Publisher Kasedo Games announces the
Steam release of
Crowntakers, Bulwark Studios' turn-based strategy game for Windows, Linux, and
OS X. Here's the pitch:
Crowntakers combines turn-based strategy with RPG
elements and takes you at the behest of the crown into a medieval fantasy world
full of challenging encounters and epic adventures. With its randomly generated
world, Crowntakers offers a varied gaming experience every time you set out to
fight evil. As a hero on a mission, you’ll have to assemble a group of brave
mercenaries to take on cruel enemies like barbarians, ferocious animals or
deceitful thieves. Embark on challenging quests, gather vital resources and
finally banish evil from the world.
Steam now offers the
OS X and Linux editions of
Transistor along with the previously released
Windows version of Supergiant Games' science-fiction action/RPG (thanks
Ant
via
LinuxGames).
This blog
post offers details on the ports:
Transistor is now out for Linux and
Mac:
http://store.steampowered.com/app/237930/
The Linux version supports the DualShock 4 light bar, too:
https://vine.co/v/OM00rdtZ6LF
Documentation is already up on the PCGW:
http://pcgamingwiki.com/wiki/Transistor
This is the second time I've ported something that I previously wrote about on
G+. I could get used to this.
But let's talk about the port again anyway, since I've talked about the game
before. Before referring to that old post, let's talk about the overall work:
Basically, I took all the files in their MonoGame branch that referred to OpenTK,
and replaced them with the FNA versions of those files. That's about it. Most of
the files never changed, and the FNA files that replaced the OpenTK files went
through minor changes to line up with the internal APIs (primarily, fixing
things to work under the XNA 3.1 spec, but not actually changing any
functionality). For the actual game it was mostly the obvious set of changes,
like save paths, and very little else. I made a couple changes so my very old
Mono compiler would be happy, but those changes aren't relevant in the shipping
version since the C# assemblies you're playing with are built by VS2012,
primarily to ensure accuracy in the assembly output.
This
new trailer from
Company of Heroes 2: Ardennes Assault shows off the Fox Company, which is
the
previously
announced preorder bonus for the World War II RTS expansion. Word is the
video "details some of the many exciting new options that Fox Company will bring
to the game including, their devastating M83 Cluster Bombs, Pinpoint Accurate
Artillery and their main weapon, the Fox Company Elite Infantry who will do
whatever it takes to get the job done."
Continue here to read the full story.
Here's a
new cinematic
trailer from
Total War: ATTILA, promoting the upcoming Hun-centric
installment in Creative Assembly's real-time strategy series. Here's word on
what we're seeing. Secure behind the impenetrable walls of Constantinople, there
are opportunities for fresh conquest. But with the warlike Visigoths to the
North, the heathen Sassanids to the East, and their closest ally to the west
stretched thin and tearing itself apart in its greed, is now truly the time to
ride out and expand the Empire? And who will rightfully wear the crown?
Continue here to read the full story.
It's getting a little chillier each day in these parts, which has me starting to
think of chili (pun intended, you should always just assume that around here).
But with the weather staying cooperative, Manstovia is still in season, so
that's where my attention still lies. I actually incinerated a rack of ribs
recently through carelessness, learning a lesson on how quickly a smoker can go
from 200° to 500° when you open the air intake all the way. This left me racked
with guilt, so I think I need to make amends.