|
|
 |
Archived News:
There's
an interview on GameInformer.com talking with Vince Zampella about
Titanfall, Respawn's "mystery project," and more. They frame one question
around their theory that the PC edition of the multiplayer mech shooter suffered
from being on Origin rather than Steam. His response doesn't disagree, as he
says: "At some point you look at it and you say is it even worth now this much
later the effort to put it on Steam, when it would be a lot of work and kind of
bifurcate the community? We would have loved for it to be on Steam from day one,
but at some point it just doesn't make sense anymore and you start looking to
the future and I think we should not make that same decision again."
Here's a teaser trailer
showing off the terror of the exo zombies coming to Call of Duty: Advanced
Warfare in the upcoming Havoc DLC pack for the military shooter sequel. Word is:
"Untrained and unprepared, four Atlas employees must survive a horror unlike any
other. John Malkovich, Bill Paxton, Rose McGowan, and Jon Bernthal star in Exo
Zombies, coming to Call of Duty: Advanced Warfare DLC in 2015." None of the
virtual versions of the stars appears in the clip, but it is narrated by John
Malkovich. Continue here to read the full story.
Ubisoft is offering limited free access to the beta of online multiplayer
support in Trials Fusion, the Windows edition of the motorcycle racing
sequel. This is expected to come to both the Windows and console editions of the
game via a free update early next year. Free access should now be underway, and
the
game's website has more details on what to expect: We’re happy to
announce the Trials Fusion PC Multiplayer Beta Open Weekend. Anyone who owns a
PC (that meets the minimum system requirements) can pick up 3 days of Trials
Fusion MP playtime during the Beta Open Weekend. All you have to do is open the
Uplay PC Client, click the Free tab in the top left, and selecting Trials Fusion
Multiplayer Beta.
Starting at approximately 10am CET on Friday, December 19th and running until
approximately 10am CET on Monday, December 22nd, players can experience the
8-player intensity of Trials Fusion multiplayer in public matches, as well as
the insanity of setting up their own custom experience with modifiers in private
matches.
Track builders can also get an early look at X-Supercross specific editor
features and get a feel for how their creation workflow might change when
Multiplayer launches for all platforms in early 2015. Creative players can even
take the opportunity to enter a track in our
Beta Buildoff Challenge.
VideoGamer.com has first word on the first project from
Panache Digital Games, the
studio recently
formed by former Ubisoft designer Patrice Désilets. Details are extremely
scant, but he says this will be something called a "video game," hopefully using
air quotes when saying it. "Indeed AAA Games, I believe in them. I believe wholeheartedly that this medium we call 'video
games' can be a positive force for change in our society and that AAA quality
gaming experiences have unmatched strength to achieve this." As for the game
itself, the one detail offered seems to fit well with his history with the
Assassin's Creed series, as he says Panache's debut will be a "3rd person
Historical-Action-Survival game, noting himself this is: "Something that we have
done quite well in the past." This is all in an email to supporters, and Patrice
says Panache plans on supporting them back with the release of a free to play
game that's not a free-to-play game," though it's not clear if this will be the
new title referenced above, as he states: That said, I wanted to find a
way to thank you for your patience and your outburst of good wishes and love.
For you, our first and beloved supporters, my team and I have decided that we
will give you a full copy of our next game. Let's call it a free to play game
that's not a 'free-to-play' game. You have taken the time out of your busy
schedules to give us your email contact info, to join us and become our first
community. Again, simply out of trust, out of love for what we’ve done in the
past. We continue to be deeply touched by the gesture.
A post to the
Larian Studios blog by Swen Vincke talks about unannounced future plans for
the developer following the success of Divinity: Original Sin, saying two
more RPGs are in the works following their RPG sequel (thanks
Eurogamer). The headline refers to the revelations being "leaked" and Vincke
refers to their plans as "secret," but neither of those terms actually apply to
things you come out an announce, though he is still keeping things close to the
vest for now. He does say both games will use improved versions of the engine
from Divinity: Original Sin, and that each will also be coming to Linux and
consoles: Fixing things is not all we’re doing however, far from it. We’re
not hiring all those people just to transform D:OS in a better experience, no,
obviously we’re also working on our new RPGs.
Notice the ‘s’. It’s intentional and while I’d love to tell you more about them,
I need to refrain for fear of losing whatever press momentum we’ll be able to
muster when we’ll announce them. But there’s one I thing I can already tell you,
and it fits well with the second big thing we’re doing to improve the quality of
our future offerings – both RPGs are being built on top of the D:OS engine.
It’s an important thing, because it means that whatever we fix in D:OS, will
automatically be present in our new RPGs. It also means that we can spend most
of our resources on developing new cool stuff without having to reinvent things
that worked well already. And it immediately gives us a rationale for putting
unreasonable amounts of effort in fixing the things we didn’t do that well in
D:OS, meaning our existing players will continue to get improved gameplay for as
long as we can maintain compatibility. Furthermore, it also means that the
toolset is going to be improved for a long time to come and so eventually we’ll
get more and better mods. We’ll even have a Linux version ;)
We call it the secret Larian plan which now obviously isn’t that secret anymore,
if ever it was. Our goal is to make new campaigns based on the same core single-
and multi-player RPG engine which continuously gets improved, to perfect the
rulesets driving it and to increase the amount of stuff you can do in our RPG
worlds, all the while making the lore and universe(s) more solid. That latter
(s) btw is something that may or may not materialise, so don’t wonder about it
too much right now ;)
There’s tons of stuff we can do in the type of gameworlds we pioneered with D:OS
and we intend to show that it was a mistake to abandon this type of gameplay in
the beginning of the century, taking full advantage of the effort we already
poured into D:OS.
You’re not going to see huge animated movies with barely interactive worlds from
us in which millions of dollars go to cutscenes. Instead, you’ll see dense,
highly interactive worlds where the amount of possible interactions continuously
increases and your freedom to do as you want approaches that of a pen & paper
RPG. That too costs a lot, but it yields gameplay which is much more up my alley
and thankfully, there are a lot of you who enjoy it. As long as that is the
case, we’ll keep on making games like this.
West Games has returned to the spotlight with
renewed efforts to
fund their proposed S.T.A.L.K.E.R. homage, now titled STALKER
Apocalypse, and once again controversy has followed. The new crowdfunding
campaign is being conducted through
World Wide Funder, and with
this new outfit having no history to speak of and a smattering of small projects
with no pledges, some have proposed that World Wide Funder is somehow being run
in collusion with West Games. The folks from World Wide Funder have issued the
following statement refuting this: We are the team behind the crowd
funding website, WFUNDER. We're contacting you to clear up some confusion and to
talk about the unique features of our website. One of the projects
on our website, Stalker Apocalypse, has
stirred up a lot of controversy lately, as well as even more speculation. We've
had people who tried to hack our website (unsuccessfully), lots of emails, and
some threats over this project.
Some have even said that we are the same company. Well, the company West Games
did not make our website. This confusion came about because Leonid Kovtun is a
member of our company. He knows West Games, and showed our platform to them.
Unfortunately, some people jumped to conclusions, and wrongfully associated us
as one and the same.
WFUNDER is a platform that gives people unique social options and a great degree
of creative freedom. We weren't satisfied with the rigidity and limitations that
most crowd funding platforms presented, so we decided to create our own
platform. In contrast to other websites, we allow people from around the world
to post projects on our website, and we encourage a wide variety of different
projects. The amount of financial options that we provide means that you don't
need to to be in the U.S. or Europe to post projects on our website. So for
example, if you're in Poland, India or Brazil, then you can easily post a
project on our U.S. based website.
We've implemented unique features like Blogs, Ask me Anythings and Videochat
that make us stand out from the competition. As WFUNDER grows, we plan on
implementing more features and gradually improving our website.
Getting back to Stalker Apocalypse, many people have asked us to shut the
project down. The simple answer is that we won't unless the project creator asks
us to do so (in which case all funder contributions will be refunded). We've
reached out to West Games, and they have shown us that they have the rights to
use that name for their project.
We hope their project is successful, despite the controversy that they've
stirred, and we think that people should lighten up on them a little. They look
like a passionate team of people who want to make a spectacular game.
WFUNDER is a unique crowd funding website that embraces projects from around the
world. Discover projects, join discussions and create your own projects by
visiting our website: https://www.wfunder.com.
Tripwire Interactive now offers
a new video developer
diary that's part one of a three-part series on the weapons and perks in
their upcoming first-person shooter sequel. In the clip they discuss their focus
on the weapons in the game, noting that they are sacrificing some of their usual
focus on fidelity for things that involve a little more imagination. Here's a
bit: "Known for having high-quality, realistic guns in their games, the Tripwire
Interactive team are no strangers when it comes to packing their virtual armory
with weapons of all types. In this brand new developer diary installment,
Weapons and Perks: Part 1, the team gives an inside look at what it takes to
push the weapons and perk systems to the next level in KILLING FLOOR 2. The
sky’s the limit when it comes to the new and exciting tools that players will
have at their fingertips to kill hordes of the deadly zeds. Whether it is
traditional weaponry, sci-fi-themed armaments or even post-apocalyptic hybrid
arms, KILLING FLOOR 2 will continue to expand upon its already vast arsenal,
while keeping fan-favorites from the first title when the game releases next
year." Continue here to read the full story.
The Conversation - Video games have cultural cachet – so recognise their
place in society and history. Thanks
HARDOCP.
"Games are cultural products – they’ve been exhibited
in
the Barbican in London,
at MoMA in New
York City, and in in many other leading museums. The curator for the MoMA
show, Paola Antonelli, said: “I really do believe that design is the
highest form of creative expression”. We need to take that leap of
imagination and approach games and the development of them as an extension
of our creative industries."
- World Of Warcraft: Warlords Of Draenor on
gamesTM.
- 2 TB Portable External HDD Duel: Seagate Backup Plus Slim vs. WD My
Passport Ultra on
Hardware Secrets.
- ASRock X99 OC Formula Motherboard on
Technology X.
- ASUS Maximus VII Impact LGA 1150 Motherboard on
HARDOCP.
- ATEN KE6940 DVI KVM over IP Extender on
TweakTown.
- GIGABYTE X99-Gaming G1 WIFI Motherboard on
AnandTech.
- Gigabyte X99-UD7 WiFi Mainboard im Test on
Technic3D. German.
- Guardian Angel Safety Outlet on
Legit Reviews.
- Lian Li PC-O5S on
TechSpot.
- MSI AG270 2QE-037US Gaming AIO on
PC Perspective.
- Patriot Supersonic Phoenix 512GB USB 3.0 External SSD on
TweakTown.
- Razer Taipan Ambidextrous Gaming Mouse on
Benchmark Reviews.
- Silicon Power Marvel M70 USB 3.0 Flash Drive on
The SSD Review.
- Silverstone MS06 2.5″ USB3 Enclosure with Docking Station on
eTeknix.
With Christmas next week, this weekend will be a focal point for festivities.
Something I'm personally looking forward to is watching the disc I just got for
Babes in Toyland, aka March of the Wooden Soldiers, which I've
loved since endless viewings throughout my childhood on local mainstay WPIX. The
neat thing about the disc, besides the lack of commercials, is that this is a
restored version that includes the original black & white version as well as a
colorized edition, since colorization is something the purist in me does not appreciate at all. "Upset?
I'm housebroken!"
|