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Tuesday, Feb 10, 2015

  

GSC Would Consider STALKER: Apocalypse Legal Action

When word emerged in December that GSC Game World was back in operation Valentine Yeltyshev said they "would definitely win the legal action" against West Games for IP infringement over West's proposed shooter STALKER Apocalypse, but that they would not start it. Apparently, they've reconsidered, as the public relations director for the revived GSC Game World now tells Polygon that they would consider a lawsuit if it came to it. They don't offer a direct quote, put paraphrase him: "For the time being, Yeltyshev says that GSC is not at all concerned about West Games but will not hesitate to take action if they try to bring their STALKER game to market." He also repeats his explanation that the team at West Games was working on a Flash S.T.A.L.K.E.R. game, rather than a proper installment in the series. Yeltyshev also expresses skepticism over the untested crowdfunding platform West Games is using, and a perusal of the World Wide Funder website shows that at three percent funded, STALKER Apocalypse is one of their most successful projects, earning the game a spot as one of three images on the site's masthead (the other two are clipart). Thanks nin.

Asteroids: Outpost Announced

Atari Announces Asteroids: Outpost, a PC reimagining of the classic arcade shooter being developed by Salty Games exactly like the original except for the 2D vector graphics, and just about everything else, as they describe an "open world, sandbox style, survival experience." The Asteroids: Outpost website is live, and word is this will enter early access soon. In the meantime, here are some screenshots, and here's the announcement:

Atari®, one of the world's most recognized publishers and producers of interactive entertainment, today announced the upcoming release of Asteroids: Outpost™ for PC. This re-imagining of the world-renowned 1979 arcade shooter puts players in the role of a deep space miner, as they struggle for survival in the asteroid belt. Asteroids: Outpost reinvents the classic Atari title as an open world, sandbox style, survival experience, where players mine, build and defend their base and grow their fortune as they go “from rocks to riches”.

Set in the distant future, Asteroids: Outpost thrusts players into a harsh deep space environment. While on a massive, unforgiving asteroid, players face the challenges of exploring the asteroid, collecting resources, scavenging for ore, crafting equipment, and expanding their territory as they build highly customized bases - all while forming alliances and fighting off other players in challenging multiplayer gameplay. Recurring showers of smaller asteroids represent a source of wealth and a threat as players shoot down these incoming projectiles to defend their claims and harvest their components.

“Asteroids is one of the most iconic titles in Atari’s portfolio of more than 200 games and franchises, and we’re looking forward to ushering the game into today’s digital gaming era,” said Fred Chesnais, Chief Executive Officer, Atari. “We’re paying homage to the original Asteroids by incorporating classic features such as asteroid blasting capabilities, while introducing a completely new premise and gameplay. Asteroids: Outpost will appeal to both fans of the classic Asteroids as well as enthusiasts of immersive survival games and expansive MMOs.”

Cities: Skylines Next Month

Publisher Paradox Interactive and developer Colossal Order announce a March 10th release date for Cities: Skylines, their upcoming urban planning game for Windows, OS X, and Linux. The news is accompanied by a new trailer showing off the game at 60 frames-per-second. The Cities: Skylines website is now accepting preorders of the game as either a Standard or Deluxe Edition, offering the following incentives:

  • Five additional in-game items (Basketball Court, Botanical Gardens, Merry-go-round, Bouncy Castle, Dog Park), adding fun, style and practicality to any town!
  • Digital art book containing building blueprints and other original concept art
  • Four digital postcards

Continue here to read the full story.

Elite: Dangerous Patch

Frontier Developments has released the first major patch for Elite: Dangerous, updating their space simulation to version 1.1. This expands the core game with new Community Goals, as well as graphical enhancements and new localizations. They take the opportunity to say a version 1.2 update is planned for early March, which will "introduce new ways for players to group together, communicate and locate friends in Elite: Dangerous’ galaxy." A new trailer shows off version 1.1, and here's word on what it adds:

Community Goals unite players with a shared objective, allowing the entire Elite: Dangerous community to participate in major new story events, supplying the construction of new capital ships and working together to reshape the boundaries of human-controlled space. Players will collaborate to help build new starports in undeveloped systems, giving all players a new launch pad for exploration of the galaxy.

Community Goals can be played in Multiplayer, Solo or Private Group modes, with all players contributing to the outcome of the objective and impacting Elite: Dangerous’ shared, connected galaxy.

1.1 places players firmly at the centre of Elite: Dangerous’ galactic expansion. Player-supported starports will acknowledge their chief benefactors, and the player who contributes the most material to the construction of an Imperial Majestic class Interdictor or Federation Farrgagut class Battlecruiser will be given the honor of naming the new capital ship. The in-game galaxy map will now credit the discovery of systems, planets and other bodies with the name of the first player to scan them, and the change applies retroactively to the 895,135 systems players have explored since launch – just 0.000223 percent of our Milky Way galaxy.

Elite: Dangerous 1.1 extends route planning to 1,000 light years and enhances the appearance of planets throughout Elite: Dangerous’ full-scale recreation of the Milky Way. The dark sides of populated worlds can now be seen illuminated by city lights and the cloudy atmospheres of gas giants have been given greater depth and richness.

Continue here to read the full story.

Wargame: Red Dragon Free DLC

A Steam Community group announcement has details on the release of Norse Dragons, a third free DLC pack for Wargame: Red Dragon. This comes along with a new patch for the RTS game and coincides with a 75% off sale on the franchise. Here's word on the DLC, the patch, and the sale:

Wargame is back again with a third free DLC for the million-selling franchise's third installment, Wargame Red Dragon. In this new expansion for the spectacular real-time strategy game from Eugen Systems, which will patch automatically into the game when it releases later today, no less than 60 new units make their way to the battlefield!

Dedicated to the Scandinavian coalition, it features more than 60 new units for Sweden, Denmark & Norway. Effectively propelling this coalition as well as the individual countries into the early 90's era, it will bring them onto an equal footing with the other nations from Wargame: Red Dragon. Every type of unit is represented (planes, infantry, tanks, IFVs.) including some iconic and long-expected "Northern" units: the Saab Gripen, Frømandskorpset, NASAMS... And as a bonus, ANZAC will also get an extra unit, in the form of the Vickers Mk.11.

And there's more good news: Wargame is the Midweek deal on Steam! From tonight until Friday, February 13, you can buy Wargame Red Dragon, AirLand Battle, European Escalation or the Wargame Franchise Pack which includes all Wargame games, at an amazing 75% discount!

Molyneux's Godus Breaking Promises

A post on Rock, Paper, Shotgun catches up with development of Godus, the god game from Peter Molyneux and 22Cans that entered early access in September 2013. Get ready to use your shocked face when you learn that some of the promises Molyneux made about the project have not come to pass, starting with a missed release date. They also cite the lack of promised Linux support and other major features, and now the team says they "simply can’t see us delivering all the features promised on the kickstarter page." There's more on this on GameSpot, where Molyneux admits to overpromising (again), but expresses optimism in explaining reductions of staff on the project, saying they are looking to hire replacements. However, they also have an anonymous quote from "one person with intimate knowledge of the Godus project" who calls it a "failure," adding "suffice to say, the Godus Kickstarter will not be fulfilled and the team have either quit their jobs or have been moved on to a new project." As for why stretch goals have not been fulfilled, Molyneux tellingly admits it's because they have been neglected, saying, "I take the point that some of the pledges should have been met, and that we should have taken the time to work on them."

On Sale

Evening Interviews

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

NVIDIA Evolve Drivers

NVIDIA now offers new version 347.52 WHQL certified drivers for Windows, calling these "Evolve drivers." They add: "With performance optimizations, new SLI profiles, and other tweaks, our latest Game Ready drivers are a recommended update for all GeForce GTX users," later specifying they will improve "performance in Assassin's Creed Unity, Battlefield 4, Dragon Age: Inquisition, The Crew, and War Thunder, to name but a few examples."

Diablo III Cheaters Banned

A forum post by a Blizzard community manager explains that recent shifts atop the leaderboards for Diablo III are the result of a round of bans for those caught cheating in the action/RPG sequel. The post explains they will continue to take such actions going forward, though they may not always be publicized. Here's word:

Some of the shifts you may be seeing on leaderboards are a direct result of a recent ban wave issued for cheating.

Players that were found to be in violation were removed from the leaderboards and other rankings have been adjusted appropriately as a result. This means your ranking may have increased if someone ranked above you was removed from the leaderboard. As we move forward to future seasons and eras, we'll be continuing to monitor for such behavior and take appropriate action, though we may not always message when such ban waves occur.

BAFTA Award Nominees

BAFTA announces (Adobe Acrobat format) nominees for the British Academy Games Awards, with Alien: Isolation picking up six nominations and Middle-earth: Shadow of Mordor getting four. Both games are up for Best Game award along with Destiny, Dragon Age: Inquisition, Mario Kart 8, and Monument Valley. The awards are to be handed out at a ceremony on March 12th.

Ship Ahoy - Evolve

Publisher 2K and developer Turtle Rock announce the release of Evolve, their four-versus-one shooter for Windows, Xbox One, and PlayStation 4. The game's launch trailer is online, and here's the news:

2K and Turtle Rock Studios announced today that Evolve™, the 4v1 shooter in which four Hunters cooperatively fight to take down a single-player controlled Monster, is now available worldwide for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system, and Windows PC. Evolve is a cooperative and competitive experience enjoyed online, as well as offline solo.

“2K and Turtle Rock Studios did a remarkable job delivering such a creative and ambitious game,” said Christoph Hartmann, president of 2K. “Evolve is an innovative and highly replayable experience that will define this console generation for years to come.”

Evolve features a wealth of content playable both online and offline, with three playable Monsters, 12 playable Hunters across four unique classes, four game modes, and 16 maps. Evolve also includes Evacuation, a unique experience that combines the full array of maps, modes, Hunters, and Monsters into a single dynamic campaign offering near-limitless variety. In Evacuation, players choose a side – Monster or Hunter – and play through a series of five matches, where the outcome of each match directly impacts the next, totaling over 800,000 possible gameplay combinations for ultimate replayability.

“Our philosophy is to build incredibly fun game experiences that we can’t find anywhere else, and we’ve achieved that with Evolve,” said Chris Ashton, co-founder and design director at Turtle Rock Studios. “After years of iteration and playing the game every day, Evolve is a polished and balanced experience for players to enjoy online, cooperatively with friends against AI, or completely alone offline.”

Continue here to read the full story.

Alien: Isolation Lost Contact Found

Sega announce that Lost Contact is now available for Alien: Isolation, offering the fourth DLC pack for the survival/horror game. Here's the deal:

Sega announced today that ‘Lost Contact’, Alien: Isolation’s fourth add-on pack, is available to download from today. ‘Lost Contact’ adds a new Salvage Challenge to the game’s Survivor Mode, pitting players against a series of 10 challenges in a new map featuring some of the game’s toughest enemies.

Stranded in one of the more remote sections of the station, Axel has lost contact with his colleagues and must use his skills and cunning to do what he can to escape. Through a series of ten increasingly challenging tasks, he must navigate the corridors and crawls spaces, crafting items to give him the edge against some of the station’s toughest opponents.

‘Lost Contact’ is the fourth add-on pack for Alien: Isolation’s Survivor Mode, and adds the second Survivor Challenge map to the game. With only one life to play with, each challenge accepted brings a new objective and enemy type where one wrong move can, quite literally, be your last. Completing challenges unlocks rewards and points, giving access to new items to collect and craft. Should players score enough points, they can be traded for a save slot at the expense of their final score and position on Alien: Isolation’s leaderboards.

Dying Light DLC Released; Season Pass Details

Techland announces the Cuisine & Cargo DLC is now available for Dying Light, the first of three packs comprising the season pass for the zombie game. Here's the deal on the DLC and the two packs to follow:

Techland revealed the release dates for all three content drops of the Season Pass for Dying Light. The first drop, titled ‘Cuisine & Cargo’, launches on February 10th for PC, Xbox One, and PlayStation 4* - supplying players with two extremely challenging new missions. Techland has promised to continue supporting Dying Light with new content for many months to come, including the release of ‘Ultimate Survivor Bundle’ in March and the May launch of ‘The Bozak Horde’ DLC.

“The goal is to let players enjoy the game well after release with such drops and other free initiatives which are already in the works and will be announced very soon.” - Adrian Ciszewski, Game Director

The Dying Light Season Pass contains:

  • Cuisine & Cargo (February 10th) – Available exclusively as a part of the Season Pass offer, these two hardcore missions let players investigate buildings sealed off in the very first days of the outbreak. Explore the ominous corridors of once the most famous restaurant in Harran, and employ both stealth and combat to ransack a zombie-filled loading bay at the abandoned railroad yard.
  • Ultimate Survivor Bundle (March) – Players will receive seven unique in-game items that will bring fighting zombies to a whole new level. Grab three special outfits and four blueprints for over-the-top weapons to make your adventure in the quarantine zone even more fun.
  • The Bozak Horde (May) – The final Season Pass drop will deliver a new map and gameplay, playable in single-player and co-op. Go inside the Harran Stadium and test your combat know-how against relentless hordes of the Infected. Fight increasingly stronger enemy waves as you oppose a mysterious psychopath called Bozak.

The season pass costs $19.99 / €19.99.

*Note: ‘Cuisine & Cargo’ will go live on the PlayStation Store in Europe, Africa, Middle East, Asia and Australia on February 11th.

Space Hulk: Ascension Salamanders Expansion This Month

Full Control announces plans to release the Salamanders Expansion for Space Hulk: Ascension this month, though they aren't committing to exactly which of the month's remaining 18 days will see the release of the turn-based strategy add-on. "This is our most exciting chapter release to date, with a bucketload of new content for Space Hulk: Ascension players," said Thomas Hentschel Lund, CEO of Full Control. "The 3D models of the Salamanders are fantastic with lots of new details, and their scorched skin and bright red eyes make them stand out as a force to be reckoned with in the iconic Space Hulk universe." Here are some details:

Featuring over 30 hours content, Space Hulk: Ascension - Salamanders is turn-based strategy at its finest. The Salamanders board the Space Hulk - Virtue of Hatred - to find priceless pages from the Tome of Fire... or wreak revenge on any who have dared despoil them. Featuring new gameplay hooks to the story missions, in the Salamanders Expansion players will face environmental challenges as well as an onslaught of hordes of predatory, alien Genestealers.

The Salamanders bring new abilities to the table, as players can now have two Heavy Class Terminators in a squad, each with the option of having a Heavy Flamer to boot. The Salamanders also have an extra Flamer pattern too, and can walk unharmed through flames. The new Salamander Librarian also has some ferocious new pyromantic psychic powers.

Morning Crowdfunding Roundup

Valve Tells Developers to Stop Giving Away Game Keys in Exchange for Greenlight Votes.

Morning Patches

Gatherings & Competitions

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Eurogamer has dropped review scores.

Hardware Reviews

etc.

Out of the Blue

Had a couple of no-shows for Mutant Monday, so MrKawfy and I took a shot at the Interstellar Marines free week dealie. There is theoretically a way to play a private co-op game with your friends by choosing a private or friends-only option and being the first to join a server, but it was just impossible to be the first to join a server. Our experience playing publicly was exactly what's described in this post, of getting killed by friendly fire in the spawning area, so we gave up pretty quickly. Giving friends the chance to play together is a key part of a co-op experience, so hopefully they will work this out. We ended up playing more of the Portal 2 co-op campaign that neither of us ever finished, and had a blast. And this was a fine contrasting example of how to do co-op right, as picking it from the menu puts the game into an immediate search for your friends.

Friendly Links: Thanks Ant and Acleacius.
Play: Tequila Zombies 3.
Pinata Hunter 3.
Impossible Hardy.
Story: Canadian Supreme Court strikes down ban on doctor-assisted suicide. Thanks Slashdot.
Media: John Oliver Says We've All Been Too Mean to RadioShack.
Meet Spot, Google's New Robo-Dog. Thanks nin.
RAD RACER (NES) (Teens React- Retro Gaming).



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