There's
a fifth update on CapCom Unity covering issues with the release of
Street
Fighter V. Today they cover the oversight of failing to build in punishments
for rage quitters as well as more on matchmaking. Word is quitters will be
permanently addressed at some point, but by next week they will be taking some
action:
Hey everyone! With the weekend almost here, I wanted to give you
another update on the improvements we’ve made to Street Fighter V and what to
expect in the coming days and weeks. Hit the jump for more info!
Disconnecting Players (aka Rage Quitters)
Yes, we are well aware of the problem of players disconnecting before the match
ends to retain their League Points and their win streaks. Thanks to all of the
players who have brought this to our attention.
We are working on a permanent solution to this problem, though we don’t have an
exact date to share with you at the moment. That said, we are going to take
direct action starting next week to punish those players who are abusing the
system.
This punishment will be severe for the worst offenders, but we will need the
community’s help with this. We will follow up with more details next week, but
over the weekend, please record every instance of rage quitting you encounter.
The best way to do this is to use the SHARE function on the PlayStation 4 after
the match has concluded, though any video evidence will suffice (Twitch
archives, local recordings etc.).
Matchmaking
Much like the last update, matchmaking for both Ranked and Casual modes is
working as intended for most users, but we do understand this is not the case
for some players in Europe, the Middle East and various other regions. Several
improvements were made this past week that should have decreased the wait time
for many users in those territories, but we will continue to monitor the
situation and will provide updates when additional improvements are made.
That’s about it for today. Once again, if you have any feedback, please leave a
comment here on Capcom Unity or shoot a tweet over to @SFVServer.
There are
Some Thoughts on PC Rhythm Gaming on the Harmonix Blog where the company's
Community Interaction Manager explains why now "really is the
perfect time for the rhythm game scene to burst onto the PC in full force"
(thanks
Polygon). Though their similar feeling about next-gen consoles may
have turned out to be overly optimistic,
the company paints a rosy picture of the possibility of finding their rhythm on
PCs:
(POSSIBLE) REASONS FOR THE CURRENT CLIMATE
So, why is the commercial rhythm game scene on PC so untapped, at least in the
west? Save for a couple exceptions, very few big name IPs have been able to make
a big splash on PC. There are a few possible reasons for this. First and
foremost was the lack of awareness on the consumer side. There was no notable
marketing effort for many of the PC iterations of past releases on PC.
Additionally, there were typically few options that actually catered to the PC
audience, including PC-focused features like graphical settings or a mouse and
keyboard centric user interface.
But if there is a chance for rhythm games to break through in the PC market, the
time is now.
WHY NOW?
If there’s been a perceived failure across the board with major titles, what’s
going to be different now?
In my mind, the primary reason has to do with a little thing called Steam. Steam
is a huge platform that has continuously grown over the years with new features
to improve the community and player experience. One of these is Steam Workshop,
which allows for a plethora of user generated content. Fans can reap the
benefits of their dedication and talent by making and selling content for their
favorite compatible games. Another important facet of this is Valve pushing for
Steam to become a centerpiece of the living room experience with features like
Big Picture mode.
I followed up on my ambition to shear the Gunnar-man, and he's probably a couple
of pounds lighter as a result. That's nothing compared to his appearance, as you
might have guessed he weighed a hundred pounds with his winter coat, but now
he's so skinny, you wouldn't even think he weighs the 50-something pounds he is.
He's also now unmistakably a Poodle, as all grown out, he's often taken for a
Portuguese Water Dog or some sort of noodle mix. As I said, my beard is on the
chopping block too, so I'm next.