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Thursday, Feb 11, 2016

  

Activision Blizzard Financials; New CoD This Year

Activision Blizzard's Fourth Quarter and Full Year 2015 Financial Results are now public, reporting record digital revenue and saying that upon the completion of the King Acquisition, they will boast a half-billion users. This seems to also contain a new game announcement, as they say: "In Q4 2016, Activision Publishing plans to release an innovative new Call of Duty game from its studio, Infinity Ward, the makers of the Modern Warfare series." Here's word on all the money they made:

For calendar year 2015, Activision Blizzard delivered GAAP net revenues of $4.66 billion, as compared with $4.41 billion for 2014. GAAP net revenues from digital channels were $2.50 billion and represented a record 54% of the company’s total net revenues. The company delivered record GAAP earnings per diluted share of $1.19, as compared with $1.13 per diluted share for 2014.

On a non-GAAP basis, for the calendar year 2015, the company delivered net revenues of $4.62 billion, as compared with $4.81 billion for 2014. Non-GAAP net revenues from digital channels were a record $2.63 billion and represented a record 57% of the company’s total non-GAAP net revenues. Non-GAAP earnings per share were $1.32, as compared with $1.42 per diluted share for 2014.

PC Need for Speed in March

EA announces the new Need for Speed game will arrive on Windows PCs on March 17th or March 15th, depending on which part of the announcement you read, adding that Origin Access members will get access beginning on March 10th. They celebrate the news with a new trailer, and here's word:

The wait is over, Need for Speed is coming to PC on March 17th!

We’re incredibly proud of how good Need for Speed looks visually, a sentiment we know many of you share, and we’re excited to show you the game running at a higher frame rate. Seeing is believing so we’re hoping when you see and play Need for Speed running with an unlocked framerate and at a 4k resolution you’ll be just as excited as we are.

The extra development time has allowed us to create the definitive NFS PC experience. One of the burning topics of discussion amongst our Community has been the inclusion of Manual Transmission - we can now confirm this will be in the game when Need for Speed launches on PC.

With the release on PC we're also adding steering wheel support for a selection of wheels from Logitech, Thrustmaster and Fanatec. As with Manual Transmission this is a decision taken based purely on Community feedback. We’re dedicated to bringing you the best Need for Speed experience possible and your feedback has been playing a huge role in that.

When Need for Speed launches on PC it will also contain all the improvements and tweaks we’ve made up to now, including both the Icons and Legends updates from day one. The Showcase update is currently scheduled to arrive on PC shortly after launch.

The PC version of Need For Speed will be releasing on March 15th. If you’re an Origin Access member, you can play the game early for a limited time, starting March 10. Not a member? Join today.

Continue here to read the full story.

No New Assassin's Creed This Year

Just days after releasing Assassin's Creed Chronicles: Russia, Ubisoft announces they will not be releasing an Assassin's Creed game this year, obviously referring to a full AAA release, rather than a smaller project like Chronicles. Here's word:

This year, we also are stepping back and re-examining the Assassin’s Creed franchise. As a result, we’ve decided that there will not be a new Assassin’s Creed game in 2016. Since the release of Assassin’s Creed Unity, we’ve learned a lot based on your feedback. We’ve also updated our development processes and recommitted to making Assassin’s Creed a premier open-world franchise. We’re taking this year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences that make history everyone’s playground.

We’ll have more to share on all of the above soon. In the meantime, we want to say thank you to our millions of fans around the world for your continued support.

World of Warships Launches Team Battles

Wargaming announces plans to add a new seven-on-seven Team Battles mode to World of Warships, their MMO naval combat game. This will come in an upcoming version 0.5.3 patch for the game, and will be available to all players at level 12 or higher. This trailer introduces how this looks, and here's a bit:

Wargaming today announced the new battle type “Team Battles” for World of Warships will set sail in Update 0.5.3. This new battle type, which unlocks at account level 12, lets captains create an elite squadron of players, work with them to sharpen their skills, and then set out to decimate their opponents and rule the waves.

Taking the prestige of World of Warship’s naval combat to a new level, Team Battles are the domain of certain tier vessels, consisting of 7-vs-7 skirmishes. Players can have up to 10 people in their team (with three in reserve). They can also be recruited for up to three teams simultaneously, so there is always a new Team Battle waiting on the horizon. Team Battles will only be available during "prime time," a necessary restriction to ensure a competitive number of players are all in the queue.

“The fans have been asking for more forms of team interaction since we started developing World of Warships,” said Danny Volkov, World of Warships Development Director, Wargaming. “With Team Battles, we’ve listened to their feedback and created an arena where they can meet teammates, forge their perfect squad and take on intense battles with top players in their region.”

On a team’s journey to become the dominating force of the seas, they will advance through a number of leagues, battling towards a common objective, to improve their ranking. Through Team Battles, captains get their fill of high-level skirmishes and truly take their skills to the next level.

To learn more about Team Battles, please watch the video:

Continue here to read the full story.

More Free CONSORTIUM

There's another opportunity to get a free copy of CONSORTIUM: The Master Edition through GOG.com as developer Interdimensional Games is giving the game way to inspire support for their CONSORTIUM: The Tower Kickstarter to fund a sequel. The game is free for the next 48 hours, and those who already own the game there can receive a code to give it to a friend as a gift. Here's the plan:

Did you feel that? The iDGi-1 satellite has just opened another rift in time and space. And during this fortunate disturbance, GOG.com and Interdimensional Games Inc. joined forces and managed to secure a 48-hour time-pocket within which we can distribute as many FREE CONSORTIUM: The Master Edition copies as we like all over Earth! But this disturbance was triggered by another, equally interesting event: CONSORTIUM: The Tower, the sequel to the choice-driven sci-fi simulation, is on Kickstarter and you can help it become a reality with your support! So grab your free GOG copy before February 13, 1:59 PM GMT and then go for a tour through CONSORTIUM: The Tower. Or go at it the other way around. As within the games, the choice is entirely up to you.

The original CONSORTIUM was an innovative exercise in player agency through a procedurally-unfolding story. The experiment was a success and now Interdimensional Games Inc. hope to take it to the next level with CONSORTIUM: The Tower. This time, global peacekeeper Bishop Six finds himself in London, 2042, where a massive skyscraper has been taken over by terrorists while a snowstorm rages outside. Your job is to infiltrate the building, neutralize the perpetrators, and rescue the hostages in any way you see fit. Direct action, stealth, negotiation, sabotage - they are all viable options as the story will constantly change and adapt to your playstyle. The developers describe the experience as a blend between the original Deus-Ex and Die Hard. We'll hold them hostage to that promise!

Star Wars: The Old Republic Launches Anarchy in Paradise

EA announces the launch of a new expansion for Star Wars: The Old Republic called Star Wars: The Old Republic - Knights of the Fallen Empire, Anarchy in Paradise, an interesting title for a series that's more lacking in utopias than authority figures. This includes the ability to start a new character at level 60, a new ally mercenary, and a new subscriber rewards system with monthly perks. This launch trailer shows off some the new content this adds, and here's an explanation:

BioWare and Lucasfilm today announced the release of the next chapter in the episodic expansion story, Star Wars™: The Old Republic™ - Knights of the Fallen Empire. This chapter, Anarchy in Paradise, will be available February 11, 2016 and is the first in a series of seven new chapters that build on the personal story of the Outlander. Best of all, Subscribers of Star Wars: The Old Republic, receive all existing and future chapters of Knights of the Fallen Empire for free* for the duration of their subscription. New players can jump immediately into the evolving story of Knights of the Fallen Empire at Level 60 and experience BioWare storytelling in the rich Star Wars™ universe.

Anarchy in Paradise introduces a new ally, an infamous mercenary known as Firebrand. Her mission is to destroy the Eternal Empire by attacking Zakuul and crushing the seat of power, the Eternal Throne, by any means necessary. It will be up to the Outlander to decide just how far he or she is willing to go to beat the Eternal Emperor. Players will experience the grim consequences of their past decisions and feel the grip of the hand of fate on their dangerous journey.

BioWare also announced a new Subscriber Rewards program offering players a series of unique monthly in-game reward items themed to the HK-55 Assassin Droid:

Continue here to read the full story.

Battlefield Hardline: Betrayal Next Month

EA offers new details on Battlefield Hardline: Betrayal, one of the digital expansions first revealed as being part of the Premium season pass for the law enforcement shooter. This will bring new maps, weapons, and vehicles when it is released next month. This post has info and screenshots on the expansion as well as word on an accompanying patch that will bring some new content to the base game as well. Here are some details:

Here’s what’s on deck for owners of Battlefield™ Hardline: Betrayal…

  • Four intricate maps: Alcatraz, Cemetery, Chinatown, and Thin Ice
  • 7 new weapons
  • 2 new vehicles
  • Customize primary weapons and uniforms with the Gun Bench Super Feature, and test them at the Gun Range
  • New Assignments and Legendary weapon camos

In addition, all users will receive a base game update that includes 11 new weapons and new server presets. After the update, every Gold Battlepack you open may also contain a weapon license voucher – a Distinguished class item that unlocks an entire weapon license. Check the forums when the update is released for our official patch notes to learn all about the stability and usability improvements that will be included in this upcoming release.

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

Into the Black

Link of the Day: Upgraded LIGO detectors spot gravitational waves. Apparently Einstein was smart.

Total War: WARHAMMER Empire Trailer

A new walkthrough video from Total War: WARHAMMER includes gameplay footage of the empire campaign in the upcoming Warhammer installment in the strategy series. Here's word: "Following the Greenskins Campaign Gameplay Video (https://youtu.be/vJUWImJUZrU) released last year, this new video provides a brief, work in progress snapshot of a campaign played as The Empire and an early look at some key gameplay mechanics such as character skill trees, The Empire ‘Offices’ panel, building & technology trees, character customization and a look at the forested hills of Reikland." Continue here to read the full story.

Blade & Soul Patched; Passes 2M Users

NCSOFT now offers a new Rising Waters update for Blade & Soul that adds new content to their recently launched martial arts MMORPG. They also take the occasion to inform us that the game has attracted more than two million players since its launch a few weeks ago. This previous announcement outlines the new endgame content in the Rising Waters update, which also marks the launch of the PvP preseason. Here's an overview of the news:

NCSOFT West today released its first content update for Blade & Soul, only weeks after its launch in North America and Europe. Titled Rising Waters, the update features three new pieces of challenging max-level PvE content that players can access after defeating Vice Admiral Poharan herself.

New content in Rising Waters includes Bloodshade/Nightshade Harbor, Mushin’s Tower - Floors 1-7, and five new Hongmoon Levels. Available as a 6 or 4 player Heroic dungeon, Bloodshade Harbor and its 24-player version, Nightshade Harbor, offers players new challenges against the evil Blackram pirates and Poharan’s boss, Admiral Hae Mujin. Players can also ascend Mushin’s Tower – a single player Heroic dungeon – for even more challenges and greater rewards on their path towards revenge. And finally, the new Hongmoon Levels will allow players to continue to gain experience beyond level 45, unlocking additional skill points to increase your character’s strength in combat.

This update will also mark the start of the PvP preseason, with new in-game UI to help players evaluate their skills and earn Zen Beans (the Blade & Soul PvP currency) from competing against other players. More information will be available in the future on the PvP aspects once Blade & Soul moves from preseason to Season 1.

To learn more about Rising Waters, visit: http://www.bladeandsoul.com/en/news/rising-waters-arrives-february-10/

Additionally, NCSOFT has confirmed that Blade & Soul has now surpassed 2 million players in the US and Europe, only three weeks since its official launch.

Hatred Developer's New Greenlight

A Steam Greenlight campaign for IS Defense seeks approval for a new game from Destructive Creations (thanks Eurogamer), the Polish developer behind Hatred, an isometric shooter that drew fire from some quarters over perceived insensitivity. They are not shying away from the potential for more flack, as you can see in the description:

The player takes the role of NATO’s stationary machine-gun operator, deployed to defend the shores of Europe. His task is to blast as many of the invaders as possible, until his glorious death. To do so, he has NATO support forces, his Machinegun and Rocket Launcher at his disposal. During the progress of this heroic defense, he gets the opportunities to upgrade his gear, his body and army rank – which affects the efficiency of the called support.

This game is our small side-project and is our personal veto against what is happening in the Middle East nowadays. As well as an attempt at resurrecting a pretty dead genre of games like „Operation Wolf” or „Beach Head” – in a state of the art, modern adaptation.

XCOM 2 Troubleshooting

There's a Basic Tech Troubleshooting FAQ on the 2K Games website with tips on getting better performance from XCOM 2, the recently released strategy sequel. They cover workarounds for some of the issues people are encountering, and say they are also working on fixes on their end. Word is: "We want everyone to have the best experience possible, and will continue supporting the title with upcoming patches." Thanks VG247.

CONAN EXILES Video Diary

A new video developer diary helps introduce CONAN EXILES, Funcom's recently announced open-world survival game set in Robert E. Howard's Hyborian Age. In the video the developer's offer a quick introduction to the game, which is good, because a slow intro would cause them to perish in the frozen wilderness. The game is to enter early access this summer, and the clip is accompanied by this outline of the project:

'CONAN EXILES' is an open-world survival game set in the brutal lands of Conan the Barbarian, the world's greatest fantasy hero. The game can be played on private and public servers, either in multiplayer or local single-player. You st! art out as an exile, one of thousands cast out to fend for themselves in a barbaric wasteland, and from there you must hunt for food, grow crops, gather resources, craft tools and weapons, and build a shelter.

You can also band together with other players to build entire settlements and fortified strongholds, and wage war against your enemies as you unleash your fury in savage, fast-paced combat that will see limbs flying and heads rolling. You can even align yourself with the Hyborian gods, building altars to their glory and sacrificing the bloody hearts of enemy players upon them to shift the balance of power in your favor. Players will also have to face the purge: a special event where NPC armies from the neighboring kingdoms sweep in to destroy the progress that the exiles have made. Will you stand together with your fellow players against the purge, or will you use it to your advantage?

Continue here to read the full story.

The Solus Project Video Diary

The story from The Solus Project is on display in a third video developer diary from this sci-fi survival game that's launching into early access next week. There's more on the official website, and the clip comes with this word on the plan:

The Solus Project takes place in a rich sci-fi universe during the 22nd century. Our solar system was ripped apart by a rogue star and humanity survives on a fleet of spaceships called the Prolus colony. With little fuel left and starvation on the horizon, Prolus command organizes a final desperate mission to find a new home for humanity.

The operation is called The Solus Project. Five small scouting ships are sent to five solar systems that are suspected of having habitable planets. Your craft has travelled for more than a decade and just as you arrive, disaster strikes. Of the entire crew, only you survive. As the only one left, mankind’s survival depends on you.

Is the planet habitable? Is it safe? You quickly discover more than you expected – a legacy of an alien race. Their ancient structures and machinery. Why do these aliens look almost like humans? And most importantly… why did they die?

The Solus Project is a narrative-driven survival experience. It tells a rich, linear story, something rarely seen in survival games, while maintaining an open sandbox gameplay and survival mechanics.

The Solus Project releases on Steam Early access on February 18th and on Xbox Game Preview on February 26th.

Continue here to read the full story.

Gatherings & Competitions

Morning Consolidation

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Game Reviews

Hardware Reviews

  • Arctic Cooling Liquid Freezer 120 AIO CPU Cooler on HARDOCP.
  • CPU Cooler Roundup on TechSpot.
  • EVGA GeForce GTX 970 Hybrid Gaming Video Card on Legit Reviews.
  • G.Skill Ripjaws KM780 MX Keyboard on Hardware Asylum.
  • GIGABYTE GTX 980Ti G1 & XTREME GAMING on Vortez.
  • Phanteks Eclipse P400S Case on Hardware Canucks.
  • Samsung PM863 240 Gigabyte SSD on ocaholic.
  • Tt eSPORTS Poseidon Z RGB Mechanical Gaming Keyboard on Nikk Tech.

etc.

Out of the Blue

As Gamers Age, The Appeal of Competition Drops The Most. Strategy is The Most Age-Stable Motivation is an interesting study on the topic (thanks PC Gamer). I don't think I'm a typical gamer in many ways, and to go along with that, I still have a pretty strong competitive streak, though it is true that my multiplayer gaming has included far more co-op in recent years, so maybe there's something to this.

Aging Links: Thanks Ant and Acleacius.
Play: Furious Space.
Warrior Slide.
Story: Lee Majors, Ted Raimi Join "Ash vs. Evil Dead."
Science: Adult Neurogenesis May Be Increased by Sustained Aerobic Exercise. Thanks Slashdot.
Media: Selfie Defense with Master Ken.
Golden Retriever Uses Bread To Catch A Fish. Thanks ViperFour.
Crazy couple takes their relationship to new heights.



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