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Wednesday, Jun 15, 2016

  

Galactic Civilizations III Rise of the Terrans Released

Stardock announces the release of Rise of the Terrans, the new DLC for Galactic Civilizations III, adding a new prequel campaign and more to their 4X space strategy sequel. This can be picked up from Steam or Stardock, and this post has the news and offers a few screenshots from the pack. Here's word:

Stardock released the new "Rise of the Terrans" DLC for its popular strategy game, Galactic Civilizations III today. The DLC allows players to experience the early days of the Terran Alliance and lead humanity’s first steps out into the galaxy with a brand new campaign.

"Destiny might be calling, but you’re not alone and not all races are especially friendly," said Paul Boyer, lead designer for Galactic Civilizations III. "After humanity discovers how to build a Hyperdrive and starts to explore space, they run into all sorts of new races and situations that eventually culminate in forming the Terran Alliance. It's always been a pretty cool story to us, so that’s what we wanted to cover in this new campaign."

The "United Earth" faction, led by Secretary General Mathews, is new to the DLC as well. The new faction comes armed with the "experienced" ability, which allows their ships to gain experience from battles and surveying anomalies more quickly. Players will have the opportunity to encounter new enemies such as the Xendar Menace, and each choice they make will have an impact on the future of humanity.

The new Rise of the Terrans DLC is now available through Steam or Stardock. For more information on Galactic Civilizations III, please visit www.galciv3.com.

Overwatch Roadmap

Blizzard's Jeff Kaplan replied to a forum question asking about the future of Overwatch, explaining in detail what they are working on and where their focus lies for the multiplayer shooter. He discusses the incoming competitive mode, various interface and other quality-of-life changes they plan, and without going too far into specifics, discusses plans for new heroes and maps. Here's part that covers those plans for new content:

We're also working on new heroes right now. We have some that are very far along and others that are just getting started. We also have some prototype heroes that may or may not ever see the light of day. We do a lot of prototyping... I don't think we're at a point where I can really talk openly about the release schedule for the new heroes because I don't want to set expectations and then have something come up and suddenly we're backing out on a "promise" we never really made... if that makes sense.

We're also working on a few new maps right now. One of them is "officially" in our production pipeline as it has passed through enough prototyping and playtesting that we feel confident in it. So that map is in the hands of our art group at this time. They are busy making it look awesome and while they do that, we keep going back and playtesting it to make sure nothing changed between the early level design blockout and the final "artified" version of the map.

We have a few other maps that are in prototype and playtest phases right now. Some of them will become real maps and some of them will be totally scrapped -- so I can't really commit to you on those. For example, we tested a map yesterday that was amazing yet a total disaster at the same time. Aaron tried some very innovative level design tricks that we hadn't done before in OW. On the upside, the map was very unique. But the we ran into problems with sight lines and the map was basically dominated by long range heroes, leaving heroes like Reaper practically useless. So if we can fix the sight lines while not losing the overall vision, that map might turn into something some day.

So maps and heroes are being worked on daily. I wish I had dates for you but whatever date I gave you would change and then you'd all be mad at me. The good news is, like we've said before, for Overwatch, we won't be charging for those maps or heroes. Those will just be live updates that will come in a patch for free.

Mass Effect Andromeda Video

Thanks to 1badmf for pointing out we missed linking to the Mass Effect Andromeda video from EA Play 2016 the other day. This shows off a bit of the game as well as some behind-the-scenes glimpses at the development process. Word is: "A whole new galaxy awaits for you to explore. Mass Effect: Andromeda pushes the boundaries of known space into the next generation, delivering distant star systems with remote and hostile planets ripe for discovery." There is also a post on IGN about what's being shown of the game at E3, discussing it as more of a hero's journey arc for Ryder, the new protagonist for the continuation of the space shooter/RPG series. Continue here to read the full story.

On Indie Game Music

A new post on Bandcamp Daily covers "The Cottage Industry of Indie Game Soundtracks" (thanks nin). This offers a history lesson on the topic, a lot of interesting detail on how this aspect of indie gaming has grown so large, and profiles of several artists who have made game soundtracks their lives. And though things have grown, the article also reflects how this remains a niche in the music industry:

But on the artful edge of indie gaming, where Guthrie has found a niche, music is often indispensable. The musicians who specialize in soundtracking some of the medium’s most groundbreaking titles have gained cult followings, and some are becoming full-blown stars. On Bandcamp, soundtracks for games like Undertale and webcomics like Homestuck, have remained near the top of the sales charts for months on end.

And yet to the larger music industry, video game music still seems to be a mystery. While boutique labels like LA’s iam8bit and London-based Data Discs have found success in creating limited-edition vinyl pressings of retro and indie game soundtracks (many of them drop-dead gorgeous), and Ghostly released C418’s soundtrack for Minecraft on vinyl last year, most of the larger indie labels in the U.S. have yet to jump on the game soundtrack bandwagon.

On Sale

  • Human Resource Machine on Steam. Save 25%.

Evening Patches

Evening Interviews

Gatherings & Competitions

Evening Consolidation

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Phoenix Point Details

There's a preview of Phoenix Point on Rock, Paper, Shotgun with some first details about this recently revealed game from Julian Gollop, creator of the original X-COM (thanks Task). They caught up with Gollop to discuss the project, and confirm hopes that this will be a return to type of game he helped originate. Here's a bit:

One of the key tenets of Phoenix Point is taken from the most important word in X-COM’s title: Unknown. Gollop tells me that he wants to create a game in which the player will fear the dark and in which the enemy will intelligently react and adapt to their tactical choices. If you repel an initial wave using skillful sniper shots, the next attack might feature new monsters with chitinous shields or front-facing armour, or humanoid hybrids with guns of their own to return fire. Switch tactics to take these new creatures out with incendiary weapons or explosives, and the next batch will find ways to counter that tactic as well.

Pro Cycling Manager 2016 Tomorrow

Focus Home Interactive announces tomorrow as the release date for Pro Cycling Manager 2016, Cyanide's official PC game of the Tour de France, which comes alongside Le Tour de France 2016, the console installment in the bicycle racing series. Word is: "The Tour de France 2016 official games will be available June 16 on PlayStation 4, Xbox One and PC. Cycling lovers and Grande Boucle enthusiasts will be able to wear their favorite team's jersey and ride in the Tour as a cyclist on the console editions, or become the sports manager on the PC edition. In order to make your wait shorter until the Grand Départ, we are shifting the excitement up a gear by releasing both titles’ launch trailer today." Here's a launch trailer, and here's more on the Windows game:

On PC, become the sports manager for a team of professional riders, and take part in a great 2016 season packed with new features, over more than 200 competitions (550 stages) including the famous Tour de France 2016 and La Vuelta. It is up to you to coordinate every aspect of a team's life: recruiting, contracts with cyclists and sponsors, managing the staff, training and handling the race calendar… All this, alongside making real time key decisions during the stages. Play by yourself or challenge managers from all around the world in an entirely rethought online multiplayer mode (create competitions, races, rules, co-op events…)!

In this new edition, the Pro Cyclist Mode, which lets you play as a young cyclist whom you guide to the top, is back with more interactions between you, your teammates and your manager. The Career mode also provides a more intense challenge thanks to a new objective and sponsor system. This 2016 edition is more realistic, thanks to graphical improvements, new sceneries, a clearer interface, improved relaying of information, and a more advanced AI that takes into greater consideration cyclists' physiological abilities and also improves shape and behaviors during breakaways. Finally, you will be able to share content with the community using the Steam Workshop to constantly renew your game experience.

Continue here to read the full story.

Trackday Manager Demo

Steam now offers a playable demo for Trackday Manager, a simulation from Arctic Hazard Game Studio they call "a new category of skill based race car management in a multiplayer online environment." There is a post about restarting the servers for the demo, but no specifics about the demo's contents. Here's more on the full game: "Trackday Manager is a 3D simulation/manager multiplayer game where you are in charge of managing a racing team. You are not the driver but the team chief! You control your driver during races by issuing commands while monitoring the race carefully in beautiful 3D surroundings." Thanks Frans.

Banner Saga 2 Free Content - [Updated]: Not Today

Update: We're now informed that the Survival Mode update will not launch today as planned due to "last minute unforeseen circumstances." The setback is not otherwise explained, and it's not clear at this point when this will come out. A post from a couple of weeks ago discusses beta testing of the mode.

Original Story: Stoic announces the release of a new free update for Banner Saga 2, adding a Survival Mode to the tactical RPG. This is automatically available on Steam, and here are some details about what the update includes:

In survival mode players have to assemble a ‘combat’ team from a wide range of existing Banner Saga heroes. Once their team is complete, combat begins, but beware, perma-death in battle is real and once lost, a hero can not be brought back. Each victory grants ‘Renown’ (one of the major currencies in the Banner Saga), which can be used to unlock more Heroes to replace ones that have fallen. Items now drop in combat, or can be purchased with Renown, so that you can constantly improve your combat team. A 30-second timer keeps the action moving and leaderboards track how each player ranks against others. All three difficulty levels are included in survival mode, so the hard core challenge is available to those who think they can make it all the way through.

The Division Underground Details

UbiBlog has a preview of Underground, the first paid expansion for The Division that's coming to the third-person shooter at the end of this month. This is penned by Ubisoft senior communications manager Giancarlo Varanini, and peculiarly takes an outsider's tone, saying, "I had a chance to check out one of these missions at E3 2016." He discusses the add-on's subterranean environments and missions, and also outline the functions of your base of operations and how you can customize gameplay:

Our guide then explains Directives, a collection of modifiers that can make the mission more difficult. To give you an idea, there’s Fog of War, which removes HUD elements (like the mini-map) from your screen, lowering your awareness of enemy positions. Waste Not Want Not makes you lose any remaining ammunition in a clip during reload, and generally gives you less ammo. Mad Skills makes it so that when you use a skill, it sets the cooldown timer on all of your skills, while using a signature skill forces the cooldown on all of your teammates’ signature skills. Special Forces gives enemies special ammo types, and finally, Sickness constantly depletes health down to the last segment of your health bar. We select Fog of War and head underground to our first mission.

Watch Dogs 2 Interview

A new trailer from E3 where Dominic Guay discusses Watch Dogs 2, and the comments from the game's senior producer are illustrated by footage of free-roaming missions in a virtual San Francisco. Here's word from UbiBlog:

Watch Dogs 2’s open-world take on the San Francisco Bay Area is big, dynamic, and exciting, filled with things to hack and secrets to uncover. To find out what went into re-creating San Francisco and turning it into a massive hacker playground, we spoke with Senior Producer Dominic Guay about who some of Watch Dogs 2’s bad guys are, how multiplayer works, and what some of world’s standout features are.

Continue here to read the full story.

Gatherings & Competitions

Morning Interviews

Morning Consolidation

Morning Mobilization

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

  • AntLion ModMic 4.0 Uni-directional with Mute on Overclockers Club.
  • ASRock Z170M OC Formula (Intel Z170) Motherboard on TweakTown.
  • Gigabyte GTX 1080 G1 Gaming 8 GB Graphics Card on techPowerUp and TechSpot.
  • HIS Radeon R7 360 GREEN iCooler OC 2GB Graphics Card on Nikk Tech.
  • Intel Core i7-6950X vs Core i7-5960X CPUs on ocaholic.
  • MSI GeForce GTX 1080 Gaming X 8G - A Totally Silent GTX 1080 Graphics Card on TweakTown.
  • Silverstone Argon Cooler Round Up on Hardware Asylum.
  • SilverStone Argon Series AR08 CPU Air Cooler on HARDOCP.

etc.

Out of the Blue

Oops, missed mentioning yesterday was Flag Day here in the U.S.A. I should feel extra-sheepish about this, since I am a descendant of Betsy Ross, who created the original flag, at least according to legend. Oh well, it's not like Betsy left me piles of that sweet, sweet flag cash.

Flagged Links: Thanks Ant and Acleacius.
Play: Clicker Troops.
Media: James Bond vs Austin Powers - Epic Rap Battles of History.
Dude uses smoke screen and spikes to try and avoid police. Wtf?
Baby Reacts to Skate Park Collision.
The Funnies: Dilbert.
Brevity.



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