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Archived News:
As promised, Blizzard has
now opened the beta testing of
Heroes of the Storm, their team
brawler/MOBA starring a roster of Blizzard heroes. They offer new
Super Sonya and Mad Martian Gazlowe Skins and also kick off a
Heroes of the Storm Ultimate Fan Art Contest with DeviantArt to celebrate
the news. Here's a new
Enter the Nexus trailer and part of the description of the game: LET THE BATTLE BEGIN!
Heroes of the Storm™ is a raucous online team brawler starring your favorite
Blizzard characters. Build and customize heroes from across every Blizzard
universe to suit your play style. Team up with your friends and engage in
fast-paced mayhem across varied battlegrounds that impact strategy and change
the way you play the game.
BLIZZARD HEROES IN A NEW LIGHT
Heroes represents more than 20 years of Blizzard gaming history, settings, and
iconic characters, all mashed up into an epic, off-the-wall team brawler. Fight
out classic showdowns such as Tyrael vs. Diablo and Arthas vs. Uther, or settle
those late-night debates you’ve had about who’s the stronger leader—Raynor or
Thrall? Could Zeratul take down Illidan in a fight? Who’s more badass . . .
Kerrigan or the Demon Hunter from Diablo III? The combinations of Blizzard
heroes and universes are endless. Continue here to read the full story.
Paradox Interactive announces the release of a new patch for Cities: Skylines
adding new content for free to the urban planning game. The full patch notes are
in
in the Paradox forums. Word is: "Going forward, we will focus on giving away
the main features for free and improving the modding tools, while also selling
major expansions around new mechanics. But we will also continue to offer free
content such as new buildings and road types." Here's an outline of what the
update adds: The first brand new content since the game’s release, this
free update titled "Version 1.1 - European Theme" includes:
- Three new European Themed Maps
- Over 50 European style buildings for the new
European map themes
- Wall-to-wall buildings enabled for the European
Style buildings
- Tunnels, one of the community’s most requested
features
- A number of Asset Editor additions including the
ability to import custom vehicles
- A multitude of smaller cosmetic additions and bug
fixes.
- Full patch-notes can be found on the forum
Commenting on the forthcoming roll-out of brand new content, Brand Manager
Jakob Munthe said, “Cities: Skylines will continue to follow the traditions set
by other recent Paradox releases such as Crusader Kings II and Europa
Universalis IV of paid expansions combined with large updates of free content
ensuring that all players, whether they choose to purchase the expansions or
not, will have plenty of new features to look forward to. One of the major
differences, however, between those titles and Cities: Skylines will be that
minor DLC updates will be uncommon. The majority of content updates will be
significant upgrades and additions.”
SOF Studios announces the release of H-Hour: World's Elite
on Steam, offering Early
Access to this Windows third-person shooter with an emphasis on tactics. This is
described as a community-led project, and Early Access players will have a
chance to help shape the game. Here's word: The Early Access version of
H-Hour: World’s Elite will include the main framework for the multiplayer
experience, including lobbies, 8-v-8 matches, several maps, two game modes, and
weapon and armament selection for characters. The game is currently in a
pre-alpha state, so players looking for a full-featured game, without bugs, are
encouraged to wait until the game’s official release in the future. However,
players who enjoy having a real voice in shaping the games they play will find a
thriving and excited community of like-minded gamers driving the development of
H-Hour alongside them.
Developed by a unique combination of decorated US Special Operations veterans
and experienced game creators with past work on titles like Sony’s SOCOM series,
H-Hour: World’s Elite aims to revive the tactical military shooter, where
teamwork and strategy are paramount to success.
Steam now offers
Castaway Paradise Complete Edition for Windows and OS X, a life simulator in the
vein of games like Animal Crossing and Harvest Moon. Here's
a launch trailer, and
here's a bit on the game: Castaway Paradise is a life simulator similar
to games like Animal Crossing and Harvest Moon. This makes Castaway Paradise the
first and only game of its kind to be released onto Steam. You get to enjoy life
on your very own tropical island. You can customise with thousands of items,
catch bugs, seashells and fish, talk to the other villagers, grow trees and
flowers, and much more. It’s the ultimate sandbox sim.
After three years of hard work, Castaway Paradise launched on Steam with a 10%
discount. During the launch month players will get exclusive DLC packs
completely free of charge. Throughout the year Castaway Paradise will give
players hundreds of items without any additional payments. Castaway Paradise is
a premium game, there are no micro-transactions. Continue here to read the full story.
-
Iron Fish - Steam Greenlight. "Iron Fish is a psychological deep-sea
thriller that challenges players to navigate the dangers that lurk at the
bottom of the ocean, where humans no longer have the upper hand."
GSC Game World officially announces development of Cossacks 3, following
a hint late last year that a third
installment in the real-time strategy series is in the works. They say this is
due for release by the end of this year, explaining this will be a remake of the
first Cossacks game, rather than a sequel. The
Cossacks 3 website is online offering
details, images, and discussion forums. Here's the announcement: The
Ukrainian studio GSC Game World announces the development of the third game of
the Cossacks series !
“Over the years of its existence, GSC has been engaged in numerous fields,
however making good games is what we do best. For this very purpose, we are
resuming our activities”, said Evgeniy Grygorovych, head of the development
studio. “Over the past year and a half, we have been secretly working on a new
project, and now is the time to tell players all over the world about it.
Cossacks 3 is a modern remake of the best 2001 strategy, with armies numbering
in thousands of warriors and reconciled game mechanics. It’s a genuine RTS
classic, including construction and production of resources. A vast selection of
unit types, cold steel and firearms, influence of the landscape, and the
realistic physics provide the player with an unlimited number of tactical
opportunities. In addition, thanks to modern graphics, the game will be
interesting not only for admirers of the series, but for all genre connoisseurs
who have never played the legendary Cossacks for some reason!
Game features:
- Breathtaking historical real-time strategy.
- Actions unfold in Europe in the XVII–XVIII
centuries.
- Five historical singleplayer campaigns.
- 12 playable nations.
- Grandiose battles of up to 10,000 units on the
map.
- Realistic physics of bullets and cannonballs.
- Considerable influence of the landscape on battle
tactics.
- Infinite variations of battles with computer
enemies on random maps.
- Flexible generator of random maps with selection
of a preferable landscape.
- Windows, Mac OS and Linux support.
The release is scheduled for the 4th quarter of 2015.
A
post on reddit makes the case again that NVIDIA's Gameworks program includes
anticompetitive practices designed to hinder the performance of games on
competing AMD hardware. This post in particular discusses the impact of a new
version of PhysX on Project CARS performance, though there are arguments
that how all this works is being misinterpreted. As before, this has resulted in
calls for NVIDIA to release source code to help address this perceived wrong,
something addressed in a response posted on
WCCFTech (thanks Cutter). Here's a statement from NVIDIA's Brian Burke:
GameWorks improves the visual quality of games running on GeForce for our
customers. It does not impair performance on competing hardware.
Demanding source code access to all our cool technology is an attempt to deflect
their performance issues. Giving away your IP, your source code, is uncommon for
anyone in the industry, including middleware providers and game developers. Most
of the time we optimize games based on binary builds, not source code.
Sorry about a formatting error last night that made it almost impossible to post
comments to certain stories, The Witcher 3 launch story in particular. This has
now been remedied, but apologies for the frustration this caused. Those
responsible have been sacked.
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