CapCom Unity has details on plans for a version 1.04 patch coming next month
to
Ultra Street Fighter IV, their reissued brawling sequel. Here's
an Omega Mode video to
show this off, and here's word on the new mode and more on what the patch will
bring to the Windows edition:
And lastly, for our PC players, we’ve heard
the concerns you have voiced and have some fixes coming your way that should
definitely improve your online experiences. For example, we noticed that when
players were in the middle of matches, they were still getting pinged by those
outside of the match, thereby creating slowdown. We’ve fixed it so that this
will be no longer the case. Additionally, a few other connection fixes are going
in as well, all of which should reduce the connectivity issues experienced by
players.
We’re not stopping there however! In our ongoing effort to make sure that Ultra
SFIV is the greatest version of SFIV yet, we bring you a completely new,
completely free and most importantly completely fun version of your favorite 44
characters in Omega Mode!
For those wondering, Omega mode is a completely new mode in which every
character has been modified and outfitted with new normal and special attacks,
resulting in a refreshing take on the characters you’ve come to know and love
over the last six years. As the primary goal for this mode was fun, we placed
more emphasis on making the characters feel new, than on their balance. This
means that strong, fan favorite attacks such as Ken’s Shinppu Jinrai Kyaku and
Sagat’s Tiger Raid make their return while other characters such as Zangief gain
new abilities, like being able to combo into his command throws.
Continue here to read the full story.
A
Steam community announcement has word from Double Fine on plans to release
version 1.0 of
Spacebase
DF-9 next month, which will conclude the early access stage for this
sci-fi strategy game (thanks Joao). They thank their early access customers for
the support, but some of those customers are expressing dissatisfaction with how
the finished game will not match up with the promises the developer originally
made. They support this case by way of a
cached version of Double Fine's development roadmap to show how drastically
it differs from
their current roadmap.
Double Fine has enjoyed a positive relationship with the community, and even
that is playing into this, as users are pointing to a
another cache of a post by Double Fine that they've since deleted from
this thread
on their forums where the developer staked their reputation on following
through on the early access game, saying: "Double Fine is not a random
fly-by-night indie dev and we are not going to silently pull the plug on
Spacebase or any other in-development project. Doing so would be disastrous for
our reputation and it would kill us emotionally ;____;" A
new update they posted yesterday paints a different picture of their
commitment to the game:
Spacebase had a strong launch in October of last
year and while sales remained steady for a while afterwards, earlier this year
it became clear that we would have to work towards wrapping up development. As
project lead I can honestly tell you that we’ve done everything we could to keep
making the game the best it can be. We pulled out all the stops we could for
Alpha 6 and we’re proud of the depth it has added to the game. I believe the
Goals and Tutorial Mode we’re adding for 1.0 are also a large missing piece that
will lend the game greater unity and direction. We were careful not to make
promises about anything on the old dev plan page, even as we hoped we’d someday
get to implement all of it and more. Again this came down to time and resources,
factors beyond my control.
The
TOXIKK
website now offers a
reveal
trailer from Reakktor Studios' upcoming first-person shooter they hope will
recall the early glory days of the genre. Here's word: "Yay... we finally got
the game to a point, where we can show some alpha gameplay in action. It's
pretty much just a three minutes long collection of random in-game captures from
a couple of play sessions (both against bots and also live multi-player
sessions), but it nicely demonstrates most of the weapons, the general movement
model and the look of the maps. It is also meant to clarify the difference
between Classic Maps (smaller maps, no vehicles) and Massive Maps (bigger maps
featuring vehicular warfare)."
Continue here to read the full story.
Man am I paying the price for forgetting a hat the other day. I'm normally
pretty good about avoiding sunburns, but the one I gave myself is making up for
it... I have skin coming off my scalp, the skin from my forehead keeps getting
on my glasses, and my nose looks ridiculous. Basically I'm a bad Star Trek
character at the moment. Live long and peel!