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Wednesday, Nov 19, 2014

  

WoW Re-Passes 10M Subscribers

World of Warcraft subscribership has once again surpassed the 10 million mark, announces Blizzard, saying the surge comes after the Warlords of Draenor expansion sold more than 3.3 million copies on its first day of availability. The MMORPG most recently reported 7.4 million subscribers after a low point of 6.8 million over the summer. "We’re thrilled that so many players jumped in to play Warlords of Draenor on day one and are having a great time with the new content," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We poured a lot of hard work and passion into this expansion, and we appreciate all the kind words from players and the overwhelming support they continue to show for World of Warcraft." Here's more on the resurgence:

On November 13, millions of Azeroth’s champions enlisted for the war against the Iron Horde with the launch of World of Warcraft®: Warlords of Draenor™, the fifth expansion to the world’s #1 subscription-based massively multiplayer online role-playing game.* Blizzard Entertainment today announced that as of the first 24 hours of the expansion’s availability, more than 3.3 million copies had sold-through† and the game’s global subscriber base had passed 10 million, with growth across all major regions.

The release last week in North America, Latin America, Europe, Australia, New Zealand, and Southeast Asia brought some technical and demand-related issues that made the first few days especially challenging for many players. To address the issues, Blizzard worked around the clock to roll out a series of updates and increase realm capacity across the board, and performance has remained solid since then. The expansion launched today (November 20 local time) in South Korea, mainland China, Taiwan, Hong Kong, and Macau.

METAL GEAR SOLID V: GROUND ZEROES Specs

The Steam page for METAL GEAR SOLID V: GROUND ZEROES now offers the following system specifications for the upcoming PC edition of the action/adventure game:

Minimum Specifications:

OS: Windows Vista 64-Bit or later
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
Memory: 4 GB RAM or above
Graphics: GeForce GTX 650 or above
DirectX: Version 11 or above

Recommended Specifications:

OS: Windows Vista 64-Bit or later
Processor: Core i5 SandyBridge 4Core (4 Thread) 2.7GHz or above
Memory: 8 GB RAM or above
Graphics: GeForce GTX 760 or above
DirectX: Version 11 or above

Titanfall Deluxe Edition Released

The Titanfall Deluxe Edition is now available on Origin, offering a new discounted bundle. In addition to the base game, this includes all the DLC from the season pass for the mech shooter. Word is: "Delivering the complete Titanfall experience, the Titanfall Deluxe Edition includes the award-winning game featuring agile pilots and massive titans battling it out in fast-paced future warfare. In addition to the base game, players will also receive all three Titanfall DLC packs including Expedition, Frontier’s Edge and IMC Rising, adding nine maps designed to allow fans to continue the fight on the edge of the frontier."

Steamships Ahoy - Basketball Pro Management 2015

Basketball Pro Management 2015 is now available on Steam, offering a new installment in Cyanide Studios' hoops simulation. There's a launch trailer to show this off, and here's an outline of what to expect:

From Umix Studios and Cyanide Studio, Basketball Pro Management 2015 puts you in control of managing and coaching your own basketball team, including leagues and regulations from around the globe. From recruiting and coaching players, to setting training schedules and budgets, the team's success is all riding on your shoulders.

"This marks the fourth installment of Basketball Pro Management, and we can't wait for players to try out all the new features," said Victor Da Costa of Umix Studios. "Cyanide Studio has been a tremendous partner, using its expertise in sports management games to enhance the series with an all new interface and 3D simulations."

New for this year, 3D visuals bring the game to life while the upgraded AI pushes your tactical abilities like never before. With 43 leagues and a wide range of competitions, real-time coaching, and over 13,000 fully customizable players, Basketball Pro Management 2015 is the premier name in basketball sims.

Continue here to read the full story.

Evening Patches

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Assassin's Creed Unity Optimization Plans

An update on the Assassin's Creed Unity Live Updates blog reports the results of an investigation into the "no face" bug some users are reporting in Assassin's Creed Unity, saying this is only occurring for users of a couple of specific video cards, but that this no longer strikes those who have applied the game's day one patch. There is also another update to let us know they are currently testing some optimizations to improve performance, and they claim they are addressing problems in the live game that somehow did not show up during testing:

We can tell you that we have detected a distinct discrepancy between what we observed in the pre-launch versus post-launch environment. In spite of our testing, it looks like the instruction queue is becoming overloaded and impacting performance. We have several fixes we are exploring right now and will continue to update you with our progress of what is working and how quickly we can implement these fixes in the game in the weeks ahead.

Meanwhile, we are looking at the following revisions that should improve framerate stability for all players:

  • Streamlining some technical aspects of navigation: We’ve fixed a number of edge cases with our detection system to smooth certain behaviors during parkour. We’ve fixed a few objects which were improperly tagged to smooth navigation.
  • Improving task scheduling: We’ve tuned the way the computing tasks are prioritized and parallelized by the processor cores to improve framerate in certain edge cases.
  • Tweaking performance for Reach High Points: We’ve optimized the reach high points, during the camera swooping sequence to improve framerate a little bit.

Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.

We’re working very hard to see these changes rolled out in Patch 3, but as we’re still testing our fixes we need to be conservative with any estimates as far as ETA is concerned. We hope to have further updates on this topic before the end of the week.

Starpoint Gemini 2 Patch Adds Missions

A Steam Community Announcement has details on a new patch for Starpoint Gemini 2, which adds a couple of freelance missions to the tactical space simulator. Word is this also addresses bugs and improves the game's artificial intelligence: "The highlight, I'd say is definitely the improved NPC AI, specifically aimed at their behavior in combat. We're not done with it yet however and the following updates should bring it all up by a few notches more."

Gatherings & Competitions

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

Out of the Blue

Our car saga took a turn for the worse yesterday, as all attempts to remove the damaged axle proved futile. This left the possibility that forcing it would damage the transmission (sorry, Cutter, "tranny" has a different meaning in the big city), and replacing that would represent half the beaten up car's remaining value. So we found a gently used replacement, took a beating on our trade-in over the pending repair, and washed our hands of the whole situation. It's a shame, because I had fully planned on driving that car into the ground, and it hadn't quite gotten halfway to the 200K mile mark I hoped to eventually reach. Oh well, maybe I'll get there with this one.

R.I.P.: Ken Takakura Dead- Japanese Actor Was 83.

Links: Thanks Ant and Acleacius.
Play: Cemetery Guard.
Banana Bounce.
Van Gaal: The Game.
Stories: Dave Chappelle Is Back (This Time We're 100% Sure It's Maybe Totally for Real). Thanks nin.
The Oxford Dictionaries Word of the Year is… vape. Thanks HARDOCP.
Double Take Reveals New Graphic Fiction Titles Set in the World of the Classic Film “Night of the Living Dead”.
Science: 'Miracle' tech turns water into fuel. Thanks Joshua.
Measles Outbreak In US At 20-Year High. Not Ebola.
Media: An Angry Londoner Loudly Contemplates The Traffic. Thanks nin.



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