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Tuesday, Nov 04, 2014

  

Activision Blizzard Financials - WoW at 7.4M

Activision Blizzard announces their third quarter 2014 financial results, saying they are better-than-expected. They offer some details about their business, including word that World of Warcraft is back up to 7.4 million subscribers, after dipping to 6.8 million as of last quarter. Here are some big numbers for your crunching pleasure:

For the quarter ended September 30, 2014, Activision Blizzard’s GAAP net revenues were $753 million, as compared with $691 million for the third quarter of 2013. On a non-GAAP basis, the company’s net revenues were a record $1.17 billion, as compared with $657 million for the third quarter of 2013. For the third quarter of 2014, GAAP net revenues from digital channels represented a record 67% of the company’s total revenues. On a non-GAAP basis, net revenues from digital channels represented 43% of the company’s total revenues.

For the quarter ended September 30, 2014, Activision Blizzard’s GAAP loss per diluted share was ($0.03), as compared with GAAP earnings per diluted share of $0.05 for the third quarter of 2013. On a non-GAAP basis, the company’s earnings per diluted share were a record $0.23 for the third quarter of 2014, as compared with $0.08 for the third quarter of 2013.

Sun Sets on Dawngate

EA announces they have ceased development on Dawngate, the MOBA game they hoped would compete with the likes of League of Legends. Word is they will continue to operate it for another few months, and they will be refunding all money spent by players during the beta. Here's word from Matt Bromberg, Group General Manager:

Whenever we begin a game project, we do so with great hopes and expectations. In this case, we chose to enter a new genre for EA in MOBA, one that we knew going in was extremely competitive. We built a game in Dawngate that wasn’t simply a clone of existing MOBAs, but one that truly pushed the genre forward in many ways. Dawngate has been in beta for almost 18 months, including a full open beta for the past six months. Through that time, we’ve taken a lot of feedback from players and delivered lots of new features and innovations. And although the game has grown, we’re not seeing the progress we’d hoped for. This isn’t the outcome we wanted, but beta testing is about learning and improving, and ultimately, about making difficult decisions about how to proceed.

As for the incredibly talented team of designers, producers, engineers, and artists who have put so much creative energy into Dawngate: The game was truly a labor of love, and it shows. We’ve got nothing but gratitude for their hard work, and pride about what’s been accomplished.

As a part of the process of closing down Dawngate, we’ll continue to operate the game for the next 90 days. All players will be entitled to a full refund of any money spent during the beta. For most players, we’ll process those refunds within the next 10 days. If we don’t have current payment information on file for you, we’ll need to reach out first before initiating the refund. If you have any questions, you can reach us at help.ea.com.

The Binding of Isaac: Rebirth Released

The Binding of Isaac: Rebirth is now available, an update of the action/RPG The Binding of Isaac for Windows, OS X, and Linux remade with new graphics, a new soundtrack, and full controller support (thanks Batman). There are links to purchase the game and the soundtrack on the Binding of Isaac website. Here's the deal:

The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?

EVE Online Deploys Phoebe

CCP announces the new Phoebe update is now live in EVE Online, their sci-fi MMORPG. In case it isn't obvious from the self-explanatory name, they offer details on what Phoebe brings to the game:

We are happy to announce that the Phoebe release has been successfully deployed to Tranquility!

Phoebe brings a whole host of new changes, including Invention Updates, changes to travel in New Eden, the new Mission Objective Guidance System, the addition of unlimited skill queues, changes to trial account restrictions, multisell!, changes to exploration content and significant changes to the user interface that should allow easier and more efficient piloting of your spaceships!

You can check out an overview of all these features in CCP Seagull's "Coming to EVE Online with the Phoebe Release" dev blog, and find more granular details in the full patch notes.

For general feedback on this release you can post and discuss in this forum thread. To discuss issues, please see this thread. For those of you playing with our Mac client, please report your Mac specific issues in this thread.

The Sims 4 Adds Pools

Everyone grab their towels and their Baby Ruth bars, as a new post on the Sims blog announces that EA Maxis has overcome the vast technological hurdles that prevented the inclusion of swimming pools in The Sims 4, and a new patch is now available allowing you to dive into this new feature right now. This trailer shows various ways to enjoy pools in the lifestyle simulation, such as the vanilla backyard pool, the more obvious house with a pool on every available surface, and of course, the pool with the wall you build around it to drown all the swimmers, our top-seller every year. Continue here to read the full story.

Dragon Age: Inquisition Trailer

Choices have consequences is the lesson EA wants to bring home in a new trailer from Dragon Age: Inquisition called "choice & consequence." This caps off a series of features on the upcoming RPG sequel using gameplay footage to show it off. Here's the official description: "As the influential leader of the Inquisition, the weight of your decisions will be felt across the world of Thedas. Everything from the race of your Inquisitor to the dialogue choices you make in conversation has an impact on your story. How you choose to lead is up to you, but remember, in Dragon Age: Inquisition choices have consequences. Making a new ally can also lead to the creation of a new enemy." Continue here to read the full story.

World of Speed Trailer

"Fast Cars in Moscow" are on display in a new trailer from World of Speed, a depiction of some of the most responsible Russian driving to be found on YouTube today. The clip offers some of the first gameplay footage released by Slightly Mad Studios from their upcoming MMO racing game. Here's how they describe it: "The extended gameplay footage, from a community live stream, shows a fierce race between a RUF RK Coupe and a Mercedes SLS down the winding streets of Moscow. The footage provides a look at World of Speed in action and highlights the type of close races and raw speed and power that awaits players in the game." Continue here to read the full story.

Evening Crowdfunding Roundup

Evening Patches

On Sale

  • Banished on Steam. Save 50%.
  • Gauntlet on Steam. Save 33%.
  • Shadow Warrior on Steam. Save 75%.

Evening Previews

Evening Consolidation

Evening Mobilization

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

Into the Black

Grand Theft Auto V PC First-Person Confirmed

Rockstar Games announces new details about the upcoming current-generation release of Grand Theft Auto V, confirming recent indications this will include enhanced first-person support. Here's a video and here are the details that Rockstar apparently learned from IGN:

With exactly two weeks to go until launch, IGN spent some time with the new version of Grand Theft Auto V, including the all-new First Person Mode. Exclusive to the PlayStation 4, Xbox One and PC versions of Grand Theft Auto V, this new mode gives players the chance to explore the world of Los Santos and Blaine County directly through the eyes of their character, revealing all the world's glorious details in an entirely new way. For more details about First Person Mode, check out the first of IGN's 3 exclusive feature stories this week. Here's a sampling:

"There’s so much new about this version Grand Theft Auto V, but it’s obvious Rockstar was keen to deliver something above and beyond a technical upgrade – it’s given players an entirely new way of playing the game. From shooters to action games, we’re all used to adopting the first-person, but the way in which this new perspective transforms the GTA 5 experience can’t be understated; it fundamentally alters how you inhabit and interact with this world. It rewrites the experience."

Read the full story here: http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective

Available in both GTAV and GTA Online, we've made a host of changes to accommodate this new perspective, including the creation of an optional first person cover system, a new targeting system, a more traditional FPS control scheme, and integrating thousands of new animations into the existing game. It's also available at the touch of a button so you can easily switch back and forth between perspectives.

Alongside the new First Person mode, Grand Theft Auto V for PlayStation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30FPS on PS4 and Xbox One (4K compatible on PC).

Continue here to read the full story.

New NVIDIA Drivers

The GeForce website now offers new version 344.60 WHQL-certified drivers for NVIDIA GeForce graphics cards. These are recommended for Call of Duty: Advanced Warfare. Here's word: "The new GeForce Game Ready driver, release 344.60 WHQL, includes improvements which allows GeForce owners to continue to have the ultimate gaming platform. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for Call of Duty: Advanced Warfare."

Red Faction Guerilla Open Beta Drops GFWL & DX10

This Steam Community post announces open beta testing of Steamworks support for Red Faction: Guerrilla is now underway, as Volition progresses on removing reliance on Games for Windows LIVE from the shooter sequel. Here's how this works:

Red Faction Guerilla Steamworks Open Beta!
Today I would like to invite you all to participate in the public beta of Red Faction Guerilla with full Steam Support and complete Games for Windows Live Removal.

-) Matchmaking and Multiplayer via Steamworks
-) No Games for Windows Live sign-in required
-) Leaderboards via Steam
-) Voice Chat via Steam
-) Achievements via Steam
-) Uses DX9 Renderer by default as DX10 created a lot of problems and resulted in performance drawbacks (that should also fix Win8 issues)
-) At first launch the game attempts to migrate savegames from GFWL to the new system

To access the beta please do the following:
Follow this guide http://ds.nordicgames.at/SteamBetaBranchGuide.jpg
Under Step 1 select of course the Red Faction Guerilla App
Password for step 4 is: nordicrfgbeta
The branch for Step 6 is named publicbeta

I would like to invite everybody to report errors and bugs here so we can further improve the game.

Double Action Released; OS X & Workshop Plans

Steam now offers the official release version of Double Action: Boogaloo, the free-to-play shooter inspired by John Woo-style action movies (thanks Ant via Linux Today). This had a preliminary release over the summer, but GamingOnLinux notes the official release came a couple of weeks ago for Windows and Linux. There's also a recent update with the status of the OS X edition and workshop support:

The Double Action team has been eating apples all week and the result is that the OSX version of DA is almost ready. Its bits and bytes are currently loaded into Steam and ready to be processed and downloaded by all of our beautiful players, we just have to do make sure none of the apples have any bugs before the hour of final disbursement (exactly what hour? I dunno, whenever we stop eating them apples.)

In addition we're going to release the OSX version in tandem with the Steam Workshop, which will let anyone build and distribute modifications to the game, some of which may be incorporated back into the official version. All of this will happen perhaps some time this weekend (exactly what day? I dunno, whenever it's done.)

EDIT: Sorry guys, looks like the workshop is going to take longer than we thought, it's coming soon, but not as soon. We'll push forward with the Mac support, but workshop will be in a later update.

Lara Croft and the Temple of Osiris TF2 Contest

The Team Fortress website announces a "Tomb Contest" where Valve and Square Enix are opening up the opportunity for the community to create promotional Tomb Raider-themed content for Team Fortress 2. The winning entries will be used as preorder bonuses for Lara Croft and the Temple of Osiris, while rejected entries will probably make for some epic nude Lara matches on Valve's private servers. This page has the complete rules and here's word on how you can help promote the new Tomb Raider game:

Square Enix has agreed to open up the Tomb Raider IP so that we can have a contest. All of the Tomb Raider games are fair game, so if you've been waiting for your chance to put the heavy in short shorts, this is it. (Please don't do this.) You're welcome to pull from your favorite villains, heroes, levels, or any bit of lore. Because this upcoming game takes place in the classic Tomb Raider universe, we'd like to steer you towards the classic Lara games, rather than focusing on last year's "Tomb Raider".

SEGA Financials

CVG has details on SEGA's financial reporting, saying the Japanese giant lost two billion yen in the first half of their fiscal year. Word is:

Revenue totalled 154.2 billion yen (£850m/$1.36b) during the six months ended September 30, down 4.9 per cent year-on-year, while operating profit declined by 72.2 per cent to 3.45 billion yen (£19m/$30.3m).

Zoom
Sega's consumer business, which houses its games, toys and animated films divisions, brought in revenue of 48.6 billion yen (£268m/$428m), up 10.3 per cent year-on-year, although operating income declined by 16 per cent to 939 million yen (£5.2m/$8.2m) due to increased advertising expenses.

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Interviews

Morning Previews

  • Panzer General Online on UbiBlog. "Introducing alliances."

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Today is an election year here in the States, a mid-term dealie where local races are the big story. It's good to finally get to this point, as the materials that have flooded us this year has been insane. It seems far more dramatic this year as switching from DirecTV to cable has allowed us to be targeted with even more local ads than before, and over the past couple of weeks, the inundation of TV ads has gone from extreme to ridiculous, and yesterday there were ten candidate flyers in the mail. I know most people are skeptical when voters claim to remain undecided late in the races, but clearly the candidates believe it.

R.I.P.: Car Talk Host Tom Magliozzi Dead at 77. Sad news.

Elected Links: Thanks Ant and Acleacius.
Play: Sum Tracks.
Moosters Games.
Combat 3.
Link: 'Archer' team reports for duty in exclusive season 6 teaser.
Story: 'Best whisky in the world' prize won by Japanese single malt for first time.
Media: John Oliver Takes Us Inside The Circus That Is State Legislatures. NSFW.
Bowling Ball and Feather dropped in largest vacuum chamber.
Wheel of Impressions with Kevin Spacey.
Follow-up: NTSB: SpaceShipTwo broke apart when “feathering” activated early. Thanks JDreyer.
Investigators in Virgin Galactic Crash Focus on Tail Booms. Thanks j.c.f.
The Funnies: Randall Munroe, the Creator of XKCD, Explains Complexity Through Absurdity. Thanks j.c.f.



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