There's a
Monthly Studio Report on the Roberts Space Industries website with an update
from the various studios around the world working on
Star Citizen, Cloud
Imperium's upcoming space game. If a picture paints a thousand words, then this
14,000 word essay paints 14 pictures, so you should clear a chunk of your
schedule to digest this. There's also a
Star Marine Status Update which includes
a video on audio, covering the sounds
in the game, even though in space no one can hear you scream, and while this
concentrates on their sound video, it also shows off more of the game's FPS
module. Here's the intro to the August update:
What a month! It’s hard to
believe that August saw both our live Gamescom multicrew demo AND the release of
the social module… and a heck of a lot of work in-between! From building new
starships to designing new landing zones to teaching the Vanduul to fly, we’ve
been doing a little bit of everything, and it’s finally adding up to things you
can see live! You can read on to find out what our teams around the world worked
on in August below.
What It Looks
Like To Leave Our Solar System At The Speed Of Light (thanks Derek) I love
stuff like this so much I can watch without skipping ahead too much. It's so
cool being able to visualize the unimaginable, though the title is deceptive (it
actually ends a little past Jupiter). Anyway, pretty enlightening right off the
bat, as I certainly never pictured Mercury being as far from the Sun as it
actually is, as the vastness of space is even vaster than I'd pictured.