Commence primary ignition – the first trailer for Star Wars™ Battlefront™ II is imminent. On April 15 at 2:30PM ET/11:30AM PT at Star Wars Celebration, we’ll be presenting during the “The Galaxywide Premiere of Star Wars Battlefront II” panel. Not able to attend in person? You’ll still be able to watch online. Join the award-winning developers from DICE, Criterion and Motive as they offer a glimpse at the game and debut the first trailer.
You can find more information on the official Star Wars Celebration site. Keep an eye on the EAStarWars Twitter and Facebook channels for details in the coming weeks.
Paradox Interactive, a publisher with a robust video division, today released the first trailer made with in-game footage of Steel Division: Normandy 44. Developed by the veteran strategy-game creators at Eugen Systems, Steel Division: Normandy 44 is an upcoming tactical real-time strategy game for Windows PCs that puts players in command of World War II military divisions. Featuring historically accurate units and environments as displayed in Eugen’s IRISZOOM engine, the game allows for battles to play out in extreme detail whether viewed from a broad overhead perspective or while focused on a single unit.
This weekend, Paradox and Eugen will be featuring several live streams of Steel Division: Normandy 44 from the show floor of EGX Rezzed in London. Multiplayer games will be broadcast featuring developers and show attendees, and game features will be highlighted in a developer stream on Paradox’s Twitch channel. All streams will be available at https://www.twitch.tv/paradoxinteractive, and the stream schedule will be as follows:
- Thursday, March 30th, 14:30 GMT: Developer Stream with Paradox and Eugen
- Friday, March 31st , 11:00 GMT: Live Multiplayer
- Saturday, April 1st, 11:30 GMT: Live Multiplayer
LEGO CITY Undercover features more than 20 unique districts to investigate, filled with car thieves to bust, vehicles to navigate, mischievous aliens to capture, hilarious movie references to discover, lost pigs to rescue and of course, hundreds of collectibles. Bringing together witty, original storytelling with signature LEGO humor, this open-world adventure creates a fun-filled experience for players of all ages. Join the Chase when LEGO CITY Undercover is released in North America on April 4, 2017for the PlayStation®4 computer entertainment system, Xbox One®, Nintendo Switch™ and PC for the first time.Continue here to read the full story.
The first major update coming with Heroes of the Storm 2.0 is a massive overhaul of our leveling and progression systems! In our next patch, we’ve decided to make progression more straightforward by removing the Player Level cap and transforming it into the sum of all the Hero levels you’ve gained. We’ve also removed the Hero level cap so that your ability to continue progressing is near limitless.Continue here to read the full story.
As a result, the XP you’ll earn by completing games will now only affect your Hero progression. Whenever you gain a new Hero level, your overall Player Level will increase as well.
Uncapping progression helps us accomplish our goals to make progression more frequent and more meaningful. It also gives us enough flexibility to reward you with some sweet in-game loot every time you level up one of your Heroes!
We’re rolling out game-changing additions to make Heroes of the Storm a new, even better experience: stronger player progression in the form of Loot Chests; innovative new Battlegrounds from more Blizzard universes; new mechanical twists on over-the-top brawls; and, of course, tons of rule-shattering Heroes.
Funcom is excited to announce that their acclaimed story-driven game The Secret World will be relaunched this spring as Secret World Legends, a shared-world action RPG with completely revamped combat, a newly designed progression system, and updated visuals. The game’s full collection of missions and mysteries will be free to play, with over 100 hours of mature storytelling and surprises. Players can sign up for Secret World Legends’ beta at www.SecretWorldLegends.com.Continue here to read the full story.
“Over the course of five years, The Secret World has created a truly memorable RPG universe that stands out to this day for the uniqueness of its dark setting and tone, the depth of its quest design, and the high quality of its voice acting throughout,” said Rui Casais, CEO of Funcom. “Secret World Legends uses that foundation to mark a new era for the game, offering a fresh start for newcomers and long-time fans alike, delivering a captivating journey that can be enjoyed entirely on your own or with friends.”
Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. As players traverse the globe unraveling complex investigations into the unknown, they’ll need to uncover clues and use their own wits as much as their characters’ abilities. A highly extensive and customizable arsenal of firearms, weapons, gear and otherworldly powers will give players the strength to battle the forces of darkness as they dig deeper into these vast and mysterious lands. Players can go at it alone and enjoy the over 100 hours of story at their own pace, or team up with others as they explore the world and unravel its mysteries.
“One of our biggest goals in relaunching the game has been to reimagine the core gameplay experience in a way befitting a modern-day action RPG,” said Scott Junior, executive producer. “Secret World Legends features combat that feels more natural, deep systems that are more intuitive, better structuring of the early game for new players, and improved mission flow to strengthen the pace of progression for players.”
New mode: Frontlines
Force your way through the enemy line and claw back precious territory in the newest game mode for Battlefield 1. Both teams battle over a series of control points to capture the enemy’s HQ, then dive into frantic Rush-style combat to destroy or defend critical telegraph posts.
4 brand new maps
The hardened veterans of the French army make a stand in a brutal defense of their homeland. Fight through blazing forest fires, brave close-quarters combat, and engage in full-on tank warfare as you try to capture precious territory, or save your home from invaders.
New Behemoth: the Char 2C
Based on the real-world French tank, this super-heavy beast remains one of the biggest and most heavily-armored tanks ever made. When the enemy has your back to the wall, the Char 2C is just what you need to turn the tide of battle and win the day.
Thrilling new features
The battlefield gets even bigger with a new army, new vehicles and more. Discover a whole new set of tools to dominate the enemy team.
Our goal is basically to safeguard against that degenerate extreme. We tune outdoor combat for a fresh 110 around a 12-15sec duration against a standard non-elite, non-boss enemy. It's great for gear, over the course of an expansion to cut that time in half, or even by two-thirds. But once you get down to a duration of one or two global cooldowns, the game just wasn't built to support that as the norm. (Note that this is an current-content endgame concern; running legacy content for completion/transmog/etc. purposes is a totally different story.)
The intent of our change in 7.2 was to smooth out that progression curve a bit, not flatten it out, and certainly never to invert it. If you get a great set of item upgrades that make you 5% stronger, maybe the world gets 1-2% tougher. Perhaps instead of getting 400% stronger over the course of the expansion relative to the outdoor world, you only get 250% stronger. But you should always be getting more powerful in relative terms, and upgrades should always matter. From some reactions so far, it sounds like we may be off on that tuning. And as noted above, the fact that unequipping items can ever be helpful is a bug that we'll be investigating and fixing.
Finally, there's the natural question of why we didn't patch-note this. It was not to be deceptive; we know it's impossible to hide a change from millions of players. But the system was meant to feel largely transparent and subtle, just like level-scaling does if you don't stop and really think about it, and so we did want players to first experience the change organically. Your feedback and reactions and first impressions of the system are more useful in this particular case when they are not skewed by the experience of logging in and actively trying to spot the differences. Thank you for that, and I look forward to continued discussion.
The game will be released on April 20 in Europe and April 25 in North America on PlayStation 4, Xbox One, PC/Mac.
Enter the enchanting world of Benoit Sokal's latest masterpiece.
Join Kate Walker in the unique world of Syberia.
Dive into the story, puzzles, and mysteries of this fabulous adventure, conceived and drawn by Benoit Sokal, with music by Inon Zur.
A unique, physics based puzzle platform game, Snake Pass challenges players to ‘think like a snake’ as they tackle precarious puzzles as only a snake can. Slither through long grass, coil around bamboo and climb out of trouble in the latest game from award winning independent studio Sumo Digital!