Humanity has begun its first tentative steps beyond its home solar system. However, the journey has not been entirely peaceful...Continue here to read the full story.
From the creators of MechWarrior Online comes Transverse, a galactic flight-based MMORPG set in a persistent, distant sector of the galaxy where industry, science and combat shape humanity's interstellar progression.
When the division between humans on Earth and the trans-humans of the outer colonies threatened to develop into a system-wide war, the development of an interstellar jump drive offered an alternative and the trans-humans in the outer colonies were given the drive and a choice: integrate or emigrate.
They chose isolation.
Now immortal through the ability to transfer their consciousness into different host bodies, the trans-humans have multiple hosts that can be modified and improved to advance a pilot's skill. The future path humanity takes among the stars is in your hands.
With incredibly detailed ship and station construction, massive solar-system-wide player events and real-time, physics-based combat, Transverse puts the power in the pilot's hands. A fluctuating, real-time economy fueled by industry drives trade in a dynamic resource ecosystem, and player-generated contracts and missions can shift the balance of power at any given moment. Your reputation as a pilot throughout the galaxy will be judged by how well you fly, and the decisions you make.
Transverse is now available for pre-order via a variety of tiers starting at $30 USD.
Hot on the sandaled heels of the Total War: ROME II – Emperor Edition (out next week), Creative Assembly will reveal the next title in the award-winning strategy series at this year’s EGX on Thursday the 25th September.
As part of their developer stage session at 4pm, CA will give attendees an exclusive insight into ongoing production on the title and the world first look at the new game in action. Be prepared for the odd surprise too…
This unannounced title joins ongoing ROME II content development and the previously announced ARENA F2P project at the UK developer’s studio in Horsham. Visitors to EGX will also find CA in the recruitment fair and on the show floor with soon-to-be-released Alien: Isolation.
There are still currently limited tickets available for Thursday at EGX, hurry here to pick up yours: www.egxlondon.net
Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games. We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam - priced $14.99 (14,99€ / £10.99).
With Final Stand, we knew from the start that we wanted to evolve the Battlefield experience and offer weapons and vehicles that behave differently than anything else on the battlefield. Taking place on the artic landscape of Russia, where the scientists of today are experimenting with technology that will define the battlefields of tomorrow (Battlefield 2142, anyone?), Final Stand will deliver four maps that are unique and distinct. With its military installations set against a wintry landscape, expect intense, infantry-focused combat.Continue here to read the full story.
Players will also discover secret prototype weapons and vehicles that further tie into the fiction around Final Stand, and to some extent the Battlefield series. This includes a Battle pick-up rail gun that fires a single round of powerful kinetic energy, and the hover tank prototype, which uses eight experimental jet propulsion engines to nimbly move around the battlefield. We have a few more surprises up our sleeves that we’ll share with you in the weeks ahead.
We definitely had a lot of fun designing these maps and the future-tech weapons and vehicles of Final Stand and hope you guys have as much fun with them as we do. That’s why we want you to start playing them now. Starting today we are going to be testing pre-release versions of the Final Stand maps on the CTE (Community Test Environment).
Creative Assembly is pleased to let us know today that Alien: Isolation™ has ‘gone gold’ and will be hitting shelves and digital storefronts worldwide from October 7, 2014. With the release just one month away, the team has put together a series of short trailers, the first out today.
’#HOWWILLYOUSURVIVE?’ is a series of short trailers running through to release, showcasing many of the unique ways that players will discover that surviving the creature, and the world of Sevastopol, means learning a whole new set of skills. In Alien: Isolation, the creature is hunting you. If it hears you, it will track down the source of the noise; if it sees you, it will pursue at speed; tackling it head-on is not for the faint-hearted. It’s ruthless, relentless and unstoppable. Which makes us ask, #howwillyousurvive?
Alien: Isolation is a first-person survival horror game capturing the fear and tension evoked by Ridley Scott’s 1979 classic film. Players find themselves in an atmosphere of constant dread and mortal danger as an unpredictable, ruthless Xenomorph is stalking and killing deep in the shadows. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Alien: Isolation will be available from October 7, 2014, for Xbox One, PS4™, Windows PC, Xbox 360 and PS3™.
If you're a fan of smashing zombies (and/or zombie-like Majini) on your PC, then we've got some good news for ya - RE5, Dead Rising 2 and Dead Rising 2: Off the Record are all coming to Steamworks early next year. With the global popularity of the Steamworks platform, we’ve seen high demand from fans to bring these highly requested titles to this platform. Moving to Steamworks will allow more fans across the world to enjoy these games.
Current owners of these PC titles will be transitioned over to the Steamworks versions early next year. Once we have specific dates ironed out, we'll have more information about all three titles and their respective launch days so stay tuned.
Daedalic Entertainment, a top producer of multi-platform narrative games, has expanded its creative team with the addition of award-winning author Martin Ganteföhr. Mr. Ganteföhr will be working with Daedalic to craft a wholly new game, to be unveiled at a later date.
"Martin Ganteföhr will be able to work with maximum creative freedom to craft a game fully in the spirit of his previous adventures," confirms Daedalic's founder and CEO Carsten Fichtelmann. "With this new addition, Daedalic not only adds another high quality narrative presence to our Writer’s Room, but we can also work with a valued colleague once again."
Martin Ganteföhr made his mark as the founder of and writer for the adventure studio House of Tales. At House of Tales, Ganteföhr created and launched the literary adventure games "The Moment of Silence" and "Overclocked"- both of which are extraordinary psycho-thriller stories featuring intriguing narratives and structures.
"The Moment of Silence” dealt a scenario in the likes of George Orwell’s “1984” / "Big Brother", depicting total government control of information flow, while "Overclocked" tapped into the substance of psychological trauma after extreme experiences of violence – such as in modern warfare.
"The idea of us working together has long been in the back of our minds, since we share the same view of games as a strong narrative medium,” said Ganteföhr. "The creativity, consequence and sheer joy Daedalic focuses on the narrative genre is unrivaled here, and probably worldwide. I'm looking forward to contributing to their philosophy by integrating some of my core design ideals"
Tiny Little Frogs - Gamergate and the RPS response with Brad Wardell. Thanks Mashiki.
I think that’s all fine. But it seems like the gaming media can talk about things other than games without attacking their readers. The objection isn’t about whether there’s a discussion on whether murdering prostitutes should give you HP is a good for society or not. The objection is saying that people who play that game are bad people.
If we game a game that is offensive, then tell us. We can take it. To emphasize: Game developers have a tremendous level of respect for gaming sites like RPS. We trust you. Your candid article is great thing. I wish it had come out 3 weeks ago before the well was poisoned by a dozen+ “gamers are losers” articles.
Salon.com - “I want a straight white male gaming convention”: How a culture war exploded in the video gaming world.
The sad thing is that even if you don’t believe that there is serious sexism in the gaming community, gamers do actually have serious reasons to be skeptical of their gaming press and developers. Game companies are nickel-and-diming consumers like never before, cutting out large sections of their games and selling them for full price while selling those add-ons for exorbitant fees. Meanwhile, Zoe Quinn may not be a real scandal, but game publishers and journalists who review games have gotten far too cozy – witness how Ubisoft gave an entire audience of journalists free tablets as they prepared to review its (in my opinion) fairly average game “Watch Dogs.”
|Star-Crossed Links:||Thanks Ant and Acleacius.|
A Superhero of Sorts in a Hunt for Artifacts. Thanks
British Actor James Corden to Replace Craig Ferguson on "The Late Late Show".
Stephen Hawking: Research on the ‘God particle’ could cause
space-time to collapse.
Hundreds of Children Stricken by Rare Respiratory Illness in Colorado. Thanks Slashdot.
Last Week Tonight with John Oliver: Student Debt.
Freak Basketball Shot Saves Aussie Dad Millions Of Dollars.
Jimmy Kimmel Goes Through Sarah Silverman's Purse. Thanks nin.
|Image:||Mel Brooks is always on (count the fingers).|
|Follow-up:||Three Things To Keep In Mind About The Big Jack The Ripper 'Reveal'.|