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Friday, Mar 03, 2017


Heroes of the Storm New Hero and UI Unveiled

There's a patch preview on of an upcoming update for Heroes of the Storm showing interface improvements coming to the MOBA. Blizzard is adding party frames to the UI, offering an informative variation on the frames already available in observer mode. Killstreak flames are making a return in a new form, and they are also enhancing killstreaks and hero takedown callouts. Blizzard also now offers this reveal of Probius, a StarCraft probe that's the next hero coming to the Nexus. Here's a trailer and the description of this new specialist character:

Since his activation, Probius has always wanted to prove himself. He may be small, but he made a big difference by warping in a critical pylon during the retaking of Aiur. As the bravest of probes, Probius is eager to fulfill his purpose in the Nexus.

Continue here to read the full story.

Tom Clancy's Ghost Recon Wildlands PC Details

There's a new article on the GeForce website with technical details about Tom Clancy's Ghost Recon Wildlands, NVIDIA GameWorks support, along with a 4K 60fps video from a couple of days ago. There's also a new post on UbiBlog on customization options in the game that includes a newer upload of the same video. This also discusses PC specific features:

On the visual front, the PC version of Ghost Recon Wildlands supports not just 4K resolutions, but ultra-wide 21:9 aspect ratios, multiple monitors, and resolution scaling between 50% and 200%. There’s no framerate cap, and the game even features Ansel support, letting players with compatible Nvidia cards take dynamic, 360-degree screenshots. The game also features a full range of graphics options, letting players tweak everything from general presets to godrays and ambient occlusion, and kicks in a benchmark tool, VRAM gauge, and the ability to preview graphics-settings changes to help ensure you’re getting the best performance out of your system.

Ghost Recon Wildlands includes a number of other PC-exclusive features, including customizable controls, full keyboard and mouse support (including UI adaptation), multiplayer text chat for those not using headsets, and more. For a full rundown of features specific to the PC version, including specs and supported hardware, check out the full post on the official site.

Continue here to read the full story.

Mass Effect Andromeda Videos

A new trailer from Mass Effect Andromeda offers a look at exploration and discovery in the upcoming shooter/RPG sequel in part three of their official gameplay series. Also, an IGN First video shows off the first 12+ minutes of the game for those who don't mind spoiling things. For those holding out, your time approaches, as the game is due on March 21st. Continue here to read the full story.

On Sale

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Safety Dance

etc., etc.

  • Super Blackjack Battle 2 Turbo Edition - The Card Warriors is now available for Windows on Steam

Into the Black

Link of the Day: Vietnamese Tactical Third Floor Infiltration (Like A Boss). Did not see that coming. Thanks viperfour.

Codex of Victory This Month

1C announces Codex of Victory, a sci-fi, turn-based strategy game coming to Windows, OS X, and Linux in just a couple of weeks. This is in development at Ino-Co Plus (Warlock, Majesty 2, and Elven Legacy) and will be released through Steam and other digital distributors on March 16th, though the beta is already available via early access. This trailer shows off gameplay, which includes real-time base-building elements. Here's a rundown on what to expect:

Codex of Victory features an extensive story-driven, single-player campaign that tasks you with building and commanding a hi-tech army of drone vehicles, tanks and robots. The campaign offers an exciting mix of real-time base building, global strategic planning and turn-based combat. Travelling between planets and territories, your sole task is to stop the Augments.

Inspired by classics of the strategy genre, the base building element involves expanding your underground HQ in real-time. Collect room blueprints, build factories, research centers, workshops, laboratories and other facilities, to prepare for battles ahead. Global tactical oversight comes from your Planetary map, on which you’ll instantly see where your armies need to be deployed.

Engage in tactical turn-based combat on hex-mapped battlefields. Select your units and upgrades, deploy them to the battlefield using the terrain to your advantage and test your tactical skills in each mission. As you progress through the battles of the main storyline and the various randomly-generated side missions, you’ll gain access to over 25 units. Each type of unit comes in countless variations, thanks to a diverse range of upgrades and add-on modules. Build your best and put them to the test against the incoming Augments!

  • Exciting combination of turn-based combat and real-time base building
  • 20+ hours of story-based singleplayer campaign
  • Online multiplayer battles with detailed army customization options
  • 25+ unique units, each with countless variations
  • High replay value ensured by randomly generated missions
  • Neo-feudal sci-fi environment with vivid, cel-shaded graphics

Continue here to read the full story.

Hello Games New Project Plans

Ars Technica reports that Hello Games revealed a couple of new projects they are planning at GDC, though details are scant, and only one is said to be "in development" at this time. They say the revelation came towards the end of a discussion of the technology behind No Man's Sky where Sean Murray revealed one of the reasons that space game suffered such a rough launch was their inability to anticipate the number of concurrent users they would have to support. As for the new projects, they say they are continuing to experiment with the type of procedural generation they used in No Man's Sky. Here's what they are revealing for now:

Hello Labs

  • Funding and supporting 1 or 2 Projects (one already in development)
  • Procedural Generation or Experimental Focuses
  • More details to follow


A new FINAL FANTASY video from GDC 2017 shows off FINAL FANTASY XV from a developer's standpoint. Of interest is how this highlights NVIDIA hardware. Square Enix has not announced a PC edition of this installment in the RPG series, but it seems odd to showcase it running on PC hardware with no release plans. Thanks DSOGaming. Continue here to read the full story.

Styx: Shards of Darkness Trailer

A new Styx: Shards of Darkness trailer actually starts out with singing, but we're pretty sure it's not Dennis DeYoung. The clip shows off some co-operative multiplayer assassination, as it shows off what happens when you hit your opponents with two Styx. The stealthy sequel is due in a couple of weeks, and in the meantime, they offer new details on drop-in/drop-out multiplayer support:

Styx: Shards of Darkness, Cyanide Studio’s new Stealth game, arrives March 14th to PlayStation 4, Xbox One and PC. Today's new trailer showcases how you and a friend can sneak your way through the game together, jumping, climbing, hiding, joking and killing together thanks to the game’s drop-in/drop-out co-op mode.

At any time during your adventure, you are able to invite a friend to join your current session to sneak around with you for an alternative stealth experience. Two players opens up many more opportunities for clearing a level and reaching the objectives, but also doubles the risk of being spotted. Assassination partners must co-ordinate carefully in order to succeed!

Work together to create elaborate distractions, unleash dastardly synchronized assassinations, and run circles around larger enemies - every level and mission is playable in coop and will open a new array of gameplay possibilities.

Continue here to read the full story.

Morning Patches

Gatherings & Competitions

Morning Interviews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews


Out of the Blue

It's with great relief that I put an end to packing up all the crap in my office, which for me was by far the most daunting aspect of packing up the BlueTower for its move. My getting through the last of it overlapped significantly with the guys working on the area, so I got to contend with a little plaster dust along with the regular kind of dust in getting through it all. There's actually a stash of old hardware remaining up there in a crawl space, but that won't be that bad to deal with, so I feel a great weight off my shoulders now. There's still more packing to be done, but it will all be far more straightforward than was digging out of my office.

Links: Thanks Ant and Acleacius.
Play: Trollface Quest TV Show.
Link: 'X-Men' Screenwriter on Hugh Jackman's Wolverine Casting Drama. Thanks GamesRadar+.
Media: How Star Wars Rogue One Should Have Ended.
Why Planes Don't Fly Faster.
Hardest Mandelbrot Zoom yet- 10^198 @ 350,000,000 iteration.

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