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Archived News:
Blizzard announces Leoric Hero Week is underway in Heroes of the Storm,
their team-brawler MOBA. They offer a
page outlining his
abilities which includes
a new trailer. Here's
word: Once the good and noble king of Khanduras, Diablo’s influence
slowly turned Leoric to madness before he was slain by his own captain and
raised from death to serve the Burning Hells as the Skeleton King. Rising from
the Royal Crypts below the Tristram Cathedral, Leoric is ready to wade into
enemy heroes with his towering mace and add to his army of the dead.
The Skeleton King is a melee Warrior that never truly leaves the battlefield,
making him a formidable opponent not to be taken lightly. Skeletal Swing will
slow enemies down while Drain Hope can weaken others and sustain you during the
fight. Should anyone try to get away, Wraith Walk should help close the distance
and seal their fate. If Leoric is brought down, the Undying trait will allow you
to stay on the battlefield as a ghost until your health regenerates to full,
putting you back in the action.
Be sure to check out Leoric’s Hero Page and spotlight video to get an even more
in-depth look at this ghastly hero’s abilities! Continue here to read the full story.
A
Steam Community Group Announcement has the surprising news of a new patch
for STAR WARS Knights of the Old Republic II: The Sith Lords, which adds
support for OS X, Linux, Steam Workshop, Steam Achievements, Steam Cloud saves,
widescreen monitors, 5K resolutions, and more.
Eurogamer has some further details on the first patch in over a decade for
Obsidian's RPG sequel, saying that it includes suggestions from Zbigniew
Staniewicz, described as "a key part of The Sith Lords Restored Content Mod."
Here's word on the patch: Aspyr in partnership with Disney Interactive
and LucasArts is proud to announce STAR WARS™ Knights of the Old Republic™ II -
The Sith Lords™ is now available on Mac and LInux, along with a massive update
to all 3 platforms.
New features include:
- 37 achievements to be earned through gameplay
- Steam Cloud saves
- Native widescreen resolution support
- Resolution support up to 4K and 5K
- Support for controllers, including Xbox 360, Xbox
One, Playstation 3, and Playstation 4, along with several others (check the
system requirements for details)
- Steam Workshop support! We proudly worked with the
Restored Content Mod Team to have their famous TSLRCM up on launch day
Oh...and we added a "Force Speed Effects" option in the menu ;)
Telltale Games announces the release of A Nest of Vipers, the fifth of six
chapters in Game of
Thrones: A Telltale Games Series, the episodic adventure. There's a look
at the episode in this
recent trailer, and here's word on the release: Based on the
award-winning HBO television drama series, Game of Thrones: A Telltale Games
Series tells the story of House Forrester. Caught up in the fight for the Iron
Throne, they are placed in a precarious position where members of the household
must do everything they can to prevent the house from meeting its doom.
The fifth episode is available now on PC/Mac from the Telltale Online Store,
Steam, and other digital distribution services, and on PlayStation®Network for
PlayStation 4 and PlayStation 3 in North America (SCEA) and Europe (SCEE). The
episode will be available July 22nd on the Xbox Games Store for Xbox One® and
Xbox 360® video game and entertainment system from Microsoft, and will be coming
to compatible iOS devices via the App Store and to Android-based devices on July
23rd.
Continue here to read the full story.
Steam News announces the
release of TEMBO THE
BADASS ELEPHANT, Gamefreak's action/adventure game. The launch has not
been perfect, however, as
they note: "We're really sorry that the Tembo launch hasn't gone to plan, we
are working to fix this and expect a solution within a few hours. Again, we are
sorry that you're not able to enjoy the game for now but we hope to have you all
playing soon." Here's word on how this is supposed to work when things are
fixed: Shell City is plunged into a state of emergency after coming under
attack from the devastating forces of PHANTOM. As the National Army struggle to
contain the terrifying war machines, they call upon the only thing that stands
between Shell City’s obliteration and its salvation; the peanut chompin’,
villain stompin’, TEMBO THE BADASS ELEPHANT!
A new "Infinite Worlds"
trailer from No Man's Sky shows off gameplay from Hello Game's upcoming
space combat game. The clip title also says PS4, but presumably it is visually
representative of the PC edition as well. The clip does not come with any
details or description. Thanks
DSOGaming. Continue here to read the full story.
Developer KnightMayor announces Mooncrest, a fantasy-themed RPG that
these former BioWare developers hope "harkens back to the great BioWare RPGs of
old (Knights of the Old Republic, Jade Empire, Neverwinter Nights)." The
KnightMayor website has
the announcement and
a new Q&A about the project talking with artists Simon Kopp and Max Degen.
Word is: KnightMayor is pleased to announce our premier title: Mooncrest.
A character driven fantasy RPG, Mooncrest is inspired by such classic games as
Knights of the Old Republic, Neverwinter Nights, and Jade Empire while
incorporating modern combat design philosophies of titles such as Dark Souls.
Over the next few weeks, we will be pulling the curtain back and revealing more
information about Mooncrest. Join us as we follow our pair of heroines on their
journey through the enigmatic world of Nocturne.
This announcement has word that today is the release deadline for Breach
& Clear: DEADline, saying the action/RPG is now clear of early access.
The game is also now available
on GOG.com
and they
celebrate the news by offering a two-for-one deal that's good for the next week.
Here is the recent, crack-addled
launch date announcement
trailer, and here's word: Breach & Clear: DEADline features a new, robust co-op mode straight from the
suggestions of fans in Early Access – eliminating urban parasitic infestations
was never so awesome. Once you're dropped into an urban wasteland, you have one
mission: Link with your squad, wipe out the source of the virus and escape with
your life. Along the way, you'll be tasked with clearing out the infested and
leading your squad through increasingly difficult areas using limited resources.
By cleverly combining what you are able to find, you can create vicious, brutal
weapons and devise clever plans to kill the infested. You'll need to develop
your squad, grow their skills, as well as your own plethora of tactical talents,
against the ever-mutating hordes of zombies and murderous human survivors.
Continue here to read the full story.
The Project CARS website now
offers the Audi Ruapuna Park Track Expansion as free DLC for the racing game
from Slightly Mad Studios. This trailer offers
a look, and here's word: Comprising of five unique layouts, Ruapuna Park
International Raceway is New Zealand's premier motor racing facility, located 13
kilometers west of Christchurch, New Zealand.
Hosting some of New Zealand's most exciting racing events, including the
prestigious Lady Wigram Trophy and an annual round of the New Zealand V8s
series, the track's main 3.3 kilometer layout runs in an anti-clockwise
direction and its challenging layout incorporates many fast sweeping corners
that reward smooth and precise drivers.
With the Audi R18 e-tron Quattro, six-time American Le Mans Series winner Audi
R8 LMP900, and 1989 Audi 90 IMSA GTO rounding out this expansion, all players
will additionally be able to get behind the wheel of the coveted and limited run
Audi A1 Quattro with delivery of their second Free Car.
And as if that wasn’t enough, the second pack of Community Liveries includes an
amazing community-created livery for the Ford Escort Mk 1 as well as six
real-life DTM liveries for the Mercedes 190E 2.5-16 Evolution2. Continue here to read the full story.
Publisher Daedalic Entertainment and developer Corbie Games announce Steam Early
Access for Bounty Train will begin on August 17th, offering a first crack at
this "unique take on the train simulation genre," adding that a full release for
Windows and OS X planned by the end of the year. The uniqueness is that this is
described as a roguelike as well as a strategic simulation.
This trailer offers a
look, and here's more on the FTH (faster than horse) game: Bounty Train
features a unique take on the train simulation genre, with the player
controlling a steam train in frontier America, following trade routes between
towns, fending off attackers and managing the train. Players will hire and
manage personnel (including drivers, armed guards and other crew), modify their
trains with various engines and wagons, and keep those trains humming by
purchasing fuel. Continue here to read the full story.
Two-person developer Morgondag offers
this trailer to
celebrate the announcement that RymdResa will come to Steam on August 20th,
offering a "poetic, roguelike space odyssey in a procedurally generated world!"
Here's the description from the
Steam Store Page:
Resources are sparse. The world is infinitive and unknown. The universe
is lonely, open and unforgiving.
You're drifting, in a big, empty and silent space. Searching for a new home. You
know a few coordinates to some random locations; but this is the only
information you got.
RymdResa is a challenging and evolving space adventure, based on randomness,
with RPG elements. Abstract poetry and art are expressed throughout a lonesome
and calm journey in space.
Travel through a mysterious cosmos, deep and beyond. Discover the solitude of
space! Customize your ship, explore and survive in the retro stylized world of
RymdResa. Continue here to read the full story.
The early access version of Crest
is now available in DRM-free form, offering another way to sample this
upcoming god game. Here's word on the release, and how it fits into their
Extended Development and Financing goals: Martin Greip, art director,
explains, "We have wanted to make a DRM free version available for players for
some time and are very excited to announce it's now available. In the past we've
used Itch.io for our other games, like Among Ripples, and we think it's an
excellent platform. We hope this will inspire more people to experience Crest."
Eat Create Sleep are also going to release an art book and soundtrack available
for purchase on Steam and Itch.io, as part of their modular development system
so that they can continue to finance Crest. These items will be available by the
end of July.
The studio announced their desire to extend development based on the feedback
they've already received from players. In order to continue funding the project,
they've devised a system based on modular feature updates to the game. Crest is
still on schedule to be released as they first envisioned in full, but depending
on how much funding they can receive per month, certain modules can be developed
and added into the game. More can be read about that in their in-depth blog post
here.
Radiangames announces Inferno 2 is coming
Steam on July 29th,
offering more bullet hell action/RPG gameplay from one-man studio Luke Schneider
(formerly of Outrage and Volition). Here's a
recent trailer, and
here's word: "Inferno 2 is an atmospheric twin-stick adventure-shooter with 80+
levels and a massive upgrade system. It was originally influenced by melding
Gauntlet and Geometry Wars, but expanded into much more than that." Continue here to read the full story.
Valhalla Game Studios announces Devil's Third Online, the tentative
title of a free-to-play PC exclusive spin-off of Devil's Third, the upcoming Wii
action/adventure (thanks
DSOGaming). Here's word: 2. PC exclusive online game “Devil’s
Third Online (tentative title)”
By prior agreement with Nintendo, Valhalla has developed the free-to-play PC
exclusive online game “Devil’s Third Online.” To spread “Devil’s Third” around
the world, this game service will run from September 2015 onwards, in various
regions around the world following the release of the Wii U version in each
region. In consideration of cultural characteristics in each region, the content
is being optimized via co-development with local publishers. Service territories
and the details of game content will be announced accordingly. For your
information, “Devil’s Third Online” is the online-exclusive game playable on PC
and its service is specialized in matchup. Wii U exclusive “Story Mode” is not
included in it.
A new
Letter from the Chairman on the Roberts Space Industries website has the
latest on Star Citizen, Cloud Imperium Games' upcoming space game, accompanied
by a
new 10 For the Chairman video answering backer questions. Chris Roberts is
never at a loss for words, and he provides a ton of them to address some of the
recent discussion of progress on the game, including
FPS module delays the
departure of its
executive producer, though one
recent kerfuffle goes untouched, as the words "refund" or "Derek Smart: do
not appear in the article. One phrase commonly attached to this project is
"feature creep," which he says is not what this project has experienced: ""Is
‘feature creep’ a worry? Sure… it’s always a worry, and we are well aware of it.
However, building the game to the stretch goals embraced and endorsed by the
community is not feature creep!" And while refunds are not explicitly mentioned,
the conclusion touches on how funds are being used, and concludes with
inspirational words for backers that make this project sound like a holy
crusade: This is all being made possible by your enthusiasm and support.
As we promised since the start of the campaign, we invest every dollar raised
into the game. Anyone with knowledge about game development can assess our
spending based on the information we share every month. It speaks for itself
that from the outset our TOS provides for an accounting to be published if we
ever had to stop development before delivering. With the progress and the funds
we’ve raised this is no longer an issue, but quite obviously we wouldn’t have
provided for this clause, if we weren’t using your funds very carefully for the
development of Star Citizen.
The rest of the team and I are immensely grateful for all your support and
passion. We’re hard at work on finishing up the next Arena Commander patch, Star
Marine, the Persistent Universe, Squadron 42, as well as working on something
special to show you all at Gamescom!
We genuinely want people to be happy with their decision to back Star Citizen,
because I and everyone else on the team passionately believe in Star Citizen.
This is the dream game that all of us have wanted to build all our lives. And
while I can’t promise you everything will always go smoothly or features or
content won’t arrive later than we want them to, I can promise that we will
never stop until we have achieved this dream.
To paraphrase a key speech from the beginning of Squadron 42;
“Several years from now, when you are surrounded by your loved ones, and they
ask you what did you do during the battle for Space Sims and PC games, you can
look them in the eye and say; I helped make Star Citizen.” Continue here to read the full story.
The
Dota 2 blog has word that Valve has enabled Ranked Matchmaking in the
Dota 2 Reborn beta. Here's word on how rank has its privileges: With
today’s update, we’ve enabled Ranked Matchmaking in the Dota 2 Reborn beta. You
can now complete Compendium Challenges as well, and doing so in the Reborn beta
gives you 50% more coins. While we were at it, we also imported a number
of items, including everything from the recently released Immortal Treasure III.
Plus, we’ve made a number of other improvements and fixed long list of bugs,
which you can check out on our
beta updates page. Don’t forget to send us your feedback as you explore the
beta.
Though there's no official word on a patch,
VG247 reports that a new version of Grand Theft Auto V is now
available. The good news is that this apparently addresses framerate issues that
followed the last patch, but the bad news is this may break support for some
modifications. They offer this quote on the topic from Rockstar: “We also
received some reports linking decreased performance when using Story Mode mods
to TU 1.28. As mentioned previously, we are not actively targeting players using
mods in Story Mode, nor are we explicitly implementing protections against them
in-game,” said the developer.
“Our primary focus is on protecting GTA Online against modifications that could
give players an unfair advantage, disrupt gameplay, or cause griefing. However,
as a reminder, mods are still unauthorized and as such, Title Updates may cause
Story Mode mods to behave in unexpected ways because they are not supported or
tested, and players run them at their own risk.”
A
reddit thread quotes Codemasters community manager Lee Williams explaining
that legal hurdles are why there's no modification support in Dirt Rally, and
that it's possible this situation will not change (thanks
PC Gamer).
DSOGaming also notes a comment suggesting that this is not to protect DLC
sales for the racing sequel, as they don't envision offering any: "We don’t have any plans for DLC at
the moment, it’s unlikely we’ll do any to be honest." Here's word on mod
support: I'd love for us too. Truth is for us to implement it the way
people are asking is difficult and sometimes not possible at all.
We couldn't allow people to mod in new cars because of licencing
Even liveries on cars (officially supported) causes licensing issues
Custom tracks - we don't have a tool that would enable you guys to make them.
There are somethings that could be done but it seems that every possible way
look at incorporating mod support we hit a legal reason why we can't.
It's not off the cards yet but I really can't promise anything.
A video posted by
ValveTime shows how Valve is showing their VR efforts in behind-closed doors
demonstrations (thanks
HARDOCP). This includes some footage of gameplay using that odd two eyes
screen format that's emblematic of the virtual reality era, along with a warning
that this will spoil the demo for anyone who will eventually get to play it.
Continue here to read the full story.
Happy Belgian
National Day! Thanks Raf.
R.I.P.:
George Coe, 'SNL' original castmember, dies at 86. "Not much left of the old
Double Deuce any more. We're all dying off. " Thanks nin.
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