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Saturday, Sep 20, 2014

  

USFIV Omega Mode Next Month

CapCom Unity has details on plans for a version 1.04 patch coming next month to Ultra Street Fighter IV, their reissued brawling sequel. Here's an Omega Mode video to show this off, and here's word on the new mode and more on what the patch will bring to the Windows edition:

And lastly, for our PC players, we’ve heard the concerns you have voiced and have some fixes coming your way that should definitely improve your online experiences. For example, we noticed that when players were in the middle of matches, they were still getting pinged by those outside of the match, thereby creating slowdown. We’ve fixed it so that this will be no longer the case. Additionally, a few other connection fixes are going in as well, all of which should reduce the connectivity issues experienced by players.

We’re not stopping there however! In our ongoing effort to make sure that Ultra SFIV is the greatest version of SFIV yet, we bring you a completely new, completely free and most importantly completely fun version of your favorite 44 characters in Omega Mode!

For those wondering, Omega mode is a completely new mode in which every character has been modified and outfitted with new normal and special attacks, resulting in a refreshing take on the characters you’ve come to know and love over the last six years. As the primary goal for this mode was fun, we placed more emphasis on making the characters feel new, than on their balance. This means that strong, fan favorite attacks such as Ken’s Shinppu Jinrai Kyaku and Sagat’s Tiger Raid make their return while other characters such as Zangief gain new abilities, like being able to combo into his command throws.

Continue here to read the full story.

Double Fine Taking Heat for Spacebase DF-9 Release Plans

A Steam community announcement has word from Double Fine on plans to release version 1.0 of Spacebase DF-9 next month, which will conclude the early access stage for this sci-fi strategy game (thanks Joao). They thank their early access customers for the support, but some of those customers are expressing dissatisfaction with how the finished game will not match up with the promises the developer originally made. They support this case by way of a cached version of Double Fine's development roadmap to show how drastically it differs from their current roadmap. Double Fine has enjoyed a positive relationship with the community, and even that is playing into this, as users are pointing to a another cache of a post by Double Fine that they've since deleted from this thread on their forums where the developer staked their reputation on following through on the early access game, saying: "Double Fine is not a random fly-by-night indie dev and we are not going to silently pull the plug on Spacebase or any other in-development project. Doing so would be disastrous for our reputation and it would kill us emotionally ;____;" A new update they posted yesterday paints a different picture of their commitment to the game:

Spacebase had a strong launch in October of last year and while sales remained steady for a while afterwards, earlier this year it became clear that we would have to work towards wrapping up development. As project lead I can honestly tell you that we’ve done everything we could to keep making the game the best it can be. We pulled out all the stops we could for Alpha 6 and we’re proud of the depth it has added to the game. I believe the Goals and Tutorial Mode we’re adding for 1.0 are also a large missing piece that will lend the game greater unity and direction. We were careful not to make promises about anything on the old dev plan page, even as we hoped we’d someday get to implement all of it and more. Again this came down to time and resources, factors beyond my control.

TOXIKK Gameplay Trailer

The TOXIKK website now offers a reveal trailer from Reakktor Studios' upcoming first-person shooter they hope will recall the early glory days of the genre. Here's word: "Yay... we finally got the game to a point, where we can show some alpha gameplay in action. It's pretty much just a three minutes long collection of random in-game captures from a couple of play sessions (both against bots and also live multi-player sessions), but it nicely demonstrates most of the weapons, the general movement model and the look of the maps. It is also meant to clarify the difference between Classic Maps (smaller maps, no vehicles) and Massive Maps (bigger maps featuring vehicular warfare)." Continue here to read the full story.

Saturday Crowdfunding Roundup

Saturday Interviews

Saturday Consolidation

Saturday Mobilization

Saturday Metaverse

Saturday Tech Bits

Saturday Safety Dance

Saturday Legal Briefs

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Man am I paying the price for forgetting a hat the other day. I'm normally pretty good about avoiding sunburns, but the one I gave myself is making up for it... I have skin coming off my scalp, the skin from my forehead keeps getting on my glasses, and my nose looks ridiculous. Basically I'm a bad Star Trek character at the moment. Live long and peel!

Peeling Links: Thanks Ant and Acleacius.
Play: Tricky Fish.
Pawn Wars.
CarX Drifting.
Link: Bill Murray and the Roles That Got Away.
Stories: Kids who died from flu last season: Most skipped vaccine.
Woman breaks motorcycle speed record with electric sidecar.
Science: NASA's MAVEN Spacecraft Makes Final Preparations For Mars.
A New Way to Prevent the Spread of Devastating Diseases.
Caffeine Calculator Figures Out How Much Will Kill You- The Inner-Workings Of An Overdose.
Media: Billy Crystal Remembers His Friend, Robin Williams. Thanks nin.
Freeman's Mind- Episode 59. NSFW.



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