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Archived News:
The
Infinite Crisis website has word that this DC comics-inspired MOBA
will launch on March 26th, and that the game will be available
on Steam that day, though
this will not be required. Here's a bit from the FAQ on what this means to
existing players: Q. What does this mean for us beta testers? Will you
continue to update the game?
A. For you, our existing testers, there won’t be a significant amount of change.
You’ll still log into the game with your existing WBID and your account will
remain the same as it’s always been. We will continue to update the game with
new features, Champions, Costumes, optimizations, and plenty more.
If you want to play the game on Steam, you’ll need to uninstall your current
version of the game and re-download it through Steam starting on March 26th.
While you will still be able to play the game through the existing launcher, we
do recommend that you uninstall the beta version of the game and play through
Steam on March 26th in order to take advantage of our Steam features, including
Friends List import, Steam Overlay, and Trading Cards.
Q. Will you be wiping my account or removing anything from my account?
A. Nope! When we said there would be no more wipes, we meant it. All Champions,
Merit, Costumes, Crisis Coins, Friends, and everything else on your account will
be available. You earned it, after all!
Blizzard Entertainment announces Blackrock Mountain, a new expansion coming
next month to Hearthstone: Heroes of Warcraft, their virtual card game. Like the
Curse of Naxxramas add-on, this will roll out in weekly wings. Here are the
details: Blizzard Entertainment revealed today what’s in the cards for
Hearthstone®: Heroes of Warcraft™—an all-new Adventure that will challenge brave
duelists to venture forth from the comfort of the tavern and plunge into the
depths of Blackrock Mountain™! The newest addition to Hearthstone’s Adventure
Mode will introduce a slew of new hot-headed bosses to put players’ dueling
skills to the test.
The Blackrock Mountain Adventure thrusts Hearthstone players into the middle of
a war between powerful forces battling for control of the mountain. There,
duelists will encounter fierce minions, including Dark Iron dwarves, fire
elementals, and dragons, before facing off against iconic menaces from the
Warcraft® universe, such as Ragnaros, the Firelord. Card-slingers who take down
these villains will reap a mighty reward—31 scorching new cards inspired by the
legendary mountain and its denizens, bringing a wealth of new tactical options
to the ever-evolving Hearthstone metagame.
Coming this April to PC, Windows and Android™ tablets, and iPad®, Blackrock
Mountain will open up one wing per week over the course of a month. As with the
game’s first Adventure, Curse of Naxxramas™, it will be accessible for either
700 in-game gold per wing or $6.99 per wing, with the entire Adventure
purchasable for $24.99. Further details, including specific launch timing, will
be announced in the weeks ahead. Preorders (real money only) for Blackrock
Mountain will be available starting March 19, and will include an exclusive card
back to those duelists ready to take on what lies within the mountain when it
opens.
To read up on all things Blackrock Mountain, visit
www.playhearthstone.com.
The
Bethesda blog has word that they will be livestreaming on
Twitch on Monday to show off The
Assignment, the imminent DLC pack for The Evil Within, their survival/horror
game. Word is: "We wanted to get you ready for the thrills and excitement of The
Evil Within’s “The Assignment” DLC arriving this Tuesday. Turn off all the
lights and join us on Monday as we reveal gameplay from the newest addition to
The Evil Within story. We get our scare on starting at 1pm EST only at
Twitch.TV/Bethesda. Get all the news
and updates on The Evil Within and DLC on
theevilwithin.com."
Battle.net offers new
details on two of the heroes coming to Overwatch, Blizzard's upcoming teamplay
shooter MOBA. The new characters are the western gunslinger
McCree and the
slightly more modern
Zarya. They offer screenshots, details, a
McCree gameplay trailer,
and a Zarya gameplay
trailer. Continue here to read the full story.
Link of the Day:
Zach King's Best Vines from 2014. Thanks The Flying Penguin.
Microsoft's announcements of games supporting cross-device multiplayer support
between Windows 10 PCs and Xbox One raises an interesting question of whether
Windows gamers would be expected to pay a premium, as Xbox gamers must
pay for an Xbox LIVE Gold subscription for the privilege of multiplayer gaming.
Microsoft's
Major Nelson tweets a reassurance that PC gamers and Windows Phone users
will not be required to pay (thanks
Videogamer). Word is: "Not charging. Xbox Live Gold will not be required for
online multiplayer gaming using our service on Windows 10 PCs and Phones."
Rebellion announces today marks the launch of Zombie Army Trilogy, saying the
conclusion to their undead shooter series is now available for Windows, Xbox
One, and PlayStation 4. Here's
the launch trailer,
and here's word: Available now for Xbox One, PlayStation 4 and PC, Zombie
Army Trilogy marks the apocalyptic conclusion of the cult shooter series,
swelling the re-animated ranks with two eye-popping remasters and summoning an
all-new brand of horror in a blood-curdling third chapter. Joining the
collection is a brand new Horde mode, new enemies, a new cast of player
characters and of course, a demonic zombie Führer. Continue here to read the full story.
Diablo III game director Josh Mosqueira spoke at GDC, offering a bit of a
postmortem on the launch of Blizzard's action/RPG sequel.
Here's a video and
PCGamesN recaps the talk. While the drastic changes the game has
undergone over time shows how many problems it had from the start, it's interesting
to see the company's take on things, as the realization that things were
broken dawned on them about as soon as the game officially launched. Here's a
bit: The servers wasn’t the only issue with Diablo III at launch. Diablo III was
abrupt and merciless in its difficulty, and it was causing players to adopt some
very strange, and un-fun behaviours. “The game was so hard,” said Josh, “that
instead of being these epic heroes, fighting against the forces of darkness, you
were a Barbarian smashing pots. That’s right - the best heroes in Sanctuary were
farming terra-cotta, because it was more efficient and less difficult than
fighting monsters”
And when the game actually did give you loot, the chance at finding something
worthwhile was miniscule. “When [you] were getting loot, getting bags full of
yellows and legendaries, you would know as you clicked on every single one, that
you weren’t going to get an upgrade.
“A true story: on my live character - my awesome Barbarian - it took me 104
hours before I found my first legendary. And do you know what it was? A quiver.
Something was wrong there, and I remember that moment - what happened?”
This video shows off the power of
Epic's Unreal Engine 4, as they say the cinematic was rendered in real-time,
though they don't specify what sort of hardware that involved. Here's what they
explain about the clip: "The kite cinematic created in Unreal Engine 4 features
a diverse and beautifully realized 100 square mile landscape. Everything you see
was generated in real-time by Unreal Engine 4 at 30fps and includes fully
dynamic lighting, cinematic post effects and procedurally placed trees and
foliage. Get Unreal and get going for free at
www.unrealengine.com." Continue here to read the full story.
Steam News announces the
release of Professional
Lumberjack 2015, giving an opportunity to simulate the life of a pro
lumberjack, including
cutting down trees, skipping and jumping, pressing wild flowers, putting on
women's clothing, and hanging around in bars. Here's more: Face the hard
work of real lumberjacks as you control and operate various small and large
machinery at your disposal. From huge Feller Buncher and Harvesters that
debranch and cut up the trunks, to tractors, cranes, trucks and trailers for the
transportation of the chopped logs. In your own expandable mill you will be able
to produce different goods from the raw material and sell your product output
for profit.
I've been doing a little spring cleaning around my office, which is a nice way
to pretend it's springier than it is. Actually I'm pretending this is spring
cleaning as well, since some of the mess I'm dealing with predates last spring,
so it's not like this is an actual annual affair. All right then, teens cleaning
it is, which can inspire a new policy: Straighten out my office at least once
per decade, whether it needs it or not.
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