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Thursday, May 21, 2015

  

Hellraid in Limbo

A post to the Hellraid blog announces that Techland has put development of Hellraid "on hold," which often, though not always, marks the death of such a project (thanks Eurogamer). Here's word:

We would like to officially announce that our dark fantasy FPP game Hellraid will not be released this year as previously planned, and the development of the game has been put on hold.

In the recent months we conducted an internal analysis and came to the conclusion that Hellraid, in its current shape and form, is not meeting our own expectations for this project. Therefore, we decided the best course of action would be to send it back to the drawing board and invent our dark fantasy title anew.

In the meantime, we will consolidate our development resources and focus on further expansion of our Dying Light franchise.

We wish to thank all our fans for your support – you’re the best!

Shadowrun: Hong Kong Trailer; Shadowrun Sale

A new teaser trailer from Shadowrun: Hong Kong, the new Shadowrun RPG coming to Windows, Linux, and OS X this summer. This comes as the celebrate the third anniversary of the Shadowrun Returns Kickstarter with a sale on all Shadowrun games on Steam. They also announce they've opened pre-purchases of Shadowrun: Hong Kong, and say that all who take advantage of this will receive the Shadowrun: Hong Kong - Deluxe Edition for the price of the base game in addition to a 33% discount. Continue here to read the full story.

Might & Magic Heroes VII Closed Beta Next Week

Ubisoft announces a two week closed beta testing session for Might & Magic Heroes VII, saying this will run from May 25th through June 8th. Those interested in getting this early crack at Limbic Entertainment's installment in the turn-based strategy series can get in by preordering. Here's the deal:

Today, Ubisoft announced that the Might and Magic® Heroes® VII closed beta will start on May 25th at 9am PDT and last until June 8th at 9am PDT. Access to the closed beta is only available to players who pre-order the game and participants can explore it at their own pace against the computer or challenge other players online. Might & Magic Heroes VII closed beta can be played with up to 4 players simultaneously in both team and free for all modes.

The closed beta will give players the opportunity to discover the unique units and gameplay of Haven and Academy and to explore two Skirmish maps: The Dried Lands and the Bad Neighbors, harvest resources, expand their town, recruit armies and develop their heroes in an effort to besiege their opponent’s empire. There is no maximum level set for the closed beta and players will have unlimited access to the content until June 8th.

Technobabylon Released

Technobabylon is now available, offering a cyberpunk point-and-click adventure developed by Wadjet Eye Games for Windows PCs. The game is available through GOG.com and Steam, and as you may recall, a playable demo was released last week. Here's word:

Technobabylon has three playable characters: CEL agents Charlie Regis and Max Lao, investigating a serial Mindjacker who's tapping into people's neural wiring and leaving them dead, and agoraphobic net addict Latha Sesame, who might be the Mindjacker's next target. When Charlie's past comes back to haunt him, he and his partner find themselves on opposite sides of the law with Latha's fate in the crossfire. Set in 2087 but evocative of a game made in 1987, Technobabylon mixes future and past with its immersive cyberpunk world, traditional point & click gameplay, old-school pixel art graphics by Ben Chandler (The Blackwell Epiphany, Charnel House Trilogy), professional voice acting, and atmospheric soundtrack by Nathan Allen Pinard (Gemini Rue, Oxhorn Brand Movies).

Bunker - The Underground Game Released

Bunker - The Underground Game is now available on Steam, offering a throwback point-and-click adventure set in a throwback secret Soviet bunker (much to the regret of those hoping for an Archie Bunker simulator). The soundtrack plays a role in the game, and those interested can purchase it separately on Band Camp. Here's word on launch day fixes and here's word on the game:

2tainment and nightly studios proudly announce the release of Bunker - The Underground Game. The Indie Point & Click adventure is now live on Steam and can be purchased for $ 14.99/14,99 €. For the release 20% discount will be offered!

Take a stumble down the stairs of adventure and hit your head with the puzzles that'll blast your brains into the past. A spontaneous rap-battle in middle of Moscow is insufficient to explain how awesome Bunker is, you'll need to experience it yourself. Good news everybody: it's out now.

Follow the story to unravel as Otto Thompson ventures deeper and deeper into the mysterious Bunker in this hilarious point and click adventure puzzle spectacle!

Sunset Dawns

Tale of Tales announces the release of Sunset, with their new available for Windows, OS X, and Linux through the Humble Store, Steam, and the official website. Here's word on the game:

About Sunset
Video games are no stranger to conflict. But what would it look like if a game cast you not as a war hero, but as a bystander – a civilian caught up in the chaos?

In Sunset, the player is cast as Angela Burnes, a housekeeper working in a fictional South American city. Taking place in a single apartment, through weekly visits over the course of year in the early 1970s, the game simply asks you to go about your duties for your employer, the wealthy Gabriel Ortega. But it also lets you feed your curiosity by exploring Ortega's home and, ultimately, discovering his role, and your own, in the revolution that takes hold of the country.

Features

  • A first-person narrative-focused game that allows players to experience a story of war and revolution from a civilian's perspective
  • Like all civilians amidst war, players do not directly influence the outcome of the story, instead, their actions affect how they experience what unfolds and how their relationship evolves with Señor Ortega
  • No fail state - this isn't a game you can win or lose, only influence
  • Anywhere from 2 to 8 hours of gameplay, depending on your approach
  • Soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
  • Achieved a whopping 270% of its funding goal on Kickstarter!

Evening Patches

On Sale

Evening Crowdfunding Roundup

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

Into the Black

Carmageddon: Reincarnation Released

Stainless Games announces availability of Carmageddon: Reincarnation as a full release on Steam, following a run on Early Access. Admitting they will not be able to stir up the kind of controversy generated by the original Carmageddon, they are still trying to live up to its legacy, as you can see in this launch trailer and this quote from the announcement:

So what have we done to update the game that was not only one of the most controversial titles of its day, but also the most innovative and technically advanced of its generation? Well controversy is pretty hard to whip up these days, but we are still proudly offering you the chance to turn PEDESTRIANS into POINTS (which continues to get certain sections of society hot under the collar) using your car or a whole host of hilarious ped pulping POWERUPS! And we continue to be boldly innovative and technically bloody clever – our CAR CRUSHING CODE continues to be the envy of anything else out there. Plus it’s all more HILARIOUS than ever!

All this means that what you get is a Carmageddon fit for the 21st Century, tuned for today’s fun-seeking bloodthirsty adrenaline junkie game fans…

Play an adrenaline pumping bunch of game modes against the new improved AI opponents, or online against the rest of the Carmafan masses! Progress your Career through the Carma ranks or have a MultiPlayer romp in a Car Crusher, Fox 'n' Hounds (always been Stainless MP game session favourite!), Death Race or Checkpoint Stampede event, frenetic fun filled with Carmageddon’s trademark over-the-top violence, crazy PowerUps and non-stop laughs…

Continue here to read the full story.

AMD Project CARS & Witcher 3 Beta Drivers Coming

Following another bout of controversy about NVIDIA's Gameworks program, AMD is promising improved beta drivers for the games in question, and have posted Important Information about AMD Catalyst Driver Support for Project CARS and The Witcher 3: Wild Hunt (thanks HARDOCP). Here's word:

AMD is committed to improving performance for the recently-released Project CARS and The Witcher 3: Wild Hunt. To that end, we are creating AMD Catalyst™ 15.5 Beta to optimize performance for these titles, and we will continue to work closely with their developers to improve quality and performance. We will release AMD Catalyst™ 15.5 Beta on our website as soon as it is available.

In the meantime, users experiencing performance issues with the "HairWorks" feature in The Witcher 3: Wild Hunt are encouraged to enable the below settings in AMD Catalyst™.

Need for Speed Reboot This Autumn

EA announces the return of the Need for Speed series, saying they will deliver a new installment to Windows, Xbox One, and PlayStation 4 this fall to completely reboot the automotive action franchise. Here's a teaser trailer, which they say will be followed by a fuller trailer on June 15th. Here's the announcement:

Ghost Games™, an Electronic Arts Inc. (NASDAQ: EA) studio, announced today the return of Need for Speed™ in a full reboot of this storied franchise. The game delivers on what the fans want, and what Need for Speed stands for - deep customization, authentic urban car culture, a nocturnal open world, and an immersive narrative that pulls you through the game.

“Need for Speed is one of the most iconic names in gaming, and we're returning it to greatness in this reboot,” said Marcus Nilsson, Executive Producer at Ghost Games. “Pulling on our 20 years of history, and then taking a year out from releasing a game, we are making the game we’ve always wanted to. We're listening to the fans and delivering an experience that will capture their imagination and unleash their passion for cars and speed.”

Fuelled by EA's own car culture community, Speedhunters (www.speedhunters.com), Need for Speed will deliver an experience that's grounded in authentic car culture by diving into the rich world of past, present and emergent trends of the urban car scene. This collaboration with Speedhunters in the research and development of the game means the level of detail and real-world authenticity will envelop gamers in an exciting world to discover and enjoy in a way that only Need for Speed can deliver.

Continue here to read the full story.

The Witcher 3 Patched

The Witcher website announces the release of the version 1.03 patch for The Witcher 3: Wild Hunt. This comes shortly after CD Projekt RED addressed graphics "downgrades" in the RPG sequel, and the new version offers some of the improvements they promised. Here are the patch notes:

The patch 1.03 has just been released and is now available for all PC version of The Witcher 3: Wild Hunt. The update introduces a range of stability and performances ehancements as well as allows users to take advantage of some additional graphics settings. Please find the detailed list of fixes below:

Improves stability in gameplay and the UI
Improves performance especially in cutscenes and gameplay
Fixes grass and foliage popping that could occur after density parameters were changed
Improves Nvidia Hairworks performance
Boosted texture anisotropy sampling to 16x on Ultra preset
Sharpen Post-process settings extended from Off/On to Off/Low/High
Blood particles will now properly appear after killing enemies on the water
Corrects a bug where player was able to shoot bolts at friendly NPCs
Improves menu handling
Corrects an issue with Stamina regeneration while sprinting
Fixes a cursor lock issue that sometimes occcured when scrolling the map
Generally improves world map focus
Improves input responsiveness when using keyboard
Corrects some missing translations in the UI
Corrects an issue in dialogue selections
Rostan Muggs is back
Minor SFX improvements

The console version of the patch is coming and will be available very soon.

Warhammer 40K: Armageddon: Glory of Macrag Expansion

Slitherine announces the release of the Glory of Macrag expansion for Warhammer 40,000: Armageddon, offering an Ultramarines campaign to the turn-based strategy game. Here's what this involves:

At the climactic moment of the 2nd War for Armageddon, three Space Marine chapters descend from the skies above to aid the beleaguered defenders of Hiveworld Armageddon. Now take control of the Ultramarines and re-live their contribution to this epic confrontation in a brand new campaign for Warhammer 40,000: Armageddon.

This campaign features 11 all new missions organized into three Acts that follow the exploits and heroic deeds of the Ultramarines during the 2nd War for Armageddon. Earn the favour of your fellow Space Marine Chapters or dare to go it alone as you battle once again to drive the Ork invaders from Hiveworld Armageddon!

Take-Two Suing BBC Over GTA Movie

Take-Two Interactive is suing the BBC to halt production of the movie they are planning to chronicle conflicts over the Grand Theft Auto series. Though this was likely to be more unkind to Jack Thompson than GTA developer Rockstar Games, apparently they are not interested in seeing whatever dirty laundry this might have aired. The BBC has declined comment, but here's Take-Two's statement:

Take-Two Interactive has filed suit against the BBC for trademark infringement based on their movie currently titled ‘Game Changer’ as it relates to Rockstar Games’ Grand Theft Auto video game series.

While holders of the trademarks referenced in the film title and its promotion, Rockstar Games has had no involvement with this project. Our goal is to ensure that our trademarks are not misused in the BBC's pursuit of an unofficial depiction of purported events related to Rockstar Games. We have attempted multiple times to resolve this matter with the BBC without any meaningful resolution. It is our obligation to protect our intellectual property and unfortunately in this case litigation was necessary.

CDPR on Witcher 3 Graphics Downgrades

CD Projekt RED address the graphics in The Witcher 3 in a conversation with Eurogamer where they acknowledge that some effects shown in previews were cut from the release version of the game, particularly features shown in a 2013 gameplay trailer. Discussion of this apparently needed to be face-to-face, as CDPR flew someone out to Poland to confess about the changes. They include a bunch of details on an upcoming patch to improve visuals, as well as details on plans to allow further PC tweaking. They do admit that the console versions did cause some design compromises, but note that without the console editions, the game wouldn't exist at all. Here's the part where they address the graphics "downgrade":

Why did the graphics change?
"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."

It was captured PC footage, not pre-rendered, Badowski confirms, but a lot had to change. "I cannot argue - if people see changes, we cannot argue," Adam Badowski says, "but there are complex technical reasons behind it.

"Maybe it was our bad decision to change the rendering system," he mulls, "because the rendering system after VGX was changed." There were two possible rendering systems but one won out because it looked nicer across the whole world, in daytime and at night. The other would have required lots of dynamic lighting "and with such a huge world simply didn't work".

It's a similar story for environments, and their texture sizes and incidental objects. It was a trade-off between keeping that aspect of them or their unique, handmade design. And the team chose the latter. The data-streaming system couldn't handle everything while Geralt galloped around.

The billowing smoke and roaring fire from the trailer? "It's a global system and it will kill PC because transparencies - without DirectX 12 it does't work good in every game." So he killed it for the greater good, and he focused on making sure the 5000 doors in Novigrad worked instead.

"People are saying that 2013 was better but actually there's plenty of things that improved since 2013," Michal Platkow-Gilewski points out. "Size of the world, frames-per-second..."

"Yes!" realises Adam Badowski. "The game's performance: people say the game is well optimised. This is the first time for this company!" It's the first smile I've seen from him all interview.

Marcin Iwinski picks it up: "Maybe we shouldn't have shown that [trailer], I don't know, but we didn't know that it wasn't going to work, so it's not a lie or a bad will - that's why we didn't comment actively. We don't agree there is a downgrade but it's our opinion, and gamers' feeling can be different. If they made their purchasing decision based on the 2013 materials, I'm deeply sorry for that, and we are discussing how we can make it up to them because that's not fair.

"It's very important to stress: we are continuously working on the PC version, and we will be adding a lot of stuff, and there is more to come. We've proven it in the past that we support our games and we will be looking at the feedback and trying to make it better."

Crossout Announced

War Thunder publisher Gaijin Entertainment announces Crossout, a vehicle-combat MMORPG in the works at Targem Games for release on Windows as a free-to-play title. Beta testing is set to begin this summer, and those interested in participating can sign up on the official website. Here's part of the announcement describing the game's emphasis on customization and destruction:

No two vehicles in Crossout are the same, as players can create any kind of combat vehicle from the speediest buggy to the heaviest of off-road vehicles to reflect their warrior sense of gameplay. Offering complete customisation, Crossout gives players thousands of possibilities to design their vehicle, including shape, armor, weapons, support systems and, of course, cosmetic enhancements. Visit your own garage to build new advanced mechanisms and sell them via the in-game auction system.

Players also have multiple options when it comes to mass destruction - combat vehicles can be equipped with an explosive range of weapons from chainsaws, power drills and machine guns, to rocket launchers, flying drones and stealth generators. Featuring an advanced damage model, destroy any part of an enemy machine and it will affect that vehicle's performance.

King's Quest Trailer

A new behind-the-scenes trailer shows off more of King's Quest, highlighting the hand-painted art style of the upcoming RPG remake. The description of the clip offers the details: "King’s Quest: "A Hand Painted Game” is the third installment of a four-part series taking you behind the scenes of King’s Quest with Art Director Evan Cagle and Producer Lindsey Rostal of The Odd Gentlemen to see how the artwork is born on page before coming to life on screen. Creating a fantastic but compelling world true to the spirit of King’s Quest required going back to the lessons of old. Beginning with 1990’s King’s Quest V, Sierra devised a way for its artists to draw out their ideas in vivid color and detail before scanning them into the game for further polishing. Now, 25 years later, the team is employing a similar technique to give this incredible reimagining of a classic tale the truly stunning storybook look it deserves. For more information, please visit www.sierra.com." Continue here to read the full story.

Torment: Tides of Numenera Trailer

A new trailer from Torment: Tides of Numenera shows off "A World Unlike Any Other," one of the "pillars" of inXile's upcoming role-playing game for Windows, OS X., and Linux. Here's a refresher on the project: "Thanks to its more than 90,000 backers, Torment: Tides of Numenera continues the thematic legacy of the critically acclaimed Planescape: Torment. Set in Monte Cook's tabletop role-playing world, Numenera, the newest Torment asks: What does one life matter? With this #1 most funded Kickstarter video game, inXile is creating a rich RPG experience that explores deep, personal themes." Continue here to read the full story.

Morning Crowdfunding Roundup

Morning Patches

Gatherings & Competitions

Morning Consolidation

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Here's a salute to David Letterman on the occasion of his retirement. I'm sorry for him that he never got to live his dream of hosting The Tonight Show, but I'll always feel he was the real successor to Johnny Carson, and he'll always be my favorite television host. Hats off to Dave and all his cohorts over the years, from the early days of Larry "Bud" Melman and Hal Gurtner through last night. Thanks for all the laughs over the years, Dave, you will be missed.

Links: Thanks Ant and Acleacius.
Play: Awesome Seaquest.
Defend Us 2.
The Champions 4.
Stories: House panel votes to repeal country-origin meat labeling law.
World's highest glass bridge to open in China.
Science: Amputees control bionic legs with their thoughts. Thanks HARDOCP.
Media: Living in 8 Bits - Show Trailer.
Mad Max: Fury Road- Full Behind the Scenes Movie B-roll. Thanks nin.
David Letterman's final Top 10 List has celebrities galore, great jokes.
Jimmy Kimmel Bids Farewell to David Letterman Gets Choked Up.



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