Paradox Interactive announces Mandate of Heaven
, a new expansion coming
to Europa Universalis IV
, their grand strategy sequel. This focuses on
the major nations of East Asia, as shown in
will be available "soon," and in the meantime, here's an outline:
Continue here to read the full story
come and dynasties go, but China is eternal. An unbroken chain stretches through
the millennia, and now this mantle lies on your shoulders. Rest secure in the
Forbidden City, husbanding your power for the storms you know are coming. Your
neighbors will kowtow and bring tribute to your palace. Does anyone dare
challenge you, the heir to the Mandate of Heaven?
Mandate of Heaven is the newest expansion to Europa Universalis IV, the renowned
historical grand-strategy game from Paradox Development Studio. Mandate of
Heaven enhances the game experience for playing the major nations of East Asia,
especially Ming China, Japan, and the Manchu tribes.
One of the centerpieces of Mandate of Heaven is managing the Celestial Empire,
similar to how the Holy Roman Empire has been handled in Europa Universalis IV.
Increase the power of your mandate by commanding tribute, then use your mandate
to reform the imperial system, strengthening your grip on the Middle Kingdom and
the continent as a whole. Embrace the meritocracy of China’s civil service to
pass decrees that meet your empire’s immediate needs. Can you hold off
challengers to your claim?
Mandate of Heaven’s features include:
- Ages and Golden Eras: Earn perks in four
historical ages for meeting specific goals, building up to declaring your
nation’s single Golden Era - 50 years of prosperity and power.
- Meritocracy: The Chinese emperor can hire good
advisors more cheaply, keeping the empire functional no matter who rules.
- Tributaries: Some Asian nations can demand that
weaker powers pay an annual tribute, whether in gold, manpower or monarch
- Manchu Banners: Manchu provinces can provide cheap
and effective Banner armies drawn from the traditional tribe system.
- Japanese Shogunate: Compel the loyalty of your
daimyos with new interactions that require them to submit to your authority,
contribute to your power or even commit seppuku
- Diplomatic Macrobuilder: Common diplomatic actions
are now easily available from the macrobuilder interface.
- New Events and Decisions: Most of these new
systems are connected to new event series or decisions, enhancing your
Mandate of Heaven will also ship alongside new Content Packs fitting the
theme of the expansion, with new unit designs for many of the East Asian powers
and other updated army models.
You're scheming on a thing that's a mirage, I'm trying to tell you now the
DLC is now available for the Windows and Xbox One editions of
Call of Duty: Infinite Warfare
, following its release for the PlayStation 4
at the end of January. The DLC adds four new maps, and a new chapter of their
zombie storyline that takes the series into the 90s. Here's the deal:
of Duty®: Infinite Warfare Sabotage, the first DLC pack for the game, is
available now on PlayStation® 4, Xbox One and PC. Sabotage delivers four new,
epic multiplayer maps, including the return of one of Call of Duty's most famed
maps from Modern Warfare®2, Afghan, re-imagined for a new generation. The new
DLC pack also features "Rave in the Redwoods," the next thrilling chapter of the
Call of Duty: Infinite Warfare zombies experience that continues the macabre
narrative and takes players into a new decade: the 1990s.
Rave in the Redwoods takes fans through a new storyline taking place in an
abandoned lakeside summer camp. The four playable characters return, and are
voiced by the same actors from the original story, but now take on fresh,
over-the-top roles from the ‘90s era including "the Hip Hop Wannabe," "the Kandi
Raver," "the Grunge Rocker," and "the Westside Gangsta." Willard Wyler, the
enigmatic movie director villain, has once again trapped them inside a twisted
horror movie where the protagonists must fight the undead against zombie ravers
who have turned the campgrounds into a techno-fueled nightmare.
In addition to the Rave in the Redwoods zombies content, Sabotage also includes
four new multiplayer maps:
- Renaissance - Set in Northern Italy, Renaissance
pits players against each other on the narrow streets of Venice surrounded
by classic architecture and buildings. The map promotes continuous action
through the canals and neighborhoods of this iconic city.
- Noir - A dark, grimy city map inspired by
futuristic Brooklyn at night, Noir is a classic three-lane map set against a
backdrop of a dystopian future. Noir is filled with cafes and parks
surrounding a brutal downtown warzone.
- Neon - A virtual training center designed for
urban warfare, Neon is a unique, digitized battle arena where cars and other
structures spawn out of thin air and enemies dissolve into hundreds of
pixels when defeated. Middle-lane sightlines cater to long-range players,
while the perimeter of the map allows for quick counter-attacks in
- Dominion - A re-imagining of the classic Afghan
map from Modern Warfare®2, now set on Mars, Dominion retains all the
memorable landmarks and gameplay of the original. Anchored by the crashed
ship in the center, Dominion offers enhancements designed to fully engage
the new movement system of Infinite Warfare.
Ubisoft announces plans for post-release content and a season pass for Ghost
, which will include a free PvP update for the tactical shooter.
Here's a trailer
covering the news, and here's word:
Continue here to read the full story
The Ghosts are ready to take on the
Santa Blanca drug cartel on March 7, but their mission in the wilderness won’t
end there – a free PvP update (featuring 4v4 team combat) is coming to Ghost
Recon Wildlands after launch, along with two major paid expansions: Narco Road
and Fallen Ghosts. In Narco Road, you must infiltrate a gang of smugglers and
earn their leader’s trust by competing in races and challenges. Yes, you have to
take them down…from the inside! Fallen Ghosts, the second major expansion for
Wildlands, has your squad running from their downed helicopter to escape some
powerful new enemies that are hot on their trail.
Season pass owners will receive one week early access to both expansions, as
well as access to The Unidad Conspiracy Missions, The Peruvian Connection Pack,
an exclusive Bolivian Minibus vehicle, and equipment packs that include outfits
inspired by the Katari 26 rebels, the Unidad, and the Santa Blanca. These three
themed packs also include weapons, such as an AK-47 equipped with a larger
magazine, a Unidad LMG with a red dot scope and larger magazine, and the Santa
Blanca golden M1911, respectively.
Finally, the Ghost Recon Wildlands Season Pass comes with a host of bonuses.
Owners will receive a permanent 5% XP booster; a single-use two hour XP booster
that gives a 50% boost to you and a 25% boost to players in your session; and a
Ghost Recon Credits Pack with 800 credits. Additional credits can be purchased
at any time to spend on cosmetic items, XP boosts, and weapons comparable to
those you can find through normal gameplay.
Ghost Recon Wildlands will release on March 7 for PC, PS4, and Xbox One.
Reacting to the outrage of Overwatch
players over Bastion improvements in
the latest patch,
forum post by Jeff Kaplan
promises to return some of the suckage to the
bullet-spewing robo-turret. He concludes his post with his personal outlook:
want to share my personal opinion on Bastion (which is dangerous because I know
I am a spokesperson for the game). I play every night. I'm playing both Quick
Play and Competitive (I played 2 games of CTF to get my loot box). Over the past
few nights I've played with, as and against Bastion. My perception is that he is
a little too powerful right now. In particular, in one match I was playing
Bastion and the enemy Tracer was trying to hunt me down. The Tracer player was
clearly a better player than I am -- a very skilled individual. I relied heavily
on my self-heal and the Tracer could not finish me off. But I was able to kill
Tracer in recon mode almost through attrition. This part felt wrong to me. But a
lot of the feedback I read feels wildly blown out of proportion. Bastion isn't
the "I Win button" and he can be focused and countered. When a team is
coordinated, he is far scarier than when a team is just playing a
pick-up/deathmatch style of play -- and I've witnessed both over the past few
nights. I think complaints and praise of Bastion are both valid. I don't think
he's perfect yet. But I do think there is a high amount of hyperbole around this
In any event, will put some changes up and we're eager to hear your
- Rock Band VR on
Harmonix Blog. First setlist reveal, scoring details announced.
- StarCraft II on
3.11 Preview: Dead of Night.
The Overwatch website
has a preview of Orisa, the next character coming to the multiplayer shooter.
Orisa is a female four-legged robot designed by an 11-year-old who is a
brilliant engineer, so there's no LEGO involved. This new tank character is now playable on the PTR, and you can get the details
on her abilities and story on
her new hero page
Here's an Orisa origin
as well as a
video developer update
with an introduction from Blizzard's Jeff Kaplan. Here's her ability overview:
Continue here to read the full story
Orisa's main weapon is her rapid-fire Fusion Driver, an automatic gun with
good range and accuracy even at a distance—though it comes at a cost, as Orisa’s
movement slows down while she fires. Her alternate fire, Halt!, launches a
graviton charge across the map, slowing nearby enemies as it passes, then
pulling them toward it when it detonates.
Her Fortify ability boosts her personal defense, reducing damage taken and
making her unstoppable for a short time. She can throw a device that creates a
curved, stationary Protective Barrier, perfect for intercepting projectiles and
shielding teammates. Lastly, as her ultimate ability, Orisa deploys a
high-powered Supercharger that beams a buff to allies within its range,
increasing the damage they can inflict on the opposing team.
Battlegoat Studios announces Supreme Ruler: The Great War
, taking on the
topic of World War I in a continuation of their geopolitical strategy/wargame
series. Or maybe this heralds World War III, since their
series accurately predicted the U.S. election, sort of. The new game doesn't yet
have a release date, but the announcement has a lot of details:
BattleGoat Studios is delighted to announce the development of their
upcoming Real Time Geopolitical Strategy/Wargame, Supreme Ruler The Great War.
BattleGoat's Lead Programmer and Co-Founder George Geczy commented, "Supreme
Ruler The Great War adds a new era to the franchise, building upon a game system
which has evolved over more than a decade. The combat, diplomatic and economic
systems developed for the series continue to offer a unique strategy experience,
one which has always been well suited to global conflicts. The First World War
remains a topic of great interest to historians and gamers alike, although few
games model the strategic challenges that the great powers faced during that
era. Adding a World War I title to the series fills a gap in both the franchise
and within the PC strategy genre."
Game Designer and Project Lead Christian Latour added, "Since completion of
Supreme Ruler Ultimate, the community has continued to ask if we'll be
developing more content. Most players wanted us to go further back in history,
and the First World War remained the most popular request. The scope of an
entirely new era goes beyond adding another DLC to one of the existing games, it
fits best as its own title within the franchise. Having developed the later eras
already, we are able to add the earlier time frame and flow seamlessly into the
gameplay experiences for which the Supreme Ruler titles are so well known. With
the required development tools and an experienced team in house, we know that we
can build the World War I strategy game fans have been asking for."
About Supreme Ruler The Great War
Expanding on sixteen years of development on the Supreme Ruler series of Real
Time Geo-Political Military Strategy Games for PC and Mac. Supreme Ruler The
Great War brings players back to 1914, to a world that has little understanding
of the devastation that will be unleashed as long-time alliances and animosities
drive ever-growing conflicts. Whether leading a major power or a minor nation,
players can experience the tensions of a world descending into chaos. Campaigns
follow paths similar to historical events while allowing players control of
their own destiny, with the opportunity to change those events and chart their
own course. Set-Piece Scenarios will provide for a shorter game focused on
specific events from the era. As well, the ever popular sandbox mode allows
players to customize their gaming experience by picking any nation and choosing
their own preferred Victory Condition. With the further option of multiplayer
matches, Supreme Ruler The Great War provides incredible amounts of
- World War I Campaigns for various major powers
from the era.
- Take Control of any Nation in Sandbox Mode and
impact the outcome of the conflict.
- Start in 1914 and progress well into the 21st
century for an Epic Game-play experience.
- Challenge yourself with Set-Piece Scenarios for a
- The butterfly effect... Influence the timeline and
outcome of thousands of historical events.
- Use Diplomacy, Trade, Espionage, and Intimidation
to influence the policies of other nations.
- Guide your Nation through the first war waged on a
- Modernize your economy to support whatever social
and military policies you choose.
- Comprehensive Tech Tree features over 100 years of
technology and equipment advances.
- Sophisticated Real-Time Strategic and Tactical
Control of your Military Forces.
- Detailed historically-accurate Armies down to the
- Choose your level of control. Make all decisions
or use your Cabinet Ministers to help.
- Battle the elements! Fully integrated weather
model influences battlefield outcomes.
- Up to 16 players in Multiplayer over local network
By the flood of reviews that popped up just as we went to "press" here, we're
guessing that 9:00 am EST was when the embargo expired for evaluations of AMD's
new Ryzen processors. Here's a quick roundup:
took Game of the Year in the 17th annual Game Developers Choice Awards
held last night at the Game Developers Conference. Epic Game's Tim Sweeney
received the Lifetime Achievement Award, while Prince of Persia creator Jordan
Mechner took a Pioneer Award home in his covered wagon. The winners aren't yet
shown on the Game Developers Choice
, but we have the full list, which has been carefully guarded
by Pricewaterhouse Cooper:
Campo Santo (Firewatch)
Overwatch (Blizzard Entertainment)
Best Mobile/Handheld Game
Pokemon Go (Niantic)
No Man’s Sky (Hello Games)
Firewatch (Campo Santo)
Uncharted 4: A Thief’s End (Naughty Dog)
Best Visual Art
Best VR/AR Game
Job Simulator: The 2050 Archives (Owlchemy Labs)
Battlefield 1 (EA DICE)
Game of the Year
Overwatch (Blizzard Entertainment)
Lifetime Achievement Award
System Shock Kickstarter page
has a "shocking" announcement from Night Dive
Studios from GDC (thanks K 2 the W). They say their crowdfunded remake of System Shock
switching to Epic's Unreal Engine because the Unity engine would not allow them
to achieve their goals for the console versions.
has a look at the changes and some comments from the developers.
Switching engines has not always turned out to be the ideal move for
in-development games, but they say they've "mitigated that risk by switching
over early." Here's a new
showing off the game's new look. Continue here to read the full story
Thanks Mordecai for the nudge noting we failed to mention the release of
River City Ransom: Underground
week. Steam News
details on this remake of what they call "one of the best beat'em ups of the NES
era." Here's word:
Alex and Ryan must take to the streets to help a new
crop of fighters. You'll earn money, unlock moves, and upgrade your skills in a
sprawling city. This modern take on an old classic features over 500 unique
street fighting moves, dozens of weapons, and fun online multiplayer
A blog post from
describes live multiplayer sessions for Mass Effect Andromeda
at GDC and
PAX East, but also announces the planned multiplayer beta is not longer
). Here's word:
Join us at the BioWare Base (room 2AB) and be
one of the first to join APEX and defend our new home in Andromeda. Featuring
different character kits each day, this is your chance to try out Mass Effect’s
fast-paced cooperative multiplayer on PC.
We’ll be running 12 NVidia PCs from 10am-10pm, giving you plenty of time to join
the fight. You can also visit Microsoft on the show floor (booth #13019) for
your chance to play on Xbox One.
While we will have live multiplayer at PAX East, there will no longer be a
multiplayer tech test for players at home. Thank you to everyone who signed up.
We look forward to seeing you in Andromeda.
Torn Banner Studios announces closed beta testing for Mirage: Arcane Warfare
will begin this month as they progress with development of this sequel to
Chivalry: Medieval Warfare
. The beta will begin on March 27th, and will
launch alongside preorders of a standard or special edition of the melee combat
game. Those who preorder either edition will receive instant access to the beta.
Here's the plan:
The Closed Beta presents Mirage in a long-term format,
playable until close to its full 2017 release. The game has been in a private,
testing-focused Closed Alpha weekends under NDA since September 2016.
Available for the first time in the Closed Beta:
- Six playable character classes ranging from the
ghostly Vypress assassin to the hulking Taurant, all with customizable magic
ability loadouts and hundreds of voice emotes
- First reveal of new character, the Entropist - a
jolly, portly mage imbued with terrifying, often hilarious powers who rides
a flying carpet and wields a magic staff
- 10+ maps available throughout the Beta period,
each playable in multiple game modes including Team Objective, Point
Capture, Capture-the-Flag and more
- Automatic matchmaking to pair players of the same
skill level, or classic server browser
On March 27, gamers will be able to pre-order Mirage for PC and unlock
special rewards for doing so, including 10% off for those who already own
Chivalry: Medieval Warfare on Steam. Mirage is due for full release in 2017 and
there are two basic tiers of pre-order, Standard Edition and Special Edition.
- Instant Beta Access
- Full version of Mirage: Arcane Warfare
- “Bones of the Bygone” helmet pack
- Option to upgrade to Special Edition
- All Standard Edition contents and perks
- Original Game Soundtrack
- “Honor Masks” Helmet Pack
- Welcome Random Drops Package
- HD Fan Pack (including wallpapers, propaganda art
and a world map)
- Chivalry: Medieval Warfare Complete Edition FREE
Feral Interactive announces the release of the Linux edition of DiRT Rally
Codemasters' rally racing game. This can be picked up from
or via Steam
where it is a free addition for all who already own the Windows edition. Word
OUT NOW ON LINUX
Experience all the thrill of racing on the edge in DiRT Rally, the most
authentic rally game ever engineered.
DiRT, the champion rally series from racing studio Codemasters, comes to Linux
with the ultimate in high-risk high-reward gameplay. Strap yourself in and
hurtle down the most dangerous tracks in the world, from the drenched pine
forests of Wales to the crumbling hillsides of Greece.
Push your nerve, your ability and your car to the extremes of control in Rally,
Rallycross and Hillclimb races, and win championships to score cash for even
more powerful rides. It will take all your focus and finesse to succeed in this
spectacular world of off-road motor racing.
A new trailer
Agony introduces the demons in this upcoming first-person survival/horror game
set in hell. They accompany this with
showing off some demon gameplay. The description of the clip covers what to
expect from the game:
Continue here to read the full story
Agony is a first-person survival horror game
currently in development. Players will begin their journey as tormented soul
within the depths of hell without any memories about his past.
The special ability to control people on their path, and even possess simple
minded demons, gives the player the necessary measures to survive in the extreme
conditions they are in.
By exploring hostile environment and interacting with the other weary souls of
the hellscape, the hero will soon understand that there is only one way to
escape from Hell, and it will require a meeting of the mystical Red Goddess.
It is quite windy around here at the moment, you can hear it battering things
and occasionally rattling the windows. The forecast says winds are currently
around 45 mph and there are gusts up to 55 mph, and there is a high wind warning
that extends for more than the next 24 hours. The timing of this is not ideal,
as we have a dumpster full of garbage and debris sitting out front right now,
which has the potential to strew garbage all over. The good news is that most of
the junk in there is too heavy to become airborne, but in looking out there, I
cant help thinking some of the lighter stuff may already be out there exploring