Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.
The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.
With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.
There will be much more to come from BioWare in the years ahead.
We’ve received a lot of community feedback about balance issues in multiplayer. We have improved the overall experience based on that feedback and our own testing.
Powers and weapons were underperforming at higher difficulties—particularly power combos and assault rifles. As a result, players relied heavily on the Vanquisher sniper rifle and melee-focused classes.
We found current damage levels significantly slowed the pace of games on Gold and Silver difficulties. To fix this, we started to overhaul the balance in multiplayer. Today’s changes are the first step in that process.
Pre-order VANQUISH on Steam to receive the Digital Deluxe Edition which includes a 5 track soundtrack sampler, character and enemy avatars, art book and exclusive wallpapers. Fans who already own Bayonetta on Steam or purchase it before May 25th 2017, will automatically get 25% off when they pre-order VANQUISH. However, players only have until the 25th of May, 2017, to secure the Digital Deluxe Edition via pre-ordering before it reverts to the Standard Edition.Continue here to read the full story.
Directed by Shinji Mikami, the creator of the Resident Evil™ series, VANQUISH is a sci-fi shooter of epic proportion. Take control of DARPA operative Sam Gideon, who has been assigned a mission to battle legions of future-tech enemies using a vast arsenal of weapons. VANQUISH boasts fluid and frenetic combat, spectacular melee moves, and intense speed, wrapped in a gripping story. VANQUISH is the latest best practice conversion from SEGA, and features a host of PC optimized options, including an unlocked framerate, 4k resolution support, extensive graphics options and full keyboard and mouse support.
Ready to sample the new and improved Capcom Fighters Network (CFN) for Street Fighter V? Both PC and PlayStation 4 players can leap into the CFN Beta for some cross-play action beginning 6PM PT on Thursday, May 11, and play through the weekend to 6PM PT on Sunday, May 14. For our European players, that’d be 2am GMT Friday, May 12 to 1am GMT Monday, May 15. You don’t even need a copy of Street Fighter V to participate – simply download the Beta client for free and get crackin’!Continue here to read the full story.
Ed and his Psycho Power-infused boxing skills make their debut during the Beta as well. You’ll be able to sample the upcoming character Ed throughout the Beta, so please enjoy this free preview.
Ed, the Season 2 balance changes and numerous other tweaks make this an extremely important Beta for SFV players and the new CFN. We want to ensure this update injects a new sense of excitement and energy into the online Street Fighter V experience, so please log in and let us know what you think!
ACTIVE ABILITY – PIERCING SIGHTContinue here to read the full story.
Using his Piercing Sight active ability, Visor can temporarily see through all matter, allowing him to keep tabs on any opponents who may be trying to get the drop on him. He can even use his Sight to track Nyx after she has activated Ghost Walk. Good luck trying to sneak up on a man who can see through walls.
PASSIVE ABILITY – GRASSHOPPER
Visor may be cocky about his skills, but he certainly has the speed to back up his claims. He can even keep up with the fast-talking (and faster moving) Anarki. Thanks to his Grasshopper passive ability, Visor can continually gain speed when strafe-jumping, with no cap on just how fast he can go. If you’ve got the skill, you’ll be able to keep up with anyone. Paired with Piercing Sight, Visor is a handful in Deathmatch and the perfect choice to bring along for a Duel.
For Matthew Slattery, 18, a Star Citizen backer from South Australia, the idea of being able to play the game while it was still in development was a big draw. He has pledged about $100 to date.
“Getting to learn the process of game development, communicate with the developers and ask questions directly to the best in the field is a very rare opportunity,” Mr. Slattery said.
Clifford Zernicek, a 36-year-old designer from Houston, has pledged more than $15,000 to Star Citizen. He said he liked that the development of the game “isn’t behind closed doors, like normal publishers.”
For now, both donors are willing to wait for Star Citizen — even though its initial release of 2014 was pushed back to 2016, and has been pushed back again. It now has no set release date.
Even so, gamers know Mr. Roberts is adding more features to the game. Mr. Roberts said he was investing in film-level graphics for Star Citizen, as well as building an ever-increasing universe with multiple solar systems and planets for players to explore — all rendered in elaborate detail.
“Of course I have reservations about whether or not Cloud Imperium Games can meet their goals,” said Mr. Kearns, the web designer in Chicago. But he added that “after a few updates and patches, I considered my pledge money well spent and anything else that came from the game was a bonus."
Absolver puts players behind the mask of a Prospect, who has taken a sacred vow and chosen to join the Absolvers, an elite corps of combatants fighting to maintain stability in the world. Prospects will choose a combat style, each with their own special abilities, and assemble their own custom Combat Deck to create a personal fighting system in intense, real-time combat. Choose to wander the land alone, with friends, or find a mentor to spar and learn from to become a more polished warrior.Continue here to read the full story.
Absolver's new trailer dives deep into these details, giving players a good look at each unique fighting method and the abilities they serve. At the beginning of your journey, players choose one of three combat styles, but others exist in the world of Adal waiting to be discovered. Each of the three initial combat styles come with special abilities and improves special character attributes depending on player style:
- Kahlt Method – Absorb hits without being stunned or pushed back, and regain lost health with every successful counter attack.
- Forsaken – Balanced and powerful, prospects can parry enemy attacks and briefly stun opponents.
- Windfall – Greater dexterity and will, prospects can avoid enemy attacks leaving them open to a powerful counter attack.
The trailer also outlines the Combat Deck. The Combat Deck is the inventory of attacks that players can use while fighting. Your deck is made up of four stances, and in each stance different attacks are available. Players can choose attacks and stances to create their own unique fighting style; it's fully customizable and you can change your stance on the fly to keep your opponents on their toes.
In combat, players are also able to unlock new attacks, or you can take on a mentor and learn their ways – relationships are as important as they allow you to acquire more skill and knowledge.
Beginning today, RIFT’s latest premium expansion (earlier called Starfall Prophecy) becomes Prophecy of Ahnket.
As part of a special limited-time promotion, players who log into RIFT between May 10 and May 14 will permanently receive the Prophecy of Ahnket premium expansion for free. In addition, all players who log in during this period will also receive a free “Prophecy of Ahnket Cache” that contains in-game rewards and items, including Individual Reward Charges for the expansion’s new Looking for Raid system. After this promotional weekend, Prophecy of Ahnket will be available to purchase for $19.99.
Three items originally obtainable by purchasing the Deluxe Edition – the Ethereal Drake Mount, Asha Catari’s Raiment, and the Ring of Ahnket Portrait Frame – can now be acquired by purchasing the “Celestial Adventurer's Pack.” The level 65 boost, originally obtainable by purchasing either the Deluxe or Standard Editions, can now be purchased directly from the RIFT store for 6000 Credits.
Shortly after announcing the new expansion as “Starfall Prophecy,” Trion Worlds became acquainted with the Starfall Education Foundation, a public charity aimed at providing children with educational resources at little or no cost through audiovisual interactivity. Out of respect for the foundation's history and efforts, Trion has changed the name of the new RIFT expansion to Prophecy of Ahnket.
The Steam 360 Video Player, which allows for instant playback of VR movies and other linear VR shorts and shows, is now available in beta.
The Steam 360 Video player leverages the Pixvana SPIN Studio technology to enable adaptive streaming in Steam VR, eliminating the need to launch a separate application for playback of linear VR content.
Amplitude Studios announced today that the 8th major faction for their sci-fi grand strategy game, Endless Space®2, will be available via Steam on May 19. The Unfallen civilization, completely designed by the community, utilizes gameplay modeled around a tree metaphor, with the Unfallen’s homeworld being the trunk, as they slowly expand via their tendrils - colonizing systems that are nearest their homeworld. To lose their homeworld is to lose their entire empire, as the Unfallen must maintain contact with their homeworld to survive.Continue here to read the full story.
Players of the Unfallen will favor the “slow and steady” pacifist style of play, rather than rushing out to conquer as quickly as possible – expanding their “branches” as they go, while seeking symbiosis with the other factions and providing bonuses to their allies. The Unfallen are also in synch with nature and have the unique ability to awaken the Guardians, beings that normally lie dormant on planets, which when awoken, provide benefits to their owner and friends, and penalties to their foes. Created in cooperation with the Endless Space® 2 community, the Unfallen were designed in several phases by fans via Games2Gether – each phase reflecting an aspect of the new faction; the gameplay, the visuals, and the narrative.
In Last Stitch Goodnight, you find yourself captured by a mad doctor who is intent on learning the origin of life. The only path to freedom is to battle your way through well trained soldiers, deranged experiments, and surprisingly efficient office temps. But what good is a lead pipe against a giant BirthBot that keeps eating scraps from the recycle bin to make new drones? You'll need to think fast and use your weapons as more than just bludgeons, using them instead as tools to solve puzzles and outthink your foes.Continue here to read the full story.
The battle has begun.Continue here to read the full story.
Warfare Online is a fast-paced, focused, online tug-of-war.
Collect and customize infantry, vehicles and support assets to push forward, destroy your opponent’s outpost and seize victory!
Assemble your Platoons and battle with Commanders from all over the world in head-to-head online multiplayer action.
Repaired Links: | Thanks Ant and Acleacius. |
Play: |
Idle
Tower Defense. TransCube. |
Science: |
The intelligent intersection could banish traffic lights forever. Possible human ancestor turns out to have shared Earth with us. NSAID painkillers linked to increased risk of heart attack. |
Images: | Pure Wholesome Dump. Dog pr0n. Thanks Kxmode. |
Media: |
Everything
Wrong With Assassin's Creed In 13 Minutes Or Less. Games where your choices don't actually matter (NSFW). RAY MANZAREK-RIDERS ON THE STORM. |