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Wednesday, Sep 02, 2015

  

Steamship Ahoy - Act of Aggression

Eugen Systems now offers Act of Aggression, their new real-time strategy game, which is available on Steam with a 15% launch discount. They also announce a day one patch with a couple of quick fixes. Here's yesterday's launch trailer and here's word on the game:

Set in the near-future, Act of Aggression is an explosive techno-thriller real-time strategy game hailing from the Golden Era of RTS. With three global super-powers, there can be only one victory.

Across three distinct factions each armed with the greatest modern and prototype military weaponry, head into some of the world’s most volatile conflict zones, building bases for mass production, establishing resource supply lines, and waging war in Eugen Systems’ explosive RTS.

Build and manage the cogs of war in a return to strategic base-building, resource harvesting, and dynamic tech-trees. Capture banks and enemy soldiers to generate cash income. Upgrade units with specialization and unlock new skills. Embark on an epic single player Campaign with a thrilling original story, and fight throughout the world on realistic environments. Compete online in visceral PVP battles and become the best commander!

In a world facing ever-looming global instability, will you repel or engage in an Act of Aggression?

Continue here to read the full story.

Renowned Explorers: International Society Released

Renowned Explorers: International Society is now available, offering an adventurous strategy game from Abbey Games. The Renowned Explorers website has details on where to get a copy and also offers a launch trailer with a look. Here's word:

Shortly after the success of the god-game Reus, the monks of Abbey Games decided to abide with their vision by creating another original PC game of one of the classical genres. They did this by combining strategic gameplay with an adventurous theme and art style. This rare combination, together with their innovative ‘Attitude-based gameplay’, makes this game truly one of its kind.

According to Adriaan Jansen, co-founder and game designer; ‘’We took our inspiration from FTL and XCOM, plus an unlikely source; the Sims. We created a world full of procedurally generated locations to explore that feels like those of Indiana Jones and Tintin. The player can choose how to approach any encounters ahead: violently or verbally.’’

Attitude-based gameplay is a new type of tactical turn-based combat. While guiding your explorers across the globe in search for treasure you can encounter locals that require a strategic approach to deal with them, be it through a physical or social course of action. Each explorer has his or her own expertise and character traits when dealing with the locals. Players can choose among 20 unique explorers divided into Fighters, Scouts, Speakers and Scientists. The speaker Yvonne Lefevre for example is Montreal’s cruel mistress. Assertive, intelligent and the center of attention, her charm and powerful lectures can confound any thug. Do keep in mind that your choices have an impact on your reputation.

Continue here to read the full story.

Endless Legend Shadows DLC

Amplitude Studios now offers Shadows, a new DLC pack for Endless Legend on Steam, adding new espionage gameplay to the 4X strategy game. A new Shadows of Auriga trailer accompanies the release, and here's an outline of what it involves:

The Forgotten are the latest major faction to be introduced in Endless Legend Shadows. Masters of deception and subterfuge, they were assumed lost or dead by all. Against their will, the faction were forged into a tight society of violent and distrustful survivors, having spent the final years of the cataclysm alone on the surface of Auriga. A violent and distrustful society, who after many years have emerged from the shadows once more in the hopes that the other factions will accept them - or kneel before them.

Endless Legend Shadows Features:

  • A new major faction, The Forgotten, experts in the new espionage skills.
  • New invisible units, with the new Camouflage and Stealth capabilities.
  • Infiltrate rival empires to steal, capture, sabotage and assassinate.
  • Pillage villages, extractors and watchtowers to slow your enemy’s progression.
  • Heroes can be equipped with Scope accessories to give them espionage abilities.
  • Players can defend themselves with new counter espionage and the new Detection capacity.

Continue here to read the full story.

X Rebirth Patch; Linux & OS X Beta; New Game Plans

EGOSOFT announces the release of a new patch for the Windows edition of X Rebirth, updating the space simulation to version 3.60. They also announce that the OS X and Linux editions of the game are now in open beta testing, and can be found on Steam. You can find the patch notes buried somewhere in this forum post. They also discuss future plans, saying the new version offers a change they are testing for future games, the ability to turn off flight assist, offering this video to show how this works. The future plans they cover include patches, DLC, and a new game. Here's word:

Are more DLCs coming for X Rebirth?

In the future we will of course continue to bring many new exciting features to X Rebirth, but parallel to that, there could also be DLCs or even new games from us.

We would consider making a DLC if we wanted to add a large amount of additional content into the universe. For example, this might include new systems with many stations and ships or weapons, etc. Only then would such a DLC package be worthwhile. All new gameplay features in the game, such as improvements to the UI or new AI commands, that could also be added to such a DLC, would instead be put into a free update alongside but separate to a DLC.

Is there a completely new X Game coming?

Yes. At some point there will be a new game because we want to improve a lot of things that we unfortunately cannot improve using a DLC or update. These are things that would cause massive changes to balancing or completely change the structure of the economy.

Because of this, we are working exactly as we did in the X3 times: In parallel working on a new project and improvements to the games already released. This won't just include making improvements to X Rebirth and The Teladi Outpost, but maybe also further updates for X3: Terran Conflict or Albion Prelude.

What are the features that are only possible in a new game?

At the very top of our list is the biggest and most popular wish of X3 fans: The ability to actively fly all ships yourself and also actively command from the bridges of capital ships. Additionally, we are working on massive changes to the structure of the universe and, with that, much improved maps and entirely new UI systems for commanding groups of ships through lists of orders to be executed in the future.

Continue here to read the full story.

Heroes of the Storm Hero League Multi-Queuing Restrictions Coming

Battle.net announces they after further analyzing game data, Blizzard will limit the number of players who can queue together for Heroes of the Storm Hero League to two, finding that parties of three and four tend to increase the skill disparities in games, and that fewer parties of three and four play together anyway. They say this change will come with their next patch, and here are the details:

We made a few big changes to Ranked play with our latest Heroes of the Storm patch and, in the days that followed, saw quite a bit of discussion around the new maximum party size rule for Hero League. After reading through player feedback, we examined internal data in order to determine how additional party size limits might affect Ranked play, and have decided to further restrict Hero League to players who queue alone, or in parties of two.

When we look at the data for parties of three and four players in Hero League, we often see large skill gaps among party members. This is fine for players in a party of four, for example, who have agreed to queue together despite any differences in skill that may exist. However, the matchmaker needs to complete the team by pulling in a fifth player who queued up alone, and did not necessarily want to play with teammates of varying skill levels.

This can also create situations in which party members will discuss strategy with each other, but don’t end up communicating the game plan to their fifth teammate. On the other end of the spectrum, solo players may disagree with the party’s decisions, or show unwillingness to help the team. This can result in a friction for both sides if communication doesn’t improve.

What’s more, parties of three and four players appear in Hero League queues far less often than solo players and parties of two. As such we feel that large parties represent a small enough portion of Ranked games that we’re comfortable removing them from Hero League in order to improve overall match quality.

This change to restrict Hero League to solo and duo queuing players will arrive with our next game update. As always, we’re going to monitor how the new rule affects the Hero League experience, and will make further adjustments as necessary. Play a few Hero League games once the change has gone live, and let us know what you think in the official Heroes forums. Until next time, we’ll see you in the Nexus!

Evening Patches

On Sale

Evening Crowdfunding Roundup

Evening Interviews

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

No Star Wars Battlefront Server Browser

As part of a discussion of the news that beta testing of Star Wars Battlefront will commence next month, a post to reddit by a Sledgehammer community manager notes the Star Wars action game will not have a browser to pick your own multiplayer matchup, as multiplayer matchmaking will be automated through a skill-based system. That was actually an anti-summary, as their mention of it is more concise, simply saying: "Star Wars Battlefront will not offer a server browser, but will utilize a new skill based matchmaking system." Thanks Eurogamer.

Dota 2 Reborn Update

Valve announces that the Reborn update for Dota 2 will soon become the official version of their MOBA, stating that moving away from the Source 1 engine version of the game will allow them to focus entirely on the Source 2 version to better support upcoming tournaments. They say this will happen "within the coming weeks," and here's word on what still needs to be done before the changeover:

With The International behind us and the Majors just around the corner, we are excited to have the world start playing Dota in the brand-new Source 2 engine. Within the coming weeks, the main client will receive the Reborn Update. Moving away from the Source 1 engine soon will allow us to better focus our efforts entirely on Source 2 in preparation for various upcoming tournaments. There are still a few features that will need some work when the update is released, but we plan to finish them quickly. Expect the weeks that follow to focus on ironing out issues, refining the dashboard and iterating based on your feedback. Afterwards, we’ll begin shifting our attention toward the in-game UI, where we plan to redesign the HUD and work on a variety of other in-game features.

Today’s update to Reborn contains various bug fixes and improvements, as well as a large number of backend changes that result in a very large one-time download. Now would be a good time for everyone to start downloading the Reborn update, as you will not need to download it again when the main client receives the update in the coming weeks.

If you do not have the Reborn update installed and would like to get a head start on it now, launch the Dota client and head over to the Play Tab to get set up. All of your items are now in the Reborn client, and after today any new content will be added directly to Source 2 only.

SMITE Patched

Hi-Rez Studios announces today marks the release of The Indomitable Spirit patch for SMITE, their MOBA, adding new emotes, avatars, skins, and more, as well as Chinese god Xing Tian as the game's newest combatant. A new cinematic and gameplay trailer introduces Xing Tian, The Relentless, and here's word on how he will axe you to talk to the chest:

For Xing Tian there is no defeat; there is no death. As long as there is a battle to be fought, he will never surrender. And he will never die. SMITE’s latest addition, a versatile god that can be aggressive in lane and boasts a unique ultimate ability, is out today on PC.

Using his massive axes and powerful voice from the face in his chest, Xing Tian can inflict damage and negative effects on his enemies. His ultimate, Whirlwind of Rage and Steel, deals heavy damage and sweeps multiple enemies up before throwing them outward and towards waiting allies.

Continue here to read the full story.

Morning Patches

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

  • Super Dungeon Run on Steam is now in Early Access, but developer Proper Games says it is already completely playable from start to finish, and "hugely fun."…

Out of the Blue

Here's another reminder that this season we're having another friendly competition picking winners for tackle football games. Bats has made a general forum post on how to get in, and like last year there are two leagues, one to just predict winners, and another to try and outsmart the bookies and beat the point spread too. The latter can be challenging, but at this rate I think I have an outside chance of finishing third, since only three of us have entered that one so far.

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