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Friday, Sep 19, 2014 Talk Like a Pirate Day. Arrr!

  

RIDE Announced

Milestone announces RIDE, a new motorcycle racing game from the developers of the MotoGP series coming in the spring to Windows, Xbox One, Xbox 360, PlayStation 3, and PlayStation 4 (this was mentioned this morning as a console release before we saw the PC version). A RIDE website is online, as is a teaser trailer, which is a waste of time unless you are really into logos. Here's part of the description, which kicks off a bit oddly:

Two wheels. Strings of code. Graphics assets. City tracks and racetracks. Speed. The roar of the engine. Elements that intertwine to form a coherent whole; particles charged with energy and fuelled with adrenaline combine to forge a new form of life. A primordial atomic element, the first stirrings of a revolution that will alter the concept of ‘motorcycle videogames’ forever: a revolution that will come to be known as RIDE.

Milestone’s development studios in Italy are back at work, doing what they do best. The developers are tearing up the rulebook and bringing a raft of new ideas to the table. These are the developers who have become synonymous with the world of virtual racing.
Created for the players and building on the experiences of the serried ranks of bike fans, the new IP offers players the chance to ride over 100 bikes, in 4 different categories – Superbikes, Supersports, Naked, and Historical Bikes – and take them hurtling at full speed over a huge variety of city, country and historic circuits from the world of motorcycling.

Ride offers unprecedented levels of vehicle and rider customisation, presenting players with a vast array of options to keep gameplay fresh and exhilarating over the long term. The RIDE experience will accompany players and riders alike on the long road of the true motorcyclist.

Triad Wars Details Next Week

United Front Games announces plans to unveil details about Triad Wars on Monday, finally spilling some beans on a project they announced almost a year ago (thanks CVG). Here's word on the reveal and a subsequent AMA:

James here, Community Manager for the upcoming PC online game we’re making here at United Front Games, Triad Wars.

I wanted to let you know that we will be unveiling the game on Monday! We are extremely excited to finally show you what we have been working on so stay tuned to this space!

We also have an AMA on reddit scheduled for 12 P.M. PST on Tuesday. Talk to you soon!

Battlefield 4 Fall Patch Detailed

The Battlefield Blog now offers details on a fall patch "coming soon" to Battlefield 4, saying they hope to release this by the end of the month. The update also looks beyond this, saying they will soon begin a "teamplay initiative" on the Community Test Environment to work on this aspect of DICE's military shooter sequel. Here's a list of highlights of the fall patch:

Game modes
- Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

Sight Improvements
- Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil”
- Improved visibility for red glowing reticule pieces against bright backgrounds

Player Movement
- Now almost identical to BF3 movement – with BF4 animation sets
- Dampened third person hit reactions for player head

HUD clarification pass
- De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

Revive mechanic
- Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound.

“Netcode”
- Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
- An automatic High Frequency Update setting is now the default for all users
- Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
- Additional improvements to bullet damage delays between clients compared to Netcode Patch

Continue here to read the full story.

Tropico 5 for OS X and SteamOS

Kalypso Media announces that Tropico 5 now supports SteamOS and OS X, expanding El Presidente's dictatorship to even more systems, all of which can play together. This is available through Steam or the Mac App Store. Here's the deal:

This just in from the Tropican Department of Information: Tropico 5 is now available for Mac & SteamOS via Steam! Starting today, Mac & SteamOS users can now visit the island paradise of Tropico in the award-winning dictator simulation Tropico 5. Embrace your inner dictator and begin your dynastic rule as El Presidente, carefully plotting, coercing and glad-handing your way to complete control of the Tropican isle, all while laying the framework of continued rule through the Eras with the all-new Dynasty System. Take a break from the everyday rigours of dictatorship to increase your wealth and influence by building farms, rigging elections, or dabbling in international trade. While the despotic possibilities are endless, so is the humour in the fifth instalment of the Tropico series.

The Mac/SteamOS Steam versions feature cross-platform multiplayer via SteamPlay, as well as Full Controller and Big Picture Mode support. Plus, if you've already bought Tropico 5 on Windows for Steam, then you can download the Mac/SteamOS edition for absolutely free via Steam cross-buy! For console players, Tropico 5 will be available for the Xbox 360® this November, and the PlayStation®4 version will be coming in early 2015.

Falling Skies Gold - Release This Month

Little Orbit announces that Falling Skies: The Game is gold, and the now-complete TV tie-in will be released on September 30th for Windows and consoles. Here's a new enemies walkthrough trailer and here's the announcement:

When aliens invade the Earth, who will rise up to save humankind? Little Orbit, a worldwide video game publisher, today announced that the popular TNT sci-fi drama, Falling Skies, coming September 30th, has gone gold and is now in manufacturing. In addition, Little Orbit can now confirm that players who pre-order the game at Gamestop will receive a special in-game exclusive code which will allow them to access Tom Mason as a playable character. Set in the tense, gritty world of the critically-acclaimed series from DreamWorks Television, the tactical strategy RPG is chock full of aliens…but are they enemies, or allies?

Survival of the human race is at stake! In Falling Skies: The Game, players will dive into a world gone wrong and command a squad of recently-rescued survivors who have been recruited into the human resistance fighting to save the planet. The team will engage in covert tactical operations against the Espheni fighting to survive against alien invaders while also rescuing and recruiting survivors to the join the 2nd Mass. With addictive strategy-based gameplay, players will be immersed into the unique story line with all their favorite heroes from the show.

Continue here to read the full story.

PC Outland This Month

Housemarque announces Outland is coming to Steam on September 29th, bringing a PC edition of this "polarity-switching metroidvania" that has already met with success on consoles. Here's a PC release trailer, and here's the description:

Including improvements such as campaign co-op and a revamped checkpoint system, the Steam version of Outland has been lovely crafted to be appreciated by a completely new audience. Originally published by Ubisoft®, Outland is the first platformer made by Housemarque. It has often been described as a successful mix between the bullet-hell insanity of Ikaruga, the sense of exploration of classic Prince of Persia games and the elegant silhouette aesthetic of Limbo.

The nameless hero, in his quest towards the Temple of Eternity, learns to control, deflect and absorb Light and Darkness and use them against the enemies spawn by the Sisters of Chaos, perpetually imprisoned by the Temple itself. Hand-painted backgrounds reflect ancient Mayan artistry and create a fascinating, fable-like atmosphere, empowered by the great original soundtrack composed by Ari Pulkkinen (Resogun, Dead Nation, and more). Outland will become available on Steam on September 29th at $9,99 / €9,99 / £6,99.

Continue here to read the full story.

Pandora: Eclipse of Nashira Released

Matrix Games announces the release of Pandora: Eclipse of Nashira, Slitherine's 4X strategy expansion for Windows, OS X, and Linux. They celebrate the news with a 33% off sale on the add-on as well as the original Pandora: First Contact. Here's word on what this adds:

The world of Pandora, mankind’s new hope, was already a dangerous place for the human colonists. A hostile environment where vile alien creatures roamed the land and these did not welcome the human visitor. As if all these hazards were not enough, Pandora has now become an even more dangerous place. As the sun grows dark, a new enemy species reaches the surface of this hostile world, rising up from the depths of Pandora and a new human faction joins the competition for the planet’s dominance.

In order to cope with these new enemies, players need to use new features to their advantage. The new diplomacy and intelligence options allow them to better cooperate in times of need, or harass a potential enemy before hostilities break out officially. Players have also been given new defensive mechanisms, such as the ability to drop mines from orbit in order to disrupt enemy formations. For the first time in Pandora, players will also be able expand beyond their land into the sea, in order to look for those precious resources that will give them an edge over their foes.

Assassin's Creed Unity Interview Video

UbiBlog now features a new trailer from Assassin's Creed Unity called "Carve Your Unique Path Through Paris" where Ubisoft interviews themselves about the upcoming stealth/action sequel. Here's word on the game and the video: "In Assassin’s Creed Unity, you step into the robes of Arno, but your voyage through the game will be yours alone. Set during the French Revolution, Assassin’s Creed Unity lets you carve your own unique path through Paris, with open-structured “black box” missions, as well as unique skills and gear to fully customize your own Arno. The new-gen-only game also has abundant side content, seamless co-op, and all kinds of different ways to approach almost any situation. The best part? It’s all connected, so your choices will help determine how the game unfolds for you. Find out more in this exclusive UbiBlog interview with Creative Director Alex Amancio." Continue here to read the full story.

Battleborn Co-op Video

A new video from Gearbox Software offers a look at cooperative gameplay in Battleborn, Gearbox's upcoming "hero-shooter." The 18+ minute clip features pre-alpha gameplay footage and Aaron Linde and Randy Varnell discussing what we're seeing. Word is: "From the creators of the award-winning and best-selling Borderlands franchise comes Battleborn, a hero-shooter that fuses team-based first-person shooting with a deep roster of playable heroes. No two heroes play the same, and each has unique weapons, powers, and personalities that can be fully experienced in cooperative campaign mission, or over the course of a single competitive multiplayer match." Continue here to read the full story.

On Sale

Evening Crowdfunding Roundup

Evening Interviews

Evening Previews

Evening Consolidation

Evening Mobilization

Evening Metaverse

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Elite: Dangerous Beta 2 This Month

Frontier Developments announces plans to launch beta 2 of Elite: Dangerous on September 30th, which happens to mark the 30th anniversary of the original Elite. The new beta includes new features for the space combat remake, as well as special items to commemorate the occasion. Here's word on the new stuff:

Elite: Dangerous 'Beta 2' is a major gameplay upgrade to the Beta:

  • Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
  • Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
  • Ability to discover and explore and scan new systems and sell the data on them.
  • Detailed system maps.
  • Around 500 additional star systems to explore.
  • Lakon Asp Explorer ships added.
  • Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
  • Ships are subject to gradual ‘wear and tear’.
  • New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
  • Outposts (small, exposed ‘roadside café’ stations in remote locations)
  • Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
  • Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
  • Newsfeeds about events from the rest of the galaxy and player activity in your local system.
  • All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

Beta 2 also includes a host of other improvements and optimizations including additional rock, ice and metal planetary ring types, a lot more music and some optional ‘simulator’ tutorials.

Wasteland 2 Released

The Kickstarter page for Wasteland 2 has word that inXile entertainment's RPG sequel is now available. Here's the launch trailer, and here's the announcement from lead designer Brian Fargo:

I can hardly believe that it has been two and half years since I stood out in the Mojave Desert and started the filming of my Kickstarter campaign. All the while knowing it was the last and only hope for a Wasteland 2.

I’m very proud that we have delivered on our promise of the deep and nuanced CRPG that you had all been hoping for. I’m also quite proud of the team at inXile for their hard work and passion to deliver something special. It was the highlight of my career when you stepped up to support the development of this game. Having your trust meant everything and there was no way we were going to let you down.

I am really looking forward to seeing all of your comments and the unique experiences you’ll have. So much of the detail is not obvious at first as you will carve a natural path through the world, there are so many numerous ways to handle situations. If you ever think you are stuck, there are probably 2-4 more ways to handle it. In fact, we’ve re-visited the concept of where and how a game can end so some of you will find vastly different endings that don’t all take place at the same point in the story.

The power of a great RPG to me is that the memory of the time I spent playing stays with me long after I finished the game. I hope this has the same lasting effect like the classics have done prior.

If you are loving the game, feel free to shout it to the rooftops. We just want to keep making RPGs for decades to come and your support in every way helps make that a reality for us.

If you reading this that means the game has gone live! Jump in and experience the world of Wasteland!

Continue here to read the full story.

New GeForce GPUs & Drivers

New GTX 980 and 970 GPUs are now available from NVIDIA, and you can find an introduction to the new hardware on the GeForce website and there are evaluations from a bunch of sites in today's hardware review section. To support the new cards, the GeForce website now offers new WHQL-certified version 344.11 drivers, which also add support for some new and upcoming games. Here's word: "The new GeForce 344.11 WHQL drivers are now available to download automatically through GeForce Experience, and from GeForce.com. These new drivers give GeForce GTX owners the ultimate gaming experience in the latest blockbuster titles, including Borderlands: The Pre-Sequel, The Evil Within, F1 2014 and Alien: Isolation, and add support for the brand new, Maxwell-powered GeForce GTX 980 and GeForce GTX 970, the world's most advanced graphics cards."

SQUARE ENIX's Cloud Plans

SQUARE ENIX announces the formation of Shinra Technologies, a new cloud-based service (thanks GamesIndustry.biz). They say this could launch in the U.S. and Japan by early next year, and the announcement indicates this project has also attracted the interest of Ubisoft. Here's word:

Shinra Technologies, Inc. (Headquarters: New York, President: Yoichi Wada; henceforth "Shinra") announces its establishment as a revolutionary new cloud gaming company. Shinra intends to change the game industry ecosystem by offering new types of game experiences through Shinra's proprietary cloud technologies. Furthermore, as a precursor to service launch, beta tests are intended for both the United States and Japan, beginning in early 2015.

Shinra Technologies, Inc. is a cloud gaming company whose business is based on its unique, patented technologies. Working with partner companies in the datacenter and network space, Shinra has created an optimized datacenter environment for the highest-quality cloud games. Shinra intends to closely collaborate with cutting-edge game studios to develop new, never-before-seen game experiences, and will become the hub of a high-end cloud community for gamers.

Shinra uses its original architecture to offer games with the power of a "virtual supercomputer," thus enabling radically new experiences not possible on PCs or game consoles. All games are streamed as video, and Shinra requires no particular hardware to play its games. Furthermore, Shinra has partnered with world-class infrastructure and network providers to ensure high video quality and minimal latency.

Shinra has already begun negotiations with best-in-class developers worldwide.

“Ubisoft has long believed that the cloud will play an important part in gaming’s future,” said Yves Guillemot, CEO and co-founder of Ubisoft. “We are intrigued by the direction Shinra Technologies, Inc. is taking and look forward to seeing what their architecture and technologies can deliver.”

Shinra is seeking additional influential developers to make practical use of its technologies in game development, expecting to create new game designs that have never before been possible, through close collaboration with Shinra's technology.

Firm content lineups and service requirements will be unveiled at a later time. In addition, further details on today’s announced beta test will be given in coming months.

Alien: Isolation Trailers

There are three additional "how will you survive" trailers from Alien: Isolation on the official website for the survival/horror FPS in development at Creative Assembly. Following up on the recent "don't shoot" trailer, they attempt to answer a few more questions: "Hear You Scream" and the earlier "No Escape" and "In The Vents" trailers. Here's the official explanation: "The second release of trailers in Alien: Isolation’s #HowWillYouSurvive series of shorts – Don’t Shoot, In The Vents and Hear You Scream - reminds players of the dangers that wait around every corner of the station. Patience and cunning are the watchwords for survival, panic and it’s all over." Alien: Isolation is expected on October 7th for Windows and consoles. Continue here to read the full story.

Bedlam Trailer; Patch

RedBedlam announces a patch for Bedlam is now available via early access on Steam. This post has details on the new version, and they celebrate the news with a new trailer showing off what this changes in the "genre jumping shooter." Here's word: "The September content patch adds gameplay to the first two gameworlds (Starfire & Death or Glory), in addition to a zombie sewer level and the inclusion of German subtitles. It also introduces the first two arcade levels, Chilli Chomper and Guano Attack – which riff on classic arcade titles Pac Man and Space Invaders. The new content expands Bedlam to 15 levels and around 3 hours of gameplay time, and includes many bug fixes." Continue here to read the full story.

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Morning Legal Briefs

Game Reviews

Hardware Reviews

NVIDIA GeForce GTX 980 reviews are in.

etc.

Out of the Blue

Ahoy there! Hey, look at that, I'm not just reporting the headlines, I'm living them. I got word from my bank yesterday they're sending me a replacement card because mine was among the billion cards compromised in the Home Depot breach. I'd been meaning to replace it anyway, since the magnetic stripe doesn't always read when swiped, so thanks hax0rs! And of course pirates. Yarr!

Hacked Links: Thanks Ant and Acleacius.
Play: Monsterland 4.
Spring Ninja 2.
Vex 3.
Link: How U2 became the new Nickelback
Stories: Skeletons found 'holding hands' after 700 years. Both sweet and creepy. Thanks nin.
Scotland rejects independence in referendum.
It's Thanks to Evolution That No Two Faces Are Alike, Study Finds. Thanks, evolution!
Science: The 2014 Ig Nobel Prize winners.
Quick look- NASA’s human space flight return.
Images: The Most Embarrassing Gameplay Experience of 2014.
DC Comics Heroes And Villains Get The Norman Rockwell Treatment.
Watch California Dry Up Right Before Your Eyes In 6 Jaw-Dropping GIFs.
Media: [Grand Theft Auto V] "Viper" - A Jet Stunt Video. Thanks nin.
Stephen Colbert Cosplayed At Comic-Con To Pitch His Creepy Hawkcat Film. Thanks nin.
Follow-up: 'X-Men' Spinoff 'Deadpool' Gets Winter 2016 Release Date. Hopefully a reboot. Thanks nin.



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