A
post on the PlayStation.Blog confirms
the
rumored delay to
No Man's Sky, saying the procedurally generated space
game previously expected next month is now due in August. Here's word from Hello
Games founder Sean Murray:
Hello, Sean Murray from Hello Games here,
working extremely hard on our game, No Man’s Sky.
The game really has come together, and it’s such an incredible relief. As we sit
an play it now, and as I watch playtesters every day, I can finally let myself
get excited. We’re actually doing this.
However, as we approached our final deadlines, we realized that some key moments
needed extra polish to bring them up to our standards. I have had to make the
tough choice to delay the game for a few weeks to allow us to deliver something
special.
After a short delay, No Man’s Sky will launch in North America on August 9, in
Europe August 10, and in the UK August 12.
We understand that this news is disappointing. Making this game is the hardest
thing I’ve ever done in my life, but we are so close now, and we’re prepared to
make the tough choices to get it right.
The universe of No Man’s Sky is incredibly vast. More than you can imagine. This
is a type of game that hasn’t been attempted before, by a smaller team than
anyone would expect, under an intense amount of expectation.
And despite all of that, development is genuinely going well. This is the
hardest working, most talented team I’ve ever worked with, and I’m so proud of
what we’re doing. For all our sakes though, we get one shot to make this game
and we can’t mess it up.
To the loyal community who’s stuck by our side since the unveiling of No Man’s
Sky years ago, we hope you’ll accept our sincere apology and I am humbly asking
that you’ll still look forward to exploring our universe despite the slight
delay.
Thank you so much,
Sean
A
new trailer
titled "Bringing a City to Live" shows off more of
Mafia III, the upcoming
open-world organized crime sequel (thanks
DSOGaming). The clip centers around the creation of a Faux Orleans for the
game, and features commentary from design director Matthias Worch explaining
what we ware seeing.
Continue here to read the full story.