We have also been able to create a connected experience which lets you play your own story whilst in a dynamic, ever unfolding galaxy that is constantly reacting to what you and every other player is doing, be that trading, combat, exploration or missions. This has become fundamental to the whole experience.
Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders. Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved. Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.
The list of specific fixes is not yet final, but the categories that we’re focusing on include:
- Gameplay: this includes bugs like Arno getting stuck on certain areas of the map (including a few more hay carts), problems with getting into/out of cover, character animation bugs, and general camera problems
- AI & Crowd: in this category are problems with NPC animations, crowd events, and crowd stations, NPC navigation issues, as well as bugs related to NPCs detecting Arno’s activities in various situations
- Matchmaking & Connectivity: this covers a number of issues related to co-op play, including bugs with joining games in-progress and problems that happen during host migration
- Menus & HUD: fixes in this category will address missing details in certain menus, problems with some of the mission objective and co-op update pop-ups, localization inconsistencies, as well as some of the issues with menus and pop-ups overlapping each other
General Stability: this includes fixes for a number of crash situations we've identified in both campaign and co-op modes.Again, while the ultimate list of fixes for Patch 3 isn’t finalized yet, it will be soon. Part of what we want to do at this point is balance the competing desires to get as much as we can into the patch with getting it out quickly. Once we’ve locked down exactly what will be in Patch 3, we will update you again with a more specific set of patch notes. This next patch won't solve every problem, but we're expecting that it will dramatically improve your experience.
We are also investigating various performance issues including framerate drops, and are looking into how we can address them. We’ll tell you more about our progress on that topic in the coming days.
Lords of Xulima is a challenging Role-playing game set on the mythical continent of Xulima, where Gods and humans once walked side by side. Experience a genuine RPG featuring over 100 hours of gameplay, and discover one of the most epic sagas ever told.
Take on the role of Tactics, leading a rebel faction to overthrow a powerful corporation controlling the virtual city of Markov Geist. Control an elite strike team of futuristic soldiers; plot paths and issue orders to your units, test your plans and predict your opponent in each turn.
Links: | Thanks Ant and Acleacius. |
Play: |
Cluck-O-Nauts. Rogue Soul 2. |
Science: | How cannabis was used to shrink one of the most aggressive brain cancers. |
Images: | John Belushi, Dan Aykroyd and Carrie Fisher. |
Media: |
This Guy's Mom Can Sing the Dragonborn Theme Better Than Your Mom. Fishermen suddenly surrounded by 6 enormous humpback whales. |
The Funnies: | Money Matters « EXTRALIFE. |