|
|
 |
Archived News:
Here's a new trailer
from Bombshell, showing off gameplay from this Unreal-engine action/RPG in the works at 3D Realms and Interceptor Entertainment. It seems
the trailer released when the game was
revealed last year is no longer available, which may explain the description
on this one, which reads: "Here it is! The REAL debut for Bombshell. She's
robot-armed and dangerous, has a tri-pistol named Loverboy." The
Bombshell website is online with details
on the game and a FAQ recalling Duke Nukem Forever in explaining when Bombshell
will drop: "When it's done... just kidding! (No, but seriously -- when it's
done!) Bombshell is scheduled "to be done" for release in 2015." Here's an
updated description: From the creators of 2013's Rise of the Triad and
legendary game maker 3D Realms comes Bombshell, an isometric action role-playing
game for PC and consoles. Bomb disposal technician turned mercenary for hire,
Shelly "Bombshell" Harrison must strong-arm her way across 4 planets in an
Unreal Engine-powered galactic adventure to rescue the president from an
apocalyptic alien threat. With out-of-this-world enemies, a never-before-seen
arsenal of devastating weaponry and a host of genre-crossing mechanics,
Bombshell is set to blow you away. Continue here to read the full story.
GamesBeat has details on a tool TSI Partners are showing at the GDC to allow
character transfers from one game to another (thanks Daniel). Word is: "While
this system from former Strategic Simulations, Inc., developers Keith Brors and
David Shelley (remember those fantastic Gold Box Advanced Dungeons & Dragons
games?) is part of the upcoming Seven Dragon Saga, it’ll also work with
Kickstart darlings Shadowrun: Hong Kong and Torment: Tides of Numenera." They
have a quote from TSI with more on how this will work: “… We envisioned
this as something that could be a real boon to players. We also wanted to keep
things simple for developers and add greater utility to ‘Gateway’ over time,”
TSI president David Klein told GamesBeat this morning. “Gateway creates a
standard character format, so importing games don’t need to know the details of
which game the character came from. If they see gaps between the character and
their own format, they can use a query UI to allow the player make selections.
And, as an example, if the Gateway format has the stats for strength and health,
the importer could use them to derive unique stats like willpower; say the
average of the two existing stats. The whole goal is to allow importing games to
use as much or as little of the incoming characters as they feel
comfortable.”
Bethesda Blog announces they are beta testing a new version of the PC
Launcher and the Creation Kit for The Elder Scrolls V: Skyrim, saying
they expect the test to last about a week. The big change here is that this will
remove the filesize limitation for mods for the RPG sequel on the Steam
Workshop, which were previously capped at 100 MB. They offer instructions on how
to participate in the beta, and how to revert back to the release version.
The
BioWare Blog now offers Dragon Age: Inquisition Patch 5 Notes for
Patch 5, an update they say will come to the RPG on all platforms, though they
don't specify when. This will add party storage to the Undercroft at Skyhold,
the ability to adjust the size of subtitles, and a mouselook toggle for the PC
edition, though they warn: "this feature is still under development and does not
act optimally under all conditions. We are continuing to work on this feature to
improve it for future releases." Here are the
notes: Continue here to read the full story.
A post on Battle.net
reveals the WoW Token, an upcoming in-game item for World of Warcraft to
allow the ability to exchange game time for game gold. Here's how this
works: Coming soon to an Azeroth near you: the WoW Token, a new in-game
item that allows players to simply and securely exchange gold and game time
between each other.
Players will be able to purchase a WoW Token through the in-game Shop for real
money, and then sell it on the Auction House for gold at the current market
price. When a player buys a WoW Token from the Auction House for gold, the Token
becomes Soulbound, and the player can then redeem it for 30 days of game time.
When you put a WoW Token up for sale, you’ll be quoted the amount of gold you’ll
receive once someone buys it—you’re guaranteed to get that amount no matter how
the market moves.
The WoW Token was created to give players with lots of extra gold the option to
use it to help cover their subscription cost, and give those who want to
purchase gold a way to do so from fellow players through a secure, easy-to-use
system. The Token will be making its debut in an upcoming patch—in the meantime,
check out the FAQ below for details on how it works. {/quote
Epic Games announces they are dropping subscription fees from Unreal Engine 4,
making the game engine and all future updates free to use for everyone, with the
only stipulation being a 5% royalty after the first $3,000 in quarterly gross
revenue per commercial product. The latest version of Epic's development system
launched about a
year ago with that 5% royalty as well as a $19.00 monthly fee, which has now
been dropped. There's a post from Epic CEO Tim Sweeney covering the news on the
Unreal Engine website
including this video.
Here's word on the deal: This is the complete technology we use at Epic
when building our own games. It scales from indie projects to high-end
blockbusters; it supports all the major platforms; and it includes 100% of the
C++ source code. Our goal is to give you absolutely everything, so that you can
do anything and be in control of your schedule and your destiny. Whatever you
require to build and ship your game, you can find it in UE4, source it in the
Marketplace, or build it yourself – and then share it with others. Continue here to read the full story.
A tweet from
shinobi602 answers a question about whether Bethesda will unveil Fallout
4 at this year's E3 with a vague affirmative, saying: "I would say that's a
safe assumption." This has been the subject of speculation since Bethesda
recently announced its first-ever E3
conference. As noted
on PSU, shinobi602 is known to be the source of accurate insider information
in the past, so while this is completely unconfirmed., it is being taken pretty
seriously. When asked to rate how likely this is to happen on a scale of one to
10, he
replied "11."
Frozenbyte announces Trine 3: The Artifacts of Power, saying the next
installment in their platformer series is due for release for Windows this year. The Trine 3 website is online, offering
the game's announcement
trailer, but details are pretty scant at the moment. What they say for now
is: "The Three Heroes embark on a new adventure through an enchanting fairytale
world full of wonders, puzzles, dangerous foes and strange magic - coming 2015!"
There's a little more on the
Frozenbyte website, where they note that this has been in development "for
quite a long time actually!" Continue here to read the full story.
Curve Studio announces that Stealth 2: A Game of Clones will sneak onto
Windows PCs and additional consoles in early April, when the Wii exclusivity for
the stealth sequel expires. This is a follow-up to Stealth Bastard: Tactical
Espionage Arsehole, which was released for free in
2011. "The best thing about making a sequel is the opportunity to look at the
all the reviews and comments about the original game and ask 'What can we do
better this time around?," says Curve Managing Director Jason Perkins. "With
Stealth Inc 2, we’ve not only made a much larger game, we’ve spent a lot of time
adding depth to the experience and balancing the difficulty and pacing of the
game." Here's more: Curve Digital is very happy to announce that Stealth
Inc 2: A Game of Clones, will be available on the PlayStation 3, PlayStation 4,
PlayStation Vita, Xbox One and PC in early April.
Stealth Inc 2 is the sequel to ‘Stealth Inc: A Clone in the Dark’, also fondly
known as ‘Stealth Bastard: Tactical Espionage Arsehole’ on PC. The series is
known for its challenging platforming, clever puzzles, dark sense of humour and
wonderful puns. Stealth Inc and Stealth Inc 2 were both created in-house by the
indie publisher.
The sequel expands on the action-platforming gameplay of the original in every
possible way, introducing a metroidvania style overworld, hidden secrets,
customisable clones with a wide range of silly hats and brand new gadgets and
equipment to play with.
We’ve also kept everything about the original we know players love: robots,
lasers, gratuitous blood splatters, sarcastic messages and of course, plenty of
challenging test chambers each with their own ranking system and
leaderboards.
EA and Visceral Games official announce Battlefield Hardline Premium
following speculation about the shooter sequel indicating some had
actual suspicions there would not be a season pass for the game. Here's the
news that should alleviate these fears: Visceral Games™, an Electronic
Arts Inc. (NASDAQ:EA) studio, today announced Battlefield™ Hardline Premium*, an
exclusive membership program delivering new content and early access to
Battlefield Hardline fans to fuel their cops and criminals fantasies all year
long. Battlefield Hardline Premium members will enjoy four new super features –
Masks, Gun Bench, Competitive Play, and Legendary Status – as well as two weeks
early access to four story-themed digital expansion packs. In addition, members
will receive monthly rewards and access to exclusive in-game events and items
that ensure players execute heists and roll into high-speed chases in style.
Battlefield Hardline Premium membership includes:
- Four super features:
- Masks – New player masks with unique gameplay
benefits tied to the theme of each mask.
- Gun Bench – Provides players with the ability
to visually customize their weapons and track their kills per weapon.
- Competitive Play – Support for competitive
play through Battlefield Hardline Premium-access only tournaments and
ladders.
- Legendary Status – Provides replayability of
the entire progression system.
- Four digital expansion packs featuring new
multiplayer maps, modes, vehicles, in-game content and a story themed
throughout all four:
- Battlefield Hardline: Criminal Activity –
Players have to make a name for themselves in fast-paced,
highly-destructible new maps littered with small-time crime jobs.
Available summer 2015.
- Battlefield Hardline: Robbery – Take down the
opposition head on and progress through key locations with major
cinematic action. Available summer 2015.
- Battlefield Hardline: Getaway – This is
frantic, high-speed chases that immerse players deeper in the heist.
Available fall 2015.
- Battlefield Hardline: Betrayal – There is a
rat in every operation and players will have to find out who to trust.
Available winter early 2016.
- Two weeks early access to all expansion packs
- 12 Gold Battlepacks
- New personalization options including gun camos,
ammo skins, and more Battlefield Hardline Premium exclusive in-game items
- Access to double-XP, in-game missions, and more
Battlefield Hardline Premium exclusive events
- Priority position in server queues
The Beyond 35,000 website offers a free
playable Windows, OS X, and Linux prototype for Beyond 35,000, a "hyperfuturistic,"
"omnidirectional" precision racing game. They plan on revealing more at this
week's Game Developers Conference, and for now here is
an alpha prototype teaser
trailer and the description we have: The game is a blend of classical
arcade racing with free flying. Stay close to the ground or snap your racing
vehicle to any nearby wall or ceiling for an extra speed boost. With free flying
and this snapping mechanic, players are spinning and tumbling through the
winding levels.
It is designed for 4 player split screen local multiplayer, but we also have a
single player mode, where you can race other player's ghosts online. The art
style is quite distinct and abstract and the soundtrack consists of driving
electronic IDM music. Continue here to read the full story.
Dying Light debuts at number one on the
GfK Chart-Track chart of the top 30 bestselling PC games in the U.K. for the
week ending February 28th, and Techland's new zombie game also sits atop the
all platforms top 40.
Here's the deal: Warner Bros. Interactive secure their first No1 crown
in just over a year with ‘Dying Light’ taking top spot.
The title has been available for almost a month on digital platforms but that
does not prevent the physical release becoming the publisher’s first chart
topping title since ‘The Lego Movie Videogame’. It’s also the third consecutive
new IP to take top spot in the last three weeks. For developer Techland it marks
another zombie themed No1 following the success of their Dead Island series.
‘Call of Duty: Advanced Warfare’ (-15%) climbs to No2 despite a drop in sales.
Another debutant lands at No3 in the form of ‘Dragon Ball Xenoverse’. Impressive
sales for the new release see it claim the best week 1 in the UK for a Dragon
Ball title.
PS4 exclusive ‘The Order: 1886’ (-56%) is knocked down to No4 in its second
week. ‘Grand Theft Auto V’ (-5%) and ‘FIFA 15’ (-11%) are both non movers at No5
& No6 but Ubisoft’s ‘Far Cry 4’ (-40%) slips three places to No7. In its third
week on the chart Take 2’s monster hunter ‘Evolve’ (-54%) is also down sliding
five places to No8. The seemingly ever present ‘Minecraft: Xbox Edition’ (-28%)
& ‘Minecraft: PlayStation Edition’ (-22%) round off the Top 10 at No9 & No10. A
third debutant makes its mark in the Top 40 this week with ‘Dynasty Warriors 8:
Empires’ landing at No21 for Xbox One and PS4. Price promotions also help propel
Bethesda’s ‘Wolfenstein: The New Order’ (+80%) back into the Top 40 as it climbs
20 places to No25.
This is the fifth week in the last six where the first day of the work week has
involved shoveling out from a major snowstorm. I am almost afraid to admit I
don't even mind at this point, as I am getting pretty good at it, and since it's
happening so regularly, I feel less sore every time I do it. It's not like I'm
going to complain when it finally stops, but the bad weather has managed to help
me get into a little better shape over the winter, which is more than a little
counterintuitive.
|