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Archived News:
Bethesda Softworks tweets that those who preorder Fallout 4 will have
at least "a few days" to preload the game files before the RPG sequel officially leaves the
vault (thanks
VG247). They say: We can confirm that #Fallout4 will have pre-loading
on Xbox One, PS4, and PC so you have a few days to download the game before
11/10
Battle.net has details
from Blizzard about the imminent conclusion of beta testing for Legacy of the
Void, the upcoming final chapter in StarCraft II. They say
they've gleaned lots of valuable information from this, and offer some end of
beta suggestions for participants: From reporting on large issues like
game balance, pacing and competition, to bringing up smaller things which
deserved more polish, you've all been tremendously helpful! We've pored over
your feedback and gotten some truly rich data as a result.
Now that the beta is ending, we’ll soon be locking the beta feedback forums. If
you have any additional feedback to share, we suggest that you write your final
post(s) there as soon as possible.
Additionally, we recommend uninstalling your beta client, as the retail version
of Legacy of the Void doesn't use the same files as the beta. To do this, select
“Beta: Legacy of the Void” from the dropdown in the Battle.net App, then select
Options > Uninstall Game. Doing so also gives you back around 13 gigabytes of
hard drive space back. Hooray!
Steam News announces
that Vertiginous Golf is free for 24 hours
on Steam, offering a
100% discount on the sports game, accompanied by a 50% discount on all its
add-on content. Here's word on the game: Vertiginous Golf is a dystopian
steam punk mini golf adventure game set in the skies above an alternate world
where life on the ground is enveloped in permanent smog, constant darkness and
never-ending rain.
After suffering on the ground under a haze smog and pollution, the people of
Scudburough have been split in half by a lottery, with the winners heading up
into the clouds to live in a floating city called New Lun-Donne. For those left
below, they can get a temporary escape from the gloom through the Verti-Sphere,
a device that allows them to rise virtually into the cloudy paradise to play
mini golf on challenging obstacle courses floating in the sky. But something is
amiss in this nation of two cities. Another voice is trying to break through the
propaganda messages of peace and prosperity… the voice of an insurrection.
The
Battlefield 4 Battlelog says to expect
Battlefield 4 Community Operations for Battlefield 4 tomorrow, including
Operation Outbreak, a new map created as a community project. The Fall Update
for the military shooter sequel will also roll out tomorrow as a separate free
download. In the meantime they offer a
Battlefield 4 Community
Operations Cinematic Trailer created by "the immensely talented"
Two Scotsmen.
Continue here to read the full story.
Digital Eel announces an October 29th official launch date for the Windows and
OS X editions of Infinite Space III: Sea of Stars, their
now gold space
Roguelike sequel. The full versions will be released
on Steam and
on IndieGameStand, where they will offer it free of DRM, but the game can
also be picked up right now as an early access game. They promise to celebrate by putting
the game on sale for 33% off, and they say they will also permanently reduce the price
of Weird Worlds: Return to Infinite Space,
so it seems prudent to hold off for these price breaks before making a purchase.
Mojang announces a delay to Cobalt, saying this platformer they are
publishing is feature complete, but instead of releasing it this week as
planned, they are delaying it until February for further polish.
This video has a
humorous look at the news, and here's word: We’ve been working on Cobalt
for a long time and, though the game is feature complete, our current build is
buggier than we’re comfortable with. We want every part of Cobalt – the
campaign, challenges, and local and online multiplayer to live up to your
expectations, no matter which platform you play it on. That’s going to require a
bit more development time.
In honesty, we don’t need four months to fix the outstanding issues, but
releasing a game on console is an especially complicated business. There are
release windows, and certification things, and all kinds of boxes that need to
be ticked before games can be released into the wild. Continue here to read the full story.
- The Division on
UbiBlog. "How Weather and Lighting Affect Your Experience."
Just a week after setting a new Steam
record of 10,761,566 players, the
Steam Game and Player Statistics
page shows that mark was obliterated over the weekend, when 11,625,415 users
were logged in at once (thanks
DSOGaming). The two most popular games listed are Dota 2 and
Counter-Strike: Global Offensive, each of which boasts more concurrent users
than the rest of the top 10 combined.
DICETINY: The Lord of the Dice is now available
on Steam as an early
access release, offering the chance to play this "card-boiled tabletop RPG under the influence"
in the alpha stage as indie Korean developer Fakedice works on
finishing it up. An early
access trailer offers a look at the current state of the game, and here's
why they feel you should roll the dice on this one: Why Early Access?
“We want to make this game as FUN and AWESOME as possible! We hope you enjoy the
current version! However we do feel that the current version lacks content, and
we're still looking for that magical spark to make the game to reach its full
potential. That's why we need your help! Frequent updates based on your feedback
will create something AMAZING!. We look forward to working with you!”
Approximately how long will this game be in Early Access?
“We're aiming to launch this game officially in the 2nd quarter of 2016. We
promise that our journey together will be an exciting one! Never a dull moment.”
How is the full version planned to differ from the Early Access version?
“Ones who join us in this Early Access ride will have access to various content
early in the development and will be part of the exciting development process!
Here are things you can expect to see during Early Access...
- More heroes, jobs, and cards!
- More stages and dungeons!
- More game modes! (Competition, collectible)
- Content based on your feedback (Heroes, cards,
dungeons)
- Better animation, parodies, sound/visual effects,
etc.
- Others (Training, tutorial, achievement)
Continue here to read the full story.
A
reddit AMA with Overkill Software discusses PAYDAY 2 and the
just-concluded Crimefest event for the heist shooter (thanks
GameSpot). Unsurprisingly, the game's
recently addedd microtransactions also
come up, as despite changes to how
they work, customers are still unhappy, since Overkill promised the game
would not feature microtransactions (some angry fans have launched a
The Road From
Greedfest website [thanks
Polygon] to parody the situation). After an initial answer in the AMA
explains this allows them to provide more content than planned,
there's this follow-up for people not satisfied with that explanation,
tossing a lot of blame at the gaming press for not making this more palatable:
Two and a half years ago, during development of PAYDAY 2 and in the
build-up for its release, myself and then Game Director David Goldfarb said that
there would be no microtransactions in PAYDAY 2. At the time, there were games
that were released with in-game microtransaction systems at launch; players were
asked to pay for the full game, and then continue to spend money directly after
the initial purchase. At the time, PAYDAY 2 featured a relatively advanced
weapon modifications system where players for in-game money could buy, sell and
modify weapons, masks and modifications. When we discussed this with people,
we'd receive a ton of questions regarding whether or not it was
microtransactions or not in our game too. To make sure there was no confusion,
we said what we did to make things absolutely clear. If you asked me then, there
would be no way we would've added a system like we just did.
Fast forward to today, two and a half years later, and the addition of the Black
Market update. There's been a lot of articles written by a lot of people
claiming a lot of things about us, our intentions and the effect this has on the
community as a whole and the future of PAYDAY 2. It’s a bit hard to take some of
these people serious when you know they don’t even play the game. One
contributor on an esteemed website even said: "An earlier version of this post
called the game "competitive multiplayer" as I wrongly believed there was a
competitive component. There isn't and I apologize for the error. However,
paying real-world money to perform better in a multiplayer game even without PvP
is still a problem." I think the problem here really is people in positions of
power in media and elsewhere making uninformed, clickbait articles about things
that matter a lot to a lot of people, instead of doing some serious legwork to
get their facts straight.
Continue here to read the full story.
Guild Wars 2: Heart of Thorns debuts at number two on the
GfK Chart-Track chart of the 30 bestselling PC games in the U.K. for the
week ending October 24th. The console versions of Assassin's Creed Syndicate
enter the
all platforms top 40 for the same period at number one, while Guitar Hero
Live enters the chart at number three (which makes the absence of Rock Band 4
much more noticeable). Here's
their explanation of what
happened: ‘Assassin’s Creed: Syndicate’ topples ‘FIFA 16’ at the top
of the All Formats chart.
Its launch fails to outperform previous title ‘Assassin’s Creed: Unity’, which
was denied top spot last year by the second week of ‘Call of Duty: Advanced
Warfare’. It is the second major entry in the Assassin’s Creed series not to be
developed by Ubisoft Montreal, that honour this time going to Ubisoft Quebec.
‘Assassin’s Creed: Syndicate’ surpasses with ease the other non-Ubisoft Montreal
developed title ‘Assassin’s Creed: Rogue’, but its launch falls short of
surpassing any of the other major entries in the famous series. Sales of ‘FIFA
16’ fall by 16% this week, but it still manages to secure 2nd place ahead of
Activision Blizzard’s ‘Guitar Hero Live’, new at No3. It may be 5 years since
the last Guitar Hero title Warriors of Rock, but the new game still manages a
24.3% increase on its predecessor’s launch.
‘Uncharted: The Nathan Drake Collection’ (-26%), makes way for the new releases
by dropping 2 places to No4, while ‘Grand Theft Auto V’ sticks at No5 thanks to
a 51% jump in sales. ‘Lego Dimensions’ (+12%) falls 2 places to No6, while
‘Destiny: The Taken King’ (-5%) slips by 4 places to No7. ‘Forza Motorsport 6’
(+11%) is still in demand at No8 ahead of ‘Lego Jurassic World’ (+74%) which was
heavily promoted this week, a non-mover at No9. ‘Metal Gear Solid V: The Phantom
Pain’ (-3%) rounds off the Top 10, meaning Nintendo’s new 3DS title ‘The Legend
of Zelda: Tri Force Heroes’ has to settle for No11. Thrown in with the new
Assassin’s Creed Syndicate PS4 hardware bundles, ‘Watch Dogs’ (+430%) scampers
back into the chart at No12, while ‘The Witcher III: Wild Hunt’ (+121%) also
shoots up the chart, thanks to price promotions and a recent new expansion. The
only other new title to debut inside the Top 40 this week is Ubisoft’s ‘Just
Dance 2016’ which gets the party started at No19.
- Samsung MUF-64BA 64GB USB 3.0 Flash Drive on
TweakTown.
I never followed up on my comments about looking forward to the start of
Blunt Talk, the Patrick Stewart vehicle on Starz, which concluded its debut
season on Saturday. I guess I shouldn't be too shocked that the show met with
mixed reviews based on how much I loved it. At this point I'm not going to say
this is because I know better than the critics, it's probably more fair to admit
that I'm just drawn to a sort of quirkiness that doesn't have a particularly
broad appeal. Personally I found it to be funny, offbeat, and surprisingly
human, and as far as I know the concluding season will air next year as planned,
so I'm happy, critics be damned.
R.I.P.: Flip
Saunders, veteran NBA coach, dies at 60.
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