After announcing a
to their planned monthly patch,
from PLAYERUNKNOWN'S BATTLEGROUNDS
says the new patch is now live for
the battle royale game (thanks Bludd). Invoking Professor Farnsworth, they say:
"Good news everyone! We will be pushing the monthly update to the Stable Servers
at 1PM UTC / 3PM CEST / 6AM PDT / 10PM KST."
says the new update is now live, while
mentions another patch they've pushed out to address some issues. They
they are making server-side adjustments to address lag issues, but that
these will not fully fix them.
they will spend the month on these issues and attack them more
directly in the June patch,
that we bear with this process, and thanking us for our presumed patience.
This previous Steam post
has all the patch notes (thanks Batman). These are
extensive, so here are the significant gameplay changes:
Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm
ammo. This new weapon can be found in carepackages & as a very rare loot spawn
Reduced the moving speed of the two final play zones for better engagement
during the endgame
Made a balance pass on certain weapons:
Reduced bullet damage slightly
Increased deviation gain per shot
Reduced pellet damage slightly
Increased bullet damage slightly
Fixed an issue where the players alive count would reduce when a player
disconnected. Now the count will only go down upon the players death.
Action & Gunplay
Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416)
Adjusted the color of the aiming point for the basic crossbow scope.
Added new scope rendering method (parallax free) allowing for greater aiming
Improved ADS view
Modified recoil for following weapons: AKM, SCAR, M16, M416
Fixed an issue allowing a player to zoom in with right click when waiting before
throwing a grenade
Decreased the time to ADS when using the 2X scope