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Friday, Mar 04, 2016

  

Into the Stars Launches

Iceberg Interactive announces the official launch of Into the Stars for Windows on Steam, saying they have added new missions and other content to mark the space simulation's emergence from early access, and there are now localized versions for a number of different languages. Here's a launch trailer, and here's word:

Into the Stars is an open-world space survival simulation that utilizes Unreal Engine 4 to immerse players in a massive star system as they take on the role of Captain and navigate deep space in search of a new home for humanity. With each journey, players will outfit their ships, hand pick their crew and set off on a voyage where they must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.

“Into the Stars has used the Early Access process to the fullest, leveraging community feedback and numerous updates to fine tune the gameplay experience”, says Ben Jones, development director at Fugitive Games. “With a massive, vibrant universe to explore, Into The Stars provides players with hours of discoverability. Each time someone plays, their strategy skills will be tested by facing incredible obstacles and unique situations from the surface of foreign planets to the hulls of derelict ships.”

Continue here to read the full story.

Colin Johanson Leaves ArenaNet

A reddit AMA with Mike O'Brien has word from the ArenaNet boss that Guild Wars 2 game director Colin Johanson is leaving the company, saying this is on good terms, and they remain good friends (thanks Marvin T. Martian). Mike says he will be stepping in as game director for Guild Wars 2 for now, and that while he is excited about returning to such a role, one of his goals is to eventually hire someone to replace him to guide the MMORPG sequel. He also takes the opportunity to lay out plans for the game's future:

We recently started PvP season two and we’re about to launch the next raid wing. After that we’re packaging up and preparing our next big quarterly update for April. The April update is about reducing grind, clearing away some tedium, getting quickly to the fun, and improving rewards. We’ve always said that Guild Wars should be about having fun rather than preparing to have fun, and this will be a back-to-our-roots kind of update. After the April update, we’ll start live beta-tests of improvements to WvW. Our goal is to be very incremental and visible with the changes we’re making there, so that players are involved every step of the way. Further on, we’ll launch the next raid wing in May or June, then Living World and the next quarterly update.

You’ve seen in past years that we went through times when the whole company worked on one thing. In 2013, the year we shipped 21 Living World updates, pretty much the whole company was working on Living World. In 2015, we were all working on the expansion. Going forward we’re putting ourselves in a more sustainable mode where live and expansion don’t compete with each other.

We have about 120 devs working on the live game, 70 devs on Expac2, and 30 devs on core teams that support both. Within these groups we have cross-discipline teams with focused missions. For example on Live we have the PvP team, the WvW team, the Fractals team, the Raids team, the Living World team, the Legendaries team, and a couple others. The teams are charged with carrying a feature from inception and design through completion. When they finish, we typically package work from multiple teams into a single release, then we hand it off to release teams for final voice integration, localization, QA, and release management.

Street Fighter V Leaver Penalty

There's a new post-release update on CapCom Unity following up further on the launch of Street Fighter V. They recently promised to do something to punish those who rage quit during matches in the fighting game, and now they explain their plans. Word is they are going to concentrate on only blatant abuses of their trust, as this excerpt explains:

To be clear, we are only targeting the worst offenders in our system, so if you have had a few instances of being disconnected during a match, you have nothing to worry about. The players who fit the criteria of what we would call a “Rage Quitter” typically have an 80-90% disconnect rate and their accounts sit far outside of the norm as compared to the majority of other players.

The Penalty
Starting last week, we penalized roughly 30 players in our system by docking their League Points. Players who log into their account and see that their LP and Rank has dropped significantly can consider this a warning. We will be continuing to monitor these accounts in the coming weeks and will take further action if needed.

Moving forward, we will be making a sweep each week based on accounts in our system that have abnormally high disconnect rates (particularly at the end of the match) and will reset their League Points.

While we don’t have an exact ETA on a permanent solution, we will let everyone know as soon as it is in place.

Warframe Sands of Inaros Update

Digital Extremes announce the launch of a new Sands of Inaros update for the Windows edition of Warframe, saying this is the first of many major updates coming to the free-to-play action game this year. This page has details on the update along with a new trailer showing it off. Here's word:

Today marks the first of many major updates planned in 2016 for Digital Extremes' Free-to-Play hit, Warframe®. Sands of Inaros reaches PC players today with a brand-new mummy-themed Warframe, a new quest, updates to Reactor Sabotage Missions, and more. The update continues Digital Extremes' dedicated effort to redefine the Free-to-Play experience in a AAA way through constant interaction with their players, better known as Tenno, for feedback that results in regular new content additions and sometimes major gameplay overhauls that keep the game fresh and exciting to new and seasoned players.

Launching today on PC (and coming soon to consoles), the update introduces Inaros, a mummy-themed Warframe with classic ancient Egyptian flair. Tenno may prove themselves worthy of Inaros' strength and unlock this unique Warframe Blueprint by completing the all-new Sands of Inaros Quest.

Continue here to read the full story.

Evening Crowdfunding Roundup

On Sale

Evening Interviews

Gatherings & Competitions

Evening Consolidation

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

etc., etc.

Into the Black

Link of the Day:

R.I.P.: Michael Forgey (Mike 4G). Thanks nin.
R.I.P.: R2-D2 builder Tony Dyson dies at 68.

Epic Calls for UWP to Open Up or Die

There's an op ed on The Guardian written by Epic Games CEO Tim Sweeney expressing his opinion that "Microsoft wants to monopolise games development on PC. We must fight it" (thanks VG247). The issue he is taking up here is Microsoft's new Universal Windows Platform (UWP) initiative, and Tim warns: "Microsoft is moving against the entire PC industry – including consumers (and gamers in particular), software developers such as Epic Games, publishers like EA and Activision, and distributors like Valve and Good Old Games" in trying to take control of the consumer PC ecosystem. He calls for a commitment to opening up the UWP or it should "die as a result of industry backlash" and says: "We wouldn’t let Microsoft close down the PC platform overnight without a fight, and therefore we won’t sit silently by while Microsoft embarks on a series of sneaky manoeuvres aimed at achieving this over a period of several years." Here's more:

The specific problem here is that Microsoft’s shiny new “Universal Windows Platform” is locked down, and by default it’s impossible to download UWP apps from the websites of publishers and developers, to install them, update them, and conduct commerce in them outside of the Windows Store.

It’s true that if you dig far enough into Microsoft’s settings-burying UI, you can find a way to install these apps by enabling “side-loading”. But in turning this off by default, Microsoft is unfairly disadvantaging the competition. Bigger-picture, this is a feature Microsoft can revoke at any time using Windows 10’s forced-update process.

The Solution
If UWP is to gain the support of major PC game and application developers, it must be as open a platform as today’s predominant win32 API, which is used by all major PC games and applications. To the PC ecosystem, opening UWP means the following:

  • That any PC Windows user can download and install a UWP application from the web, just as we can do now with win32 applications. No new hassle, no insidious warnings about venturing outside of Microsoft’s walled garden, and no change to Windows’ default settings required.
  • That any company can operate a store for PC Windows games and apps in UWP format – as Valve, Good Old Games, Epic Games, EA, and Ubi Soft do today with the win32 format, and that Windows will not impede or obstruct these apps stores, relegating them to second-class citizenship.
  • That users, developers, and publishers will always be free to engage in direct commerce with each other, without Microsoft forcing everyone into its formative in-app commerce monopoly and taking a 30% cut.

Continue here to read the full story.

Dying Light: Enhanced Edition Map Pack

Techland now offers a new free update for Dying Light: Enhanced Edition that adds four community-created maps for the zombie game on Windows, OS X, and Linux along with bug fixes and balance tweaks. This trailer shows off the new maps, and here's word:

Dying Light: The Following - Enhanced Edition has just got bigger. The latest content update, which goes live today at 10:00 PST / 19:00 CET, brings four new community maps to all Dying Light players for free. The four extra maps include:

  • Under the City - a choice-based horror story
  • Climb Down - arcade-style parkour experience
  • The Hunter - survival quest in a horde-infested forest
  • TeeVee - a visual nightmare best experienced in the dark

Dying Light: The Following – Enhanced Edition | Community Map 4-Pack trailer can be viewed here

The four new maps are available on Xbox One, PlayStation 4 and PC and are part of the latest patch. The patch also introduces a number of stability improvements, bug fixes, and balance tweaks.

Continue here to read the full story.

Spintires Returns With Fix

A Steam Community announcement announces Spintires has returned to Steam after recently being pulled from sale due to problems that some speculated were deliberate sabotage due to an internal developer/publisher squabble. Here's word:

First we apologize again for the recent issue causing crashing of spintires and the delay in resolving this.

We are pleased to say we have now released a fix for the recent crash onto Steam.

In the next few days we will release a full and frank statement regarding the cause of the problem and how we plan to avoid this happening again, as well as details of the next update we have been working on since the start of 2016 which we plan to start testing next week.

For now follow the instructions below and start to play Spintires again!

Continue here to read the full story.

Morning Patches

Gatherings & Competitions

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Well March came in like a lamb, and it will likely go out like a lamb, but we got a little dose of lion weather in the form of some snow this morning. It wasn't much, but for this mild winter, it's noticeable. I also can't help noticing it's been over four weeks since Groundhog Day predicted an early spring. It's like you can't trust rodents anymore, or something.

Chilly Links: Thanks Ant and Acleacius.
Play: Police Cars Parking.
Science: Hubble Team Breaks Cosmic Distance Record.
First Audio Recordings From the Bottom of the Mariana Trench are Nightmare Fuel.
Media: There's a reason why some doors frustrate you.
The Tough-Skinned Tamandua Is Hard as Nails.
Why The War on Drugs Is a Huge Failure.
The Funnies: Brevity Comic Strip.



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