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Friday, Jun 24, 2016

  

MachineGames Releases New QUAKE Campaign

A tweet from MachineGames reveals that the Wolfenstein: The New Order and Wolfenstein: The Old Blood developer is celebrating the recent 20th anniversary of the launch of QUAKE with a brand-new episode they've created for the classic first-person shooter. They don't offer specific details about the episode's contents, but the reception from those who have checked it out is extremely positive. Thanks Thinus.

System Shock Remaster Becomes a Reboot

NightDive Studios' plans for System Shock have changed in the six weeks since they last discussed plans for a remastered version of the action/RPG, as Polygon has word that they are now considering this more of a System Shock reboot. "We felt that the amount of passion and resources that we are putting into this game elevated it beyond the expectations that someone would have for a remaster," CEO Stephen Kick tells them. "This is a full-fledged reboot of a classic game into something new." They offer a preview of the game and the Kickstarter that begins next Tuesday, offering some concept art. They also note that a short playable demo will be released for free upon the launch of the Kickstarter.

Heroes of the Storm Free Heroes Weekend

A special weekend event is now underway in Heroes of the Storm, allowing every hero in the game to be played by everyone for free. This will run until June 28th in celebration of their summer championships, and to further commemorate the event, they have the skins worn by the winning team on sale in a special bundle.

Evening Crowdfunding Roundup

Evening Patches

On Sale

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Whore of the Orient Cancelled?

Whore of the Orient has been cancelled, according to a story on finder.com.au based on comments from this week's Gamehugs podcast (thanks Kate). This was to be the next game from Team Bondi, who developed L.A. Noire, though besides the intentionally edgy title we never got a lot of details about what to expect. This was perhaps due to of troubles at Team Bondi, though last we heard they had raised a little cash for this project. Here's their summary of the news:

During the lengthy conversation around Proud’s career he opened up about that period, about the exciting potential for Whore of the Orient, what the game was going to be like and ultimately its demise. While not using the word “cancel” explicitly, Proud makes it clear that Team Bondi fought to keep the project alive to the bitter end and failed. He admitted that the team was ultimately disbanded and that the game will not come out.

American Truck Simulator Scale Change Plans

SCS Software announces plans to make a fundamental change to the underlying scale of American Truck Simulator that will dramatically increase the scope of the transport sim. They say the scale of the game is being changed from 1:35 to 1:20, meaning the roads outside cities will be 75% longer, noting this is the same scale used in Euro Truck Simulator 2. They request patience with this process, as they anticipate it will take several months, but they are optimistic this is the best move for the long term future of the game. Here's an outline of the plan:

Having said all that, perhaps the greatest number of complaints from the players of American Truck Simulator have been related to the scale of the map. Your comments are incredibly important to us, and we listen to as many as we can. As such, we had been pondering internally how to meet your feedback for several months while we finished work on the Arizona DLC, and now we have made up our mind: we are, as a free future update, going to increase the scale of the game world of American Truck Simulator. This update will have many clear benefits for you, such as:

  • Upping the map scale from 1:35 to 1:20, meaning 75% longer roads outside cities
  • Retouching the the existing system of roads and intersections and revisiting the placement of cities and crossroads
  • Focusing on a better sense of scale and distance, more space for large vistas
  • Adjusting the timescale - meaning a slower day/night cycle and longer intervals between when the driver needs to rest and refuel
  • Revamping problematic junctions - no more Interstate intersections!
  • Revamping the driver experience system to more closely mirror ETS2's system
  • More room for densely populated areas in future map expansions

Thea: The Awakening Free Co-op DLC

MuHa Games blog announces the "MultiPrayer update is now live," marking the release of the second free DLC pack for Thea: The Awakening, their turn-based RPG. They admit to hyping a little when they call this multiplayer, as this is a two-player mode, but as they point out, anything more than one is "multi." Here's more:

The second big DLC has just hit the stores! The main focus of this DLC is a co-op mode for 2 players, where you’ll be able to play with your buddy and overcome the dangers of Thea together!

So, how does it work? Both players start with their own village, not too far from each other, and lead their people autonomously under the banner of one god. Each player has their own Inventory, Experience Points and Research tree unlocks. They can trade supplies and villagers and work together to complete the main game events, but random events can pop-up for each player independently. Turns are played simultaneously and while you can’t jump in to help your friend in a fight, you can resolve your own fights while you wait for your buddy to finish theirs.

Of course the DLC is not only about it. It also includes new stories, art, UI improvements, a new building and of course bugfixes.

So, stay on your toes, it might be a good occasion to introduce your friend to Thea and enjoy its perils together.

* (yes, we are aware that multi technically means anything more than one. But two is more than one and we just couldn’t resist using the MultiPrayer name for this DLC).

Battleborn XP Bonus & Play With the Devs

The Battleborn website announces the opportunity to play with the Battleborn developers from Gearbox this weekend, and also earn bonus experience along the way. Things get underway tonight, and here's word:

Rev up those miniguns, it’s time for the first Battleborn Play With The Devs event! Starting at 2pm CT on Saturday, June 25th, Gearbox Devs will be marching off to battle with the community.

  • WHEN: Saturday, June 25 from 12pm – 6 pm PT
  • WHERE: NA servers, all platforms

Tune into livestreams throughout the day while the Devs pair up with streamers to crush opponents with their death machines (or be crushed, you never know). Here’s the livestream schedule below:

How will you know if you’re playing with or against the Devs? Keep an eye out for the Gearbox Dev title in public matches.

But wait, that’s not all! Sharpen those swords and ready those rockets for a weekend of DOUBLE CREDITS! Earn double credits while playing matches and missions around the Solus system. Now’s your chance to splurge on Loot Packs or horde it all for the 27th Battleborn hero, Pendles (we’ll have more information about his release soon).

  • START: Friday, June 24 at 8 am PT
  • ENDS: Monday, June 27 at 8 am PT

Aaaaaand there’s more… For a very limited time on Saturday, snag TWO hero skins from the Battleborn social media channels. Follow @Battleborn on Twitter and keep an eye on the Facebook page for a SHiFT code containing Oscar Mike’s golden “Tango Tango” skin AND Rath’s cyber “A Dark Night” skin. These skins will only hang around for a short while before they’re sent back to the void – er – storage.

WHEN: Sometime on Saturday, June 25th for a very limited time. Keep an eye out!

Morning Crowdfunding Roundup

  • ZED by Eagre Games — Kickstarter. "From an artist behind Myst, C&C, and 25 other games: An adventurous puzzle journey into beautiful and unpredictable dreamworlds." They offer a "playable art demo." Thanks DSOGaming.

Gatherings & Competitions

Morning Consolidation

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Hardware Reviews

etc.

Out of the Blue

Well, when it rains it pours. I mentioned my recent trip to the doctor to test for Lyme or whatever was causing some symptoms I was showing. The results were negative, but a couple of weeks later I still don't feel 100%, and I am at the point where I'm trying to decide if this is a concern, or just a bug that's lingering longer than expected. Now to pile on, I also now have a mysterious elbow issue, which started out as a minor irritation and has grown to be a genuine pain that actually woke me up a couple of times overnight. This is a soreness in the small area between the bottom of the triceps and the top of the elbow that's most sensitive to trying to extend it versus resistance, which my Googling around suggests is most likely elbow tendinitis. That's all well and good, but since I spend a lot of effort avoiding physical labor, I simply have no idea what might have provoked such a thing. I don't think the two issues are related, though achy joints early on was the reason I got tested for Lyme. Anyway, the elbow I can take a wait and see attitude with, but if I am still feeling sickly after the weekend I think I will go back to the doctor and escalate things.

Pouring Links: Thanks Ant and Acleacius.
Play: Stickman Fighter- Epic Battles.
Stories: Brexit: David Cameron to quit after UK votes to leave EU.
New "Ghostbusters" Theme Song Online. Are they trolling?
Media: A Game of Thrones tribute to Leeroy Jenkins.
ARCHER: Hollywood to Spyhood.



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