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Wednesday, Sep 03, 2014

  

The Elder Scrolls Online Layoffs; Struggling Financially?

A round of layoffs hit ZeniMax Online Studios today, and there is an official statement about this on Joystiq saying this involved customer service representatives hired to support the launch of The Elder Scrolls Online who are no longer needed now that things are running smoothly. Polygon also heard from ZeniMax and paraphrases them as saying this also involved cuts in the area of "development" but that the team size has simply returned to pre-launch levels. This is not actually the case according to one of the developers who was fired, who shared details about the situation with us under the condition of anonymity (though we have confirmed his authenticity). Our source explains that approximately 20 of those cut today were not contractors or people hired temporarily to launch the game, but full-time developers who had expectations of continuing indefinitely. Most if not all of them have been working on The Elder Scrolls Online for at least two years, and were actively involved in developing expansion content and fixing bugs. The idea that customer service calls have slowed is disputed as well, and the conclusion he draws is that the game is not earning its keep, and that as some players are dropping their subscriptions ZeniMax is cutting staff to get costs under control. We have not yet heard back from ZeniMax after asking them to comment on this, and will follow up if they respond.

SEGA's Aliens: Colonial Marines Lawsuit Response

SEGA made a court filing yesterday in the lawsuit over the marketing of Aliens: Colonial Marines, the poorly received sci-fi first-person shooter. The suit claims the game did not live up to its marketing, and did not visually match what was demonstrated publically before its release, but Gearbox has fought inclusion, laying responsibility of this at the feet of publisher SEGA, even refusing to participate in a settlement to end the legal action. Now Polygon has details on SEGA's rebuttal to this, saying the publisher makes the case that Gearbox boss Randy Pitchford frequently strayed from agreed upon boundaries in discussing the game, showing an internal email fretting "Randy [Pitchford] doing whatever the f*ck he likes," but the context of that mail and several other of their assertions seem to focus on Randy leaking details about the game, not about him talking about features it will not include. The one item on that subject is an email concerning the controversial demo showing at E3 2011 where SEGA producer Matt Powers says he spoke with Gearbox and "verified that the E3 Demo is indeed the bar that we should use to determine where the entire game will be." The filing also refutes Gearbox's contention that they never received any payments tied to the sales of Aliens, saying some of their milestone payments included advance royalty payments. Gearbox's claim that it spent millions of dollars of its own money to complete the game goes unaddressed.

Borderlands 2 Coming to Linux

GamingOnLinux has word from Aspyr Media that Borderlands 2 is coming to Linux. There's not much for now, but following up on Steam Database post with some indications, they got a confirmation from Aspyr's Michael Blair: "Yes! BL2 Linux is absolutely real! We've been working hard on it for months and will talk about a release date as soon as possible." Thanks Ant via Linux Today.

Avernum 2: Crystal Souls Announced

Spiderweb Software announces Avernum 2: Crystal Souls, another installment in their old-school fantasy RPG series coming to Windows, OS X, and iPad later this year. The Avernum 2: Crystal Souls website is online with some screenshots and a trailer. Here's word:

Avernum 2: Crystal Souls is an epic fantasy role-playing adventure in a unique, massive world, full of strange caves, cunning dungeons, and the alien inhabitants of the underworld. Fight to complete up to three game-winning quests. Explore a massive nation of tunnels and caverns, seeking over 100 towns and dungeons. Master over 60 spells and battle disciplines and hunt for hundreds of magical artifacts. Avernum 2: Crystal Souls is a total, ground-up rewrite of the award-winning indie hit Avernum 2. It will be open for adventuring in Q4, 2014.

Continue here to read the full story.

Gatherings & Competitions

Evening Consolidation

Evening Mobilization

Evening Tech Bits

Evening Safety Dance

Evening Legal Briefs

etc., etc.

Into the Black

Link of the Day: Mendel Epstein and the Orthodox Hit Squad. Crazy story. Also, I can't get "Little Green Bag" to stop running through my head when I look at the top photo. Thanks nin via Digg.

Deadhold Announced

A new official website is now online introducing Deadhold, a MOBA game in development for Windows, OS X, and Linux for release next year. Word is: "Deadhold is a multiplayer Action Real Time Strategy game inspired by Bungie’s 'Myth' RTS series and Valve’s DOTA2. Deadhold focuses heavily on squad based combat. Players must use superior tactics, cunning, and environmental advantage to succeed in battle." The unnamed studio behind this boasts some of their developers worked the Borderlands series, Battlefield 2, Frontlines: Fuel of War, Homefront, and Myth 3. Here's a video developer diary showing off the game, and here's word:

Combining elements of traditional real-time tactics games with the action real time strategy (ARTS) and multiplayer online battle arena (MOBA) genres, the game features a dark fantasy Viking inspired setting with different races and abilities, a stoic Norse empire, exploding Goblins, enraged Frost Giants and a horde of mutated horrors.

Doug Zartman, former Bungie PR Director, said, "I'm excited by Deadhold's ambition to bridge the gap between tactical RTS and MOBA. The careful maneuvering, formations, use of terrain and unit specialties that players loved in Myth, plus the frenetic back­and­forth of a game like LoL promises to be a powerful combination indeed. Cannot wait to play this."

Deadhold eschews base building and resource collection and instead focuses on squad customization, positioning and tactics. Combat is easy to play but hard to master. The initial focus of development will be on multiplayer and developing the core gameplay systems for maximum fun and robustness; co­op and single­player gameplay will follow.

Continue here to read the full story.

Watch Dogs Bad Blood DLC This Month

Ubisoft announces Bad Blood DLC coming later this month to Watch Dogs/Watch_Dogs, their third-person phoner. This will bring a new single-player campaign, a new player character, new weapons, and more when it is released on September 23rd for Season Pass owners and on September 30th for everyone else. There are more details in the product section for the DLC and there's also a video from the pack. Here's word:

Today, Ubisoft announced that Watch_Dogs Bad Blood, a new downloadable piece of content for Watch_Dogs, the record-breaking open-world action game that has sold-in more than 8 million units, will release on September 23 for season pass holders and September 30 for all other players.

Watch_Dogs Bad Blood features an all new story campaign starring T-Bone, the brilliant and eccentric hacker players first met in Watch_Dogs, who is now playable for the first time. The campaign explores T-Bone’s story through 10 new missions set in new locations throughout Chicago. Shortly after the events of Watch_Dogs, Raymond “T-Bone” Kenney infiltrates Blume one last time to plant a false trail in their system. Before he can disappear from the grid, he receives a panicked phone call from Tobias Frewer, a former colleague from Blume’s ctOS prototype days, who’s in desperate need of help. Putting his own escape at risk, T-Bone decides to help, but quickly realizes the details of his old friend’s story aren’t adding up.

Watch_Dogs Bad Blood also grants players access to “Street Sweep” contracts, a dynamic new system of side missions that offers players endless hours of challenges. All Street Sweep contracts are playable in co-op mode (friend or public sessions), a first for Watch_Dogs, allowing two players to work together to combat Chicago’s criminal groups. The popular online ‘Hacking’ and ‘Tailing’ modes as well as the ctOS Companion App are also fully playable as T-Bone in Watch_Dogs Bad Blood.

In addition, Watch_Dogs Bad Blood features exclusive weapons, perks and outfits, including the remote-controlled car “Eugene,” T-Bone’s latest creation that can be upgraded with both offensive and defensive perks.

Players looking for early access to the upcoming Watch_Dogs Bad Blood DLC, as well as the “Access Granted Pack” and “Conspiracy!” Digital Trip can still purchase the Season Pass. For more information on the Watch_Dogs Season Pass, please visit: http://watchdogs.com/badblood.

Continue here to read the full story.

Tropico Dictator Pack Next Week

Kalypso Media announces the Tropico Dictator Pack, an upcoming bundle of the first four games in the Tropico series of management simulations. This will be released in the U.K. on September 12th, though we have no details on plans to bring the bundle to other territories. Here are some screenshots and here's word on the package:

The Department of Tropican Historical Manipulation is proud to announce Tropico Dictator Pack, a brand new gaming bundle designed to preserve the legacy of El Presidente and remind the people of his absolute brilliance. Out in the UK for PC on 12th of September, Tropico Dictator Pack combines Tropico 1, 2, 3 & 4 with each one of their major expansion packs. Observe Tropican history and see where it all began in 2001’s Tropico, reign as a pirate king in Tropico 2: Pirate Cove and then rule and build El Presidente’s empire in Tropico 3 and Tropico 4. Face natural disasters in the expansion Paradise Island, add creative new ways to maintain your rule in Absolute Power and then bring Tropico into the present day in Modern Times.

Tropico Dictator Pack is a testament to the greatest leader of all time – El Presidente. Witness again all his greatest achievements, grand deeds and kindly acts of benevolence in the name of the people. Viva El Presidente!

Saints Row IV SDK

The Saints Row Mods website now offers a first release of an SDK to support mod development for Saints Row IV, the latest installment in the open-world action series. Word is: "This SDK (Release A) includes tutorials, template files, and tools for creating your own new weapon models for use ingame." They also have a tutorial including sample assets, saying: "archive of *all* weapons from Saints Row 3 / 4 in FBX form." Thanks Rock, Paper, Shotgun.

EA Taps Starbucks Vet as CMO

EA announces the hiring of Chris Bruzzo as their new Chief Marketing Officer, touting his success at his previous gigs at Starbucks and Amazon in expressing enthusiasm for the move. It's not often that a company comes out and says marketing actually improves their finished products, but that's the pitch here, as they say: "Chris will ensure we are delivering personal and meaningful experiences for players every time they connect with us and play an EA game." They also mention his bona fides as a gamer: "Chris is just as comfortable sharing stories about his days playing Escape from Rungistan and Ultima back in the early 1980s on his Apple IIE as he is debating tactics in FIFA, Battlefield or Peggle. I’m thrilled to bring him on board at EA."

The Carbon Footprint of Games Distribution

The Carbon Footprint of Games Distribution is an analysis of game distribution that draws the counterintuitive conclusion that in many cases, digital distribution requires more energy and creates more pollution that boxed games (thanks MCV). Here's a bit:

Contrary to findings in previous research on music distribution, distribution of games by physical BDs results in lower greenhouse gas emissions than by Internet download. The estimated carbon emissions from downloading only fall definitively below that of BDs for games smaller than 1.3 GB. Sensitivity analysis indicates that as average game file sizes increase, and the energy intensity of the Internet falls, the file size at which BDs would result in lower emissions than downloads could shift either up- or downward over the next few years. Overall, the results appear to be broadly applicable to title games within the European Union (EU), and for larger-than-average sized games in the United States. Further research would be needed to confirm whether similar findings would apply in future years with changes in game size and Internet efficiency.

Morning Crowdfunding Roundup

Gatherings & Competitions

Morning Interviews

Morning Previews

Morning Consolidation

Morning Mobilization

Morning Metaverse

Morning Tech Bits

Morning Safety Dance

Game Reviews

Hardware Reviews

etc.

Out of the Blue

The Commish has spoken, as Batman followed through on his idea of adding a Pigskin Pick'em Group using the point spread (password "bn2") in addition to the straight Pick'em Group (password "bn") which simply requires picking the winning team in each NFL matchup. Sorry for pimping this three days in a row (I'm counting tomorrow in advance), but the spread league was started so late I want to make sure all who want to participate hear about it before the season gets underway tomorrow night. Though maybe I should just keep this quiet, since if it continues on with just a trio of participants, I'm guaranteed at least a third-place finish.

Links: Thanks Ant and Acleacius.
Play: Locom.
Slice Points.
Severe Road.
Links: The Grand Unifying Theory of Video Games.
A fully 3D printable GlaDOS Robotic ceiling arm lamp. Thanks Dorkly.
4 Reasons 'Hemlock Grove' Is Television's Sh*tty Future.
Story: In Maryland, a Soviet-Style Punishment for a Novelist. Thanks Slashdot.
Science: Time Travel Simulation Resolves “Grandfather Paradox”.
Stonehenge: ghostly outlines of missing stones appear. Thanks Boing Boing.
Media: Two-Year-Old Takes Ice Bucket Challenge and Curses Us All. NSFW!
Follow-up: Geckos on Mission Die Aboard Russian Spacecraft. Thanks j.c.f.
An Icy Answer to the Mystery of the Moving Death Valley Stones. Thanks j.c.f.



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