Amanita Design, the independent developer of award-winning puzzle games like Machinarium and Botanicula, has launched Samorost 3 on Windows PC and Mac platforms. This point-and-click exploration adventure is a loose follow-up to the original indie hits Samorost (2003) and Samorost 2 (2005). It follows a curious space gnome who uses the magical powers of a mysterious flute to travel through the cosmos in search of its origins.Continue here to read the full story.
Samorost 3 is Amanita’s most ambitious experience yet, combining the intricate logic puzzles of Machinarium with Botanicula’s more relaxed gameplay and tone. Players will journey across nine uniquely alien worlds, each a distinctive ecosystem teeming with colorful creatures, characters, challenges, achievements and surprises to discover.
Brought alive by detailed artwork and expressive animations, Samorost 3’s surreal landscapes and lifeforms draw a balance between stylishly bizarre and believable. The game’s eclectic audio and soundtrack –composed by inventive musician Floex – are both abstract and atmospheric, frequently playing key roles alongside environmental clues in the game’s puzzles and mini-games.
Step into the boots of Marine Private Tom Conlin, as you fight your way through the iconic battles of World War II. Work alone and with the help of squad members to complete missions. As squad members gain experience, they develop their own personalities and fight more efficiently. This first-person-shooter features incredible missions, weapons, and vehicles that put you in the middle of the fight.
Today, you can take on leadership of a new realm in Total War Battles: KINGDOM, now available as a free download on Steam for PC and Mac, the Apple App Store for iPad, iPhone and iPod touch; as well as digital download on Google Play™ for Android devices. For more information visit: www.twkingdom.comContinue here to read the full story.
Forge your land into a mighty kingdom through the smoke of industry, diplomacy and war, transforming your territory from a raw wilderness into a refined, powerful, prosperous realm. Expand, conquer, and explore a persistent world across multiple platforms while training and customising your very own army. Take your troops into battle against AI and other players in realm-time battles.
The time has come for you to seize a hold of your destiny. What will your legacy be? Watch the Launch trailer here:
One feature that will not be making it into the March update will be the Zenny (real money) functionality of the in-game shop. We have taken a long hard look at this part of the store, and after much review, have decided it is not ready to launch just yet. As Zenny is purchased with real money, we wanted to be extra careful and make sure it’s fully tested and optimized before launching it. There is currently no ETA on the Zenny store and we will release it as soon as it’s ready.
We realize that this causes an inconvenience to fans who want to purchase the DLC characters, such as Alex, but do not have enough Fight Money or own the Season Pass. To address this, we will be making Alex available for free as a trial period to all players, until the Zenny shop launches. This also will apply to any future DLC character that releases prior to the Zenny shop launching. Once the Zenny shop launches, the free trial for any DLC characters that released prior to the Zenny shop opening will end, and players will need to either use Fight Money, Zenny, or the Season Pass to access those characters.
Any DLC character related content (such as costumes) that is purchased with Fight Money during the trial period will remain in your account once the trial period ends, but you’ll need to purchase Alex to use that content. The same goes for colors and character progress, etc. that are earned during the trial period; everything will be saved, you’ll just need to purchase the character to resume your progress once the trial period ends.
As a special bonus to our Season Pass users, they will be the only ones who will be able to access the premium costumes of the DLC characters until the Zenny shop launches, and they also get to keep character access once the free trial period ends. Additionally, we will be giving all Season Pass users a free, brand new stage in the near future!
For more than two decades, the DOOM marine has shot, smashed, blasted and chainsawed his way through heaving hordes of hellspawn. But come May 13, when DOOM releases on PlayStation 4, Xbox One and PC, the demons will finally have their day. For the first time in the history of id’s seminal shooter, players can actually become a demon and wreak all kinds of havoc in intense multiplayer matches.Continue here to read the full story.
But that’s not all. Along with the newly playable demons, combatants can also grab hold of devastating power weapons and unique power-ups that enhance the intensely fun multiplayer mayhem. For a look at just a few of the demons, power weapons and power-ups in DOOM multiplayer, watch our new video.
The first in a series of new gameplay trailers, the “Guerrilla Warfare 101” trailer for Homefront: The Revolution is now available, showcasing the type of gameplay and combat variety you can expect in the game’s single-player campaign as well as the online co-op Resistance Mode.Continue here to read the full story.
Faced with the technologically superior forces of the KPA who are occupying Philadelphia in 2029, the Resistance needs to fight their war for liberation on their own terms. Urban guerrillas use their knowledge of the environment, their custom homebrew weapons, and their Guerrilla Toolkit to their advantage to even the odds.
There's another important thing we'd like to announce. Currently, the Space Marines fleet is offered for free to all Early Adopters. With the support of our publisher Focus, we've decided to develop another faction that we'll unveil soon. This new faction, available in a few months, will also be offered for free to all Early Adopters - people who pre-ordered the game or purchase it during the first two months after release. We wanted to show you, the community, that we're passionate about supporting this game and its players. We're always paying attention to your feedback, and this is how together we'll make the game we've all dreamt about."Continue here to read the full story.
PolyRace is a fast-paced futuristic racing game with a procedural level generator. Choose between 4 different hovercrafts with each of them having its own physic properties and a unique sci-fi hull. Run on generated terrains shaped with valleys, hills and mountains, mixing long straight lines and narrow curves while paying attention to your shield.
- Hurtle through randomized tracks (using procedural algorithm) with four difficulty levels and three landscape environment: desert, continental, arctic.
- Challenge your friends in a turn by turn multiplayer and race against your opponent’s ghost.
- Which kind of racer are you: a Time Attack girl, Distance type of guy or an endless person?
- Race against the developer’s ghost in the Missions, and challenge the rest of the world in the Race of the Day.
- Choose between four hovercrafts with their own physics.
- Playable on keyboard and gamepad with insanely fast-paced music.
The lawsuit, which is ongoing, is filled with allegations about Stieglitz and his involvement with Ark: Survival Evolved. Wildcard’s leadership has denied that Stieglitz played a major role in the game’s creation, but Trendy argues otherwise, and they’ve filed for “injunctive relief and damages” in the Eighth Judicial Circuit of Florida. On April 27, the court will hear arguments on Trendy’s most recent motion, which asks for a temporary injunction until the case is settled. If granted, the injunction could temporarily halt development on Ark: Survival Evolved and even force Wildcard to pull the game from Steam as the lawsuit continues.
Ubisoft, the third biggest independent game maker, is behind some of the most popular games of today including “Assassin’s Creed” and “The Division.” Guillemot and his four brothers, who own about 9 percent of the company, are on the defensive after Vivendi, the media conglomerate headed by Bollore, started buying into Ubisoft last October. Vivendi’s initial 10 percent stake is up to just over 15 percent now. The company said this month it plans to keep buying shares and seek board representation. Potentially more worrisome, it began a hostile bid for Gameloft SE, another game company founded by the Guillemot brothers.
For 30 years, Guillemot has been running Ubisoft, based in the Paris suburb of Montreuil, as a family business where creatives are given time, space and a little extra budget when they need it. That’s a far cry from the iron fist culture of Bollore, who took control of advertising agency Havas SA and installed his son as chief executive officer.
Vivendi risks turning Ubisoft into an “empty shell” unless it can keep its approach friendly and retain Guillemot as a top executive, said Richard Maxime Beaudoux, an analyst at Bryan Garnier & Co. “This industry’s all about star developers and creatives -- they create the added-value. And at Ubisoft, Guillemot has their support.”
Awarded annually, the Fellowship is the highest accolade bestowed by BAFTA upon an individual in recognition of an outstanding and exceptional contribution to film, television or games.
Fellowships previously presented for outstanding work in games include David Braben OBE, Rockstar Games, Gabe Newell, Peter Molyneux, Shigeru Miyamoto and Will Wright.
John Carmack is celebrated as a leading voice within computer and game engineering and is one of the pioneers of 3D graphics. For the past two decades, Carmack has driven adoption of many popular techniques that have changed the landscape of gaming, including adaptive tile refresh, raycasting, binary space partitioning and surface caching. He is recognised worldwide as a visionary for the part he played in some of the most popular video game franchises in history.
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