Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Friday, Apr 17, 2015

  

POSTAL 2: Paradise Lost DLC Released

Steam now offers POSTAL 2: Paradise Lost, a DLC pack coming just 12 years after the release of POSTAL 2, Running With Scissors' intentionally outrageous first-person shooter. This carries a 15% launch discount, and for those who have been holding off on the commitment to POSTAL 2, Steam also has that on sale for 90% off, making it $0.99, a fraction of the cost of the DLC. Here's word on the new content:

Running With Scissors is thrilled to announce the launch of "POSTAL 2: Paradise Lost" via Steam.

The original POSTAL 2 was released 12 years ago and is more popular than ever. While highly controversial, POSTAL 2 is loved by fans for its crazy humorous gameplay and still played and enjoyed today. POSTAL 2's "overwhelmingly positive" status on Steam (95%+ on over 9000 user reviews) gave reason to birth a larger than life load of new DLC for this game.

Fans of POSTAL 2 will be glad to hear that Paradise Lost brings back The POSTAL Dude's original voice actor, Rick Hunter, along with other lovable and familiar characters. The DLC is set 10 years after the events of POSTAL 2: Apocalypse Weekend presenting the Dude with bigger and more bizarre challenges than ever before. Shoot, kick, fire-bomb and Piss your way through the days errands trying to find......toilet paper! A CLEAN ASS IS A HAPPY ASS!

Paradise Lost features a full week (Monday through Friday) of free roaming, errand based missions PLUS all new weather zones, dual wielding power ups and NEVER BEFORE SEEN BOSS FIGHTS!

Evening Patches

On Sale

Gatherings & Competitions

Evening Consolidation

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Star Wars Battlefront Date Announced

EA offers the expected release date announcement for the new Star Wars Battlefront game simply titled Star Wars Battlefront, confirming this is coming on the prematurely discovered release date of November 17th. Here's a reveal trailer and here's the announcement:

REDWOOD CITY, Calif. April 17, 2015 – DICE™, an Electronic Arts Inc. (NASDAQ: EA) studio, and Lucasfilm announced today that Star Wars™ Battlefront™ will be released beginning November 17, 2015 in North America (November 19 in Europe) as the first full-length trailer for this highly anticipated title premiered to thousands of fans at Star Wars™ Celebration. Combining an unprecedented collaboration with Lucasfilm and the award-winning Frostbite™ game engine, Star Wars Battlefront will deliver an incredibly authentic and immersive interactive entertainment experience featuring photorealistic visuals and epic action in iconic Star Wars™ locations. See how this comes to life in-engine by experiencing the newest trailer for Star Wars Battlefront at http://starwars.ea.com/battlefront.

“Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe,” said Sigurlina Ingvarsdottir, Senior Producer of Star Wars Battlefront. “To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Wars fans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.”

Star Wars Battlefront will allow fans to live out a wide range of heroic moments and intense battle fantasies of their own – firing blasters, riding speeder bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the Millennium Falcon. These battles will take place on some of the most iconic planets in the Star Wars universe, including Endor, Hoth, Tatooine and the previously unexplored planet, Sullust. Gamers will be able to play as some of the most memorable characters in the original trilogy such as Darth Vader and Boba Fett. Star Wars Battlefront will feature a wide range of modes tailored for different types of battles, from larger 40-person competitive multiplayer to crafted missions that are played solo, with a friend via split-screen offline or co-operatively online.

Fans who pre-order Star Wars Battlefront will be among the first players to experience the Battle of Jakku*, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars™: The Force Awakens™. Players who pre-order Star Wars Battlefront can fight the battle one-week early starting on December 1, 2015. All other players will get access to this free† content on December 8, 2015.

Star Wars Battlefront will be available in North America on November 17 and starting November 19 in Europe for the PlayStation®4 computer entertainment system, Xbox One™, the all-in-one games and entertainment system from Microsoft and on Origin™ for PC. To join the Star Wars Battlefront conversation please visit www.facebook.com/EAStarWars, follow us on Twitter® at www.twitter.com/EAStarWars or sign up for the official EA Star Wars newsletter at http://starwars.ea.com/newsletter. Press assets for Star Wars Battlefront are available at http://info.ea.com.

Continue here to read the full story.

Spaceship Ahoy - Gratuitous Space Battles 2

Cliffski's Blog announces that Gratuitous Space Battles 2 is now available, offering a sequel to the sci-fi space strategy/tower defense of the original GSB. Here's an admittedly cheesy trailer and here's word:

Yup, it’s true, the much-awaited sequel to the 200,000+ selling Indie Strategy game Gratuitous Space Battles, is finally on sale. Hurrah! This has taken us twenty months to make, involved a complete redesign and re-engineering of the graphics engine, numerous changes, improvements and fixes, not least the fact that the game now lets you design the look of the ships from scratch AND has steam workshop support, achievements, trading cards and so on. Plus it has one-click easy to use multiple-monitor support, which I HIGHLY recommend. Behold: the cheesy trailer:

The game has been in beta a while, so its hopefully vaguely playable by now! Big thanks to all the beta testers, and of course everybody who worked on the game. You can grab it from a variety of sources, and I’m just going to flat out assume all of their buy links are active right now…so here we go:

Of course the world is a different place now to when GSB1 was released. Who knows how well this one will do? Will anybody like it? One of my biggest fears is people assuming it wont run on their PC. It will! Its actually not *that* demanding. And if you happen to have two monitors you OWE it to yourself to grab it :D. So please do it, help me feed my cats! And if you like the game, PLEASE review it on steam, or wherever you buy it, tweet about it, tell all your friends. And your enemies :D. If you are someone who makes youtube lets-play videos, I hereby give you permission to use the game in your videos, and to monetize those videos, this is fine with me. The more video footage of the game the better. (The battles look much better in motion than as screenshots).

Continue here to read the full story.

Blizzard Killing Diablo III Trial Rifts

Following recent word that Blizzard was contemplating changing how Rift Trials work in Diablo III comes word in this forum post that they have decided remove them from the action/RPG sequel, admitting they don't like them either. Word is, "we are committed to removing them," specifying that, "Jonny Ebert, he is hard at work. He's working with Roger, the gameplay engineer, to remove Trials." Here's where this currently stands:

Anyway, there was kind of like—it sounds like I'm defending Trials, at least maybe some people think that—that's not my intention. I want to say that—I'll keep my answer short. We've gutted Trials internally, we're working on it, there were some issues, it had a bunch of downstream effects, and we are still working on it. But we recognize that people are not happy with them. Asking for them to be removed isn't going to make it happen any faster. I wish it could! If I could make it happen faster I would say everyone should talk about it all the time, but, you know what, everyone talks about it all the time already, and unfortunately it just doesn't speed up how fast we can get them out.

Pillars of Eternity Version 1.04 Released; Beta Patches Coming

The Obsidian Forums have details on the new version 1.04 patch for Pillars of Eternity, along with first word on a version 1.05 patch they expect to release next month. They also have word that Obsidian is planning to offer access to the patches in beta, saying they will announce the release of beta patches on their Announcements and News forum. For those interested in participating, this post has details on how to opt in to be a tester. Here are the version 1.04 patch notes:

Items, Spells, and Abilities

  • AOE indicators should now properly resize if the caster has a sub 10 Intellect score.
  • Fixed an issue with over-time aura spells not applying the correct value on the final tick.
  • Knock Down will now correctly be applied for the full duration of the effect.
  • Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.
  • Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.
  • Blooded should trigger properly in all cases now.
  • Boar Animal Companion bonus damage should now work as intended.
  • Prone Reduction mod should now work correctly.

Quests and Companions

  • Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels.
  • Sagani's fox-specific banters now require the appropriate items in the player inventory.
  • Falanroed's dialogue no longer displays a script node.
  • Durance will now properly discuss your dream with you if you've already discussed his staff.
  • Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest.
  • Players can now loot the nest in Oldsong.
  • Fixed an invalid conditional check in one of Pallegina's conversations.
  • Heritage Hill tower will be fully revealed when exploring the map.
  • Fixed spawn issue in a scripted interaction near the end of the game.
  • Fixed an invalid creature spawn in the Ogre Lair in Od Nua.
  • Sagani no longer references the antagonist by name before you know it.
  • A container in the Catacombs of Od Nua will now remember if it was looted.
  • The "Master's Tools" quest will now work if you have the required items before starting the quest.
  • The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.

General Fixes

Continue here to read the full story.

Morning Patches

Gatherings & Competitions

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

It was 45 years ago today that Apollo 13 returned safely to Earth after the ship had what was described at the time as "a problem." As the science story below notes, the film version of this was not 100% accurate, but it's a fun adventure, and I think the occasion calls for a repeat viewing.

Houston, We Have Links: Thanks Ant and Acleacius.
Play: Drillionaire.
Pic n Pop Games.
Dead Paradise 4.
Link: Personality tests pose larger hurdle for today's job seekers. Thanks DSLReports.
Stories: 2015 TV Season Finale Dates: Here's a Rundown of When Your Favorite Shows Are Signing Off.
Passenger kicked off Southwest Flight 577 for poking snoring seatmate with pen.
Science: 45 years after Apollo 13: Ars looks at what went wrong and why.
Media: This GTA5 video of Franklin on a forklift is the funniest thing ever, somehow. NSFW.
Customer filled her engine with water because it was over heating (NSFW). Thanks The Flying Penguin.
Wild cat is attacking a camera.



Blue's News logo