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Friday, Feb 26, 2016

  

Master of Orion Collector's Edition Early Access

WG Labs announces the release of the Master of Orion Collector's Edition, though what this offers for now is early access to the 4X strategy game, and it will also include content exclusive to the collectors who add this to their collection of collections. This is being offered through GOG.com and Steam, and you can take a look a the game and this edition in this trailer highlighting its contents. Here's word:

Master of Orion is another step closer to launch as WG Labs announces the availability of the Collector’s Edition offering Early Access to all who purchase. As of today, explorers can “Conquer the Stars” with six playable races, battle against friends in multiplayer or AI opponents and test their mettle in real-time Tactical Battles.

Early Access puts players first in line to experience all of Master of Orion’s iconic 4X gameplay and more. Six diverse races—Mrrshan, Psilon, Bulrathi, Alkari, Human, Sakkra—will be the first races to battle for supremacy of the galaxy, with more to arrive in the near future. There are many paths to victory for explorers in their quest for Orion, such as “Diplomatic”, “Conquest” and “Excellence”, and more on the horizon.

Multiplayer is a big part of the Early Access package. Explorers can lay down the gauntlet to friends across the world and challenge them to a campaign or embark on their own road to galactic conquest against AI races. Real-time Tactical Battles add a new, immersive dynamic to Master of Orion, letting players take their own, custom-designed fleets to war, where they must use every trick and tactic at their disposal to claim victory.

The launch of the Master of Orion grants players the three original Master of Orion titles. Upon the game’s final release later in 2016, a detailed digital art book, soundtrack by original Master of Orion composer, retro pixel ships, and an exclusive race for Collector’s Edition holders: the Terran Khanate become available.

Continue here to read the full story.

Samorost 3 Next Month

Amanita Design announces a March 24th release date for the Windows and OS X editions of Samorost 3, a "loose" continuation of the point-and-click adventuring of the first two games in the series. You can take a look at what Amanita Design founder Jakub Dvorský calls their "biggest, most ambitious project to date" in this trailer, and here's word on the release plan:

Amanita Design, the independent minds behind award-winning games like Machinarium and Botanicula, have announced that their latest title, Samorost 3, is expected to launch on Windows PC and Mac systems on March 24. Samorost 3 is a point-and-click exploration adventure game that loosely continues the stories established in Samorost (2003) and Samorost 2 (2005), both cult hits of early indie gaming.

“Samorost 3 is by far our biggest, most ambitious project to date,” said Samorost creator and Amanita Design founder Jakub Dvorský. “Our goal was to create something playful yet dense, blending the challenging logic puzzles of Machinarium with the more relaxed gameplay and tone of Botanicula. We think it offers something that both longtime fans of the series and newcomers will be able to enjoy.”

As Samorost 3 begins, a little space gnome finds a strange magical flute that falls from the sky. He uses the instrument's powers to travel to the cosmos in search of its origins, scouring the alien landscapes of five planets and four moons to solve clever mysteries along the way. Each of Samorost 3’s organically inspired biomes presents a uniquely colorful world full of hidden surprises and achievements for keen players to discover.

Samorost 3’s surreal art style and character designs sell a universe that is at once astonishingly otherworldly and oddly familiar, brought to life with highly detailed graphics and animations. Beyond instilling an intensely atmospheric energy, the game’s abstract yet expressive sound design, accompanied by an original soundtrack from Tomáš "Floex" Dvorák, often plays a crucial role in delivering subtle environmental clues for players to piece together.

Samorost 3 is expected to arrive on PC and Mac on March 24 for $19.99 through Steam, GOG.com, Humble Store, the Mac App Store, and its official website: www.samorost3.net. Samorost 3 Cosmic Edition - containing the full game, a digital art book and its original soundtrack - will be available for $24.99. The core game is expected to come to iOS and Android smartphones and tablets later this year.

Continue here to read the full story.

Evening Patches

On Sale

Evening Crowdfunding Roundup

Op Ed

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Link of the Day: Perfect FedEx Truck Reverse Parking. Dang.

WW1 Battlefield 5 in October? [Updated]

German Swiss e-tailer World of Games now has a listing for Battlefield 5, which, if accurate, reveals a World War I setting for the next installment in the military shooter series. They call it a "Mehrspieler Taktik Shooter im 1. Weltkrieg," which in English is "Multiplayer tactical shooter in WW1," and list an October 26, 2016 release date. If that post ends up disappearing, NeoGAF has it preserved for posterity. Thanks PCGamesN, who point out that dates leaked in such a manner are often wrong, but the included of game details carry a certain degree of credibility. Update: While we expected this listing to be quickly removed, this remains at the end of the day, but the description has been edited to remove the reference to World War I, as it now just reads: "Mehrspieler Taktik Shooter."

Call of Cthulhu Next Year

Cyanide Studio and Focus Home Interactive offer some details, images, and a 2017 release window for Call of Cthulhu, basically the first news about this Lovecraft-inspired game since it was announced a couple of years ago. They also say that Cyanide Studio is now the developer on the project, which was originally to be created by Frogwares. The images show off the horrors of bad housekeeping, and the accompanying text helps us better understand their plans for the game:

H. P. Lovecraft's famously twisted universe will be coming alive on consoles and PC in 2017, in the official video game adaptation of Chaosium's pen & paper RPG Call of Cthulhu. The Cthulhu Mythos has grown to become one of the largest shared universes ever envisioned, giving birth to countless stories, novels, and even movies ever since the original publication of Lovecraft's The Call of Cthulhu. Today, discover the game's first screenshots, which showcase the dark, oppressive ambiance of the game's semi-open environments built in Unreal Engine 4.

Developed by seasoned studio Cyanide, Call of Cthulhu is an RPG-Investigation game with psychological horror and stealth mechanics, set in a deeply immersive world. On a mission to find the truth behind the death of an acclaimed artist and her family on a backwater island, the player will soon uncover a more disturbing truth as the Great Dreamer, Cthulhu, prepares its awakening...

"We are happy that Focus entrusted us with the development of a videogame adaptation of the legendary RPG Call of Cthulhu. As long-time fans of the license, working with longtime partner publisher Focus Home Interactive on such an original and exciting project is, once again, a privilege. We hope to offer fans the game they've long been waiting for."
Patrick Pligersdorffer - CEO of Cyanide Studio

"We are deeply honored to be partnering with Cyanide again. They've grown alongside us for the past 10 years, to become today one of the best independent developers in Europe. With titles such as Styx: Master of Shadows and the Blood Bowl series, they've proved their creativity and ability to offer strong gaming experiences in original worlds. Cyanide has been wanting to make a Call of Cthulhu adaptation for years. They now hold all the cards to create a game that will please fans of the Cthulhu mythos, as well as players eager for rich and original gaming experiences."
Cédric Lagarrigue - President of Focus Home Interactive

Call of Cthulhu will release in 2017 on consoles and PC

Ubisoft Fighting Hostile Takeover

The Globe and Mail reports that Ubisoft is in discussions with financiers in an attempt to fend off what's described as a hostile takeover by Vivendi, owners of a 15% stake in the company. Ubisoft founder and CEO Yves Guillemot, confirmed meets are taking place with potential investors in Montreal and Toronto to help the Guillemot's retain control of the company, and this blurb explains what's going on, implying local jobs may be on the line:

Mr. Guillemot and his four brothers started Ubisoft in France’s Brittany region and own a minority stake, expanding it more than 30 years to become one of the world’s top five video game publishers. They’re trying to push away Vivendi and its billionaire chairman, Vincent Bolloré, who has amassed a 15-per-cent stake in Ubisoft in recent months and made an unsolicited takeover offer worth some 500-million euros ($750-million) for another Guillemot brothers-run gaming company, Gameloft SE.

The hostile bid on Gameloft is the first step in Vivendi’s larger ploy to force talks with the Guillemot family and take over Ubisoft, analysts at European investment bank Bryan, Garnier & Co. have said.

At stake are more than 3,000 Ubisoft jobs in Montreal, Quebec, Toronto and Halifax, and hundreds of millions in capital invested since the company opened its first studio in Canada in 1997. Quebec has the most to lose, with Ubisoft representing a pillar of its multimedia industry.

Although it’s unlikely Vivendi would shut down Ubisoft’s Canadian studios outright, the assets would be better protected if Ubisoft remained independent, Mr. Guillemot told The Globe and Mail on Thursday. Ubisoft enjoys a decision-making and operational agility that it wouldn’t have under Vivendi, and can forge better partnerships with global media players such as Warner Bros. instead of being forced to work with Vivendi’s properties, the CEO said.

Tigers on the Hunt Released

Matrix Games now features the release of Tigers on the Hunt, a World War II tactical wargame for PC that makes no excuses about being a hardcore game with a higher degree of complexity than many such offerings, though in contrast, they describe the included scenario editor as being quite user-friendly. Here's word:

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers. Players can enjoy massive battles across up to 12 connected geomorphic maps with over 200 Infantry units, 100 Support Weapons, 100 Ordnance pieces and 50 Vehicles per side.

The sequence of play is more complex and interactive than any other WW2 turn based PC tactical wargame: game turns are broken down into 16 segments per turn, 8 segments per side and battlefields can range from small to huge in size and complexity, up to 3.8km x 1.6km in size and 200 infantry squads, 50 guns and 50 vehicles per side.

For scenario designers, a powerful and easy-to-user editor is available in Tigers on the Hunt. Editing maps, scenarios, and OOBs can be done with just a few clicks so the possibilities for enjoying WW2 tactical engagements are near limitless!

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Interviews

Morning Consolidation

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Though there are a couple of cold-ish days in the forecast, spring is almost upon us after what turned out to be a pretty mild winter. With that in mind, I'm gearing up to shear both the Gunnar-man and myself, as we've both grown exceptionally shaggy. For me it's a heavy winter beard (somewhere between relief pitcher and ZZ Top member length), and for my poodle buddy everywhere but, as I just trimmed around his face occasionally, and allowed his body hair to grow wild. I think we both kind of enjoy our current states, but it will also be fun to do something to commemorate the change of seasons. It will also be kind of nice for me to rid myself of the periodic itchiness that such a beard causes, while for Gunnar, it won't suck when he stops dragging in bits of tree debris and such that end up velcroing (I just invented a verb) to his coat when he goes out.

Shaggy Links: Thanks Ant and Acleacius.
Play: Alien Transporter.
Dynamons.
Science: New Alzheimer’s treatment fully restores memory function.
Media: Every Frame A Painting - Coen Brothers - Shot - Reverse Shot.
Bill & Melinda Gates' Viral Video- GatesLetter.com. Thanks HARDOCP.
This is what Rush Hour looks like in Copenhagen.
Follow-up: Your Letters Helped Challenger Shuttle Engineer Shed 30 Years Of Guilt.



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