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Archived News:
Ubisoft announces plans to deal with the scurrilous sort who have been
cheating in Tom Clancy's The Division. They make a distinction between those actively running
cheat engines versus those exploiting bugs, and say that going forward they are
going to be more proactive in earmarking unpatched bugs they consider exploits
and will then be taking stronger actions against those who exploit them after
that. Here's word on dealing with those who run cheat engines: From the
very beginning of development, our emphasis has always been on the player
experience and how good we want it to be. We have great plans for the future of
The Division, and for these to succeed we must make sure to provide a smooth
high-quality experience. Unfortunately, the gameplay experience was recently
impaired by in-game bugs and players violating the rules of the game. In order
to bring back a better and healthier environment, we have taken new steps to
address the situation.
CHEAT ENGINES
Cheating players have been an issue for a number of you in the Dark Zone, and
we’ve heard this feedback loud and clear. We are strengthening our efforts to
address this problem, as described below.
First, we have implemented new cheat detection methods that have allowed us to
identify many more players currently using cheat engines in the game. We have
already caught more cheaters in the last few days than we had in total during
the previous weeks. As a result, we will be handing out the biggest wave of
suspensions and bans to date over the course of the next few days.
Second, when cheaters are caught, we will now apply a suspension of 14 days on
first offense (instead of the previous 3 day initial suspension). Second offense
will always be a permanent ban.
We anticipate these two changes will noticeably improve your experience. New
upgrades on cheat detection are underway.
Early access to Starship Corporation is now available
on Steam,
offering first crack at this sci-fi RTS game. "We are excited to reveal our
unique game to players all over the world and we are very curious to see what
kind of imaginative ship designs and gameplay strategies will unfold from the
gaming community," says David Murent, lead developer at Coronado Games. "We are
eagerly looking forward to player feedback to further enhance the development
process." Here's an
infomercial trailer celebrating the news, and here's more on the game: Starship
Corporation is a real-time strategy game that contains 4 elements: Ship Design -
Crew and AI Tactics - Ship Building - and Trade. The player is able to create
the layout for Spaceships and Planetary Installations with multiple decks within
the boundaries of existing fuselages. The player can choose between (currently)
50 Room types in 6 categories. A completed design can then be challenged by
playing a series of missions to test the crew´s reaction to emergencies and the
ships combat capabilities. The success of these missions determines the ship’s
rating, important for a good price on the market or the ship’s performance in
your own fleet. Continue here to read the full story.
Steam News announces
the release of N.E.R.O.:
Nothing Ever Remains Obscure, offering a 30% launch discount on this
first-person puzzle game. Here's
a cinematic trailer,
and here's the
odd introduction to the Windows edition: Today N.E.R.O.: Nothing Ever Remains Obscure is finally arriving on Steam,
inviting a whole new group of people to explore and experience feelings not
commonly discussed in video games.
So please immerse yourself in a story-driven, first-person game in a
dreamlike world, where a child unlocks all the mysteries and the night is not as
frightening as we think.
If you have anything to share about the game, then please leave a comment in
this thread or on the hub, we’ll be on standby to answer your questions and
offer help where possible. We’d love to hear what you think about the game and
your thoughts and feelings about the story, the characters and of course the
puzzles.
Hopefully, you’ll enjoy N.E.R.O. and have a lovely weekend! Continue here to read the full story.
A new gameplay trailer
from Tenebrae - Twilight of the Gods showing off combat in Troglobytes
Games' upcoming action/adventure game. "The team has been hard at work to
implement the combat system and some basic AI for the enemies, which will be
further developed in the next few months," explains programmer and tech artist
Luciano Iurino. "We also implemented a brand new random dungeon generator which
will allow for more interesting Metroidvania-like maps to explore." Here's a
refresher on the game: Tenebrae - Twilight of the Gods is a story-driven,
fast-paced 3D Action/Adventure game with just the right dose of RPG elements to
further spice up the gameplay. Paying homage to the 80's/90's classics of old
such as Ghost n' Goblins, Shadow of the Beast and Metroidvania games, Tenebrae
is set to add a whole variety of unique twists to the genre, thanks to the
technology of procedurally generated content. Continue here to read the full story.
- Move or Die on
Steam. Save 35%.
The
BLACKROOM Kickstarter page announces the cancellation, for the moment, of
the crowdsourced fundraising for BLACKROOM, a first-person shooter
proposed by id Software expatriates John Romero and Adrian Carmack. The
accompanying update explains that they have are "pressing 'PAUSE'" on the
campaign to produce a playable demo based on the feedback to their original
pitch. Here's word: You asked for it, and you’re getting it: a gameplay
demo of BLACKROOM.
The team is at work on a demo which demonstrates the kind of gameplay, look and
innovative, cool features that make BLACKROOM truly unique — the things we’ve
waited years to put into an FPS and which make us incredibly excited about this
game.
There’s a hitch here, a hitch that’s making us do something that’s right for the
game, the team, and the community: we’re pressing “PAUSE” on the fundraising
campaign for BLACKROOM to complete this gameplay demo. Simply put, this will
take more time than the Kickstarter has left, so we’ve decided to suspend the
campaign and launch a new one when the gameplay demo is ready. We believe,
however, it is the right choice. We know you do, too. Thanks to your feedback,
we know we should have included it at launch.
To all of our backers: your support has been incredible and valuable. We will,
of course, honor backer achievements in the next campaign (and an extra
something for those of you who continue to support us in the next campaign).
While we're working on the first gameplay demo, we welcome you to stay in touch
with us at nightworkgames.com and @nightworkgames. Sign up for our newsletter
for regular updates. You’re also welcome to email us at
info@nightworkgames.com.
German site
PC Games Hardware shows an invitation from DICE EA to a "Battlefield World
Premiere" dated May 6th (thanks
DSOGaming). This is unconfirmed for now, but it's plausible that we're due
for a new installment in the series, as Battlefield Hardline is over a
year old now.
Lionhead Studios is officially closed, a development that was expected after the
recent news that Fable Legends was closing
down. As noted
on Eurogamer, there are a number of tweets on the topic from now-former
employees of this studio founded in 1996 by Peter Molyneux, and they also have a
confirmation of the news in a statement from Microsoft: "We can confirm
that after much consideration over the six week consultation period with
Lionhead employees, we have reached the decision to close Lionhead Studios. We
have nothing but heart-felt thanks for the team at Lionhead for their
significant contributions to Xbox and the games industry."
A new video from
Introversion included with a
post about a new Prison Architect patch. Though the video concentrates on
the patch, it also includes a look at prototypes for two games they may explore
further. The audience apparently has a say in this, as they are soliciting
feedback. Here's word: TWO BRAND NEW GAME PROTOTYPES
Introducing 'Scanner Sombre' and 'Wrong Wire'
Skip forward to 22 minutes into the video, to see us demonstrate two of our
(potentially) upcoming games. These are prototypes we have been developing in
secret until now, and will form the basis of whatever comes next after Prison
Architect. Please keep in mind that whilst we intend to continue supporting
Prison Architect with updates for a very long time, we also intend to make new
games, just as we have always done.
We are interested in your thoughts on the new games. Please go here to vote on
your favourite:
http://www.introversion.co.uk/vote
Continue here to read the full story.
Gearbox Software now offers
this launch trailer
from Battleborn, paving the way for next week's release of the multiplayer
first-person shooter. Here's word from the description: As the universe
is about to blink out of existence, it’s up to you and this motley crew of
Battleborn to save it. Some interdimensional jackholes and a traitorous scumbag
have been taking stars. WHOLE STARS. And have left us to fend for the scraps.
It’s time to take up arms and defend Solus, the very last star in the universe.
You were born for this!
Command 25 unique heroes and save the universe from the brink of extinction!
Fight alone or alongside friends, play Story missions or mow down foes in
Competitive Multiplayer matches. Continue here to read the full story.
Crytek announces The Climb is now available for Oculus Rift, offering the chance
to defy vertigo and gravity in a virtual rock-climbing experience. The game's
launch trailer offers
a look at gameplay, and more media along with all the details on the game can be
found on its official website. Here's
a rundown on the game: Launching on Oculus Rift, The Climb invites
players into breathtaking virtual worlds to scale sheer cliff faces and explore
rock-climbing playgrounds inspired by real-life locations. To coincide with the
game’s launch, Crytek has also shared details of The Climb’s third setting,
Canyon, which joins Alps and the Asian-themed Bay location.
The newly revealed environment takes inspiration from the landscapes of the
Grand Canyon and draws upon wider natural and cultural cues from across the USA,
combining iconic elements to create an immersive blend of sights, sounds and
adrenaline-pumping challenges. By night, fireworks from a music festival and
howling coyotes accompany breathtaking ascents, while daylight reveals endless
vistas marked by winding rivers, mysterious mine shafts and jets performing
dramatic formation flyovers. The heat will be on as players feel the scale of
the environment, the vertigo of the height and the challenge of the competition
to achieve the best times on leaderboards.
Complementing the main free solo rock climbing experience, The Climb features
tutorials and a procedurally generated endless climbing wall to practice on,
plus six intense bouldering routes to beat. Players can also use Tourist mode to
explore each expansive environment with simplified game mechanics, perfect for
discovering new routes, enjoying the scenery, and demonstrating VR to friends
and family for the first time. Finally, the game’s asynchronous multiplayer mode
allows gamers to compete against other players' ascents and send challenges to
their friends. Continue here to read the full story.
Avalon Lords: Dawn Rises is now available in early access
on Steam, offering a new
real-time strategy game from independent developer, Animus Interactive. You can
learn all about this game on the official
website, and get a look at gameplay in
this trailer. Here's
word: Avalon Lords Dawn Rises is a medieval real time strategy game set
in the land of Spero, which will feature multiplayer combat and an upcoming
single-player campaign. Players start as a commander within the city of Avon,
one of Spero�s five city states. Avon is under attack from the treacherous
Speran Alliance, and players aid King Lutherian in defending their homeland and
fighting to conquer the warring Factions. The ultimate goal is to unite all five
Factions under the banner of the Order of Dawn.
Avalon Lords Dawn Rises supports up to six players in all out Team Deathmatch or
Free-For-All battles. Players build cities and armies in Conflict Mode for an
expansive military campaign of conquest. In Battle Mode, competitors can jump
straight into the action as they skirmish with friends, taking their armies into
the fight for world domination. In Empire Mode, players can join one of the five
Factions and battle for domination of a persistent multiplayer map. Continue here to read the full story.
Niffelheim is now available in early access
on Steam, offering an
action/exploration game that features a hand-drawn art style "set in a dark
Norse-themed world." Media and other details can be found on the
Niffelheim website, and here's an
overview: Ancient horrors never die…and neither do you. Rise up and face
Death’s demonic hordes. Fight against raging spirits in defiance of the cruel
and ancient forces that rule the land.
Explore the darkness, battle the creeping evil – tunnel and search through the
underworld, harvest food and resources. Explore eldritch caverns, set up a
stronghold. Fight and trade. Hunt and build farms. Craft unique weapons and
tools. Enslave an ancient force. Conquer enemy lands. March against the demons
of death.
All this, and more, will be part of your experience as you play Niffelheim, the
2D action & crafting game, featuring a lavishly illustrated world, all crafted
by our hands, but explored by you.
Creative Assembly announces that the Chaos Warriors Race Pack that's a
preorder bonus for Total War WARHAMMER will also be a postorder (huh?)
bonus, as it will be provided for free to everyone who purchases the fantasy
strategy game within a week of its release on May 24th.
This trailer offers a
look at Chaos Warrior gameplay, and here are the details: Creative
Assembly today announced that the Chaos Warriors Race Pack will now also be
offered free to players who purchase Total War: WARHAMMER in the first week of
sale.
“The Chaos Warriors have proven to be hugely popular” said Creative Director,
Mike Simpson “and, by extending the deadline for getting them for free by a
week, we can ensure loyal fans who don’t feel like pre-ordering don’t miss out,
while still rewarding early adopters whose support is really valuable to us.”
“We’re really confident in the game and with the community backing us so
strongly this should be the biggest launch for Total War ever.”
Retailers who are currently supporting the pre-order will continue offering the
DLC for free into the first week, with the free period coming to an end at 18:00
BST on the 31st May. Continue here to read the full story.
This trailer offers
a first look at gameplay from Space Hulk: Deathwing, the first-person shooter in
the works at Streum On Studio based on the Space Hulk board game. Word is: "This
trailer introduces the basics of the game: its premise, the teammates, the
localised damage system, and some of the fearsome enemies players will
encounter." Continue here to read the full story.
I somehow managed to make my appointment for a FiOS installation without
realizing Verizon was on strike. If I was smart I would have postponed this
until everything was settled there, but I am dumb, and I allowed my eagerness to
stop suffering internet disconnections to convince me this would work out. The
guy who came to do my install was nice enough, but he was an app programmer, and
any efficiency he brought to the software side of this was more than negated by
his inexperience with the hardware (anyone who has every marveled at a cable
technician putting a plug on a co-ax cable in 10 seconds would have cringed at
how he made this a 10 minute process). Anyway, the internet side of this is all
working fine, but I have no telephone, and my attempts to address this has
lead to a string of conversations with people who have zero idea what they are
doing. I'm hopeful this will all get worked out this morning, but I am starting
to grow fearful that we may end up losing our phone numbers along the way.
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