A
thank you post from Nightdive Studios celebrates the news that the
System
Shock remake on Kickstarter has achieved its initial funding goal of
$900,000 (thanks nin). This leaves 18 days for the campaign to hit some of its
stretch goals, which they outline up to the $1.9 million mark, though they show
there are also unannounced rewards past that point. Here's word on the game
getting funded:
When Nightdive started in 2012, it was a one man
operation with a singular goal- Recover gaming's lost treasures and make them
available again for all to enjoy. As operating systems and video cards become
more complex, we lose the ability to go back and replay many of the games we
grew up with. I wanted to do everything I could to breathe new life into these
forgotten classics.
The journey started with System Shock 2 and the reception/support I received
allowed me to seek out other like minded individuals who would help locate and
revive more lost classics like: I Have No Mouth and I Must Scream, Wizardry, and
The 7th Guest series to name a few. As we continued to grow in team size, so did
our ambitions. With the release of The Original Strife: Veterans Edition and
Noctropolis we were able to restore the games and add additional features. We
fixed original bugs, included unfinished games mode, added support for
widescreen monitors, and implemented OpenGL to update the visuals. Next was
Turok, followed by System Shock: Enhanced Edition and an even greater desire to
take our mission to the next level.
Here are the 10 bestselling titles on
Steam for last week according to Valve:
- Grand Theft Auto V
- Counter-Strike: Global Offensive
- Dead by Daylight
- DOOM
- INSIDE
- ARK: Survival Evolved
- The Witcher 3: Wild Hunt
- Rocket League
- Fallout 4
- Total War: WARHAMMER
Cliffski's Blog - Why valve should give jobs to journalists.
"I think if you want to keep reviews you have to accept that the only
real way to fix 1) 2) and 3) is to have at least some paid reviews. If I
owned steam (I’ll get this on a t-shirt one day), I think I’d take a chunk
of the sales profits (steamspy suggest roughly $200 million this sale, so
say 30% is $60 million, lets spend 2% of that, $1,200,000) and hire a bunch
of reviewers, full-time. I’m sure the world of games journalism has a bunch
of unemployed writers that would love the job. Lets pay them $60k each, with
admin & health insurance and all that, we get 12x$100k reviewers. So that’s
12 full time games reviewers working for valve. Not a lot, but not
insignificant. They don’t have to review all the shovelware, just the games
selling thousands of copies.
Suddenly we have a bunch of ‘pro’ reviews mixed in with the wider range of
existing ones. Now a big part of the problem is solved, but I’d go further
and do some weighting based on another metric."
Getting set to take a walk to the local farmer's market, which is a very small
affair where we rarely find anything of interest. For the Gunnar-man, however,
it's like Christmas. We may think of it as the place with a skimpy sampling of
produce, he thinks of it as a dog park with a lot of convenient shade tents.
It's a dog's life.