Today, Ubisoft announced that Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise, will be available worldwide on October 13th 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.Continue here to read the full story.
Developed by Ubisoft Montreal, Tom Clancy’s Rainbow Six Siege is inspired by real world counter-terrorist organizations, and puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will choose from a variety of unique Counter Terrorist Operators and engage in intense sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position.
To support our modding community even more, we reserved $100,000 of our own money as a fund for modders who want to build total conversion mods based on Space Engineers or VRAGE engine.
We’re considering several ways how this fund could work: grants with no strings attached (see how Epic does it with UDK – https://www.unrealengine.com/unrealdevgrants), zero interest loans and Kickstarter support. We can provide PR, marketing and promotion on our social media.
For the best viewing experience, please watch in 1080p HD.Continue here to read the full story.
Check out the omnic monk Zenyatta in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Zenyatta is on defense in King's Row, a Point Capture/Payload hybrid map situated in the heart of England.
HIT MARKERS
- Removed except for friendly fire and kill confirmation
GAME PACING
- Base operator movement speed reduced by 20%
- Implementing armor system (light, medium, heavy) with mobility vs. armor tradeoff
- Implementing equipment and weapon weight costs to movement
- Currently experimenting with increased round times to slow down play
Recoil
- Recoil improved for PC, with stronger initial shot kick and diamond recoil patterns doubled in size
Audio
- Audio in Closed Alpha was placeholder. Will be improved across the board.
Ammo Count
- Ammo count reduced across the board. Will be equivalent to Raven Shield values.
An action dungeon brawler with roguelike elements set in a Cyberpunk universe, Kill to Collect invites players to experience life as a bounty hunter seeking and executing targets in the deeper levels of Geoshelter Alpha.
Inspired by titles like Spelunky and The Binding of Isaac in combination with the visual style of 80s Mangas like Appleseed and Ghost in the Shell, Kill to Collect has a strong focus on co-op and on game skill. Every encounter is challenging, but brute force will never be enough to complete a bounty. Instead, the gameplay is focused on tactic and strategy, which can only be improved by understanding the targets and the dangers encountered to reach them.
We’ve recently taken action against a large number of World of Warcraft accounts that were found to be using third-party programs that automate gameplay, known as “bots.” We’re committed to providing an equal and fair playing field for everyone in World of Warcraft, and will continue to take action against those found in violation of our Terms of Use. Cheating of any form will not be tolerated.
If you believe that you’ve encountered a player abusing a bot, exploit, or cheat, please let us know! You can do so by using the right-click report functionality in the game, and/or by emailing information to hacks@blizzard.com.
Hey guys! Just wanted to say thanks for taking the time to give us your feedback about scaling damage in Greater Rifts. One of the key goals of Greater Rifts is that they serve as a form of measuring stick for a characters power growth, and we feel that scaling damage is a very important element of their ability to function in this way. That said, we’re currently looking at our options for some possible adjustments to how this damage scales in the future.
We’re looking to disable permanent Crowd Control in an upcoming content patch to create more interaction with monsters at higher Greater Rifts levels. To complement that change, we will be also be evaluating how much damage monsters are dealing to players in that environment. One of our goals in the next major patch is to provide a more consistent Greater Rift experience while making sure that defensive Legendary items still matter.
Links: | Thanks Ant and Acleacius. |
Play: |
Crayon Poke. Cookie Hamster. Firefighters Truck 3. |
Stories: |
Sydney bank robbed during PayDay 2 event. Mad Max: Fury Road hilariously angers "Men's Rights Activists." |
Science: | Jahn-Teller Metal May Be the Newest State of Matter. Thanks Joshag. |
Media: |
Colorblind Dad Experiences True Color for the First Time. OCTODAD (Kids React- Gaming). Payphone, What's A Payphone? Two Japanese Girls Battle to Try and Blow a Cockroach Into the Others Mouth. WTF file. |