Enix and
have agreed to a management buyout. Crucially, we will keep all of the rights to
the Hitman IP.
This is a watershed moment for IOI. As of today, we have complete control over
the direction for our studio and the Hitman IP – we’re about to forge our own
future and it’s incredibly exciting. We are now open to opportunities with
future collaborators and partners to help strengthen us as a studio and ensure
that we can produce the best games possible for our community.
I would like to say a big and sincere thank you to all of our players,
community, friends in the media and everyone else connected to the studio for
the messages of support that we have received in the last few weeks. I would
also like to thank Square Enix; it has been a great family to be a part of and
we are proud of what we have achieved together in the last eight years. IOI
started as an independent studio and we will now return to those roots with an
extremely passionate and talented team.
We are counting on the continued support of all our players; simply by having
fun with everything we’ve released so far for HITMAN – and we want to encourage
more of you to try our game. We have more details to come on our plans for that
Floating Forest trailer
shows off some gameplay from this first-person,
survival/horror game set in Hell, which turns out to the a heck of a strange
environment. They warn right off the bat that some of the violent footage will
be disturbing, and in case it isn't, they've also included flashing images to
further bother people. On the other hand, the video contains some full frontal
nudity, so you can balance the demonic dismemberment with glimpses of demonic
boobies. They are also holding
for the game's cover art for those who still buy boxed
versions of games (the post says this would conclude June 11th, but we're told
voting is still open). We don't recall an official release date for this game, but
whatever it was it's been delayed by "several months" to some other unspecified
currently lists it as due in 2017, and when we inquired about this, we were told
they are currently targeting Q4. Here's word, which, like all good delay
announcements, focuses on the good news:
Continue here to read the full story
Due to the fact that Agony will
be released in a boxed version, all game content has to be submitted much
earlier, than in a case of only digital version. (Sending marketing materials to
stores, creating thousands of physical boxes, and many other changes in the game
itself, which must meet the additional requirements of the box version). As a
result, we decided to postpone Agony's release for several months.
This will also give us extra time to polish and expand the game. We decided to
take advantage of this opportunity and give Agony fans something they fought
during the Kickstarter campaign and what was unfortunately not financed - more
playable characters! Many of You have asked for it, so expect something amazing
and hot in this respect!
We have also added a number of different endings to the game, which will be an
award for the most hardcore players, who will take their time to find all of the
secrets, hiding in the shadows of hell. It is also worth mentioning that all
seven endings joins together, and creates one complete story!
Here's the E3 trailer
for Dungeons 3
, which Kalypso offers to show off gameplay from the upcoming new
installment in the series. The accompanying blurb gives their outlook on showing
the game to the public at E3 as well as its upcoming release:
Continue here to read the full story
Kalypso Media and Realmforge Studios have unleashed something wicked at E3
2017 as a new gameplay trailer for Dungeons 3, their acclaimed dungeons sim
management game launches today. Scheduled for a Fall 2017 release, Dungeons 3
will deliver its trademark humour and devilishly sinister game mechanics on PC,
Mac, Linux, PlayStation®4 and for the first time in the games’ history, Xbox
One, and promises to be the biggest and best entry in to the Dungeons series to
In Dungeons 3, the Dungeon Lord has successfully united the forces of evil
and established the roots of his dark empire, leading him to the next step in
his diabolical quest: expansion! Through enticing the dark elf priestess Thalya
from the fluffy clutches of the surface world to become his chief lieutenant,
the Dungeon Lord has found a way to direct his campaign of conquest from the
confines of his underground lair. With Thalya on the front line, and the united
forces of evil to support her, players will have to use every trick in the book
to best those do-gooders of the overworld, once and for all!
The team are busy demoing a brand new build of Dungeons 3 on their booth at
E3 2017, but for those not able to make it over to California, Kalypso has today
released a new gameplay trailer showcasing some of the thrilling new dungeon
mechanics, huge overworld maps and despicable creatures players can expect to
see when the game launches.
- Corsair Crystal 570X Mid-Tower Chassis on
- Cougar Immersa Headset on
- MSI Z270 MPower Gaming Titanium Edition Motherboard on
- Thunderbolt 3 Cable Roundup on
- Xtorm EVOKE 10.000mAh Solar Charger on
Happy birthday to my better half (or more, if we were talking real percentages),
MrsBlue. She turns 29 today, so please don't bring up our recent 20th wedding
anniversary, or I'll have to turn myself into the authorities.