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Tuesday, Jun 30, 2015

  

Minecraft PC Sells > 20M

The Minecraft sales tracking page has word that the Windows/OS X edition of Mojang's sandbox construction game has now sold more than 20 million copies (thanks Gamasutra). Word is they moved over ten thousand copies in the past 24 hours to hit the milestone:

PC/Mac version

20,003,378 people have bought the game.

In the last 24 hours, 10,457 people bought the game.

World of Warships Bundle Resolution

The World of Warships official forum has a follow-up to the recent controversy over the fulfillment of a Humble Bundle deal for World of Warships (thanks Krovven). The terms of the sale were changed as it was underway, leaving a lot of customers unhappy that they were not getting what they thought they were paying for. Wargaming had previously said they would provide everyone with the Russian ship at the heart of the deal, and now they have relented about the other virtual items in the bundle, saying all customers should receive their just rewards over the next few days. Here's word:

We value your support of World of Warships and we take to heart the feedback you’ve given us over the past week. Know that we’ve read each and every one of your messages.

As you’re reading this we have begun the process of crediting the full value of the originally advertised bundle on Humble Bundle. There are many of you who purchased the E3 Digital Ticket Humble Bundle, so please be patient as we begin to respond to all of you in waves -- expect about 72 hours to have the goods reflected on your accounts.

If You Have Already Received the Murmansk*

You will have the following credited to your account in the coming days:

  • 7 Days of Premium time
  • 5 Port Slots
  • 1,000 Doubloons

*This code set can only be redeemed once per account.

PLEASE NOTE: If you have not received the Murmansk on your account yet and you have redeemed the code, please file a ticket with Customer Support and provide your Humble Bundle code.

If You Have Not Redeemed Your Humble Bundle E3 Digital Ticket Code (Available From 06/15/15 to 06/19/15)*

Continue here to read the full story.

King's Quest: A Knight to Remember Next Month

Sierra announces a July 28th release date for King's Quest: A Knight to Remember, the first chapter in their upcoming remake of the role-playing classic. Additionally, they announce pre-orders are underway on the Sierra website for King's Quest The Complete Collection, which will eventually comprise five chapters. Here's a new trailer for the collection, and here's the announcement:

Today Sierra™ revealed that the first chapter of the new King’s Quest™ – titled King’s Quest: A Knight to Remember – will launch as a digital download in the UK on 28th July or £7.99 on the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Windows PC. It will arrive on 29th July on Xbox One, the all-in-one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft. It is rated PEGI 12.

In addition, Sierra today announced that a bundle* of all five chapters, including a future bonus playable story epilogue, of the new King’s Quest – named King’s Quest: The Complete Collection* – is now available to pre-order on the PlayStation®Network and Steam for £31.99. Xbox One pre-orders on the Xbox Games Store will begin on 7TH July.

Developed by The Odd Gentlemen, King’s Quest rekindles the classic feelings of exploration, wit and wonder that have always defined this family-friendly series since its introduction over 30 years ago. The first entry in a planned five-chapter arc, King’s Quest: A Knight to Remember sets the stage for an unforgettable journey to come with original places, puzzles and personalities to discover. As an aging King Graham reflects on a life of adventure with his granddaughter, Gwendolyn, King’s Quest transports players back to the untold tales of Graham’s youth to experience a story that bridges generations.

Continue here to read the full story.

Terraria Patched

A new major patch is now available for Terraria, updating the side-scrolling sandbox to version 1.3 with new content, new features, and various improvements. An update on the Terraria website has all the details:

It has been a long road - one full of sleepless nights and tiring nights, laughter and tears, successes and setbacks - but the time has finally come for us to turn our labor of love for the past year or so over to you, our loyal fans. Terraria 1.3 touches on many aspects of the game - from re-imagined sprites and backgrounds to new features and - of course - the new content that you crave - that we truly feel it refreshes and revitalizes the entire Terraria experience. We are confident that you will enjoy what it has to offer!

Perhaps most exciting to the team are the ways in which Terraria 1.3 streamlines the multiplayer experience. Gone are the days of port-forwarding and endless IP sharing for anyone seeking to connect quickly with their friends for an ore-hunting session or to team of up that tough boss fight. We have always felt Terraria was best with a buddy (or ten) - so if you haven't yet, now is an opportune time to try out multiplayer! (Do note that dedicated servers will still need to use the standalone server software, which you can download HERE).

MotorSport Revolution Demo

Steam now offers a playable demo for MotorSport Revolution, the racing game for Windows from Ghost Machine. The game is designed to take advantage of the fledgling PC virtual reality scene, though a VR headset is not required to play. Here's an outline of what the demo offers:

This demo contains 3 playable racing levels from the VR racing game, Motorsport Revolution. This demo is restricted in the initial racing class, which is the smallest horsepower of all 5 classes included in the full game. This game is best experienced by playing with a Oculus Rift VR Headset or a HTC / Valve Vive VR Headset.

Civilization: Beyond Earth E3 Trailer

The official E3 trailer for Sid Meier's Civilization: Beyond Earth is now online, offering what was shown privately of the upcoming expansion at the trade show (thanks PCGamesN). Word is: "Watch the E3 behind-closed-doors gameplay demonstration of Rising Tide, the exciting expansion to Civilization: Beyond Earth. View new oceanic gameplay, sponsors, alien life forms, units and more. " Continue here to read the full story.

Path of Exile: The Awakening Next Week

Grinding Gear Games announces a July 10th launch date for The Awakening expansion for Path of Exile, saying this is the largest expansion to date for their action/RPG. This new trailer shows off the add-on, and here's word:

Grinding Gear Games, developer of the critically acclaimed action RPG Path of Exile, today announced that their largest expansion to date, 'The Awakening,' will launch on Friday, July 10th. The Awakening has had an incredible Closed Beta period with unprecedented player and press support. Act Four is finally here, giving players a spectacular new experience in the dark world of Wraeclast.

This week, Grinding Gear Games unveiled the complete version of Act Four, containing new areas, monsters, six boss fights, five previously unannounced skills, 13 end-game maps, two challenge leagues and a climactic multi-stage encounter with Path of Exile's new end boss!

Continue here to read the full story.

GTA Online Update Next Week

Rockstar Games announces part two of the ILL-GOTTEN GAINS update for GTA Online is coming to Grand Theft Auto V a week from tomorrow, and will be followed by another social club weekend event (thanks Devicer). Here's the plan:

The second haul of high-end goods currently en route to Los Santos' luxury shops and dealerships. We're pleased to announce that the Ill-Gotten Gains Update: Part Two will arrive for all platforms next week, on Wednesday July 8th. This new collection of extravagant attire and potent transportation also includes the debut of the previously PC-exclusive 'The Lab' radio station across all four console platforms.

Stay tuned for more details on next week's update, including particulars for our second Ill-Gotten Gains Social Club Event Weekend kicking off on Friday, July 10th. For now, check out a sample of what’s coming up via our screenshot gallery - and for players who didn’t get last year’s Independence Day Special, look for the return of old favorites at reduced rates, including the Firework Rocket Launcher.

Metro Conflict Launches

Metro Conflict is a new free-to-play MMOFPS in a science fiction setting that's now available on Steam. This announcement covers the launch, and here's a bit on the game: "Metro Conflict is a free-to-play MMOFPS set in the distant future, where players dive head first into a world drenched in warfare between two factions. Gear yourself up with 8 playable classes, each equipped with unique skills and weapon sets, to showcase your abilities in a fast paced, high adrenaline battlefield!"

Star Citizen Adds $400 Ship

Roberts Space Industries website introduces a new spaceship for Star Citizen, Cloud Imperium's upcoming space simulation, though ship may not do justice to the Genesis, which they call a starliner (thanks GameSpot). This carries an eye-opening $400 price tag, but they say: "Potential owners and operators can rest easy: the Starliner is a ship designed to pay for itself!" Here's more on the starliner:

ith proprietary NeoG engines, the starliner allows for fuel-efficient duration travel. A pair of remote-operated turrets allow for a good defense, and multiple decks can support everything from first class lounges to additional cargo capacity. Whether it’s the centerpiece of a private spaceline or part of a larger system of passenger transports, the Genesis can be used for a variety of support roles.

Rise of Incarnates Rises

Steam News announces the release of Rise of Incarnates, offering a two-on-two battle arena. Here's the announcement:

Forged by Bandai Namco, veterans in action games, Rise of Incarnates teams people up and inspires them to fight for each other. In this F2P 2v2 battle arena, you will experience unique Incarnate abilities with a rewarding coop gameplay packed with a rich library of characters and customization.

It Came from E3 2015, Part Six

On Sale

Evening Patches

Evening Crowdfunding Roundup

Evening Interviews

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Sorcerer King Next Month

Stardock announces a release date for Sorcerer King, saying fantasy-themed. asymmetrical, 4x strategy game is due on July 16th, though the beta version remains available on Steam through early access. This recent trailer offers a developer stream of gameplay, and the announcement includes the following description of the game:

Stardock, software and video game developer, announced today that its new fantasy turn-based strategy game Sorcerer King will release on July 16th.

In the game you play as the leader of a city-state in a world filled with magic generated by the “shards,” but the self-styled Sorcerer King has begun to destroy the shards and use their magic in a quest to become a god. You must build a kingdom and raise a force powerful enough to stop him while at the same time dealing with rival factions who only care about conquering more land and resources for themselves. Time is limited: the Doomsday Counter keeps track of the Sorcerer King’s progress toward godhood. Can you stop him in time?

You’ll don the mantle of one of six powerful sovereigns; the Wizard, the Commander, the Tyrant, the Guardian, the Priest, or the Tinkerer. You may also create your a custom sovereign to halt the march towards doomsday. A random map generator offers unlimited replayability while story-driven quests provide a rich narrative experience.

City-building, item-crafting, monster battling; all of these familiar tropes are found in Sorcerer King, but there is a twist: you've already lost the world to the Sorcerer King. Now you must take it back before he destroys it.

Continue here to read the full story.

Steamship Ahoy - RONIN

RONIN is now available on Steam, offering the official release of this turn-based action/platformer after a short run on Early Access, The RONIN website points the way to the game and its playable demo, and while they don't mention it, this can be purchased through the Humble Store and GOG.com, though GOG.com says it won't be on sale there until tomorrow. Here's word on the release: "Through the brief Early Access period, developer Tomasz Waclawek worked directly with the RONIN community to polish and tweak finer points of movement, combat and flow in the unique turn-based action game. Additions like UI indicators, jump arc modications and more open-ended progression through levels came from community feedback to ultimately evolve a good game into a great one." Here's the game's launch trailer. Continue here to read the full story.

Devilian Announced

Trion Worlds announces Devilian, an MMO action/RPG coming to North America and Europe after several years of successful operation in Korea. This is the payoff to the teaser website they launched last week, which now redirects to the game's official website. They tout the game's frantic action and social features, saying it offers chaotic 20 versus 20 PvP battles, crafting and quests, fully-fledged cities, guilds and multi-guild alliances. This blog post outlines the plan, but does not offer a release date, saying they are currently working on localization for alpha and beta testing. Here's the announcement trailer, and here's word:

Trion Worlds, creators and publishers of legendary MMOs such as RIFT, Defiance, Trove and ArcheAge are back with a devilish new world for gamers to immerse themselves in. Proudly announcing their newest partnership with developer Bluehole Ginno Games, Trion Worlds are bringing hit MMO-ARPG Devilian to players in North America and Europe.

Devillian combines the frantic nature of an action RPG with all the depth and social aspects of an MMO. Gamers play the role of the last guardians of Aelkeina – unique half-devil heroes battling to save their world from a fallen god – and experience fast-paced, visceral action combat paired with MMO features like crafting, quests, trading, cities, mounts, pets, guilds, alliances, wars, and dungeons.

Players can take up arms as rampaging Berserkers, harness destructive magic as mystical Evokers, wield heavy weapons as keen-eyed Cannoneers, or stalk their enemies as Shadowhunters brandishing bladed chains. Each Class hides a unique Devil Form with infernal powers they can master and unleash against their foes.

Additionally players will take part in epic and chaotic 20 vs. 20 PvP battles, lose themselves in crafting and quests, explore fully-fledged cities, form guilds with friends, and join multi-guild alliances.

Ready to enter through the gates of this dark world? Visit the Devilian website for a chance to join the beta and thousands of players in this vast, free-to-play action MMO-ARPG. Eternal glory can be yours - unleash the devil within!

Continue here to read the full story.

Heroes of the Storm Patched

Today's scheduled maintenance for Heroes of the Storm in North America concluded sooner than projected, and Blizzard's MOBA is once again online, offering the first installment in the Diablo-themed Eternal Conflict update, including a new map and the playable Butcher character. The Patch Notes outline all the changes. Here's word on the new map:

The conflict between the High Heavens and the Burning Hells has spilled into the Nexus, breeding a new Battleground that is equal parts righteous and wicked. Angels, Demons, and now Heroes clash in ceaseless combat in their struggle for dominance over the Battlefield of Eternity.

  • Battlefield of Eternity is a two-lane Battleground featuring two massive Immortals that battle endlessly at its center, and teams must compete to defeat the opposing Immortal.
  • Once its foe has been toppled, the victorious Immortal will be restored to full Health, and proceed to seek out enemy Structures, attacking down the lane with the most remaining defenses.
  • An attacking Immortal will also gain a Shield, proportionate to the amount of Health it had remaining at the end of the battle.
  • The Immortal will perform ranged attacks, which each consume a portion of its Shield. Taking damage will also drain the Immortal’s Shield.
  • Once its Shield has been expended, the Immortal will only attack at melee range.

WB Games Montréal New IP Referenced

The WB Games Montréal Jobs Board has listings for a positions to work on a "new open world IP." This was spotted by GameSpot, where they note that the reference to a new IP casts doubt on assumptions that this studio would continue to develop titles in the Arkham series for alternating for alternating annual releases with Rocksteady's games. The details indicate this unannounced game will be a cross-platform title using the Unreal engine.

Heroes of the Storm PTR Closed

The Heroes of the Storm forums announce that the play test realm is now closed as they are right now in the midst of launching the new Eternal Conflict update for the MOBA. Word is:

Once the PTR closes, you will no longer be able to log in to the test realm until our next PTR phase. Thank you all very much for taking some time to give the PTR a spin during the past week. Your feedback and bug reporting have been very helpful.

OS X & Linux DirectX 11 Support Plans

A CodeWeavers blog post has post from around E3 announcing plans to bring DirectX 11 support to their CrossOver software that allows Windows emulation on Linux and OS X computers, which will probably also eventually find its way into the open-source WINE (thanks Linux Today via PC World via Ant). Here's word on the plan where they talk about the games shown off at E3:

How do these games impact Mac and Linux users? Well, they don't. That's the rub in all of this. Most of these games are PC only. However, you might still be able to play these titles on your Mac or Linux computer when they are released later this year using CrossOver. In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to 'just run' when released. And when more games 'just run' in CrossOver, it won't matter if you're battling against Thor or Apollo using a PC, a Mac, or a Linux computer.

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Interviews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I was playing online with MrKawfy last night when I stated experiencing intermittent little Internet hiccups. These didn't last more than a few seconds at a time, but they came every half-hour or so and caused me to disconnect from the game and Skype at the same time. This behavior is what was fixed when I had the Internet doctor make a house call about five weeks ago, but it's not clear yet if I have another problem that needs repairing, or if this was just a temporary issue that will clear up by itself. I'm hoping for the latter, but suspecting the former.

Links: Thanks Ant and Acleacius.
Play: Wheely 5: Armageddon.
War Heroes.
Red Oz 1.
Stories: Test Pilot Admits the F-35 Can’t Dogfight. Thanks JDreyer.
Science: The mystery of Kawasaki disease.
Images: The bad guy of Mirror's Edge 2 is EA's CEO.
Media: A new way to make you puke up your corn dog.
Trek Nation Director's Cut -- George Lucas.
Historic footage - WWII Full Speed Plane Pick-up.
The Funnies: Savage Chickens.



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