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Archived News:
Steam now offers
POSTAL 2: Paradise Lost, a DLC pack coming just 12 years after the release
of POSTAL 2, Running With Scissors' intentionally outrageous first-person
shooter. This carries a 15% launch discount, and for those who have been holding
off on the commitment to POSTAL 2, Steam also has that
on sale for 90% off,
making it $0.99, a fraction of the cost of the DLC. Here's word on the new
content: Running With Scissors is thrilled to announce the launch of
"POSTAL 2: Paradise Lost" via Steam.
The original POSTAL 2 was released 12 years ago and is more popular than ever.
While highly controversial, POSTAL 2 is loved by fans for its crazy humorous
gameplay and still played and enjoyed today. POSTAL 2's "overwhelmingly
positive" status on Steam (95%+ on over 9000 user reviews) gave reason to birth
a larger than life load of new DLC for this game.
Fans of POSTAL 2 will be glad to hear that Paradise Lost brings back The POSTAL
Dude's original voice actor, Rick Hunter, along with other lovable and familiar
characters. The DLC is set 10 years after the events of POSTAL 2: Apocalypse
Weekend presenting the Dude with bigger and more bizarre challenges than ever
before. Shoot, kick, fire-bomb and Piss your way through the days errands trying
to find......toilet paper! A CLEAN ASS IS A HAPPY ASS!
Paradise Lost features a full week (Monday through Friday) of free roaming,
errand based missions PLUS all new weather zones, dual wielding power ups and
NEVER BEFORE SEEN BOSS FIGHTS!
EA offers the expected release date announcement for the new Star Wars Battlefront game simply
titled Star Wars Battlefront, confirming this is coming on
the prematurely discovered release date of November 17th. Here's
a reveal trailer and
here's the announcement: REDWOOD CITY, Calif. April 17, 2015 – DICE™, an
Electronic Arts Inc. (NASDAQ: EA) studio, and Lucasfilm announced today that
Star Wars™ Battlefront™ will be released beginning November 17, 2015 in North
America (November 19 in Europe) as the first full-length trailer for this highly
anticipated title premiered to thousands of fans at Star Wars™ Celebration.
Combining an unprecedented collaboration with Lucasfilm and the award-winning
Frostbite™ game engine, Star Wars Battlefront will deliver an incredibly
authentic and immersive interactive entertainment experience featuring
photorealistic visuals and epic action in iconic Star Wars™ locations. See how
this comes to life in-engine by experiencing the newest trailer for Star Wars
Battlefront at
http://starwars.ea.com/battlefront.
“Like so many others around the world, everyone at DICE is a tremendous fan of
the Star Wars universe,” said Sigurlina Ingvarsdottir, Senior Producer of Star
Wars Battlefront. “To be working on a Star Wars project and knowing we are
helping to represent the universe we love to our generation and a legion of new
Star Wars fans is truly an honor. Thanks to the access and knowledge shared with
us by Lucasfilm, and the passion and talent of our team, we plan to deliver an
amazing game that puts you right in the middle of the Star Wars battles you
always imagined playing.”
Star Wars Battlefront will allow fans to live out a wide range of heroic moments
and intense battle fantasies of their own – firing blasters, riding speeder
bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the
Millennium Falcon. These battles will take place on some of the most iconic
planets in the Star Wars universe, including Endor, Hoth, Tatooine and the
previously unexplored planet, Sullust. Gamers will be able to play as some of
the most memorable characters in the original trilogy such as Darth Vader and
Boba Fett. Star Wars Battlefront will feature a wide range of modes tailored for
different types of battles, from larger 40-person competitive multiplayer to
crafted missions that are played solo, with a friend via split-screen offline or
co-operatively online.
Fans who pre-order Star Wars Battlefront will be among the first players to
experience the Battle of Jakku*, the pivotal moment when the New Republic
confronted key Imperial holdouts on a remote desert planet on the Outer Rim.
Taking place in the aftermath of the Rebel victory in the Battle of Endor,
players will experience the events that created the massive, battle-scarred
landscape of Jakku shown in Star Wars™: The Force Awakens™. Players who
pre-order Star Wars Battlefront can fight the battle one-week early starting on
December 1, 2015. All other players will get access to this free† content on
December 8, 2015.
Star Wars Battlefront will be available in North America on November 17 and
starting November 19 in Europe for the PlayStation®4 computer entertainment
system, Xbox One™, the all-in-one games and entertainment system from Microsoft
and on Origin™ for PC. To join the Star Wars Battlefront conversation please
visit www.facebook.com/EAStarWars, follow us on Twitter® at
www.twitter.com/EAStarWars
or sign up for the official EA Star Wars newsletter at
http://starwars.ea.com/newsletter. Press assets for Star Wars Battlefront are available at
http://info.ea.com. Continue here to read the full story.
Cliffski's Blog announces that
Gratuitous Space Battles 2 is now
available, offering a sequel to the sci-fi space strategy/tower defense of the
original GSB. Here's an
admittedly cheesy trailer and here's word: Yup, it’s true, the
much-awaited sequel to the 200,000+ selling Indie Strategy game Gratuitous
Space Battles, is finally on sale. Hurrah! This has taken us twenty months
to make, involved a complete redesign and re-engineering of the graphics engine,
numerous changes, improvements and fixes, not least the fact that the game now
lets you design the look of the ships from scratch AND has steam workshop
support, achievements, trading cards and so on. Plus it has one-click easy to
use multiple-monitor support, which I HIGHLY recommend. Behold: the cheesy
trailer:
The game has been in beta a while, so its hopefully vaguely playable by now! Big
thanks to all the beta testers, and of course everybody who worked on the game.
You can grab it from a variety of sources, and I’m just going to flat out assume
all of their buy links are active right now…so here we go:
Of course the world is a different place now to when GSB1 was released. Who
knows how well this one will do? Will anybody like it? One of my biggest fears
is people assuming it wont run on their PC. It will! Its actually not *that*
demanding. And if you happen to have two monitors you OWE it to yourself to grab
it :D. So please do it, help me feed my cats! And if you like the game, PLEASE
review it on steam, or wherever you buy it, tweet about it, tell all your
friends. And your enemies :D. If you are someone who makes youtube lets-play
videos, I hereby give you permission to use the game in your videos, and to
monetize those videos, this is fine with me. The more video footage of the game
the better. (The battles look much better in motion than as screenshots). Continue here to read the full story.
Following recent word that
Blizzard was contemplating changing how Rift Trials work in Diablo III
comes word
in this
forum post that they have decided remove them from the action/RPG sequel,
admitting they don't like them either. Word is, "we are committed to removing
them," specifying that, "Jonny Ebert, he is hard at work. He's working with
Roger, the gameplay engineer, to remove Trials." Here's where this currently
stands: Anyway, there was kind of like—it sounds like I'm defending
Trials, at least maybe some people think that—that's not my intention. I want to
say that—I'll keep my answer short. We've gutted Trials internally, we're
working on it, there were some issues, it had a bunch of downstream effects, and
we are still working on it. But we recognize that people are not happy with
them. Asking for them to be removed isn't going to make it happen any faster. I
wish it could! If I could make it happen faster I would say everyone should talk
about it all the time, but, you know what, everyone talks about it all the time
already, and unfortunately it just doesn't speed up how fast we can get them
out.
The
Obsidian Forums have details on the new version 1.04 patch for Pillars of
Eternity, along with first word on a version 1.05 patch they expect to
release next month. They also have word that Obsidian is planning to offer
access to the patches in beta, saying they will announce the release of beta
patches on their
Announcements and News forum. For those interested in participating,
this post
has details on how to opt in to be a tester. Here are the version 1.04 patch
notes: Items, Spells, and Abilities
- AOE indicators should now properly resize if the
caster has a sub 10 Intellect score.
- Fixed an issue with over-time aura spells not
applying the correct value on the final tick.
- Knock Down will now correctly be applied for the
full duration of the effect.
- Mantle of The Dying Boar will now trigger at 33%
Endurance with the effect of 5 Endurance a tick.
- Talisman of the Unconquerable will now give a 1.25
Focus multiplier instead of .25.
- Blooded should trigger properly in all cases now.
- Boar Animal Companion bonus damage should now work
as intended.
- Prone Reduction mod should now work correctly.
Quests and Companions
- Fixed Aloth and Kana speaking when they weren't in
the party in one of the last levels.
- Sagani's fox-specific banters now require the
appropriate items in the player inventory.
- Falanroed's dialogue no longer displays a script
node.
- Durance will now properly discuss your dream with
you if you've already discussed his staff.
- Relaxed some constraints on Durance's quest
conversation. This allows all characters, regardless of background or stats,
to finish his quest.
- Players can now loot the nest in Oldsong.
- Fixed an invalid conditional check in one of
Pallegina's conversations.
- Heritage Hill tower will be fully revealed when
exploring the map.
- Fixed spawn issue in a scripted interaction near
the end of the game.
- Fixed an invalid creature spawn in the Ogre Lair
in Od Nua.
- Sagani no longer references the antagonist by name
before you know it.
- A container in the Catacombs of Od Nua will now
remember if it was looted.
- The "Master's Tools" quest will now work if you
have the required items before starting the quest.
- The "A Two Story Job" scripted interaction will
not require a second grappling hook to climb down from the window if one was
already used to climb up.
General Fixes
Continue here to read the full story.
It was 45 years ago today that Apollo 13 returned safely to Earth after the ship
had what was described at the time as "a problem." As the science story below
notes, the film version of this was not 100% accurate, but it's a fun adventure,
and I think the occasion calls for a repeat viewing.
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