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Tuesday, May 19, 2015

  

Heroes of the Storm Open Beta

As promised, Blizzard has now opened the beta testing of Heroes of the Storm, their team brawler/MOBA starring a roster of Blizzard heroes. They offer new Super Sonya and Mad Martian Gazlowe Skins and also kick off a Heroes of the Storm Ultimate Fan Art Contest with DeviantArt to celebrate the news. Here's a new Enter the Nexus trailer and part of the description of the game:

LET THE BATTLE BEGIN!
Heroes of the Storm™ is a raucous online team brawler starring your favorite Blizzard characters. Build and customize heroes from across every Blizzard universe to suit your play style. Team up with your friends and engage in fast-paced mayhem across varied battlegrounds that impact strategy and change the way you play the game.

BLIZZARD HEROES IN A NEW LIGHT
Heroes represents more than 20 years of Blizzard gaming history, settings, and iconic characters, all mashed up into an epic, off-the-wall team brawler. Fight out classic showdowns such as Tyrael vs. Diablo and Arthas vs. Uther, or settle those late-night debates you’ve had about who’s the stronger leader—Raynor or Thrall? Could Zeratul take down Illidan in a fight? Who’s more badass . . . Kerrigan or the Demon Hunter from Diablo III? The combinations of Blizzard heroes and universes are endless.

Continue here to read the full story.

Cities: Skylines Free Content

Paradox Interactive announces the release of a new patch for Cities: Skylines adding new content for free to the urban planning game. The full patch notes are in in the Paradox forums. Word is: "Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types." Here's an outline of what the update adds:

The first brand new content since the game’s release, this free update titled "Version 1.1 - European Theme" includes:

  • Three new European Themed Maps
  • Over 50 European style buildings for the new European map themes
  • Wall-to-wall buildings enabled for the European Style buildings
  • Tunnels, one of the community’s most requested features
  • A number of Asset Editor additions including the ability to import custom vehicles
  • A multitude of smaller cosmetic additions and bug fixes.
  • Full patch-notes can be found on the forum

Commenting on the forthcoming roll-out of brand new content, Brand Manager Jakob Munthe said, “Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.”

H-Hour: World's Elite Early Access

SOF Studios announces the release of H-Hour: World's Elite on Steam, offering Early Access to this Windows third-person shooter with an emphasis on tactics. This is described as a community-led project, and Early Access players will have a chance to help shape the game. Here's word:

The Early Access version of H-Hour: World’s Elite will include the main framework for the multiplayer experience, including lobbies, 8-v-8 matches, several maps, two game modes, and weapon and armament selection for characters. The game is currently in a pre-alpha state, so players looking for a full-featured game, without bugs, are encouraged to wait until the game’s official release in the future. However, players who enjoy having a real voice in shaping the games they play will find a thriving and excited community of like-minded gamers driving the development of H-Hour alongside them.

Developed by a unique combination of decorated US Special Operations veterans and experienced game creators with past work on titles like Sony’s SOCOM series, H-Hour: World’s Elite aims to revive the tactical military shooter, where teamwork and strategy are paramount to success.

Castaway Paradise Complete Edition Released

Steam now offers Castaway Paradise Complete Edition for Windows and OS X, a life simulator in the vein of games like Animal Crossing and Harvest Moon. Here's a launch trailer, and here's a bit on the game:

Castaway Paradise is a life simulator similar to games like Animal Crossing and Harvest Moon. This makes Castaway Paradise the first and only game of its kind to be released onto Steam. You get to enjoy life on your very own tropical island. You can customise with thousands of items, catch bugs, seashells and fish, talk to the other villagers, grow trees and flowers, and much more. It’s the ultimate sandbox sim.

After three years of hard work, Castaway Paradise launched on Steam with a 10% discount. During the launch month players will get exclusive DLC packs completely free of charge. Throughout the year Castaway Paradise will give players hundreds of items without any additional payments. Castaway Paradise is a premium game, there are no micro-transactions.

Continue here to read the full story.

Evening Patches

On Sale

Evening Crowdfunding Roundup

  • Iron Fish - Steam Greenlight. "Iron Fish is a psychological deep-sea thriller that challenges players to navigate the dangers that lurk at the bottom of the ocean, where humans no longer have the upper hand."

Evening Interviews

Evening Consolidation

Evening Mobilization

Evening Tech Bits

Evening Legal Briefs

etc., etc.

Into the Black

Cossacks 3 Announced

GSC Game World officially announces development of Cossacks 3, following a hint late last year that a third installment in the real-time strategy series is in the works. They say this is due for release by the end of this year, explaining this will be a remake of the first Cossacks game, rather than a sequel. The Cossacks 3 website is online offering details, images, and discussion forums. Here's the announcement:

The Ukrainian studio GSC Game World announces the development of the third game of the Cossacks series !

“Over the years of its existence, GSC has been engaged in numerous fields, however making good games is what we do best. For this very purpose, we are resuming our activities”, said Evgeniy Grygorovych, head of the development studio. “Over the past year and a half, we have been secretly working on a new project, and now is the time to tell players all over the world about it.

Cossacks 3 is a modern remake of the best 2001 strategy, with armies numbering in thousands of warriors and reconciled game mechanics. It’s a genuine RTS classic, including construction and production of resources. A vast selection of unit types, cold steel and firearms, influence of the landscape, and the realistic physics provide the player with an unlimited number of tactical opportunities. In addition, thanks to modern graphics, the game will be interesting not only for admirers of the series, but for all genre connoisseurs who have never played the legendary Cossacks for some reason!

Game features:

  • Breathtaking historical real-time strategy.
  • Actions unfold in Europe in the XVII–XVIII centuries.
  • Five historical singleplayer campaigns.
  • 12 playable nations.
  • Grandiose battles of up to 10,000 units on the map.
  • Realistic physics of bullets and cannonballs.
  • Considerable influence of the landscape on battle tactics.
  • Infinite variations of battles with computer enemies on random maps.
  • Flexible generator of random maps with selection of a preferable landscape.
  • Windows, Mac OS and Linux support.

The release is scheduled for the 4th quarter of 2015.

More NVIDIA Gameworks Controversy

A post on reddit makes the case again that NVIDIA's Gameworks program includes anticompetitive practices designed to hinder the performance of games on competing AMD hardware. This post in particular discusses the impact of a new version of PhysX on Project CARS performance, though there are arguments that how all this works is being misinterpreted. As before, this has resulted in calls for NVIDIA to release source code to help address this perceived wrong, something addressed in a response posted on WCCFTech (thanks Cutter). Here's a statement from NVIDIA's Brian Burke:

GameWorks improves the visual quality of games running on GeForce for our customers. It does not impair performance on competing hardware.

Demanding source code access to all our cool technology is an attempt to deflect their performance issues. Giving away your IP, your source code, is uncommon for anyone in the industry, including middleware providers and game developers. Most of the time we optimize games based on binary builds, not source code.

Morning Patches

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Sorry about a formatting error last night that made it almost impossible to post comments to certain stories, The Witcher 3 launch story in particular. This has now been remedied, but apologies for the frustration this caused. Those responsible have been sacked.

Links: Thanks Ant and Acleacius.
Play: The Green Kingdom.
Europa.
Busman Parking 3D 2.
Science: Navy's new laser weapon: Hype or reality? Thanks Slashdot.
How The Soviet Union Tracked People With "Spy Dust."
Media: Think Drifting Looks Hard- Try It Without Arms. Impressive feet.
Office Pet Gone Wrong.
7 Tone Fart Symphony.



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