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Archived News:
The OVERKILL Software
website informs us the Spring Break event is underway in PAYDAY 2,
the heist sequel (thanks rist3903). This will involve daily events over the next
week, and here's word on the first day: HEISTERS! As the first reward on
the Spring Break tour, we’ve taken two old heists and have had our level
designers update them. We’ve taken day 1 of the Rats job and made it into a
stand alone heist where you can cook for however long you want. We’ve also taken
the Train heist and made it into a stand alone heist, changing up the gameplay
in order to improve the experience. This means more choices for you and a better
experience for everyone – and of course, two more achievements for all you
achievement hunters out there.
Perfect World Entertainment announces a delay to Neverwinter: Elemental Evil,
saying the RPG expansion is now expected on April 7th. Here's word from Rob
Overmeyer, executive producer for Neverwinter: When we first announced
Neverwinter: Elemental Evil in January, our team was excited to introduce the
community to our biggest expansion launch for Neverwinter to-date. With our
efforts to revamp nearly all of our in-game systems, including the introduction
of the level cap increase and the new Oathbound Paladin class, our plan was more
ambitious than we had anticipated.
Our Neverwinter team wants to ensure that we deliver our promise of a high
quality expansion, and in order to do so, we need a few more weeks to fine tune
the Neverwinter: Elemental Evil experience. Consequently, we have made the
decision to delay the launch of Neverwinter: Elemental Evil to April 7.
We appreciate your patience as we take this extra time to make sure the
Neverwinter: Elemental Evil experience lives up to our expectations. Our team is
extremely excited for players to experience the new story, zones, critter groups
and additional new changes coming to our game in April. Stay tuned to our blog
and social channels as we continue to share additional details for Neverwinter:
Elemental Evil.
Paradox Interactive announces that Cities: Skylines has set a record
for the publisher as the city building sequel has sold 250,000 copies for
Windows, Linux, and OS X in its first 24 hours of availability. Here's word: Commenting
on the success of Cities: Skylines, CEO of Paradox Interactive Fredrik Wester
said, “We would like to offer our deepest and heartfelt thanks to the community
for their passionate support and to let them know that we are committed to
supporting this wonderful game for years to come, in the same way that we have
for our Crusader Kings and Europa Universalis communities. We knew that we had a
great game on our hands and so to be able to continue to provide fans of the
game with a multitude of new content for it going forward is fantastic.”
Wester then went on to talk about their relationship with developer Colossal
Order. “Our congratulations and thanks must also go to developer Colossal Order
for making what is being widely described as the new benchmark of the city
building genre. We have forged a strong partnership with them over a number of
years through the release of Cities in Motion and Cities in Motion 2, and I am
happy to see such a talented team now being widely applauded for their unmatched
passion and skill.”
The
Evolve website has details on two new maps coming to Evolve that will
be free for all players of the asymmetric multiplayer shooter. They offer
details on both maps, and say they will be demonstrating them in a livestream
on Twitch today at 6:00 pm EDT.
Here's a overview: Grab your gear and get back to Shear. Last week, you
saw the upcoming
Observer Mode update coming soon to Evolve. This week, we’re talking about
two brand new, free maps headed your way.
The Broken Hill Mine and Broken Hill Foundry maps introduce two totally unique
environments: Mining caves below the planet’s surface and a fully industrial
setting that has you sprinting down factory corridors.
You can play these maps in Hunt, Nest, and Rescue game modes – through Skirmish,
a Custom match or an Evacuation campaign. Better yet, each new map includes some
pretty sweet, new Evacuation campaign effects, which we’ll get to in a
second.
The Team Fortress 2
website announces the addition of taunts to the Team Fortress 2 workshop,
allowing for user-created taunts. This will offer the chance at fame and
fortune, as word is: "The TF2 team will be regularly selecting top-rated taunts
in the Workshop to be sold in the Mann Co. Store," so who knows, you may be able to
afford to buy an island next to the guy who invented teabagging. Here's a
Workshop Taunt FAQ, a
Sniper vs Scout taunt
video, and they conclude the news saying: "To help celebrate the Taunt
Workshop launch, we're happy to release three all-new community-made taunts, The
Boston Breakdance, Most Wanted and The Killer Solo, now available at the Mann
Co. Store!" Continue here to read the full story.
BBC News has details
on last night's BAFTA video game awards, where Destiny won best game honors.
Here is the complete list of winners: Category - Winner
Best game - Destiny (Bungie)
British game - Monument Valley (UsTwo)
Debut game - Never Alone (Upper One Games)
Story - The Last of Us: Left Behind (Naughty Dog)
Performer - Ashley Johnson for The Last of Us: Left Behind
Artistic achievement - Lumino City (State of Play)
Audio achievement - Alien Isolation (The Creative Assembly)
Family game - Minecraft: Console Editions (Mojang/4J Studios)
Game design - Middle-earth Shadow of Mordor (Monolith Productions)
Game innovation - The Vanishing of Ethan Carter (The Astronauts)
Mobile and handheld game - Monument Valley (UsTwo)
Multiplayer game - Hearthstone: Heroes of Warcraft (Blizzard
Entertainment)
Music - Far Cry 4 (Cliff Martinez, Tony Gronick and Jerome Angelot)
Original property - Valiant Hearts (Ubisoft Studios)
Persistent game - League of Legends (Riot Games)
Sport game - OlliOlli (Roll7)
Ones to watch - Chambara (Overly Kinetic)
Bafta fellowship - David Braben (Frontier Developments)
EGOSOFT
announces the release of a new patch for X Rebirth to update
their space combat remake to version 3.50. They also announce the
availability of a Linux edition of the game on Steam for public alpha testing,
and this X Universe
forum post has details on that. For those curious about the series, a
free weekend is underway on Steam and
all of the X games are currently on sale. Here's word on the patch: Among
the new features:
- New generic missions and new upkeep missions for
easier station management
- New ships: The new Onil mining ships available in
the Canteran shipyard in DeVries.
- New "Container Magnet" which helps attract nearby
collectibles to the player ship.
- Easier navigation through text search field in
map.
- New FXAA graphics option.
Among the many improvements:
- Improved station manager and station owned ship
trade behavior.
- Improved balancing and accuracy of combat
calculations when player is not present.
- Improved response of player owned stations to
nearby player ships being attacked.
- Completely re-worked Russian localization.
- Improved support for UI-modding.
- and much more...
A new trailer from
StarDrive 2 offers a first look at gameplay from the recently announced 4X space
strategy sequel. Here's word on the clip: "The trailer is packed with some of
the key gameplay components, from designing one’s own ship (and fleet) to
discovering new galaxies, friends and/or foes, to entering into real-time space
combat or fighting in turn-based ground combat, StarDrive 2 is rich with
everything 4X fans love – including friendly space bears and studious gun-toting
owls." Continue here to read the full story.
Capcom Unity offers a
"next time on Revelations 2" teaser trailer (NSFW) with a brief look at the
upcoming concluding episode of Resident Evil Revelations 2. Word is: "The
end is in sight! Revelations 2 wraps up next week with Episode 4, the climactic
final chapter in Claire and Co's deadly trek through the Overseer's island.
Those who've already finished Episode 3 have seen the in-game teaser for EP4,
but if you want to check it again, just take a look!" Continue here to read the full story.
Happy Friday the 13th! Here's a hat off to the greatest athlete to wear the
number 13 (not OBJ, yet), who is probably Wilt Chamberlain, though there's an
argument to be made for Dan Marino. At one point ARod may have been part of this
conversation, but the whole ARoid thing kind of changes that. Here's some more
positive spin on this disliked number from
Wikipedia: "The number 13
is the sixth prime number,
and the smallest emirp (a prime
that is a different prime when reversed).[2] It is also a
Fibonacci number, a
happy number, the third
centered square
number, and one of only 3 known
Wilson primes." Anyway,
as it always befits the occasion, here's hoping you get lucky.
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