Sorry you are having issues on PC. Let’s try to resolve your problem. Let’s just check some things first…
*Firstly do you meet our min spec?*
OS: Windows 7/8.1/10 (64-bit versions)
Processor: Intel Core i3
Memory: 8 GB RAM
Graphics: nVidia GTX 480, AMD Radeon 7870
Storage: 10 GB available space
*Requires OpenGL 4.5, Intel cards are not supported.
*Core 2 CPUs and below are not supported
*Secondly, have you updated your drivers for your GFX card?*
AMD
nVidia
*Thirdly, have you restarted Steam and No Man’s Sky?*
We just updated moments ago to include the VC++ Redist 2010 (which was causing many issues).
*Still having problems?*
Please mail support@hellogames.co.uk with the following three details…
1) Specify the issue you are having.
2) Please list your PC Spec:
OS: []
Processor: []
Memory: []
Graphics: []
3) If you are having a crash a crash dump will most likely be put into this folder:
C:\Users\<user>\AppData\Local\Temp
(it will be called something like NMS_crash_1471005374.dmp)
Please attach this to the email sent to support@hellogames.co.uk .
When we implemented the “High Bandwidth” option to Custom Games back in beta, we also noted that—if the feature performed well and players responded positively to it—we would investigate adding it to other games modes. We’re holding to that promise and are currently in the process of rolling out high bandwidth support globally for PC. This process may take a few weeks for all regions, but once fully deployed all games including those in Quick Play and Competitive Play will be running in high bandwidth mode by default.
So what does that mean? In Overwatch, our high bandwidth option adjusts the game’s client update rate (the frequency at which your client gets updates from the game server) from 21 updates per second to 63 updates per second. This reduces the amount of time between when you complete an action and when your client hears back about the result, which in turn will help make the game feel more responsive.
Since we know that not all internet connections are equal, we’ve also added in tech that will automatically and adaptively scale down your update rate if we find your connection can't keep up. Similarly, because high bandwidth servers (as the name suggests) will increase your bandwidth consumption, we’re also looking to add an option to self-limit your update rate in a future patch.
We’re very excited to be able to roll out this support on PC, and are already exploring how we can bring it to consoles. We hope your experience in Overwatch will be improved as a result, and look forward to hearing your feedback!
Publisher astragon Entertainment in co-operation with Portuguese developer Bigmoon Entertainment are pleased to announce that coffee drinking, donut eating want-to-be cops everywhere will be able to put their policing skills to the test in Police Simulator – Law Enforcement, a police simulation game powered by Unreal Engine 4, set to raid PC’s in 2017.Continue here to read the full story.
In Police Simulator – Law Enforcement players will get the opportunity to slip into the role of a real US police officer - either as a male or female cop – as they tackle the exciting day-to-day police work while on patrol in a city plagued by a high crime rate. The extremely expansive and, thanks to the use of the Unreal Engine 4, incredibly lifelike metropolis can be explored freely by the player during their shifts.
The virtual police officer will be able to drive realistically recreated US police vehicles, including fully functional cockpits, as they rush to crime scenes throughout the different neighborhoods of the city with blue lights flashing and sirens blaring. In their courageous fight against crime they will also have access to a wide variety of authentic equipment including tasers, handcuffs, radios, guns and much more.
As crime fighting in a big city is always a full-time job, players will be able to patrol the streets as a team of two in the cooperative multiplayer mode and grant each other the back up necessary for their dangerous job.
Police Simulator – Law Enforcement will be released for PC in 2017. More information about the game will be revealed soon. The official reveal trailer however can be viewed at: https://youtu.be/XV-pbkrzCNc
The Shattering is about a fragile mind trying to piece itself together after tragic events. The player explores the mind of a man trapped inside his self-created hell. "You have lots of horror games nowadays but they are more about jumpscares and sadly not so much about what actually scares us." says Marta Szymanska, Founder of SuperSexySoftware. "We want to change that. Our idea is to confront the player with the hidden fears that lie beneath an idyllic illusion of normalcy, only then one can truly understand the despair of the hero."
However it is not all about the mind - the psyche influences the body significantly. The character will show realistic body reactions in moments of stress and fear. To celebrate today's announcement SuperSexySoftware and Deck13 have released five fresh pre-gamescom screenshots showing off the unique style of the game.
In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
Bossa Studios, the award-winning creators of Surgeon Simulator and I Am Bread, unveiled a first-look at the elaborate ship building tool players can use to create their sky ships in Worlds Adrift, the studio’s upcoming sandbox MMO set in a shattered world full of floating islands. The Shipyard allows players to craft sky ships of all shapes and sizes, enabling players to strategize where they place precious elements (engine, navigation tools, etc.) as well as offensive components to use against fellow sky pirates or dangerous fauna found in the game world.Continue here to read the full story.
Here are some things to be aware of:
- We’ve brought a new QA team on board today (larger than the entire Hello Games team!). This will complement the existing Sony QA team.
- We are working on fixes for the most critical issues, which will be in a patch in the near future.
- We will be moving to a ticketed support system next week, and have hired someone to manage this starting Monday.
- Some information will be posted in the Sony forums here http://community.us.playstation.com/t5/Games-Services/bd-p/22190
- Or contact Hello Games here http://www.no-mans-sky.com/support/
Workarounds
Here are some workarounds for some known issues:
- If you believe you are stuck, or can’t reach your ship, be aware you can jetpack forever whilst pushing against any surface
- If you have made a mistake – you can revert to any of your two previous saves in the Options Menu
- If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)
Whilst we take great pride in our Swedish roots and accomplished a great deal under the Nordic Games masthead, we decided it was time to incorporate the THQ name. Those key brands will continue to shape our business in a meaningful way going forward, and THQ Nordic represents a core approach of doing much more than “owning” a highly competitive portfolio of IPs. We cherish them, and align them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve. Side note - another upside to this whole rebrand thing is we don’t get asked about the Nordic Game parties at Gamescom anymore – it was the other guys who threw them.
With this rebrand we are entering the next phase in our company’s evolution.
As of now we have 23 game projects in development, 13 thereof have not yet been publicly announced, but are sure to be in the next months. Needless to say, the majority of these projects are based on former THQ owned IPs and franchises.
Now a ghost, Renoir possesses a unique ability that allows him to control phantoms around him and use them to solve environmental puzzles. Seeking justice from the shadows, he must tread carefully and avoid light at all costs. James’s ghostly form must backtrack over his last steps in the world of the living, recollecting his memories and searching for the clues that will lead him back to his murderer.Continue here to read the full story.