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Wednesday, Dec 30, 2015

  

Steam Christmas Issues Explained

Steam News has an official statement on the problems on Steam on Christmas, explaining why some users were able to see details from other accounts. They explain the incidents stemmed from issues with a caching solution that was implemented to combat a denial of service attack, and offer the following outline of exactly what happened:

On December 25th, a configuration error resulted in some users seeing Steam Store pages generated for other users. Between 11:50 PST and 13:20 PST store page requests for about 34k users, which contained sensitive personal information, may have been returned and seen by other users.

The content of these requests varied by page, but some pages included a Steam user’s billing address, the last four digits of their Steam Guard phone number, their purchase history, the last two digits of their credit card number, and/or their email address. These cached requests did not include full credit card numbers, user passwords, or enough data to allow logging in as or completing a transaction as another user.

If you did not browse a Steam Store page with your personal information (such as your account page or a checkout page) in this time frame, that information could not have been shown to another user.

Valve is currently working with our web caching partner to identify users whose information was served to other users, and will be contacting those affected once they have been identified. As no unauthorized actions were allowed on accounts beyond the viewing of cached page information, no additional action is required by users.

Evening Patches

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

TrickStyle Rerelease; More Old Acclaim Titles Coming?

GOG.com announces the rerelease of TrickStyle, an arcade hoverboard racer first released for in 1999 for windows and as a SEGA Dreamcast launch title. Gamasutra has the explanation for the game's reappearance, saying this was one of the final batch of assets sold off in 2006 following the bankruptcy of Acclaim in 2004. They note a post on NeoGAF noting that Throwback Entertainment also recently announced plans to rerelease Gladiator- Sword of Vengeance for Windows Phone and Xbox One, so they seem to be actually doing something with these IPs they've owned for almost a decade. Here's more on the rerelease of TrickStyle:

Zoom zoom zoom.

TrickStyle, an arcadey hoverboard racer, is available now, DRM-free on GOG.com.

It's a bird! It's a plane! No, it's your next-door neighbor!

In a distant future where jobs are few and hardly necessary, people have to keep busy somehow. Some watch television, some hop on rocket-powered hoverboards and make an afternoon out of it. TrickStyle is a game where speed and style reign supreme. Here, you'll zoom along twisted, neon-laced futuristic landscapes (a pleasant change of pace from the grungy dystopian settings we're so used to), master increasingly more complex tricks, and get to play around with each hoverboard's unique physics. Beautifully animated tricks and tons of personality make TrickStyle an absolutely unique, and certainly still worth trying, classic.

Eat your heart out, pro-skaters, TrickStyle is in town - DRM-free on GOG.com.

Descent Royalty Dispute

There's another story brewing about game comings and goings on GOG.com besides the above and the recent report of the imminent departure of Duke Nukem games. A post on reddit notes that though the Interplay catalog is now on sale on GOG.com, the Descent series is not part of this, and is no longer offered on the service (thanks PC Gamer). This forum post from rights-holder Parallax Software explains that this is due to an ongoing royalty dispute with Interplay. Here's word:

Hey, Folks. Here's the story.

Parallax Software still exists and still owns the copyrights to the Descent games. Under our 21-year-old agreement, Interplay has the exclusive rights to sell Descent and Descent II, and they have been doing so on Good Old Games and Steam.

The problem is that Interplay has not paid to Parallax any royalties since 2007. We've talked to them about this numerous times over the years, and finally took action this fall. We served Interplay official notice that they were in breach of the contract, and when they still failed to pay we terminated the agreement.

This means that Interplay has lost the right to sell the Descent games, which is why they came down from GOG. (We're not sure why they're still on Steam; they shouldn't be.)

Interplay does, however, still own the Descent trademark, which they are free to use or license as they see fit (such as for Descent: Underground) as long as they don't violate our copyrights.

As for whether Descent and Descent II will be available for purchase again, we hope so. We'd be very happy to work things out with Interplay.

Matt Toschlog & Mike Kulas
Parallax Software

Op Ed

War Is Boring - ‘The Witcher 3’ Understands War. Thanks JDreyer.
"Many video games are power fantasies, and most that involve warfare depict the glory of combat and put the player in the lead role. Not so in The Witcher 3. Geralt has his own motivations, and he does his best to avoid politics and the larger conflict between Nilfgaard and the Northern Kingdoms.

And CD Projekt never depicts war as glorious or fun. Soldiers describe combat as a lot of boredom and waiting punctuated by moments of frenzied madness. The Northern War of the The Witcher 3 is all about waiting, survival and boredom."

Gamasutra - Game dev veterans speak out against game industry ageism.
"It's a topic that's rarely broached, and during the ensuing discussion a broad array of points were made about how "old" in the game industry is often much younger than you think, and what game makers can do to keep their skills sharp and find new ways to apply them as they grow older.

Everything from becoming a game development educator to crafting games for new markets (including the small but growing audience of people over 50 who regularly play video games) was discussed, and if you missed catching it in person you should definitely watch it for free now via the official GDC YouTube channel."

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

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