Now that at least one Oculus Rift
has been
delivered, details about the
terms of service
that come with the VR headsets are coming to light.
This post hashes
through some fine points (thanks
Slashdot via
Ant), raising concerns about the unit's software phoning
home.
Gizmodo also notes an issue with content created using a Rift, as Oculus
stakes a claim to use (but not own) any for free into perpetuity. Back to
privacy concerns, the Rift installs an always on service that helps gather
information on user activities. Here's more from the
Oculus Privacy
Policy on information that Facebook is permitted to collect and share with
their third-party partners:
- Information Automatically Collected About
You When You Use Our Services. We also collect information
automatically when you use our Services. Depending on how you access and use
our Services, we may collect information such as:
- Information about your interactions with our
Services, like information about the games, content, apps or other
experiences you interact with, and information collected in or through
cookies, local storage, pixels, and similar technologies (additional
information about these technologies is available at
https://www.oculus.com/en-us/cookies-pixels-and-other-technologies/);
- Information about how you access our Services,
including information about the type of device you're using (such as a
headset, PC, or mobile device), your browser or operating system, your
Internet Protocol ("IP") address, and certain device identifiers that
may be unique to your device;
- Information about the games, content, or other
apps installed on your device or provided through our Services,
including from third parties;
- Location information, which can be derived
from information such as your device's IP address. If you're using a
mobile device, we may collect information about the device's precise
location, which is derived from sources such as the device's GPS signal
and information about nearby WiFi networks and cell towers; and
- Information about your physical movements and
dimensions when you use a virtual reality headset.
- Third parties may also collect information
about you through the Services, as described below.
- Related companies. We may receive
information about you from other companies that are within the family of
related companies that are legally part of the same group of companies that
Oculus is part of, or that become part of that group, such as Facebook, and
may combine that information with other information we collect about you.
View a complete list of related companies at
https://www.oculus.com/en-us/related-companies/.
- Information from other sources. We
may also receive additional information about you from third parties,
including partners that provide us information that is publicly or
commercially available, and may combine that information with the other
information we collect about you.